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Terrain identifiers will also have mod:name format
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@ -25,8 +25,11 @@ TerrainType * TerrainTypeHandler::loadFromJson( const std::string & scope, const
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TerrainType * info = new TerrainType;
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info->id = TerrainId(index);
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info->identifier = identifier;
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info->modScope = scope;
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if (identifier.find(':') == std::string::npos)
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info->identifier = scope + ":" + identifier;
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else
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info->identifier = identifier;
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info->moveCost = static_cast<int>(json["moveCost"].Integer());
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info->musicFilename = json["music"].String();
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@ -151,7 +154,11 @@ RiverType * RiverTypeHandler::loadFromJson(
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RiverType * info = new RiverType;
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info->id = RiverId(index);
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info->identifier = identifier;
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if (identifier.find(':') == std::string::npos)
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info->identifier = scope + ":" + identifier;
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else
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info->identifier = identifier;
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info->tilesFilename = json["tilesFilename"].String();
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info->shortIdentifier = json["shortIdentifier"].String();
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info->deltaName = json["delta"].String();
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@ -192,7 +199,11 @@ RoadType * RoadTypeHandler::loadFromJson(
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RoadType * info = new RoadType;
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info->id = RoadId(index);
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info->identifier = identifier;
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if (identifier.find(':') == std::string::npos)
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info->identifier = scope + ":" + identifier;
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else
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info->identifier = identifier;
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info->tilesFilename = json["tilesFilename"].String();
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info->shortIdentifier = json["shortIdentifier"].String();
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info->movementCost = json["moveCost"].Integer();
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@ -261,7 +272,7 @@ bool TerrainType::isTransitionRequired() const
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std::string TerrainType::getNameTextID() const
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{
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return TextIdentifier( "terrain", modScope, identifier, "name" ).get();
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return TextIdentifier( "terrain", identifier, "name" ).get();
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}
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std::string TerrainType::getNameTranslated() const
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@ -294,12 +305,12 @@ std::string RiverType::getNameTranslated() const
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RiverType::RiverType():
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id(River::NO_RIVER),
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identifier("empty")
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identifier("core:empty")
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{}
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RoadType::RoadType():
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id(Road::NO_ROAD),
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identifier("empty"),
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identifier("core:empty"),
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movementCost(GameConstants::BASE_MOVEMENT_COST)
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{}
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VCMI_LIB_NAMESPACE_END
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@ -22,7 +22,6 @@ VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE TerrainType : public EntityT<TerrainId>
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{
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friend class TerrainTypeHandler;
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std::string modScope;
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std::string identifier;
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TerrainId id;
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ui8 passabilityType;
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@ -80,7 +79,6 @@ public:
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h & prohibitTransitions;
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h & minimapBlocked;
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h & minimapUnblocked;
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h & modScope;
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h & identifier;
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h & musicFilename;
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h & tilesFilename;
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