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deeper decoupling

This commit is contained in:
nordsoft
2023-04-30 17:13:07 +04:00
parent ac8f390cf8
commit 1b4d117790
23 changed files with 918 additions and 783 deletions

View File

@ -10,8 +10,7 @@
#include "StdInc.h"
#include "CRewardableObject.h"
#include "CObjectClassesHandler.h"
#include "Rewardable.h"
#include "../mapObjects/CObjectClassesHandler.h"
#include "../CGameState.h"
#include "../CGeneralTextHandler.h"
#include "../CPlayerState.h"
@ -31,16 +30,16 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
{
auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
{
auto vi = getConfiguration().info.at(index);
auto vi = configuration.info.at(index);
logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
// show message only if it is not empty or in infobox
if (getConfiguration().infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
{
InfoWindow iw;
iw.player = h->tempOwner;
iw.text = vi.message;
vi.reward.loadComponents(iw.components, h);
iw.type = getConfiguration().infoWindowType;
iw.type = configuration.infoWindowType;
if(!iw.components.empty() || !iw.text.toString().empty())
cb->showInfoDialog(&iw);
}
@ -51,27 +50,27 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
};
auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
{
BlockingDialog sd(getConfiguration().canRefuse, rewards.size() > 1);
BlockingDialog sd(configuration.canRefuse, rewards.size() > 1);
sd.player = h->tempOwner;
sd.text = dialog;
if (rewards.size() > 1)
for (auto index : rewards)
sd.components.push_back(getConfiguration().info.at(index).reward.getDisplayedComponent(h));
sd.components.push_back(configuration.info.at(index).reward.getDisplayedComponent(h));
if (rewards.size() == 1)
getConfiguration().info.at(rewards.front()).reward.loadComponents(sd.components, h);
configuration.info.at(rewards.front()).reward.loadComponents(sd.components, h);
cb->showBlockingDialog(&sd);
};
if(!wasVisitedBefore(h))
{
auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
bool objectRemovalPossible = false;
for(auto index : rewards)
{
if(getConfiguration().info.at(index).reward.removeObject)
if(configuration.info.at(index).reward.removeObject)
objectRemovalPossible = true;
}
@ -80,7 +79,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
{
case 0: // no available rewards, e.g. visiting School of War without gold
{
auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
if (!emptyRewards.empty())
grantRewardWithMessage(emptyRewards[0], false);
else
@ -89,17 +88,17 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
}
case 1: // one reward. Just give it with message
{
if (getConfiguration().canRefuse)
selectRewardsMessage(rewards, getConfiguration().info.at(rewards.front()).message);
if (configuration.canRefuse)
selectRewardsMessage(rewards, configuration.info.at(rewards.front()).message);
else
grantRewardWithMessage(rewards.front(), true);
break;
}
default: // multiple rewards. Act according to select mode
{
switch (getConfiguration().selectMode) {
switch (configuration.selectMode) {
case Rewardable::SELECT_PLAYER: // player must select
selectRewardsMessage(rewards, getConfiguration().onSelect);
selectRewardsMessage(rewards, configuration.onSelect);
break;
case Rewardable::SELECT_FIRST: // give first available
grantRewardWithMessage(rewards.front(), true);
@ -112,7 +111,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
}
}
if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
{
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
cb->sendAndApply(&cov);
@ -122,7 +121,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
{
logGlobal->debug("Revisiting already visited object");
auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
if (!visitedRewards.empty())
grantRewardWithMessage(visitedRewards[0], false);
else
@ -132,7 +131,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
{
grantRewardAfterLevelup(cb, getConfiguration().info.at(selectedReward), this, hero);
grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
}
void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
@ -140,9 +139,9 @@ void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32
if(answer == 0)
return; // player refused
if(answer > 0 && answer-1 < getConfiguration().info.size())
if(answer > 0 && answer-1 < configuration.info.size())
{
auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
markAsVisited(hero);
grantReward(list[answer - 1], hero);
}
@ -163,18 +162,18 @@ void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
{
cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
grantRewardBeforeLevelup(cb, getConfiguration().info.at(rewardID), hero);
grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
// hero is not blocked by levelup dialog - grant remainer immediately
if(!cb->isVisitCoveredByAnotherQuery(this, hero))
{
grantRewardAfterLevelup(cb, getConfiguration().info.at(rewardID), this, hero);
grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
}
}
bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
{
switch (getConfiguration().visitMode)
switch (configuration.visitMode)
{
case Rewardable::VISIT_UNLIMITED:
return false;
@ -193,7 +192,7 @@ bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) con
bool CRewardableObject::wasVisited(PlayerColor player) const
{
switch (getConfiguration().visitMode)
switch (configuration.visitMode)
{
case Rewardable::VISIT_UNLIMITED:
case Rewardable::VISIT_BONUS:
@ -209,7 +208,7 @@ bool CRewardableObject::wasVisited(PlayerColor player) const
bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
{
switch (getConfiguration().visitMode)
switch (configuration.visitMode)
{
case Rewardable::VISIT_BONUS:
return h->hasBonusFrom(Bonus::OBJECT, ID);
@ -222,14 +221,14 @@ bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
std::string CRewardableObject::getHoverText(PlayerColor player) const
{
if(getConfiguration().visitMode == Rewardable::VISIT_PLAYER || getConfiguration().visitMode == Rewardable::VISIT_ONCE)
if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
return getObjectName() + " " + visitedTxt(wasVisited(player));
return getObjectName();
}
std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
{
if(getConfiguration().visitMode != Rewardable::VISIT_UNLIMITED)
if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
return getObjectName() + " " + visitedTxt(wasVisited(hero));
return getObjectName();
}
@ -252,13 +251,13 @@ void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
void CRewardableObject::newTurn(CRandomGenerator & rand) const
{
if (getConfiguration().resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % getConfiguration().resetParameters.period) == 0)
if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
{
if (getConfiguration().resetParameters.rewards)
if (configuration.resetParameters.rewards)
{
cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
}
if (getConfiguration().resetParameters.visitors)
if (configuration.resetParameters.visitors)
{
cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
@ -270,7 +269,7 @@ void CRewardableObject::newTurn(CRandomGenerator & rand) const
void CRewardableObject::initObj(CRandomGenerator & rand)
{
VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
assert(!getConfiguration().info.empty());
assert(!configuration.info.empty());
}
CRewardableObject::CRewardableObject()