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deeper decoupling
This commit is contained in:
parent
ac8f390cf8
commit
1b4d117790
@ -319,7 +319,7 @@ bool isWeeklyRevisitable(const CGObjectInstance * obj)
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//TODO: allow polling of remaining creatures in dwelling
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if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj))
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return rewardable->getConfiguration().getResetDuration() == 7;
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return rewardable->configuration.getResetDuration() == 7;
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if(dynamic_cast<const CGDwelling *>(obj))
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return true;
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@ -72,10 +72,10 @@ void AIMemory::markObjectVisited(const CGObjectInstance * obj)
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// TODO: maybe this logic belongs to CaptureObjects::shouldVisit
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if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj))
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{
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if (rewardable->getConfiguration().getVisitMode() == Rewardable::VISIT_HERO) //we may want to visit it with another hero
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if (rewardable->configuration.getVisitMode() == Rewardable::VISIT_HERO) //we may want to visit it with another hero
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return;
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if (rewardable->getConfiguration().getVisitMode() == Rewardable::VISIT_BONUS) //or another time
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if (rewardable->configuration.getVisitMode() == Rewardable::VISIT_BONUS) //or another time
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return;
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}
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@ -1605,10 +1605,10 @@ void VCAI::markObjectVisited(const CGObjectInstance * obj)
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if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj)) //we may want to visit it with another hero
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{
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if (rewardable->getConfiguration().getVisitMode() == Rewardable::VISIT_HERO) //we may want to visit it with another hero
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if (rewardable->configuration.getVisitMode() == Rewardable::VISIT_HERO) //we may want to visit it with another hero
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return;
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if (rewardable->getConfiguration().getVisitMode() == Rewardable::VISIT_BONUS) //or another time
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if (rewardable->configuration.getVisitMode() == Rewardable::VISIT_BONUS) //or another time
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return;
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}
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@ -2746,7 +2746,7 @@ bool isWeeklyRevisitable(const CGObjectInstance * obj)
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{
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//TODO: allow polling of remaining creatures in dwelling
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if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj))
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return rewardable->getConfiguration().getResetDuration() == 7;
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return rewardable->configuration.getResetDuration() == 7;
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if(dynamic_cast<const CGDwelling *>(obj))
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return true;
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12
IDETemplateMacros.plist
Normal file
12
IDETemplateMacros.plist
Normal file
@ -0,0 +1,12 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<!--
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IDETemplateMacros.plist
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VCMI
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Created by nordsoft on 30.04.2023.
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Copyright (c) 2023 ___ORGANIZATIONNAME___. All rights reserved.
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-->
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<plist version="1.0">
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<dict/>
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</plist>
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@ -65,13 +65,10 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/mapObjects/CObjectHandler.cpp
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${MAIN_LIB_DIR}/mapObjects/CommonConstructors.cpp
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${MAIN_LIB_DIR}/mapObjects/CQuest.cpp
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${MAIN_LIB_DIR}/mapObjects/CRandomRewardObjectInfo.cpp
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${MAIN_LIB_DIR}/mapObjects/CRewardableConstructor.cpp
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${MAIN_LIB_DIR}/mapObjects/CRewardableObject.cpp
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${MAIN_LIB_DIR}/mapObjects/JsonRandom.cpp
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${MAIN_LIB_DIR}/mapObjects/MiscObjects.cpp
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${MAIN_LIB_DIR}/mapObjects/ObjectTemplate.cpp
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${MAIN_LIB_DIR}/mapObjects/Rewardable.cpp
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${MAIN_LIB_DIR}/mapping/CCampaignHandler.cpp
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${MAIN_LIB_DIR}/mapping/CDrawRoadsOperation.cpp
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@ -95,6 +92,12 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/registerTypes/TypesLobbyPacks.cpp
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${MAIN_LIB_DIR}/registerTypes/TypesServerPacks.cpp
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${MAIN_LIB_DIR}/rewardable/Configuration.cpp
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${MAIN_LIB_DIR}/rewardable/Info.cpp
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${MAIN_LIB_DIR}/rewardable/Interface.cpp
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${MAIN_LIB_DIR}/rewardable/Limiter.cpp
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${MAIN_LIB_DIR}/rewardable/Reward.cpp
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${MAIN_LIB_DIR}/rmg/RmgArea.cpp
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${MAIN_LIB_DIR}/rmg/RmgObject.cpp
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${MAIN_LIB_DIR}/rmg/RmgPath.cpp
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@ -200,6 +203,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/IHandlerBase.cpp
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${MAIN_LIB_DIR}/JsonDetail.cpp
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${MAIN_LIB_DIR}/JsonNode.cpp
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${MAIN_LIB_DIR}/JsonRandom.cpp
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${MAIN_LIB_DIR}/LoadProgress.cpp
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${MAIN_LIB_DIR}/LogicalExpression.cpp
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${MAIN_LIB_DIR}/NetPacksLib.cpp
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@ -339,14 +343,11 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/mapObjects/CObjectHandler.h
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${MAIN_LIB_DIR}/mapObjects/CommonConstructors.h
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${MAIN_LIB_DIR}/mapObjects/CQuest.h
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${MAIN_LIB_DIR}/mapObjects/CRandomRewardObjectInfo.h
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${MAIN_LIB_DIR}/mapObjects/CRewardableConstructor.h
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${MAIN_LIB_DIR}/mapObjects/CRewardableObject.h
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${MAIN_LIB_DIR}/mapObjects/JsonRandom.h
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${MAIN_LIB_DIR}/mapObjects/MapObjects.h
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${MAIN_LIB_DIR}/mapObjects/MiscObjects.h
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${MAIN_LIB_DIR}/mapObjects/ObjectTemplate.h
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${MAIN_LIB_DIR}/mapObjects/Rewardable.h
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${MAIN_LIB_DIR}/mapping/CCampaignHandler.h
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${MAIN_LIB_DIR}/mapping/CDrawRoadsOperation.h
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@ -364,6 +365,12 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/registerTypes/RegisterTypes.h
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${MAIN_LIB_DIR}/rewardable/Configuration.h
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${MAIN_LIB_DIR}/rewardable/Info.h
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${MAIN_LIB_DIR}/rewardable/Interface.h
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${MAIN_LIB_DIR}/rewardable/Limiter.h
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${MAIN_LIB_DIR}/rewardable/Reward.h
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${MAIN_LIB_DIR}/rmg/RmgArea.h
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${MAIN_LIB_DIR}/rmg/RmgObject.h
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${MAIN_LIB_DIR}/rmg/RmgPath.h
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@ -480,6 +487,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/Interprocess.h
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${MAIN_LIB_DIR}/JsonDetail.h
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${MAIN_LIB_DIR}/JsonNode.h
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${MAIN_LIB_DIR}/JsonRandom.h
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${MAIN_LIB_DIR}/Languages.h
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${MAIN_LIB_DIR}/LoadProgress.h
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${MAIN_LIB_DIR}/LogicalExpression.h
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@ -11,18 +11,18 @@
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#include "StdInc.h"
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#include "JsonRandom.h"
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#include "../JsonNode.h"
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#include "../CRandomGenerator.h"
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#include "../StringConstants.h"
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#include "../VCMI_Lib.h"
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#include "../CModHandler.h"
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#include "../CArtHandler.h"
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#include "../CCreatureHandler.h"
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#include "../CCreatureSet.h"
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#include "../spells/CSpellHandler.h"
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#include "../CSkillHandler.h"
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#include "../mapObjects/CObjectHandler.h"
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#include "../IGameCallback.h"
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#include "JsonNode.h"
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#include "CRandomGenerator.h"
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#include "StringConstants.h"
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#include "VCMI_Lib.h"
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#include "CModHandler.h"
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#include "CArtHandler.h"
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#include "CCreatureHandler.h"
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#include "CCreatureSet.h"
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#include "spells/CSpellHandler.h"
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#include "CSkillHandler.h"
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#include "mapObjects/CObjectHandler.h"
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#include "IGameCallback.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -9,8 +9,8 @@
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*/
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#pragma once
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#include "../GameConstants.h"
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#include "../ResourceSet.h"
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#include "GameConstants.h"
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#include "ResourceSet.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -43,8 +43,8 @@ void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomG
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{
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if(auto * rewardableObject = dynamic_cast<CRewardableObject*>(object))
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{
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objectInfo.configureObject(rewardableObject->configuration(), rng);
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for(auto & rewardInfo : rewardableObject->configuration().info)
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objectInfo.configureObject(rewardableObject->configuration, rng);
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for(auto & rewardInfo : rewardableObject->configuration.info)
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{
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for (auto & bonus : rewardInfo.reward.bonuses)
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{
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@ -62,7 +62,7 @@ void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomG
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std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
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{
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return std::unique_ptr<IObjectInfo>(new CRandomRewardObjectInfo(objectInfo));
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return std::unique_ptr<IObjectInfo>(new Rewardable::Info(objectInfo));
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}
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VCMI_LIB_NAMESPACE_END
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@ -9,14 +9,14 @@
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*/
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#pragma once
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#include "CObjectClassesHandler.h"
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#include "CRandomRewardObjectInfo.h"
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#include "../mapObjects/CObjectClassesHandler.h"
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#include "../rewardable/Info.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE CRewardableConstructor : public AObjectTypeHandler
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{
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CRandomRewardObjectInfo objectInfo;
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Rewardable::Info objectInfo;
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void initTypeData(const JsonNode & config) override;
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@ -10,8 +10,7 @@
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#include "StdInc.h"
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#include "CRewardableObject.h"
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#include "CObjectClassesHandler.h"
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#include "Rewardable.h"
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#include "../mapObjects/CObjectClassesHandler.h"
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#include "../CGameState.h"
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#include "../CGeneralTextHandler.h"
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#include "../CPlayerState.h"
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@ -31,16 +30,16 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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{
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auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
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{
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auto vi = getConfiguration().info.at(index);
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auto vi = configuration.info.at(index);
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logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
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// show message only if it is not empty or in infobox
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if (getConfiguration().infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
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if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
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{
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InfoWindow iw;
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iw.player = h->tempOwner;
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iw.text = vi.message;
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vi.reward.loadComponents(iw.components, h);
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iw.type = getConfiguration().infoWindowType;
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iw.type = configuration.infoWindowType;
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if(!iw.components.empty() || !iw.text.toString().empty())
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cb->showInfoDialog(&iw);
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}
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@ -51,27 +50,27 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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};
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auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
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{
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BlockingDialog sd(getConfiguration().canRefuse, rewards.size() > 1);
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BlockingDialog sd(configuration.canRefuse, rewards.size() > 1);
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sd.player = h->tempOwner;
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sd.text = dialog;
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if (rewards.size() > 1)
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for (auto index : rewards)
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sd.components.push_back(getConfiguration().info.at(index).reward.getDisplayedComponent(h));
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sd.components.push_back(configuration.info.at(index).reward.getDisplayedComponent(h));
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if (rewards.size() == 1)
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getConfiguration().info.at(rewards.front()).reward.loadComponents(sd.components, h);
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configuration.info.at(rewards.front()).reward.loadComponents(sd.components, h);
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cb->showBlockingDialog(&sd);
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};
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if(!wasVisitedBefore(h))
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{
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auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
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auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
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bool objectRemovalPossible = false;
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for(auto index : rewards)
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{
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if(getConfiguration().info.at(index).reward.removeObject)
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if(configuration.info.at(index).reward.removeObject)
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objectRemovalPossible = true;
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}
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@ -80,7 +79,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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{
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case 0: // no available rewards, e.g. visiting School of War without gold
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{
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auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
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auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
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if (!emptyRewards.empty())
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grantRewardWithMessage(emptyRewards[0], false);
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else
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@ -89,17 +88,17 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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}
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case 1: // one reward. Just give it with message
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{
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if (getConfiguration().canRefuse)
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selectRewardsMessage(rewards, getConfiguration().info.at(rewards.front()).message);
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if (configuration.canRefuse)
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selectRewardsMessage(rewards, configuration.info.at(rewards.front()).message);
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else
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grantRewardWithMessage(rewards.front(), true);
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break;
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}
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default: // multiple rewards. Act according to select mode
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{
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switch (getConfiguration().selectMode) {
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switch (configuration.selectMode) {
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case Rewardable::SELECT_PLAYER: // player must select
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selectRewardsMessage(rewards, getConfiguration().onSelect);
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selectRewardsMessage(rewards, configuration.onSelect);
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break;
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case Rewardable::SELECT_FIRST: // give first available
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grantRewardWithMessage(rewards.front(), true);
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@ -112,7 +111,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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}
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}
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if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
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if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
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{
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
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cb->sendAndApply(&cov);
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@ -122,7 +121,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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{
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logGlobal->debug("Revisiting already visited object");
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auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
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auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
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if (!visitedRewards.empty())
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grantRewardWithMessage(visitedRewards[0], false);
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else
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@ -132,7 +131,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
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{
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grantRewardAfterLevelup(cb, getConfiguration().info.at(selectedReward), this, hero);
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grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
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}
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void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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@ -140,9 +139,9 @@ void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32
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if(answer == 0)
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return; // player refused
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if(answer > 0 && answer-1 < getConfiguration().info.size())
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if(answer > 0 && answer-1 < configuration.info.size())
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{
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auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
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auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
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markAsVisited(hero);
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grantReward(list[answer - 1], hero);
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}
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@ -163,18 +162,18 @@ void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
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void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
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{
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cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
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grantRewardBeforeLevelup(cb, getConfiguration().info.at(rewardID), hero);
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grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
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// hero is not blocked by levelup dialog - grant remainer immediately
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if(!cb->isVisitCoveredByAnotherQuery(this, hero))
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{
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grantRewardAfterLevelup(cb, getConfiguration().info.at(rewardID), this, hero);
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grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
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}
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}
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bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
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{
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switch (getConfiguration().visitMode)
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switch (configuration.visitMode)
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{
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case Rewardable::VISIT_UNLIMITED:
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return false;
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@ -193,7 +192,7 @@ bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) con
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bool CRewardableObject::wasVisited(PlayerColor player) const
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{
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switch (getConfiguration().visitMode)
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switch (configuration.visitMode)
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{
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case Rewardable::VISIT_UNLIMITED:
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case Rewardable::VISIT_BONUS:
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@ -209,7 +208,7 @@ bool CRewardableObject::wasVisited(PlayerColor player) const
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bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
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{
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switch (getConfiguration().visitMode)
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switch (configuration.visitMode)
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{
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case Rewardable::VISIT_BONUS:
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return h->hasBonusFrom(Bonus::OBJECT, ID);
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@ -222,14 +221,14 @@ bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
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std::string CRewardableObject::getHoverText(PlayerColor player) const
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{
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if(getConfiguration().visitMode == Rewardable::VISIT_PLAYER || getConfiguration().visitMode == Rewardable::VISIT_ONCE)
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if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
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return getObjectName() + " " + visitedTxt(wasVisited(player));
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return getObjectName();
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}
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std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
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{
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if(getConfiguration().visitMode != Rewardable::VISIT_UNLIMITED)
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||||
if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
|
||||
return getObjectName() + " " + visitedTxt(wasVisited(hero));
|
||||
return getObjectName();
|
||||
}
|
||||
@ -252,13 +251,13 @@ void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
|
||||
|
||||
void CRewardableObject::newTurn(CRandomGenerator & rand) const
|
||||
{
|
||||
if (getConfiguration().resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % getConfiguration().resetParameters.period) == 0)
|
||||
if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
|
||||
{
|
||||
if (getConfiguration().resetParameters.rewards)
|
||||
if (configuration.resetParameters.rewards)
|
||||
{
|
||||
cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
|
||||
}
|
||||
if (getConfiguration().resetParameters.visitors)
|
||||
if (configuration.resetParameters.visitors)
|
||||
{
|
||||
cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
|
||||
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
|
||||
@ -270,7 +269,7 @@ void CRewardableObject::newTurn(CRandomGenerator & rand) const
|
||||
void CRewardableObject::initObj(CRandomGenerator & rand)
|
||||
{
|
||||
VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
|
||||
assert(!getConfiguration().info.empty());
|
||||
assert(!configuration.info.empty());
|
||||
}
|
||||
|
||||
CRewardableObject::CRewardableObject()
|
||||
|
@ -9,8 +9,8 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CArmedInstance.h"
|
||||
#include "Rewardable.h"
|
||||
#include "../mapObjects/CArmedInstance.h"
|
||||
#include "../rewardable/Interface.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -1,327 +0,0 @@
|
||||
/*
|
||||
* Rewardable.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "Rewardable.h"
|
||||
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CSoundBase.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../spells/ISpellMechanics.h"
|
||||
#include "../mapObjects/MiscObjects.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
|
||||
{
|
||||
if(dayOfWeek != 0)
|
||||
{
|
||||
if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
|
||||
return false;
|
||||
}
|
||||
|
||||
if(daysPassed != 0)
|
||||
{
|
||||
if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & reqStack : creatures)
|
||||
{
|
||||
size_t count = 0;
|
||||
for(const auto & slot : hero->Slots())
|
||||
{
|
||||
const CStackInstance * heroStack = slot.second;
|
||||
if (heroStack->type == reqStack.type)
|
||||
count += heroStack->count;
|
||||
}
|
||||
if (count < reqStack.count) //not enough creatures of this kind
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
|
||||
return false;
|
||||
|
||||
if(heroLevel > static_cast<si32>(hero->level))
|
||||
return false;
|
||||
|
||||
if(static_cast<TExpType>(heroExperience) > hero->exp)
|
||||
return false;
|
||||
|
||||
if(manaPoints > hero->mana)
|
||||
return false;
|
||||
|
||||
if(manaPercentage > 100 * hero->mana / hero->manaLimit())
|
||||
return false;
|
||||
|
||||
for(size_t i=0; i<primary.size(); i++)
|
||||
{
|
||||
if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)))
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & skill : secondary)
|
||||
{
|
||||
if (skill.second > hero->getSecSkillLevel(skill.first))
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & spell : spells)
|
||||
{
|
||||
if (!hero->spellbookContainsSpell(spell))
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & art : artifacts)
|
||||
{
|
||||
if (!hero->hasArt(art))
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & sublimiter : noneOf)
|
||||
{
|
||||
if (sublimiter->heroAllowed(hero))
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & sublimiter : allOf)
|
||||
{
|
||||
if (!sublimiter->heroAllowed(hero))
|
||||
return false;
|
||||
}
|
||||
|
||||
if(anyOf.empty())
|
||||
return true;
|
||||
|
||||
for(const auto & sublimiter : anyOf)
|
||||
{
|
||||
if (sublimiter->heroAllowed(hero))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
|
||||
{
|
||||
si32 manaScaled = hero->mana;
|
||||
if (manaPercentage >= 0)
|
||||
manaScaled = hero->manaLimit() * manaPercentage / 100;
|
||||
|
||||
si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
|
||||
si32 manaGranted = std::min(manaMissing, manaDiff);
|
||||
si32 manaOverflow = manaDiff - manaGranted;
|
||||
si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
|
||||
si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
|
||||
|
||||
return manaOutput;
|
||||
}
|
||||
|
||||
Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
|
||||
{
|
||||
std::vector<Component> comps;
|
||||
loadComponents(comps, h);
|
||||
assert(!comps.empty());
|
||||
return comps.front();
|
||||
}
|
||||
|
||||
void CRewardInfo::loadComponents(std::vector<Component> & comps,
|
||||
const CGHeroInstance * h) const
|
||||
{
|
||||
for (auto comp : extraComponents)
|
||||
comps.push_back(comp);
|
||||
|
||||
if (heroExperience)
|
||||
{
|
||||
comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
|
||||
}
|
||||
if (heroLevel)
|
||||
comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
|
||||
|
||||
if (manaDiff || manaPercentage >= 0)
|
||||
comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
|
||||
|
||||
for (size_t i=0; i<primary.size(); i++)
|
||||
{
|
||||
if (primary[i] != 0)
|
||||
comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
|
||||
}
|
||||
|
||||
for(const auto & entry : secondary)
|
||||
comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
|
||||
|
||||
for(const auto & entry : artifacts)
|
||||
comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
|
||||
|
||||
for(const auto & entry : spells)
|
||||
comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
|
||||
|
||||
for(const auto & entry : creatures)
|
||||
comps.emplace_back(Component::EComponentType::CREATURE, entry.type->getId(), entry.count, 0);
|
||||
|
||||
for (size_t i=0; i<resources.size(); i++)
|
||||
{
|
||||
if (resources[i] !=0)
|
||||
comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
|
||||
{
|
||||
std::vector<ui32> ret;
|
||||
|
||||
for(size_t i = 0; i < _configuration.info.size(); i++)
|
||||
{
|
||||
const CRewardVisitInfo & visit = _configuration.info[i];
|
||||
|
||||
if(event == visit.visitType && visit.limiter.heroAllowed(hero))
|
||||
{
|
||||
logGlobal->trace("Reward %d is allowed", i);
|
||||
ret.push_back(static_cast<ui32>(i));
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
Rewardable::EVisitMode Rewardable::Configuration::getVisitMode() const
|
||||
{
|
||||
return static_cast<EVisitMode>(visitMode);
|
||||
}
|
||||
|
||||
ui16 Rewardable::Configuration::getResetDuration() const
|
||||
{
|
||||
return resetParameters.period;
|
||||
}
|
||||
|
||||
const Rewardable::Configuration & Rewardable::Interface::getConfiguration() const
|
||||
{
|
||||
return _configuration;
|
||||
}
|
||||
|
||||
Rewardable::Configuration & Rewardable::Interface::configuration()
|
||||
{
|
||||
return _configuration;
|
||||
}
|
||||
|
||||
void Rewardable::Interface::grantRewardBeforeLevelup(IGameCallback * cb, const CRewardVisitInfo & info, const CGHeroInstance * hero) const
|
||||
{
|
||||
assert(hero);
|
||||
assert(hero->tempOwner.isValidPlayer());
|
||||
assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
|
||||
|
||||
cb->giveResources(hero->tempOwner, info.reward.resources);
|
||||
|
||||
for(const auto & entry : info.reward.secondary)
|
||||
{
|
||||
int current = hero->getSecSkillLevel(entry.first);
|
||||
if( (current != 0 && current < entry.second) ||
|
||||
(hero->canLearnSkill() ))
|
||||
{
|
||||
cb->changeSecSkill(hero, entry.first, entry.second);
|
||||
}
|
||||
}
|
||||
|
||||
for(int i=0; i< info.reward.primary.size(); i++)
|
||||
cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
|
||||
|
||||
si64 expToGive = 0;
|
||||
|
||||
if (info.reward.heroLevel > 0)
|
||||
expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
|
||||
|
||||
if (info.reward.heroExperience > 0)
|
||||
expToGive += hero->calculateXp(info.reward.heroExperience);
|
||||
|
||||
if(expToGive)
|
||||
cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
|
||||
}
|
||||
|
||||
void Rewardable::Interface::grantRewardAfterLevelup(IGameCallback * cb, const CRewardVisitInfo & info, const CArmedInstance * army, const CGHeroInstance * hero) const
|
||||
{
|
||||
if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
|
||||
cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
|
||||
|
||||
if(info.reward.movePoints || info.reward.movePercentage >= 0)
|
||||
{
|
||||
SetMovePoints smp;
|
||||
smp.hid = hero->id;
|
||||
smp.val = hero->movement;
|
||||
|
||||
if (info.reward.movePercentage >= 0) // percent from max
|
||||
smp.val = hero->maxMovePoints(hero->boat && hero->boat->layer == EPathfindingLayer::SAIL) * info.reward.movePercentage / 100;
|
||||
smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
|
||||
|
||||
cb->setMovePoints(&smp);
|
||||
}
|
||||
|
||||
for(const Bonus & bonus : info.reward.bonuses)
|
||||
{
|
||||
assert(bonus.source == Bonus::OBJECT);
|
||||
GiveBonus gb;
|
||||
gb.who = GiveBonus::ETarget::HERO;
|
||||
gb.bonus = bonus;
|
||||
gb.id = hero->id.getNum();
|
||||
cb->giveHeroBonus(&gb);
|
||||
}
|
||||
|
||||
for(const ArtifactID & art : info.reward.artifacts)
|
||||
cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
|
||||
|
||||
if(!info.reward.spells.empty())
|
||||
{
|
||||
std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
|
||||
cb->changeSpells(hero, true, spellsToGive);
|
||||
}
|
||||
|
||||
if(!info.reward.creaturesChange.empty())
|
||||
{
|
||||
for(const auto & slot : hero->Slots())
|
||||
{
|
||||
const CStackInstance * heroStack = slot.second;
|
||||
|
||||
for(const auto & change : info.reward.creaturesChange)
|
||||
{
|
||||
if (heroStack->type->getId() == change.first)
|
||||
{
|
||||
StackLocation location(hero, slot.first);
|
||||
cb->changeStackType(location, change.second.toCreature());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!info.reward.creatures.empty())
|
||||
{
|
||||
CCreatureSet creatures;
|
||||
for(const auto & crea : info.reward.creatures)
|
||||
creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
|
||||
|
||||
if(auto * army = dynamic_cast<const CArmedInstance*>(this)) //TODO: to fix that, CArmedInstance must be splitted on map instance part and interface part
|
||||
cb->giveCreatures(army, hero, creatures, false);
|
||||
}
|
||||
|
||||
if(info.reward.spellCast.first != SpellID::NONE)
|
||||
{
|
||||
caster.setActualCaster(hero);
|
||||
caster.setSpellSchoolLevel(info.reward.spellCast.second);
|
||||
cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});
|
||||
|
||||
if(info.reward.removeObject)
|
||||
logMod->warn("Removal of object with spell casts is not supported!");
|
||||
}
|
||||
else if(info.reward.removeObject) //FIXME: object can't track spell cancel or finish, so removeObject leads to crash
|
||||
if(auto * instance = dynamic_cast<const CGObjectInstance*>(this))
|
||||
cb->removeObject(instance);
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
@ -1,350 +0,0 @@
|
||||
/*
|
||||
* Rewardable.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CObjectHandler.h"
|
||||
#include "../CCreatureSet.h"
|
||||
#include "../ResourceSet.h"
|
||||
#include "../spells/ExternalCaster.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CRandomRewardObjectInfo;
|
||||
|
||||
class CRewardLimiter;
|
||||
using TRewardLimitersList = std::vector<std::shared_ptr<CRewardLimiter>>;
|
||||
|
||||
/// Limiters of rewards. Rewards will be granted to hero only if he satisfies requirements
|
||||
/// Note: for this is only a test - it won't remove anything from hero (e.g. artifacts or creatures)
|
||||
/// NOTE: in future should (partially) replace seer hut/quest guard quests checks
|
||||
class DLL_LINKAGE CRewardLimiter
|
||||
{
|
||||
public:
|
||||
/// day of week, unused if 0, 1-7 will test for current day of week
|
||||
si32 dayOfWeek;
|
||||
si32 daysPassed;
|
||||
|
||||
/// total experience that hero needs to have
|
||||
si32 heroExperience;
|
||||
|
||||
/// level that hero needs to have
|
||||
si32 heroLevel;
|
||||
|
||||
/// mana points that hero needs to have
|
||||
si32 manaPoints;
|
||||
|
||||
/// percentage of mana points that hero needs to have
|
||||
si32 manaPercentage;
|
||||
|
||||
/// resources player needs to have in order to trigger reward
|
||||
TResources resources;
|
||||
|
||||
/// skills hero needs to have
|
||||
std::vector<si32> primary;
|
||||
std::map<SecondarySkill, si32> secondary;
|
||||
|
||||
/// artifacts that hero needs to have (equipped or in backpack) to trigger this
|
||||
/// Note: does not checks for multiple copies of the same arts
|
||||
std::vector<ArtifactID> artifacts;
|
||||
|
||||
/// Spells that hero must have in the spellbook
|
||||
std::vector<SpellID> spells;
|
||||
|
||||
/// creatures that hero needs to have
|
||||
std::vector<CStackBasicDescriptor> creatures;
|
||||
|
||||
/// sub-limiters, all must pass for this limiter to pass
|
||||
TRewardLimitersList allOf;
|
||||
|
||||
/// sub-limiters, at least one should pass for this limiter to pass
|
||||
TRewardLimitersList anyOf;
|
||||
|
||||
/// sub-limiters, none should pass for this limiter to pass
|
||||
TRewardLimitersList noneOf;
|
||||
|
||||
CRewardLimiter():
|
||||
dayOfWeek(0),
|
||||
daysPassed(0),
|
||||
heroExperience(0),
|
||||
heroLevel(0),
|
||||
manaPercentage(0),
|
||||
manaPoints(0),
|
||||
primary(GameConstants::PRIMARY_SKILLS, 0)
|
||||
{}
|
||||
|
||||
bool heroAllowed(const CGHeroInstance * hero) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & dayOfWeek;
|
||||
h & daysPassed;
|
||||
h & heroExperience;
|
||||
h & heroLevel;
|
||||
h & manaPoints;
|
||||
h & manaPercentage;
|
||||
h & resources;
|
||||
h & primary;
|
||||
h & secondary;
|
||||
h & artifacts;
|
||||
h & creatures;
|
||||
h & allOf;
|
||||
h & anyOf;
|
||||
h & noneOf;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CRewardResetInfo
|
||||
{
|
||||
public:
|
||||
CRewardResetInfo()
|
||||
: period(0)
|
||||
, visitors(false)
|
||||
, rewards(false)
|
||||
{}
|
||||
|
||||
/// if above zero, object state will be reset each resetDuration days
|
||||
ui32 period;
|
||||
|
||||
/// if true - reset list of visitors (heroes & players) on reset
|
||||
bool visitors;
|
||||
|
||||
|
||||
/// if true - re-randomize rewards on a new week
|
||||
bool rewards;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & period;
|
||||
h & visitors;
|
||||
h & rewards;
|
||||
}
|
||||
};
|
||||
|
||||
/// Reward that can be granted to a hero
|
||||
/// NOTE: eventually should replace seer hut rewards and events/pandoras
|
||||
class DLL_LINKAGE CRewardInfo
|
||||
{
|
||||
public:
|
||||
/// resources that will be given to player
|
||||
TResources resources;
|
||||
|
||||
/// received experience
|
||||
si32 heroExperience;
|
||||
/// received levels (converted into XP during grant)
|
||||
si32 heroLevel;
|
||||
|
||||
/// mana given to/taken from hero, fixed value
|
||||
si32 manaDiff;
|
||||
|
||||
/// if giving mana points puts hero above mana pool, any overflow will be multiplied by specified percentage
|
||||
si32 manaOverflowFactor;
|
||||
|
||||
/// fixed value, in form of percentage from max
|
||||
si32 manaPercentage;
|
||||
|
||||
/// movement points, only for current day. Bonuses should be used to grant MP on any other day
|
||||
si32 movePoints;
|
||||
/// fixed value, in form of percentage from max
|
||||
si32 movePercentage;
|
||||
|
||||
/// list of bonuses, e.g. morale/luck
|
||||
std::vector<Bonus> bonuses;
|
||||
|
||||
/// skills that hero may receive or lose
|
||||
std::vector<si32> primary;
|
||||
std::map<SecondarySkill, si32> secondary;
|
||||
|
||||
/// creatures that will be changed in hero's army
|
||||
std::map<CreatureID, CreatureID> creaturesChange;
|
||||
|
||||
/// objects that hero may receive
|
||||
std::vector<ArtifactID> artifacts;
|
||||
std::vector<SpellID> spells;
|
||||
std::vector<CStackBasicDescriptor> creatures;
|
||||
|
||||
/// actions that hero may execute and object caster. Pair of spellID and school level
|
||||
std::pair<SpellID, int> spellCast;
|
||||
|
||||
/// list of components that will be added to reward description. First entry in list will override displayed component
|
||||
std::vector<Component> extraComponents;
|
||||
|
||||
/// if set to true, object will be removed after granting reward
|
||||
bool removeObject;
|
||||
|
||||
/// Generates list of components that describes reward for a specific hero
|
||||
virtual void loadComponents(std::vector<Component> & comps,
|
||||
const CGHeroInstance * h) const;
|
||||
|
||||
Component getDisplayedComponent(const CGHeroInstance * h) const;
|
||||
|
||||
si32 calculateManaPoints(const CGHeroInstance * h) const;
|
||||
|
||||
CRewardInfo() :
|
||||
heroExperience(0),
|
||||
heroLevel(0),
|
||||
manaDiff(0),
|
||||
manaPercentage(-1),
|
||||
movePoints(0),
|
||||
movePercentage(-1),
|
||||
primary(4, 0),
|
||||
removeObject(false),
|
||||
spellCast(SpellID::NONE, SecSkillLevel::NONE)
|
||||
{}
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & resources;
|
||||
h & extraComponents;
|
||||
h & removeObject;
|
||||
h & manaPercentage;
|
||||
h & movePercentage;
|
||||
h & heroExperience;
|
||||
h & heroLevel;
|
||||
h & manaDiff;
|
||||
h & manaOverflowFactor;
|
||||
h & movePoints;
|
||||
h & primary;
|
||||
h & secondary;
|
||||
h & bonuses;
|
||||
h & artifacts;
|
||||
h & spells;
|
||||
h & creatures;
|
||||
h & creaturesChange;
|
||||
if(version >= 821)
|
||||
h & spellCast;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CRewardVisitInfo
|
||||
{
|
||||
public:
|
||||
enum ERewardEventType
|
||||
{
|
||||
EVENT_INVALID,
|
||||
EVENT_FIRST_VISIT,
|
||||
EVENT_ALREADY_VISITED,
|
||||
EVENT_NOT_AVAILABLE
|
||||
};
|
||||
|
||||
CRewardLimiter limiter;
|
||||
CRewardInfo reward;
|
||||
|
||||
/// Message that will be displayed on granting of this reward, if not empty
|
||||
MetaString message;
|
||||
|
||||
/// Event to which this reward is assigned
|
||||
ERewardEventType visitType;
|
||||
|
||||
CRewardVisitInfo() = default;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & limiter;
|
||||
h & reward;
|
||||
h & message;
|
||||
h & visitType;
|
||||
}
|
||||
};
|
||||
|
||||
namespace Rewardable
|
||||
{
|
||||
enum EVisitMode
|
||||
{
|
||||
VISIT_UNLIMITED, // any number of times. Side effect - object hover text won't contain visited/not visited text
|
||||
VISIT_ONCE, // only once, first to visit get all the rewards
|
||||
VISIT_HERO, // every hero can visit object once
|
||||
VISIT_BONUS, // can be visited by any hero that don't have bonus from this object
|
||||
VISIT_PLAYER // every player can visit object once
|
||||
};
|
||||
|
||||
/// controls selection of reward granted to player
|
||||
enum ESelectMode
|
||||
{
|
||||
SELECT_FIRST, // first reward that matches limiters
|
||||
SELECT_PLAYER, // player can select from all allowed rewards
|
||||
SELECT_RANDOM, // one random reward from all mathing limiters
|
||||
};
|
||||
|
||||
const std::array<std::string, 3> SelectModeString{"selectFirst", "selectPlayer", "selectRandom"};
|
||||
const std::array<std::string, 5> VisitModeString{"unlimited", "once", "hero", "bonus", "player"};
|
||||
|
||||
/// Base class that can handle granting rewards to visiting heroes.
|
||||
struct DLL_LINKAGE Configuration
|
||||
{
|
||||
/// Message that will be shown if player needs to select one of multiple rewards
|
||||
MetaString onSelect;
|
||||
|
||||
/// Rewards that can be applied by an object
|
||||
std::vector<CRewardVisitInfo> info;
|
||||
|
||||
/// how reward will be selected, uses ESelectMode enum
|
||||
ui8 selectMode = Rewardable::SELECT_FIRST;
|
||||
|
||||
/// contols who can visit an object, uses EVisitMode enum
|
||||
ui8 visitMode = Rewardable::VISIT_UNLIMITED;
|
||||
|
||||
/// how and when should the object be reset
|
||||
CRewardResetInfo resetParameters;
|
||||
|
||||
/// if true - player can refuse visiting an object (e.g. Tomb)
|
||||
bool canRefuse = false;
|
||||
|
||||
/// if true - object info will shown in infobox (like resource pickup)
|
||||
EInfoWindowMode infoWindowType = EInfoWindowMode::AUTO;
|
||||
|
||||
EVisitMode getVisitMode() const;
|
||||
ui16 getResetDuration() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & info;
|
||||
h & canRefuse;
|
||||
h & resetParameters;
|
||||
h & onSelect;
|
||||
h & visitMode;
|
||||
h & selectMode;
|
||||
h & infoWindowType;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE Interface
|
||||
{
|
||||
private:
|
||||
|
||||
Rewardable::Configuration _configuration;
|
||||
|
||||
/// caster to cast adveture spells, no serialize
|
||||
mutable spells::ExternalCaster caster;
|
||||
|
||||
protected:
|
||||
|
||||
/// filters list of visit info and returns rewards that can be granted to current hero
|
||||
std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const;
|
||||
|
||||
/// function that must be called if hero got level-up during grantReward call
|
||||
virtual void grantRewardAfterLevelup(IGameCallback * cb, const CRewardVisitInfo & reward, const CArmedInstance * army, const CGHeroInstance * hero) const;
|
||||
|
||||
/// grants reward to hero
|
||||
virtual void grantRewardBeforeLevelup(IGameCallback * cb, const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
|
||||
|
||||
public:
|
||||
|
||||
const Rewardable::Configuration & getConfiguration() const;
|
||||
Rewardable::Configuration & configuration();
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & _configuration;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
25
lib/rewardable/Configuration.cpp
Normal file
25
lib/rewardable/Configuration.cpp
Normal file
@ -0,0 +1,25 @@
|
||||
/*
|
||||
* Configuration.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "Configuration.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
Rewardable::EVisitMode Rewardable::Configuration::getVisitMode() const
|
||||
{
|
||||
return static_cast<EVisitMode>(visitMode);
|
||||
}
|
||||
|
||||
ui16 Rewardable::Configuration::getResetDuration() const
|
||||
{
|
||||
return resetParameters.period;
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
136
lib/rewardable/Configuration.h
Normal file
136
lib/rewardable/Configuration.h
Normal file
@ -0,0 +1,136 @@
|
||||
/*
|
||||
* Configuration.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Limiter.h"
|
||||
#include "Reward.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
namespace Rewardable
|
||||
{
|
||||
|
||||
enum EVisitMode
|
||||
{
|
||||
VISIT_UNLIMITED, // any number of times. Side effect - object hover text won't contain visited/not visited text
|
||||
VISIT_ONCE, // only once, first to visit get all the rewards
|
||||
VISIT_HERO, // every hero can visit object once
|
||||
VISIT_BONUS, // can be visited by any hero that don't have bonus from this object
|
||||
VISIT_PLAYER // every player can visit object once
|
||||
};
|
||||
|
||||
/// controls selection of reward granted to player
|
||||
enum ESelectMode
|
||||
{
|
||||
SELECT_FIRST, // first reward that matches limiters
|
||||
SELECT_PLAYER, // player can select from all allowed rewards
|
||||
SELECT_RANDOM, // one random reward from all mathing limiters
|
||||
};
|
||||
|
||||
enum class EEventType
|
||||
{
|
||||
EVENT_INVALID = 0,
|
||||
EVENT_FIRST_VISIT,
|
||||
EVENT_ALREADY_VISITED,
|
||||
EVENT_NOT_AVAILABLE
|
||||
};
|
||||
|
||||
const std::array<std::string, 3> SelectModeString{"selectFirst", "selectPlayer", "selectRandom"};
|
||||
const std::array<std::string, 5> VisitModeString{"unlimited", "once", "hero", "bonus", "player"};
|
||||
|
||||
struct DLL_LINKAGE ResetInfo
|
||||
{
|
||||
ResetInfo()
|
||||
: period(0)
|
||||
, visitors(false)
|
||||
, rewards(false)
|
||||
{}
|
||||
|
||||
/// if above zero, object state will be reset each resetDuration days
|
||||
ui32 period;
|
||||
|
||||
/// if true - reset list of visitors (heroes & players) on reset
|
||||
bool visitors;
|
||||
|
||||
|
||||
/// if true - re-randomize rewards on a new week
|
||||
bool rewards;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & period;
|
||||
h & visitors;
|
||||
h & rewards;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE VisitInfo
|
||||
{
|
||||
Limiter limiter;
|
||||
Reward reward;
|
||||
|
||||
/// Message that will be displayed on granting of this reward, if not empty
|
||||
MetaString message;
|
||||
|
||||
/// Event to which this reward is assigned
|
||||
EEventType visitType;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & limiter;
|
||||
h & reward;
|
||||
h & message;
|
||||
h & visitType;
|
||||
}
|
||||
};
|
||||
|
||||
/// Base class that can handle granting rewards to visiting heroes.
|
||||
struct DLL_LINKAGE Configuration
|
||||
{
|
||||
/// Message that will be shown if player needs to select one of multiple rewards
|
||||
MetaString onSelect;
|
||||
|
||||
/// Rewards that can be applied by an object
|
||||
std::vector<Rewardable::VisitInfo> info;
|
||||
|
||||
/// how reward will be selected, uses ESelectMode enum
|
||||
ui8 selectMode = Rewardable::SELECT_FIRST;
|
||||
|
||||
/// contols who can visit an object, uses EVisitMode enum
|
||||
ui8 visitMode = Rewardable::VISIT_UNLIMITED;
|
||||
|
||||
/// how and when should the object be reset
|
||||
Rewardable::ResetInfo resetParameters;
|
||||
|
||||
/// if true - player can refuse visiting an object (e.g. Tomb)
|
||||
bool canRefuse = false;
|
||||
|
||||
/// if true - object info will shown in infobox (like resource pickup)
|
||||
EInfoWindowMode infoWindowType = EInfoWindowMode::AUTO;
|
||||
|
||||
EVisitMode getVisitMode() const;
|
||||
ui16 getResetDuration() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & info;
|
||||
h & canRefuse;
|
||||
h & resetParameters;
|
||||
h & onSelect;
|
||||
h & visitMode;
|
||||
h & selectMode;
|
||||
h & infoWindowType;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
* CRandomRewardObjectInfo.cpp, part of VCMI engine
|
||||
* Info.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
@ -9,15 +9,21 @@
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "CRandomRewardObjectInfo.h"
|
||||
#include "Info.h"
|
||||
#include "Limiter.h"
|
||||
#include "Reward.h"
|
||||
#include "Configuration.h"
|
||||
|
||||
#include "../CRandomGenerator.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../CCreatureHandler.h"
|
||||
#include "../CModHandler.h"
|
||||
#include "JsonRandom.h"
|
||||
#include "../JsonRandom.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../JsonNode.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CPlayerState.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
@ -43,17 +49,17 @@ namespace {
|
||||
}
|
||||
}
|
||||
|
||||
void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
|
||||
void Rewardable::Info::init(const JsonNode & objectConfig)
|
||||
{
|
||||
parameters = objectConfig;
|
||||
}
|
||||
|
||||
TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const
|
||||
Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const
|
||||
{
|
||||
TRewardLimitersList result;
|
||||
Rewardable::LimitersList result;
|
||||
for (const auto & input : source.Vector())
|
||||
{
|
||||
auto newLimiter = std::make_shared<CRewardLimiter>();
|
||||
auto newLimiter = std::make_shared<Rewardable::Limiter>();
|
||||
|
||||
configureLimiter(object, rng, *newLimiter, input);
|
||||
|
||||
@ -63,7 +69,7 @@ TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(Rewardable::Co
|
||||
return result;
|
||||
}
|
||||
|
||||
void CRandomRewardObjectInfo::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const
|
||||
void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Limiter & limiter, const JsonNode & source) const
|
||||
{
|
||||
std::vector<SpellID> spells;
|
||||
for (size_t i=0; i<6; i++)
|
||||
@ -92,7 +98,7 @@ void CRandomRewardObjectInfo::configureLimiter(Rewardable::Configuration & objec
|
||||
limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
|
||||
}
|
||||
|
||||
void CRandomRewardObjectInfo::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardInfo & reward, const JsonNode & source) const
|
||||
void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Reward & reward, const JsonNode & source) const
|
||||
{
|
||||
reward.resources = JsonRandom::loadResources(source["resources"], rng);
|
||||
|
||||
@ -139,19 +145,19 @@ void CRandomRewardObjectInfo::configureReward(Rewardable::Configuration & object
|
||||
}
|
||||
}
|
||||
|
||||
void CRandomRewardObjectInfo::configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardResetInfo & resetParameters, const JsonNode & source) const
|
||||
void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::ResetInfo & resetParameters, const JsonNode & source) const
|
||||
{
|
||||
resetParameters.period = static_cast<ui32>(source["period"].Float());
|
||||
resetParameters.visitors = source["visitors"].Bool();
|
||||
resetParameters.rewards = source["rewards"].Bool();
|
||||
}
|
||||
|
||||
void CRandomRewardObjectInfo::configureRewards(
|
||||
void Rewardable::Info::configureRewards(
|
||||
Rewardable::Configuration & object,
|
||||
CRandomGenerator & rng, const
|
||||
JsonNode & source,
|
||||
std::map<si32, si32> & thrownDice,
|
||||
CRewardVisitInfo::ERewardEventType event ) const
|
||||
Rewardable::EEventType event ) const
|
||||
{
|
||||
for (const JsonNode & reward : source.Vector())
|
||||
{
|
||||
@ -177,7 +183,7 @@ void CRandomRewardObjectInfo::configureRewards(
|
||||
}
|
||||
}
|
||||
|
||||
CRewardVisitInfo info;
|
||||
Rewardable::VisitInfo info;
|
||||
configureLimiter(object, rng, info.limiter, reward["limiter"]);
|
||||
configureReward(object, rng, info.reward, reward);
|
||||
|
||||
@ -194,30 +200,30 @@ void CRandomRewardObjectInfo::configureRewards(
|
||||
}
|
||||
}
|
||||
|
||||
void CRandomRewardObjectInfo::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const
|
||||
void Rewardable::Info::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const
|
||||
{
|
||||
object.info.clear();
|
||||
|
||||
std::map<si32, si32> thrownDice;
|
||||
|
||||
configureRewards(object, rng, parameters["rewards"], thrownDice, CRewardVisitInfo::EVENT_FIRST_VISIT);
|
||||
configureRewards(object, rng, parameters["onVisited"], thrownDice, CRewardVisitInfo::EVENT_ALREADY_VISITED);
|
||||
configureRewards(object, rng, parameters["onEmpty"], thrownDice, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
|
||||
configureRewards(object, rng, parameters["rewards"], thrownDice, Rewardable::EEventType::EVENT_FIRST_VISIT);
|
||||
configureRewards(object, rng, parameters["onVisited"], thrownDice, Rewardable::EEventType::EVENT_ALREADY_VISITED);
|
||||
configureRewards(object, rng, parameters["onEmpty"], thrownDice, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
|
||||
|
||||
object.onSelect = loadMessage(parameters["onSelectMessage"]);
|
||||
|
||||
if (!parameters["onVisitedMessage"].isNull())
|
||||
{
|
||||
CRewardVisitInfo onVisited;
|
||||
onVisited.visitType = CRewardVisitInfo::EVENT_ALREADY_VISITED;
|
||||
Rewardable::VisitInfo onVisited;
|
||||
onVisited.visitType = Rewardable::EEventType::EVENT_ALREADY_VISITED;
|
||||
onVisited.message = loadMessage(parameters["onVisitedMessage"]);
|
||||
object.info.push_back(onVisited);
|
||||
}
|
||||
|
||||
if (!parameters["onEmptyMessage"].isNull())
|
||||
{
|
||||
CRewardVisitInfo onEmpty;
|
||||
onEmpty.visitType = CRewardVisitInfo::EVENT_NOT_AVAILABLE;
|
||||
Rewardable::VisitInfo onEmpty;
|
||||
onEmpty.visitType = Rewardable::EEventType::EVENT_NOT_AVAILABLE;
|
||||
onEmpty.message = loadMessage(parameters["onEmptyMessage"]);
|
||||
object.info.push_back(onEmpty);
|
||||
}
|
||||
@ -252,57 +258,57 @@ void CRandomRewardObjectInfo::configureObject(Rewardable::Configuration & object
|
||||
}
|
||||
}
|
||||
|
||||
bool CRandomRewardObjectInfo::givesResources() const
|
||||
bool Rewardable::Info::givesResources() const
|
||||
{
|
||||
return testForKey(parameters, "resources");
|
||||
}
|
||||
|
||||
bool CRandomRewardObjectInfo::givesExperience() const
|
||||
bool Rewardable::Info::givesExperience() const
|
||||
{
|
||||
return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
|
||||
}
|
||||
|
||||
bool CRandomRewardObjectInfo::givesMana() const
|
||||
bool Rewardable::Info::givesMana() const
|
||||
{
|
||||
return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
|
||||
}
|
||||
|
||||
bool CRandomRewardObjectInfo::givesMovement() const
|
||||
bool Rewardable::Info::givesMovement() const
|
||||
{
|
||||
return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
|
||||
}
|
||||
|
||||
bool CRandomRewardObjectInfo::givesPrimarySkills() const
|
||||
bool Rewardable::Info::givesPrimarySkills() const
|
||||
{
|
||||
return testForKey(parameters, "primary");
|
||||
}
|
||||
|
||||
bool CRandomRewardObjectInfo::givesSecondarySkills() const
|
||||
bool Rewardable::Info::givesSecondarySkills() const
|
||||
{
|
||||
return testForKey(parameters, "secondary");
|
||||
}
|
||||
|
||||
bool CRandomRewardObjectInfo::givesArtifacts() const
|
||||
bool Rewardable::Info::givesArtifacts() const
|
||||
{
|
||||
return testForKey(parameters, "artifacts");
|
||||
}
|
||||
|
||||
bool CRandomRewardObjectInfo::givesCreatures() const
|
||||
bool Rewardable::Info::givesCreatures() const
|
||||
{
|
||||
return testForKey(parameters, "spells");
|
||||
}
|
||||
|
||||
bool CRandomRewardObjectInfo::givesSpells() const
|
||||
bool Rewardable::Info::givesSpells() const
|
||||
{
|
||||
return testForKey(parameters, "creatures");
|
||||
}
|
||||
|
||||
bool CRandomRewardObjectInfo::givesBonuses() const
|
||||
bool Rewardable::Info::givesBonuses() const
|
||||
{
|
||||
return testForKey(parameters, "bonuses");
|
||||
}
|
||||
|
||||
const JsonNode & CRandomRewardObjectInfo::getParameters() const
|
||||
const JsonNode & Rewardable::Info::getParameters() const
|
||||
{
|
||||
return parameters;
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
* CRandomRewardObjectInfo.h, part of VCMI engine
|
||||
* Info.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
@ -11,24 +11,33 @@
|
||||
#pragma once
|
||||
|
||||
#include "../JsonNode.h"
|
||||
#include "CObjectClassesHandler.h"
|
||||
#include "Rewardable.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CRandomGenerator;
|
||||
|
||||
class DLL_LINKAGE CRandomRewardObjectInfo : public IObjectInfo
|
||||
namespace Rewardable
|
||||
{
|
||||
|
||||
struct Limiter;
|
||||
using LimitersList = std::vector<std::shared_ptr<Rewardable::Limiter>>;
|
||||
struct Reward;
|
||||
struct Configuration;
|
||||
struct ResetInfo;
|
||||
enum class EEventType;
|
||||
|
||||
class DLL_LINKAGE Info : public IObjectInfo
|
||||
{
|
||||
JsonNode parameters;
|
||||
|
||||
void configureRewards(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source, std::map<si32, si32> & thrownDice, CRewardVisitInfo::ERewardEventType mode) const;
|
||||
void configureRewards(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source, std::map<si32, si32> & thrownDice, Rewardable::EEventType mode) const;
|
||||
|
||||
void configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const;
|
||||
TRewardLimitersList configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const;
|
||||
void configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Limiter & limiter, const JsonNode & source) const;
|
||||
Rewardable::LimitersList configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const;
|
||||
|
||||
void configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardInfo & info, const JsonNode & source) const;
|
||||
void configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardResetInfo & info, const JsonNode & source) const;
|
||||
void configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Reward & info, const JsonNode & source) const;
|
||||
void configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::ResetInfo & info, const JsonNode & source) const;
|
||||
public:
|
||||
const JsonNode & getParameters() const;
|
||||
|
||||
@ -57,4 +66,6 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
154
lib/rewardable/Interface.cpp
Normal file
154
lib/rewardable/Interface.cpp
Normal file
@ -0,0 +1,154 @@
|
||||
/*
|
||||
* Interface.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "Interface.h"
|
||||
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CSoundBase.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../spells/ISpellMechanics.h"
|
||||
#include "../mapObjects/MiscObjects.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CPlayerState.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
std::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const
|
||||
{
|
||||
std::vector<ui32> ret;
|
||||
|
||||
for(size_t i = 0; i < configuration.info.size(); i++)
|
||||
{
|
||||
const Rewardable::VisitInfo & visit = configuration.info[i];
|
||||
|
||||
if(event == visit.visitType && visit.limiter.heroAllowed(hero))
|
||||
{
|
||||
logGlobal->trace("Reward %d is allowed", i);
|
||||
ret.push_back(static_cast<ui32>(i));
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Rewardable::Interface::grantRewardBeforeLevelup(IGameCallback * cb, const Rewardable::VisitInfo & info, const CGHeroInstance * hero) const
|
||||
{
|
||||
assert(hero);
|
||||
assert(hero->tempOwner.isValidPlayer());
|
||||
assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
|
||||
|
||||
cb->giveResources(hero->tempOwner, info.reward.resources);
|
||||
|
||||
for(const auto & entry : info.reward.secondary)
|
||||
{
|
||||
int current = hero->getSecSkillLevel(entry.first);
|
||||
if( (current != 0 && current < entry.second) ||
|
||||
(hero->canLearnSkill() ))
|
||||
{
|
||||
cb->changeSecSkill(hero, entry.first, entry.second);
|
||||
}
|
||||
}
|
||||
|
||||
for(int i=0; i< info.reward.primary.size(); i++)
|
||||
cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
|
||||
|
||||
si64 expToGive = 0;
|
||||
|
||||
if (info.reward.heroLevel > 0)
|
||||
expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
|
||||
|
||||
if (info.reward.heroExperience > 0)
|
||||
expToGive += hero->calculateXp(info.reward.heroExperience);
|
||||
|
||||
if(expToGive)
|
||||
cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
|
||||
}
|
||||
|
||||
void Rewardable::Interface::grantRewardAfterLevelup(IGameCallback * cb, const Rewardable::VisitInfo & info, const CArmedInstance * army, const CGHeroInstance * hero) const
|
||||
{
|
||||
if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
|
||||
cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
|
||||
|
||||
if(info.reward.movePoints || info.reward.movePercentage >= 0)
|
||||
{
|
||||
SetMovePoints smp;
|
||||
smp.hid = hero->id;
|
||||
smp.val = hero->movement;
|
||||
|
||||
if (info.reward.movePercentage >= 0) // percent from max
|
||||
smp.val = hero->maxMovePoints(hero->boat && hero->boat->layer == EPathfindingLayer::SAIL) * info.reward.movePercentage / 100;
|
||||
smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
|
||||
|
||||
cb->setMovePoints(&smp);
|
||||
}
|
||||
|
||||
for(const Bonus & bonus : info.reward.bonuses)
|
||||
{
|
||||
assert(bonus.source == Bonus::OBJECT);
|
||||
GiveBonus gb;
|
||||
gb.who = GiveBonus::ETarget::HERO;
|
||||
gb.bonus = bonus;
|
||||
gb.id = hero->id.getNum();
|
||||
cb->giveHeroBonus(&gb);
|
||||
}
|
||||
|
||||
for(const ArtifactID & art : info.reward.artifacts)
|
||||
cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
|
||||
|
||||
if(!info.reward.spells.empty())
|
||||
{
|
||||
std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
|
||||
cb->changeSpells(hero, true, spellsToGive);
|
||||
}
|
||||
|
||||
if(!info.reward.creaturesChange.empty())
|
||||
{
|
||||
for(const auto & slot : hero->Slots())
|
||||
{
|
||||
const CStackInstance * heroStack = slot.second;
|
||||
|
||||
for(const auto & change : info.reward.creaturesChange)
|
||||
{
|
||||
if (heroStack->type->getId() == change.first)
|
||||
{
|
||||
StackLocation location(hero, slot.first);
|
||||
cb->changeStackType(location, change.second.toCreature());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!info.reward.creatures.empty())
|
||||
{
|
||||
CCreatureSet creatures;
|
||||
for(const auto & crea : info.reward.creatures)
|
||||
creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
|
||||
|
||||
if(auto * army = dynamic_cast<const CArmedInstance*>(this)) //TODO: to fix that, CArmedInstance must be splitted on map instance part and interface part
|
||||
cb->giveCreatures(army, hero, creatures, false);
|
||||
}
|
||||
|
||||
if(info.reward.spellCast.first != SpellID::NONE)
|
||||
{
|
||||
caster.setActualCaster(hero);
|
||||
caster.setSpellSchoolLevel(info.reward.spellCast.second);
|
||||
cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});
|
||||
|
||||
if(info.reward.removeObject)
|
||||
logMod->warn("Removal of object with spell casts is not supported!");
|
||||
}
|
||||
else if(info.reward.removeObject) //FIXME: object can't track spell cancel or finish, so removeObject leads to crash
|
||||
if(auto * instance = dynamic_cast<const CGObjectInstance*>(this))
|
||||
cb->removeObject(instance);
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
54
lib/rewardable/Interface.h
Normal file
54
lib/rewardable/Interface.h
Normal file
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Interface.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../mapObjects/CObjectHandler.h"
|
||||
#include "../CCreatureSet.h"
|
||||
#include "../ResourceSet.h"
|
||||
#include "../spells/ExternalCaster.h"
|
||||
#include "Configuration.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
namespace Rewardable
|
||||
{
|
||||
|
||||
class DLL_LINKAGE Interface
|
||||
{
|
||||
private:
|
||||
|
||||
/// caster to cast adveture spells, no serialize
|
||||
mutable spells::ExternalCaster caster;
|
||||
|
||||
protected:
|
||||
|
||||
/// filters list of visit info and returns rewards that can be granted to current hero
|
||||
std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const;
|
||||
|
||||
/// function that must be called if hero got level-up during grantReward call
|
||||
virtual void grantRewardAfterLevelup(IGameCallback * cb, const Rewardable::VisitInfo & reward, const CArmedInstance * army, const CGHeroInstance * hero) const;
|
||||
|
||||
/// grants reward to hero
|
||||
virtual void grantRewardBeforeLevelup(IGameCallback * cb, const Rewardable::VisitInfo & reward, const CGHeroInstance * hero) const;
|
||||
|
||||
public:
|
||||
|
||||
Rewardable::Configuration configuration;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & configuration;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
107
lib/rewardable/Limiter.cpp
Normal file
107
lib/rewardable/Limiter.cpp
Normal file
@ -0,0 +1,107 @@
|
||||
/*
|
||||
* Limiter.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "Limiter.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CPlayerState.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
|
||||
{
|
||||
if(dayOfWeek != 0)
|
||||
{
|
||||
if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
|
||||
return false;
|
||||
}
|
||||
|
||||
if(daysPassed != 0)
|
||||
{
|
||||
if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & reqStack : creatures)
|
||||
{
|
||||
size_t count = 0;
|
||||
for(const auto & slot : hero->Slots())
|
||||
{
|
||||
const CStackInstance * heroStack = slot.second;
|
||||
if (heroStack->type == reqStack.type)
|
||||
count += heroStack->count;
|
||||
}
|
||||
if (count < reqStack.count) //not enough creatures of this kind
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
|
||||
return false;
|
||||
|
||||
if(heroLevel > static_cast<si32>(hero->level))
|
||||
return false;
|
||||
|
||||
if(static_cast<TExpType>(heroExperience) > hero->exp)
|
||||
return false;
|
||||
|
||||
if(manaPoints > hero->mana)
|
||||
return false;
|
||||
|
||||
if(manaPercentage > 100 * hero->mana / hero->manaLimit())
|
||||
return false;
|
||||
|
||||
for(size_t i=0; i<primary.size(); i++)
|
||||
{
|
||||
if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)))
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & skill : secondary)
|
||||
{
|
||||
if (skill.second > hero->getSecSkillLevel(skill.first))
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & spell : spells)
|
||||
{
|
||||
if (!hero->spellbookContainsSpell(spell))
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & art : artifacts)
|
||||
{
|
||||
if (!hero->hasArt(art))
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & sublimiter : noneOf)
|
||||
{
|
||||
if (sublimiter->heroAllowed(hero))
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & sublimiter : allOf)
|
||||
{
|
||||
if (!sublimiter->heroAllowed(hero))
|
||||
return false;
|
||||
}
|
||||
|
||||
if(anyOf.empty())
|
||||
return true;
|
||||
|
||||
for(const auto & sublimiter : anyOf)
|
||||
{
|
||||
if (sublimiter->heroAllowed(hero))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
102
lib/rewardable/Limiter.h
Normal file
102
lib/rewardable/Limiter.h
Normal file
@ -0,0 +1,102 @@
|
||||
/*
|
||||
* Limiter.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
namespace Rewardable {
|
||||
|
||||
struct Limiter;
|
||||
using LimitersList = std::vector<std::shared_ptr<Rewardable::Limiter>>;
|
||||
|
||||
/// Limiters of rewards. Rewards will be granted to hero only if he satisfies requirements
|
||||
/// Note: for this is only a test - it won't remove anything from hero (e.g. artifacts or creatures)
|
||||
/// NOTE: in future should (partially) replace seer hut/quest guard quests checks
|
||||
struct DLL_LINKAGE Limiter
|
||||
{
|
||||
/// day of week, unused if 0, 1-7 will test for current day of week
|
||||
si32 dayOfWeek;
|
||||
si32 daysPassed;
|
||||
|
||||
/// total experience that hero needs to have
|
||||
si32 heroExperience;
|
||||
|
||||
/// level that hero needs to have
|
||||
si32 heroLevel;
|
||||
|
||||
/// mana points that hero needs to have
|
||||
si32 manaPoints;
|
||||
|
||||
/// percentage of mana points that hero needs to have
|
||||
si32 manaPercentage;
|
||||
|
||||
/// resources player needs to have in order to trigger reward
|
||||
TResources resources;
|
||||
|
||||
/// skills hero needs to have
|
||||
std::vector<si32> primary;
|
||||
std::map<SecondarySkill, si32> secondary;
|
||||
|
||||
/// artifacts that hero needs to have (equipped or in backpack) to trigger this
|
||||
/// Note: does not checks for multiple copies of the same arts
|
||||
std::vector<ArtifactID> artifacts;
|
||||
|
||||
/// Spells that hero must have in the spellbook
|
||||
std::vector<SpellID> spells;
|
||||
|
||||
/// creatures that hero needs to have
|
||||
std::vector<CStackBasicDescriptor> creatures;
|
||||
|
||||
/// sub-limiters, all must pass for this limiter to pass
|
||||
LimitersList allOf;
|
||||
|
||||
/// sub-limiters, at least one should pass for this limiter to pass
|
||||
LimitersList anyOf;
|
||||
|
||||
/// sub-limiters, none should pass for this limiter to pass
|
||||
LimitersList noneOf;
|
||||
|
||||
Limiter():
|
||||
dayOfWeek(0),
|
||||
daysPassed(0),
|
||||
heroExperience(0),
|
||||
heroLevel(0),
|
||||
manaPercentage(0),
|
||||
manaPoints(0),
|
||||
primary(GameConstants::PRIMARY_SKILLS, 0)
|
||||
{}
|
||||
|
||||
bool heroAllowed(const CGHeroInstance * hero) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & dayOfWeek;
|
||||
h & daysPassed;
|
||||
h & heroExperience;
|
||||
h & heroLevel;
|
||||
h & manaPoints;
|
||||
h & manaPercentage;
|
||||
h & resources;
|
||||
h & primary;
|
||||
h & secondary;
|
||||
h & artifacts;
|
||||
h & creatures;
|
||||
h & allOf;
|
||||
h & anyOf;
|
||||
h & noneOf;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
80
lib/rewardable/Reward.cpp
Normal file
80
lib/rewardable/Reward.cpp
Normal file
@ -0,0 +1,80 @@
|
||||
/*
|
||||
* Reward.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "Reward.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
si32 Rewardable::Reward::calculateManaPoints(const CGHeroInstance * hero) const
|
||||
{
|
||||
si32 manaScaled = hero->mana;
|
||||
if (manaPercentage >= 0)
|
||||
manaScaled = hero->manaLimit() * manaPercentage / 100;
|
||||
|
||||
si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
|
||||
si32 manaGranted = std::min(manaMissing, manaDiff);
|
||||
si32 manaOverflow = manaDiff - manaGranted;
|
||||
si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
|
||||
si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
|
||||
|
||||
return manaOutput;
|
||||
}
|
||||
|
||||
Component Rewardable::Reward::getDisplayedComponent(const CGHeroInstance * h) const
|
||||
{
|
||||
std::vector<Component> comps;
|
||||
loadComponents(comps, h);
|
||||
assert(!comps.empty());
|
||||
return comps.front();
|
||||
}
|
||||
|
||||
void Rewardable::Reward::loadComponents(std::vector<Component> & comps,
|
||||
const CGHeroInstance * h) const
|
||||
{
|
||||
for (auto comp : extraComponents)
|
||||
comps.push_back(comp);
|
||||
|
||||
if (heroExperience)
|
||||
{
|
||||
comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
|
||||
}
|
||||
if (heroLevel)
|
||||
comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
|
||||
|
||||
if (manaDiff || manaPercentage >= 0)
|
||||
comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
|
||||
|
||||
for (size_t i=0; i<primary.size(); i++)
|
||||
{
|
||||
if (primary[i] != 0)
|
||||
comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
|
||||
}
|
||||
|
||||
for(const auto & entry : secondary)
|
||||
comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
|
||||
|
||||
for(const auto & entry : artifacts)
|
||||
comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
|
||||
|
||||
for(const auto & entry : spells)
|
||||
comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
|
||||
|
||||
for(const auto & entry : creatures)
|
||||
comps.emplace_back(Component::EComponentType::CREATURE, entry.type->getId(), entry.count, 0);
|
||||
|
||||
for (size_t i=0; i<resources.size(); i++)
|
||||
{
|
||||
if (resources[i] !=0)
|
||||
comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
|
||||
}
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
118
lib/rewardable/Reward.h
Normal file
118
lib/rewardable/Reward.h
Normal file
@ -0,0 +1,118 @@
|
||||
/*
|
||||
* Reward.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
namespace Rewardable
|
||||
{
|
||||
|
||||
struct Reward;
|
||||
using RewardsList = std::vector<std::shared_ptr<Rewardable::Reward>>;
|
||||
|
||||
/// Reward that can be granted to a hero
|
||||
/// NOTE: eventually should replace seer hut rewards and events/pandoras
|
||||
struct DLL_LINKAGE Reward
|
||||
{
|
||||
/// resources that will be given to player
|
||||
TResources resources;
|
||||
|
||||
/// received experience
|
||||
si32 heroExperience;
|
||||
/// received levels (converted into XP during grant)
|
||||
si32 heroLevel;
|
||||
|
||||
/// mana given to/taken from hero, fixed value
|
||||
si32 manaDiff;
|
||||
|
||||
/// if giving mana points puts hero above mana pool, any overflow will be multiplied by specified percentage
|
||||
si32 manaOverflowFactor;
|
||||
|
||||
/// fixed value, in form of percentage from max
|
||||
si32 manaPercentage;
|
||||
|
||||
/// movement points, only for current day. Bonuses should be used to grant MP on any other day
|
||||
si32 movePoints;
|
||||
/// fixed value, in form of percentage from max
|
||||
si32 movePercentage;
|
||||
|
||||
/// list of bonuses, e.g. morale/luck
|
||||
std::vector<Bonus> bonuses;
|
||||
|
||||
/// skills that hero may receive or lose
|
||||
std::vector<si32> primary;
|
||||
std::map<SecondarySkill, si32> secondary;
|
||||
|
||||
/// creatures that will be changed in hero's army
|
||||
std::map<CreatureID, CreatureID> creaturesChange;
|
||||
|
||||
/// objects that hero may receive
|
||||
std::vector<ArtifactID> artifacts;
|
||||
std::vector<SpellID> spells;
|
||||
std::vector<CStackBasicDescriptor> creatures;
|
||||
|
||||
/// actions that hero may execute and object caster. Pair of spellID and school level
|
||||
std::pair<SpellID, int> spellCast;
|
||||
|
||||
/// list of components that will be added to reward description. First entry in list will override displayed component
|
||||
std::vector<Component> extraComponents;
|
||||
|
||||
/// if set to true, object will be removed after granting reward
|
||||
bool removeObject;
|
||||
|
||||
/// Generates list of components that describes reward for a specific hero
|
||||
virtual void loadComponents(std::vector<Component> & comps,
|
||||
const CGHeroInstance * h) const;
|
||||
|
||||
Component getDisplayedComponent(const CGHeroInstance * h) const;
|
||||
|
||||
si32 calculateManaPoints(const CGHeroInstance * h) const;
|
||||
|
||||
Reward() :
|
||||
heroExperience(0),
|
||||
heroLevel(0),
|
||||
manaDiff(0),
|
||||
manaPercentage(-1),
|
||||
movePoints(0),
|
||||
movePercentage(-1),
|
||||
primary(4, 0),
|
||||
removeObject(false),
|
||||
spellCast(SpellID::NONE, SecSkillLevel::NONE)
|
||||
{}
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & resources;
|
||||
h & extraComponents;
|
||||
h & removeObject;
|
||||
h & manaPercentage;
|
||||
h & movePercentage;
|
||||
h & heroExperience;
|
||||
h & heroLevel;
|
||||
h & manaDiff;
|
||||
h & manaOverflowFactor;
|
||||
h & movePoints;
|
||||
h & primary;
|
||||
h & secondary;
|
||||
h & bonuses;
|
||||
h & artifacts;
|
||||
h & spells;
|
||||
h & creatures;
|
||||
h & creaturesChange;
|
||||
if(version >= 821)
|
||||
h & spellCast;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
Loading…
Reference in New Issue
Block a user