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Re-inserted 1280x1024 resolution hijacked in r1220 and made 800x600 the default again.

This commit is contained in:
Frank Zago 2009-09-19 15:00:14 +00:00
parent c158f044e8
commit 1c2957d33f

View File

@ -3,12 +3,12 @@
clientSettings
{
port=3030;
resolution=1440x900; // format: WxH
resolution=800x600; // format: WxH
bpp=24; // bytes per pixels: 24 or 32
fullscreen=0; //0 - windowed mode, 1 - fullscreen
server=127.0.0.1; //use 127.0.0.1 for localhost
localInformation=2; //0 - *all* information sent from server (safest and slowest); 1 - map information sent from server; 2 - all information local-storaged
defaultAI=GeniusAI;
defaultAI=GeniusAI;
}
GUISettings
{
@ -125,6 +125,34 @@ GUISettings
ButtonEndTurn: x=1159 y=491 graphic=IAM001.DEF playerColoured=1;
};
}
1280x1024 //setting specific for this resolution
{
AdventureMap
{
AdvMap: x=7 y=6 width=1073 height=971 smoothMove=1 puzzleSepia=1;
InfoBox: x=1085 y=557;
gem0: x=6 y=932 graphic=agemLL.def;
gem1: x=1036 y=932 graphic=agemLR.def;
gem2: x=6 y=6 graphic=agemUL.def;
gem3: x=1036 y=6 graphic=agemUR.def;
background=ADVMAP4.PCX;
HeroList: size=10 x=1088 y=201 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
TownList: size=10 x=1226 y=201 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
Minimap: width=144 height=144 x=1110 y=26;
Statusbar: x=8 y=979 graphic=ADROLLVR2.pcx;
ResDataBar: x=0 y=999 graphic=ZRESBAR2.pcx offsetX=65 offsetY=2 resSpace=109 resDateSpace=135;
ButtonKingdomOv: x=1159 y=197 graphic=IAM002L.DEF playerColoured=1;
ButtonUnderground: x=1159 y=229 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF);
ButtonQuestLog: x=1159 y=261 graphic=IAM004L.DEF playerColoured=1;
ButtonSleepWake: x=1159 y=294 graphic=IAM005L.DEF playerColoured=1;
ButtonMoveHero: x=1159 y=327 graphic=IAM006L.DEF playerColoured=1;
ButtonSpellbook: x=1159 y=359 graphic=IAM007L.DEF playerColoured=1;
ButtonAdvOptions: x=1159 y=393 graphic=IAM008L.DEF playerColoured=1;
ButtonSysOptions: x=1159 y=426 graphic=IAM009L.DEF playerColoured=1;
ButtonNextHero: x=1159 y=491 graphic=IAM000.DEF playerColoured=1;
ButtonEndTurn: x=1159 y=524 graphic=IAM001.DEF playerColoured=1;
};
}
1440x900 //setting specific for this resolution
{
AdventureMap