mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
* updated project files for MSVC
* fixed a few includes paths * it's possible to enter Tavern via Brotherhood of Sword * fixes for statusbar * fixes for townlist * fixed crashes on building / clicking some buildings * bumped version number to 0.71c * bonuses from wearing more than one same artifact won't cumulate
This commit is contained in:
parent
73949f3367
commit
1d5565b3a3
@ -149,13 +149,16 @@ void CBuildingRect::clickRight (tribool down)
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return;
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if((CSDL_Ext::SDL_GetPixel(area,LOCPLINT->current->motion.x-pos.x,LOCPLINT->current->motion.y-pos.y) != 0)) //na polu
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{
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CBuilding *bld = CGI->buildh->buildings[str->townID][str->ID];
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assert(bld);
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CInfoPopup *vinya = new CInfoPopup();
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vinya->free = true;
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vinya->bitmap = CMessage::drawBoxTextBitmapSub
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(LOCPLINT->playerID,
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CGI->buildh->buildings[str->townID][str->ID]->Description(),
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bld->Description(),
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LOCPLINT->castleInt->bicons->ourImages[str->ID].bitmap,
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CGI->buildh->buildings[str->townID][str->ID]->Name());
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bld->Name());
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vinya->pos.x = screen->w/2 - vinya->bitmap->w/2;
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vinya->pos.y = screen->h/2 - vinya->bitmap->h/2;
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LOCPLINT->pushInt(vinya);
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@ -551,11 +554,11 @@ void CCastleInterface::buildingClicked(int building)
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}
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case 5: //tavern
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{
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std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(town);
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CTavernWindow *tv = new CTavernWindow(h[0],h[1],"GOSSIP TEST");
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LOCPLINT->pushInt(tv);
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enterTavern();
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break;
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}
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//TODO: case 6: //shipyard
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case 7: case 8: case 9: //fort/citadel/castle
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{
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CFortScreen *fs = new CFortScreen(this);
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@ -573,7 +576,7 @@ void CCastleInterface::buildingClicked(int building)
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}
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case 15: //resource silo
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{
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LOCPLINT->showInfoDialog(CGI->buildh->buildings[town->subID][15]->description,std::vector<SComponent*>(), soundBase::sound_todo);
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LOCPLINT->showInfoDialog(CGI->buildh->buildings[town->subID][15]->Description(),std::vector<SComponent*>(), soundBase::sound_todo);
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break;
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}
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case 16: //blacksmith
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@ -595,6 +598,29 @@ void CCastleInterface::buildingClicked(int building)
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LOCPLINT->pushInt(new CBlacksmithDialog(possible,CArtHandler::convertMachineID(aid,false),aid,hero->id));
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break;
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}
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//TODO: case 17: //special 1
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//TODO: case 18: //basic horde 1
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//TODO: case 19: //upg horde 1
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//TODO: case 20: //ship at shipyard
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//TODO: case 21: //special 2
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case 22: //special 3
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{
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switch(town->subID)
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{
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case 0: //brotherhood of sword
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enterTavern();
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break;
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default:
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tlog4<<"This building isn't handled...\n";
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break;
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}
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break;
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}
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//TODO: case 23: //special 4
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//TODO: case 24: //basic horde 2
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//TODO: case 25: //upg horde 2
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//TODO: case 26: //grail
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default:
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tlog4<<"This building isn't handled...\n";
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}
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@ -907,6 +933,14 @@ void CCastleInterface::enterMageGuild()
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{
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LOCPLINT->pushInt(new CMageGuildScreen(this));
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}
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void CCastleInterface::enterTavern()
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{
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std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(town);
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CTavernWindow *tv = new CTavernWindow(h[0],h[1],"GOSSIP TEST");
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LOCPLINT->pushInt(tv);
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}
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void CHallInterface::CBuildingBox::hover(bool on)
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{
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Hoverable::hover(on);
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@ -1083,6 +1117,7 @@ void CHallInterface::close()
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void CHallInterface::show(SDL_Surface * to)
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{
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blitAt(bg,pos,to);
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LOCPLINT->castleInt->statusbar->show(to);
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resdatabar->show(to);
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exit->show(to);
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for(int i=0; i<5; i++)
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@ -101,6 +101,7 @@ public:
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void show(SDL_Surface * to);
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void showAll(SDL_Surface * to);
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void buildingClicked(int building);
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void enterTavern();
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void enterMageGuild();
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CRecruitmentWindow * showRecruitmentWindow(int building);
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void enterHall();
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@ -630,6 +630,13 @@ CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
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pos.h = bitmap->h;
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pos.w = bitmap->w;
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}
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CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
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{
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free=Free;
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bitmap=Bitmap;
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}
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void CInfoPopup::close()
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{
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if(free)
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@ -975,7 +982,7 @@ void CStatusBar::print(const std::string & text)
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if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
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{
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current=text;
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show(screen);
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show(LOCPLINT->topInt()==LOCPLINT->adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
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}
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}
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@ -1418,6 +1425,7 @@ void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
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void CTownList::clickLeft(tribool down)
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{
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SDL_Surface *dst = (LOCPLINT->topInt()==LOCPLINT->adventureInt ? screen : screen2);
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if (down)
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{
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/***************************ARROWS*****************************************/
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@ -1425,7 +1433,7 @@ void CTownList::clickLeft(tribool down)
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{
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if(from>0)
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{
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blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
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blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,dst);
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pressed = true;
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}
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return;
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@ -1434,7 +1442,7 @@ void CTownList::clickLeft(tribool down)
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{
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if(items.size()-from > SIZE)
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{
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blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
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blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,dst);
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pressed = false;
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}
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return;
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@ -1460,7 +1468,7 @@ void CTownList::clickLeft(tribool down)
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return;
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if (pressed) //up
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{
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blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
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blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,dst);
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pressed = indeterminate;
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if (!down)
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{
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@ -1468,12 +1476,12 @@ void CTownList::clickLeft(tribool down)
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if (from<0)
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from=0;
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draw(screen2);
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draw(dst);
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}
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}
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else if (!pressed) //down
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{
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blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
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blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,dst);
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pressed = indeterminate;
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if (!down)
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{
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@ -1481,7 +1489,7 @@ void CTownList::clickLeft(tribool down)
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//if (from<items.size()-5)
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// from=items.size()-5;
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draw(screen2);
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draw(dst);
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}
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}
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else
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@ -107,10 +107,10 @@ class CInfoPopup : public CRClickPopup
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public:
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bool free; //TODO: comment me
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SDL_Surface * bitmap; //popup background
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CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free=false); //c-tor
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void close();
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void show(SDL_Surface * to);
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CInfoPopup(){free=false;bitmap=NULL;} //default c-tor
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CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free=false); //c-tor
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CInfoPopup(SDL_Surface *Bitmap = NULL, bool Free = false); //default c-tor
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~CInfoPopup(){}; //d-tor
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};
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@ -271,15 +271,15 @@
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath="..\AdventureMapButton.cpp"
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RelativePath=".\AdventureMapButton.cpp"
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>
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</File>
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<File
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RelativePath="..\CAdvmapInterface.cpp"
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RelativePath=".\CAdvmapInterface.cpp"
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>
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</File>
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<File
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RelativePath="..\CBattleInterface.cpp"
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RelativePath=".\CBattleInterface.cpp"
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>
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</File>
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<File
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@ -291,7 +291,7 @@
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>
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</File>
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<File
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RelativePath="..\CCastleInterface.cpp"
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RelativePath=".\CCastleInterface.cpp"
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>
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</File>
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<File
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@ -303,7 +303,7 @@
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>
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</File>
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<File
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RelativePath="..\CCursorHandler.cpp"
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RelativePath=".\CCursorHandler.cpp"
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>
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</File>
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<File
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@ -311,7 +311,7 @@
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>
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</File>
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<File
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RelativePath="..\CGameInfo.cpp"
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RelativePath=".\CGameInfo.cpp"
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>
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</File>
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<File
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@ -319,7 +319,7 @@
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>
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</File>
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<File
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RelativePath="..\CHeroWindow.cpp"
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RelativePath=".\CHeroWindow.cpp"
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>
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</File>
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<File
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@ -327,11 +327,11 @@
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>
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</File>
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<File
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RelativePath="..\CMessage.cpp"
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RelativePath=".\CMessage.cpp"
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>
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</File>
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<File
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RelativePath="..\CMT.cpp"
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RelativePath=".\CMT.cpp"
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>
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</File>
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<File
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@ -339,11 +339,11 @@
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>
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</File>
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<File
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RelativePath="..\CPlayerInterface.cpp"
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RelativePath=".\CPlayerInterface.cpp"
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>
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</File>
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<File
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RelativePath="..\CPreGame.cpp"
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RelativePath=".\CPreGame.cpp"
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>
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</File>
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<File
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@ -362,6 +362,14 @@
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RelativePath=".\Graphics.cpp"
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>
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</File>
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<File
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RelativePath=".\GUIBase.cpp"
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>
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</File>
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<File
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RelativePath=".\GUIClasses.cpp"
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>
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</File>
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<File
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RelativePath="..\mapHandler.cpp"
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>
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@ -371,11 +379,11 @@
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>
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</File>
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<File
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RelativePath="..\SDL_Extensions.cpp"
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RelativePath=".\SDL_Extensions.cpp"
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>
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</File>
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<File
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RelativePath="..\SDL_framerate.cpp"
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RelativePath=".\SDL_framerate.cpp"
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>
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</File>
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</Filter>
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@ -385,7 +393,7 @@
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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<File
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RelativePath="..\AdventureMapButton.h"
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RelativePath=".\AdventureMapButton.h"
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>
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</File>
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<File
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@ -393,7 +401,7 @@
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>
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</File>
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<File
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RelativePath="..\CAdvmapInterface.h"
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RelativePath=".\CAdvmapInterface.h"
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>
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</File>
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<File
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@ -405,7 +413,7 @@
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>
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</File>
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<File
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RelativePath="..\CBattleInterface.h"
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RelativePath=".\CBattleInterface.h"
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>
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</File>
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<File
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@ -421,7 +429,7 @@
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>
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</File>
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<File
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RelativePath="..\CCastleInterface.h"
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RelativePath=".\CCastleInterface.h"
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>
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</File>
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<File
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@ -433,7 +441,7 @@
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>
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</File>
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<File
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RelativePath="..\CCursorHandler.h"
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RelativePath=".\CCursorHandler.h"
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>
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</File>
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<File
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@ -441,7 +449,7 @@
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>
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</File>
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<File
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RelativePath="..\CGameInfo.h"
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RelativePath=".\CGameInfo.h"
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>
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</File>
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<File
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@ -453,7 +461,7 @@
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>
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</File>
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<File
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RelativePath="..\CHeroWindow.h"
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RelativePath=".\CHeroWindow.h"
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>
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</File>
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<File
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@ -461,7 +469,7 @@
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>
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</File>
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<File
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RelativePath="..\CMessage.h"
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RelativePath=".\CMessage.h"
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>
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</File>
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<File
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@ -477,11 +485,11 @@
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>
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</File>
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<File
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RelativePath="..\CPlayerInterface.h"
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RelativePath=".\CPlayerInterface.h"
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>
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</File>
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<File
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RelativePath="..\CPreGame.h"
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RelativePath=".\CPreGame.h"
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>
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</File>
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<File
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@ -509,11 +517,15 @@
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>
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</File>
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<File
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RelativePath="..\int3.h"
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RelativePath=".\GUIBase.h"
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>
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</File>
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<File
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RelativePath="..\map.h"
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RelativePath=".\GUIClasses.h"
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>
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</File>
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<File
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RelativePath="..\int3.h"
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>
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</File>
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<File
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@ -525,7 +537,11 @@
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>
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</File>
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<File
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RelativePath="..\SDL_framerate.h"
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RelativePath=".\SDL_Extensions.h"
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>
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</File>
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<File
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RelativePath=".\SDL_framerate.h"
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>
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</File>
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<File
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|
2
global.h
2
global.h
@ -19,7 +19,7 @@ typedef boost::int8_t si8; //signed int 8 bits (1 byte)
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#define THC
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#endif
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#define NAME_VER ("VCMI 0.71b")
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#define NAME_VER ("VCMI 0.71c")
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#define CONSOLE_LOGGING_LEVEL 5
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#define FILE_LOGGING_LEVEL 6
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|
@ -78,6 +78,10 @@ void CBuildingHandler::loadBuildings()
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delete nb;
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}
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//create Grail entries
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for(int i=0; i<F_NUMBER; i++)
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buildings[i][26] = new CBuilding(i,26);
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//reading 14 per faction dwellings
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temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//dwellings - skip 2 lines
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for(int i=0;i<F_NUMBER;i++)
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@ -163,4 +167,10 @@ const std::string & CBuilding::Description()
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return VLC->generaltexth->buildings[tid][bid].second;
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tlog2 << "Warning: Cannot find description text for building " << bid << "for " << tid << "town.\n";
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return "";
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}
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CBuilding::CBuilding( int TID, int BID )
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{
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tid = TID;
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bid = BID;
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}
|
@ -18,8 +18,8 @@
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class DLL_EXPORT CBuilding //a typical building encountered in every castle ;]
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{
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public:
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int tid, bid; //town ID and structure ID
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std::vector<int> resources;
|
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si32 tid, bid; //town ID and structure ID
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std::vector<si32> resources;
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std::string name;
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std::string description;
|
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|
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@ -30,6 +30,7 @@ public:
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{
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h & tid & bid & resources & name & description;
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}
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CBuilding(int TID = -1, int BID = -1);
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};
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class DLL_EXPORT CBuildingHandler
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|
@ -160,6 +160,18 @@ void CGeneralTextHandler::load()
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}
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}
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//remove prceeding / trailing whitespaces nad quoation marks from buildings descriptions
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for(std::map<int, std::map<int, std::pair<std::string, std::string> > >::iterator i = buildings.begin(); i != buildings.end(); i++)
|
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{
|
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for(std::map<int, std::pair<std::string, std::string> >::iterator j = i->second.begin(); j != i->second.end(); j++)
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{
|
||||
std::string &str = j->second.second;
|
||||
boost::algorithm::trim(str);
|
||||
if(str[0] == '"' && str[str.size()-1] == '"')
|
||||
str = str.substr(1,str.size()-2);
|
||||
}
|
||||
}
|
||||
|
||||
buf = bitmaph->getTextFile("TCOMMAND.TXT");
|
||||
itr=0;
|
||||
while(itr<buf.length()-1)
|
||||
|
@ -882,6 +882,14 @@ bool CGHeroInstance::hasBonusOfType(HeroBonus::BonusType type, int subtype /*= -
|
||||
return false;
|
||||
}
|
||||
|
||||
si32 CGHeroInstance::getArtPos(int aid) const
|
||||
{
|
||||
for(std::map<ui16,ui32>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++)
|
||||
if(i->second == aid)
|
||||
return i->first;
|
||||
return -1;
|
||||
}
|
||||
|
||||
int CGTownInstance::getSightRadious() const //returns sight distance
|
||||
{
|
||||
return 5;
|
||||
|
@ -260,6 +260,7 @@ public:
|
||||
int maxMovePoints(bool onLand) const;
|
||||
ui32 getArtAtPos(ui16 pos) const; //-1 - no artifact
|
||||
const CArtifact * getArt(int pos) const;
|
||||
si32 getArtPos(int aid) const; //looks for equipped artifact with given ID and returns its slot ID or -1 if none(if more than one such artifact lower ID is returned)
|
||||
int getSpellSecLevel(int spell) const; //returns level of secondary ability (fire, water, earth, air magic) known to this hero and applicable to given spell; -1 if error
|
||||
static int3 convertPosition(int3 src, bool toh3m); //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
|
||||
double getHeroStrength() const;
|
||||
|
@ -316,11 +316,31 @@ DLL_EXPORT void SetHeroArtifacts::applyGs( CGameState *gs )
|
||||
if(!vstd::contains(h->artifWorn,i->first) || h->artifWorn[i->first] != i->second)
|
||||
equiped.push_back(i->second);
|
||||
|
||||
BOOST_FOREACH(ui32 id, equiped)
|
||||
{
|
||||
//if hero already had equipped at least one artifact of that type, don't give any new bonuses
|
||||
if(h->getArtPos(id) >= 0)
|
||||
continue;
|
||||
|
||||
CArtifact &art = VLC->arth->artifacts[id];
|
||||
for(std::list<HeroBonus>::iterator i = art.bonuses.begin(); i != art.bonuses.end(); i++)
|
||||
{
|
||||
gained.push_back(&*i);
|
||||
h->bonuses.push_back(*i);
|
||||
}
|
||||
}
|
||||
|
||||
//update hero data
|
||||
h->artifacts = artifacts;
|
||||
h->artifWorn = artifWorn;
|
||||
|
||||
//remove bonus from unequipped artifact
|
||||
BOOST_FOREACH(ui32 id, unequiped)
|
||||
{
|
||||
//if hero still has equipped at least one artifact of that type, don't remove bonuses
|
||||
if(h->getArtPos(id) >= 0)
|
||||
continue;
|
||||
|
||||
while(1)
|
||||
{
|
||||
std::list<HeroBonus>::iterator hlp = std::find_if(h->bonuses.begin(),h->bonuses.end(),boost::bind(HeroBonus::IsFrom,_1,HeroBonus::ARTIFACT,id));
|
||||
@ -335,16 +355,6 @@ DLL_EXPORT void SetHeroArtifacts::applyGs( CGameState *gs )
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BOOST_FOREACH(ui32 id, equiped)
|
||||
{
|
||||
CArtifact &art = VLC->arth->artifacts[id];
|
||||
for(std::list<HeroBonus>::iterator i = art.bonuses.begin(); i != art.bonuses.end(); i++)
|
||||
{
|
||||
gained.push_back(&*i);
|
||||
h->bonuses.push_back(*i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DLL_EXPORT void SetHeroArtifacts::setArtAtPos(ui16 pos, int art)
|
||||
|
@ -42,7 +42,10 @@ DLL_EXPORT void initDLL(CConsoleHandler *Console, std::ostream *Logfile)
|
||||
console = Console;
|
||||
logfile = Logfile;
|
||||
VLC = new LibClasses;
|
||||
VLC->init();
|
||||
try
|
||||
{
|
||||
VLC->init();
|
||||
} HANDLE_EXCEPTION
|
||||
}
|
||||
|
||||
DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode)
|
||||
|
@ -282,10 +282,6 @@
|
||||
RelativePath="..\hch\CDefObjInfoHandler.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\CGameState.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\hch\CGeneralTextHandler.cpp"
|
||||
>
|
||||
@ -318,10 +314,6 @@
|
||||
RelativePath=".\IGameCallback.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\map.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\NetPacksLib.cpp"
|
||||
>
|
||||
@ -369,7 +361,7 @@
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\CGameState.h"
|
||||
RelativePath=".\CGameState.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
@ -421,7 +413,7 @@
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\map.h"
|
||||
RelativePath=".\map.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
@ -437,6 +429,14 @@
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\CGameState.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\map.cpp"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "stdafx.h"
|
||||
#include "mapHandler.h"
|
||||
#include "SDL_Extensions.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "client/SDL_Extensions.h"
|
||||
#include "client/CGameInfo.h"
|
||||
#include <cstdlib>
|
||||
#include "hch/CLodHandler.h"
|
||||
#include "hch/CDefObjInfoHandler.h"
|
||||
|
Loading…
Reference in New Issue
Block a user