mirror of
https://github.com/vcmi/vcmi.git
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Merge remote-tracking branch 'upstream/develop' into develop
This commit is contained in:
@@ -45,11 +45,12 @@ void DamageCache::buildObstacleDamageCache(std::shared_ptr<HypotheticBattle> hb,
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continue;
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std::unique_ptr<spells::BattleCast> cast = nullptr;
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std::unique_ptr<spells::ObstacleCasterProxy> caster = nullptr;
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if(spellObstacle->obstacleType == SpellCreatedObstacle::EObstacleType::SPELL_CREATED)
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{
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const auto * hero = hb->battleGetFightingHero(spellObstacle->casterSide);
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auto caster = spells::ObstacleCasterProxy(hb->getSidePlayer(spellObstacle->casterSide), hero, *spellObstacle);
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cast = std::make_unique<spells::BattleCast>(spells::BattleCast(hb.get(), &caster, spells::Mode::PASSIVE, obst->getTrigger().toSpell()));
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caster = std::make_unique<spells::ObstacleCasterProxy>(hb->getSidePlayer(spellObstacle->casterSide), hero, *spellObstacle);
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cast = std::make_unique<spells::BattleCast>(spells::BattleCast(hb.get(), caster.get(), spells::Mode::PASSIVE, obst->getTrigger().toSpell()));
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}
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auto affectedHexes = obst->getAffectedTiles();
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@@ -21,6 +21,7 @@
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"vcmi.adventureMap.playerAttacked" : "Player has been attacked: %s",
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"vcmi.adventureMap.moveCostDetails" : "Movement points - Cost: %TURNS turns + %POINTS points, Remaining points: %REMAINING",
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"vcmi.adventureMap.moveCostDetailsNoTurns" : "Movement points - Cost: %POINTS points, Remaining points: %REMAINING",
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"vcmi.adventureMap.movementPointsHeroInfo" : "(Movement points: %REMAINING / %POINTS)",
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"vcmi.adventureMap.replayOpponentTurnNotImplemented" : "Sorry, replay opponent turn is not implemented yet!",
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"vcmi.capitalColors.0" : "Red",
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@@ -20,6 +20,7 @@
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"vcmi.adventureMap.playerAttacked" : "Gracz został zaatakowany: %s",
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"vcmi.adventureMap.moveCostDetails" : "Punkty ruchu - Koszt: %TURNS tury + %POINTS punktów, Pozostanie: %REMAINING punktów",
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"vcmi.adventureMap.moveCostDetailsNoTurns" : "Punkty ruchu - Koszt: %POINTS punktów, Pozostanie: %REMAINING punktów",
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"vcmi.adventureMap.movementPointsHeroInfo" : "(Punkty ruchu: %REMAINING / %POINTS)",
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"vcmi.adventureMap.replayOpponentTurnNotImplemented" : "Wybacz, powtórka ruchu wroga nie została jeszcze zaimplementowana!",
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"vcmi.capitalColors.0" : "Czerwony",
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@@ -9,9 +9,10 @@
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"vcmi.adventureMap.monsterThreat.levels.6" : "Forte",
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"vcmi.adventureMap.monsterThreat.levels.7" : "Muito Forte",
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"vcmi.adventureMap.monsterThreat.levels.8" : "Desafiante",
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"vcmi.adventureMap.monsterThreat.levels.9" : "Dominante",
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"vcmi.adventureMap.monsterThreat.levels.9" : "Avassaladora",
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"vcmi.adventureMap.monsterThreat.levels.10" : "Mortal",
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"vcmi.adventureMap.monsterThreat.levels.11" : "Impossível",
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"vcmi.adventureMap.monsterLevel" : "\n\nNível %LEVEL, unidade de %TOWN",
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"vcmi.adventureMap.confirmRestartGame" : "Tem certeza de que deseja reiniciar o jogo?",
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"vcmi.adventureMap.noTownWithMarket" : "Não há mercados disponíveis!",
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@@ -20,6 +21,7 @@
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"vcmi.adventureMap.playerAttacked" : "O jogador foi atacado: %s",
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"vcmi.adventureMap.moveCostDetails" : "Pontos de movimento - Custo: %TURNS turnos + %POINTS pontos, Pontos restantes: %REMAINING",
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"vcmi.adventureMap.moveCostDetailsNoTurns" : "Pontos de movimento - Custo: %POINTS pontos, Pontos restantes: %REMAINING",
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"vcmi.adventureMap.movementPointsHeroInfo" : "(Pontos de movimento: %REMAINING / %POINTS)",
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"vcmi.adventureMap.replayOpponentTurnNotImplemented" : "Desculpe, a repetição do turno do oponente ainda não está implementada!",
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"vcmi.capitalColors.0" : "Vermelho",
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@@ -234,8 +236,10 @@
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"vcmi.adventureOptions.borderScroll.help" : "{Rolagem de Borda}\n\nFaz o mapa de aventura rolar quando o cursor está adjacente à borda da janela. Pode ser desativado mantendo pressionada a tecla CTRL.",
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"vcmi.adventureOptions.infoBarCreatureManagement.hover" : "Gerenciar Criaturas no Painel de Info.",
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"vcmi.adventureOptions.infoBarCreatureManagement.help" : "{Gerencia as Criaturas no Painel de Informações}\n\nPermite reorganizar criaturas no painel de informações em vez de alternar entre os componentes padrão.",
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"vcmi.adventureOptions.leftButtonDrag.hover" : "Arrastar Mapa com o Botão Esquerdo",
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"vcmi.adventureOptions.leftButtonDrag.hover" : "Botão Esq. Arrasta",
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"vcmi.adventureOptions.leftButtonDrag.help" : "{Arrastar Mapa com o Botão Esquerdo}\n\nQuando ativado, mover o mouse com o botão esquerdo pressionado irá arrastar a visualização do mapa de aventura.",
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"vcmi.adventureOptions.rightButtonDrag.hover" : "Botão Dir. Arrasta",
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"vcmi.adventureOptions.rightButtonDrag.help" : "{Arrastar Mapa com o Botão Direito}\n\nQuando ativado, mover o mouse com o botão direito pressionado irá arrastar a visualização do mapa de aventura.",
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"vcmi.adventureOptions.smoothDragging.hover" : "Arrastar Suavemente o Mapa",
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"vcmi.adventureOptions.smoothDragging.help" : "{Arrasta o Mapa Suavemente}\n\nQuando ativado, o arrasto do mapa tem um efeito de movimento moderno.",
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"vcmi.adventureOptions.skipAdventureMapAnimations.hover" : "Omitir Efeitos de Desvanecimento",
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@@ -641,7 +645,7 @@
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"core.bonus.SPELL_IMMUNITY.description" : "Imune a ${subtype.spell}",
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"core.bonus.SPELL_LIKE_ATTACK.name" : "Ataque Similar a Feitiço",
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"core.bonus.SPELL_LIKE_ATTACK.description" : "Ataques com ${subtype.spell}",
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"core.bonus.SPELL_RESISTANCE_AURA.name" : "Aura de Resistência a Feitiços",
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"core.bonus.SPELL_RESISTANCE_AURA.name" : "Aura de Resistência",
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"core.bonus.SPELL_RESISTANCE_AURA.description" : "Pilhas próximas ganham ${val}% de resistência a magia",
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"core.bonus.SUMMON_GUARDIANS.name" : "Invocar Guardas",
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"core.bonus.SUMMON_GUARDIANS.description" : "No início da batalha, invoca ${subtype.creature} (${val}%)",
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@@ -662,5 +666,7 @@
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"core.bonus.WIDE_BREATH.name" : "Sopro Amplo",
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"core.bonus.WIDE_BREATH.description" : "Ataque de sopro amplo (vários hexágonos)",
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"core.bonus.DISINTEGRATE.name": "Desintegrar",
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"core.bonus.DISINTEGRATE.description": "Nenhum corpo permanece após a morte"
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"core.bonus.DISINTEGRATE.description": "Nenhum corpo permanece após a morte",
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"core.bonus.INVINCIBLE.name": "Invencível",
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"core.bonus.INVINCIBLE.description": "Não pode ser afetado por nada"
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}
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@@ -171,10 +171,11 @@ void CPlayerInterface::initGameInterface(std::shared_ptr<Environment> ENV, std::
|
||||
void CPlayerInterface::closeAllDialogs()
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{
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// remove all active dialogs that do not expect query answer
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for (;;)
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while(true)
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{
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auto adventureWindow = GH.windows().topWindow<AdventureMapInterface>();
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||||
auto infoWindow = GH.windows().topWindow<CInfoWindow>();
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||||
auto topWindow = GH.windows().topWindow<WindowBase>();
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if(adventureWindow != nullptr)
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break;
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@@ -182,16 +183,8 @@ void CPlayerInterface::closeAllDialogs()
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if(infoWindow && infoWindow->ID != QueryID::NONE)
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break;
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||||
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if (infoWindow)
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||||
infoWindow->close();
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||||
else
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GH.windows().popWindows(1);
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topWindow->close();
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}
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if(castleInt)
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castleInt->close();
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castleInt = nullptr;
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}
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void CPlayerInterface::playerEndsTurn(PlayerColor player)
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@@ -1460,6 +1453,7 @@ void CPlayerInterface::playerBlocked(int reason, bool start)
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cmp.push_back(std::make_shared<CComponent>(ComponentType::FLAG, playerID));
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makingTurn = true; //workaround for stiff showInfoDialog implementation
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showInfoDialog(msg, cmp);
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waitWhileDialog();
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makingTurn = false;
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}
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||||
}
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|
@@ -557,7 +557,8 @@ void AdventureMapInterface::onTileLeftClicked(const int3 &targetPosition)
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else //still here? we need to move hero if we clicked end of already selected path or calculate a new path otherwise
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{
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if(LOCPLINT->localState->hasPath(currentHero) &&
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LOCPLINT->localState->getPath(currentHero).endPos() == targetPosition)//we'll be moving
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LOCPLINT->localState->getPath(currentHero).endPos() == targetPosition &&
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!GH.isKeyboardShiftDown())//we'll be moving
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{
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assert(!CGI->mh->hasOngoingAnimations());
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if(!CGI->mh->hasOngoingAnimations() && LOCPLINT->localState->getPath(currentHero).nextNode().turns == 0)
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@@ -266,7 +266,7 @@ void CHeroList::CHeroItem::showTooltip()
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std::string CHeroList::CHeroItem::getHoverText()
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{
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return boost::str(boost::format(CGI->generaltexth->allTexts[15]) % hero->getNameTranslated() % hero->getClassNameTranslated());
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return boost::str(boost::format(CGI->generaltexth->allTexts[15]) % hero->getNameTranslated() % hero->getClassNameTranslated()) + hero->getMovementPointsTextIfOwner(hero->getOwner());
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}
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void CHeroList::CHeroItem::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
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|
@@ -72,7 +72,9 @@ void InputSourceMouse::handleEventMouseButtonDown(const SDL_MouseButtonEvent & b
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void InputSourceMouse::handleEventMouseWheel(const SDL_MouseWheelEvent & wheel)
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{
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#if SDL_VERSION_ATLEAST(2,26,0)
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//NOTE: while mouseX / mouseY properties are available since 2.26.0, they are not converted into logical coordinates so don't account for resolution scaling
|
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// This SDL bug was fixed in 2.30.1: https://github.com/libsdl-org/SDL/issues/9097
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#if SDL_VERSION_ATLEAST(2,30,1)
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GH.events().dispatchMouseScrolled(Point(wheel.x, wheel.y), Point(wheel.mouseX, wheel.mouseY) / GH.screenHandler().getScalingFactor());
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#else
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GH.events().dispatchMouseScrolled(Point(wheel.x, wheel.y), GH.getCursorPosition());
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|
@@ -343,6 +343,6 @@ WindowBase::WindowBase(int used_, Point pos_)
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void WindowBase::close()
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{
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if(!GH.windows().isTopWindow(this))
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logGlobal->error("Only top interface must be closed");
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throw std::runtime_error("Only top interface can be closed");
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GH.windows().popWindows(1);
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}
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|
@@ -148,7 +148,6 @@ class WindowBase : public CIntObject
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{
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public:
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WindowBase(int used_ = 0, Point pos_ = Point());
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protected:
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virtual void close();
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};
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|
@@ -83,7 +83,7 @@ std::vector<std::string> CMessage::breakText(std::string text, size_t maxLineWid
|
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std::string printableString;
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||||
// loops till line is full or end of text reached
|
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while(currPos < text.length() && text[currPos] != 0x0a)
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||||
while(currPos < text.length() && text[currPos] != 0x0a && graphics->fonts[font]->getStringWidth(printableString) <= maxLineWidth)
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{
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||||
symbolSize = TextOperations::getUnicodeCharacterSize(text[currPos]);
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||||
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@@ -115,22 +115,24 @@ std::vector<std::string> CMessage::breakText(std::string text, size_t maxLineWid
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color = "";
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||||
}
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else
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{
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||||
std::string newPrintableString = printableString;
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newPrintableString.append(text.data() + currPos, symbolSize);
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if (graphics->fonts[font]->getStringWidth(newPrintableString) < maxLineWidth)
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||||
printableString.append(text.data() + currPos, symbolSize);
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else
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break;
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}
|
||||
printableString.append(text.data() + currPos, symbolSize);
|
||||
|
||||
currPos += symbolSize;
|
||||
}
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||||
|
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// long line, create line break
|
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// not all line has been processed - it turned out to be too long, so erase everything after last word break
|
||||
// if string consists from a single word (or this is Chinese/Korean) - erase only last symbol to bring line back to allowed length
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if(currPos < text.length() && (text[currPos] != 0x0a))
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||||
{
|
||||
if(wordBreak != ui32(-1))
|
||||
{
|
||||
currPos = wordBreak;
|
||||
if(text.substr(0, currPos).find('{') == std::string::npos)
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||||
{
|
||||
opened = false;
|
||||
color = "";
|
||||
}
|
||||
}
|
||||
else
|
||||
currPos -= symbolSize;
|
||||
}
|
||||
|
151
config/schemas/gameSettings.json
Normal file
151
config/schemas/gameSettings.json
Normal file
@@ -0,0 +1,151 @@
|
||||
{
|
||||
"type" : "object",
|
||||
"$schema" : "http://json-schema.org/draft-04/schema",
|
||||
"title" : "VCMI game settings format",
|
||||
"description" : "Format used to define game settings in VCMI",
|
||||
"additionalProperties" : false,
|
||||
"properties" : {
|
||||
"textData" : {
|
||||
"type" : "object",
|
||||
"additionalProperties" : false,
|
||||
"properties" : {
|
||||
"heroClass" : { "type" : "number" },
|
||||
"artifact" : { "type" : "number" },
|
||||
"creature" : { "type" : "number" },
|
||||
"faction" : { "type" : "number" },
|
||||
"hero" : { "type" : "number" },
|
||||
"spell" : { "type" : "number" },
|
||||
"object" : { "type" : "number" },
|
||||
"terrain" : { "type" : "number" },
|
||||
"river" : { "type" : "number" },
|
||||
"road" : { "type" : "number" }
|
||||
}
|
||||
},
|
||||
"mapFormat" : {
|
||||
"type" : "object",
|
||||
"additionalProperties" : false,
|
||||
"properties" : {
|
||||
"restorationOfErathia" : { "type" : "object" },
|
||||
"armageddonsBlade" : { "type" : "object" },
|
||||
"shadowOfDeath" : { "type" : "object" },
|
||||
"chronicles" : { "type" : "object" },
|
||||
"jsonVCMI" : { "type" : "object" },
|
||||
"hornOfTheAbyss" : { "type" : "object" },
|
||||
"inTheWakeOfGods" : { "type" : "object" }
|
||||
}
|
||||
},
|
||||
"heroes" : {
|
||||
"type" : "object",
|
||||
"additionalProperties" : false,
|
||||
"properties" : {
|
||||
"perPlayerOnMapCap" : { "type" : "number" },
|
||||
"perPlayerTotalCap" : { "type" : "number" },
|
||||
"retreatOnWinWithoutTroops" : { "type" : "boolean" },
|
||||
"startingStackChances" : { "type" : "array" },
|
||||
"backpackSize" : { "type" : "number" },
|
||||
"tavernInvite" : { "type" : "boolean" },
|
||||
"minimalPrimarySkills" : { "type" : "array" }
|
||||
}
|
||||
},
|
||||
"towns" : {
|
||||
"type" : "object",
|
||||
"additionalProperties" : false,
|
||||
"properties" : {
|
||||
"buildingsPerTurnCap" : { "type" : "number" },
|
||||
"startingDwellingChances" : { "type" : "array" }
|
||||
}
|
||||
},
|
||||
"combat": {
|
||||
"type" : "object",
|
||||
"additionalProperties" : false,
|
||||
"properties" : {
|
||||
"goodMoraleDice" : { "type" : "array" },
|
||||
"badMoraleDice" : { "type" : "array" },
|
||||
"goodLuckDice" : { "type" : "array" },
|
||||
"badLuckDice" : { "type" : "array" },
|
||||
"backpackSize" : { "type" : "number" },
|
||||
"attackPointDamageFactor" : { "type" : "number" },
|
||||
"attackPointDamageFactorCap" : { "type" : "number" },
|
||||
"defensePointDamageFactor" : { "type" : "number" },
|
||||
"defensePointDamageFactorCap" : { "type" : "number" },
|
||||
"oneHexTriggersObstacles" : { "type" : "boolean" },
|
||||
"layouts" : { "type" : "object" }
|
||||
}
|
||||
},
|
||||
"creatures": {
|
||||
"type" : "object",
|
||||
"additionalProperties" : false,
|
||||
"properties" : {
|
||||
"weeklyGrowthPercent" : { "type" : "number" },
|
||||
"weeklyGrowthCap" : { "type" : "number" },
|
||||
"dailyStackExperience" : { "type" : "number" },
|
||||
"allowRandomSpecialWeeks" : { "type" : "boolean" },
|
||||
"allowAllForDoubleMonth" : { "type" : "boolean" }
|
||||
}
|
||||
},
|
||||
"dwellings": {
|
||||
"type" : "object",
|
||||
"additionalProperties" : false,
|
||||
"properties" : {
|
||||
"accumulateWhenNeutral" : { "type" : "boolean" },
|
||||
"accumulateWhenOwned" : { "type" : "boolean" },
|
||||
"mergeOnRecruit" : { "type" : "boolean" }
|
||||
}
|
||||
},
|
||||
"markets": {
|
||||
"type" : "object",
|
||||
"additionalProperties" : false,
|
||||
"properties" : {
|
||||
"blackMarketRestockPeriod" : { "type" : "number" }
|
||||
}
|
||||
},
|
||||
"banks": {
|
||||
"type" : "object",
|
||||
"additionalProperties" : false,
|
||||
"properties" : {
|
||||
"showGuardsComposition" : { "type" : "boolean" }
|
||||
}
|
||||
},
|
||||
"modules": {
|
||||
"type" : "object",
|
||||
"additionalProperties" : false,
|
||||
"properties" : {
|
||||
"stackExperience" : { "type" : "boolean" },
|
||||
"stackArtifact" : { "type" : "boolean" },
|
||||
"commanders" : { "type" : "boolean" }
|
||||
}
|
||||
},
|
||||
"pathfinder": {
|
||||
"type" : "object",
|
||||
"additionalProperties" : false,
|
||||
"properties" : {
|
||||
"ignoreGuards" : { "type" : "boolean" },
|
||||
"useBoat" : { "type" : "boolean" },
|
||||
"useMonolithTwoWay" : { "type" : "boolean" },
|
||||
"useMonolithOneWayUnique" : { "type" : "boolean" },
|
||||
"useMonolithOneWayRandom" : { "type" : "boolean" },
|
||||
"useWhirlpool" : { "type" : "boolean" },
|
||||
"originalFlyRules" : { "type" : "boolean" }
|
||||
}
|
||||
},
|
||||
"spells": {
|
||||
"type" : "object",
|
||||
"additionalProperties" : false,
|
||||
"properties" : {
|
||||
"dimensionDoorOnlyToUncoveredTiles" : { "type" : "boolean" },
|
||||
"dimensionDoorExposesTerrainType" : { "type" : "boolean" },
|
||||
"dimensionDoorFailureSpendsPoints" : { "type" : "boolean" },
|
||||
"dimensionDoorTriggersGuards" : { "type" : "boolean" },
|
||||
"dimensionDoorTournamentRulesLimit" : { "type" : "boolean" }
|
||||
}
|
||||
},
|
||||
"bonuses": {
|
||||
"type" : "object",
|
||||
"additionalProperties" : false,
|
||||
"properties" : {
|
||||
"global" : { "type" : "object" },
|
||||
"perHero" : { "type" : "object" }
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
@@ -124,12 +124,7 @@
|
||||
"settings" : {
|
||||
"type" : "object",
|
||||
"description" : "List of changed game settings by mod",
|
||||
"additionalProperties" : {
|
||||
"type" : "object",
|
||||
"properties" : {
|
||||
"type" : "object"
|
||||
}
|
||||
}
|
||||
"$ref" : "gameSettings.json"
|
||||
},
|
||||
"filesystem" : {
|
||||
"type" : "object",
|
||||
|
@@ -134,9 +134,7 @@
|
||||
"settings" : {
|
||||
"description" : "List of changed game settings by template",
|
||||
"type" : "object",
|
||||
"additionalProperties" : {
|
||||
"type" : "object"
|
||||
}
|
||||
"$ref" : "gameSettings.json"
|
||||
},
|
||||
"name" : {
|
||||
"description" : "Optional name - useful to have several template variations with same name",
|
||||
|
@@ -52,12 +52,15 @@ Please see corresponding installation guide articles for details for your platfo
|
||||
- [Cheat codes](players/Cheat_Codes.md)
|
||||
- [Privacy Policy](players/Privacy_Policy.md)
|
||||
|
||||
## Documentation and guidelines for translators
|
||||
|
||||
- [Translations](translators/Translations.md)
|
||||
|
||||
## Documentation and guidelines for game modders
|
||||
|
||||
- [Modding Guidelines](modders/Readme.md)
|
||||
- [Mod File Format](modders/Mod_File_Format.md)
|
||||
- [Bonus Format](modders/Bonus_Format.md)
|
||||
- [Translations](modders/Translations.md)
|
||||
- [Map Editor](modders/Map_Editor.md)
|
||||
- [Campaign Format](modders/Campaign_Format.md)
|
||||
- [Configurable Widgets](modders/Configurable_Widgets.md)
|
||||
|
@@ -33,6 +33,7 @@ The page will be automatically updated once a week.
|
||||
VCMI allows translating game data into languages other than English. In order to translate Heroes III in your language easiest approach is to:
|
||||
|
||||
- Copy existing translation, such as English translation from here: https://github.com/vcmi-mods/h3-for-vcmi-englisation (delete sound and video folders)
|
||||
- Copy text-free images from here: https://github.com/vcmi-mods/empty-translation
|
||||
- Rename mod to indicate your language, preferred form is "(language)-translation"
|
||||
- Update mod.json to match your mod
|
||||
- Translate all texts strings from `game.json`, `campaigns.json` and `maps.json`
|
@@ -323,7 +323,7 @@ void FirstLaunchView::extractGogData()
|
||||
QFile tmpFile(file);
|
||||
if(!tmpFile.open(QIODevice::ReadOnly))
|
||||
{
|
||||
QMessageBox::critical(this, tr("File cannot opened"), tmpFile.errorString());
|
||||
QMessageBox::critical(this, tr("File cannot be opened"), tmpFile.errorString());
|
||||
return QString{};
|
||||
}
|
||||
QByteArray magicFile = tmpFile.read(magic.length());
|
||||
|
@@ -1248,7 +1248,7 @@ Offline installer consists of two parts, .exe and .bin. Make sure you download b
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.cpp" line="330"/>
|
||||
<source>File cannot opened</source>
|
||||
<source>File cannot be opened</source>
|
||||
<translation>打开文件失败</translation>
|
||||
</message>
|
||||
<message>
|
||||
|
@@ -1241,7 +1241,7 @@ Offline instalátor obsahuje dvě části, .exe a .bin. Ujistěte se, že stahuj
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.cpp" line="330"/>
|
||||
<source>File cannot opened</source>
|
||||
<source>File cannot be opened</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
|
@@ -1220,7 +1220,7 @@ Offline installer consists of two parts, .exe and .bin. Make sure you download b
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.cpp" line="330"/>
|
||||
<source>File cannot opened</source>
|
||||
<source>File cannot be opened</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
|
@@ -1246,7 +1246,7 @@ Heroes® of Might and Magic® III HD n"est actuellement pas pris en charge
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.cpp" line="330"/>
|
||||
<source>File cannot opened</source>
|
||||
<source>File cannot be opened</source>
|
||||
<translation>Le fichier ne peut pas être ouvert</translation>
|
||||
</message>
|
||||
<message>
|
||||
|
@@ -1241,7 +1241,7 @@ Der Offline-Installer besteht aus zwei Teilen, .exe und .bin. Stellen Sie sicher
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.cpp" line="330"/>
|
||||
<source>File cannot opened</source>
|
||||
<source>File cannot be opened</source>
|
||||
<translation>Datei kann nicht geöffnet werden</translation>
|
||||
</message>
|
||||
<message>
|
||||
|
@@ -1241,7 +1241,7 @@ Instalator offline składa się z dwóch części, .exe i .bin. Upewnij się, ż
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.cpp" line="330"/>
|
||||
<source>File cannot opened</source>
|
||||
<source>File cannot be opened</source>
|
||||
<translation>Nieudane otwarcie pliku</translation>
|
||||
</message>
|
||||
<message>
|
||||
|
@@ -11,7 +11,7 @@
|
||||
<message>
|
||||
<location filename="../aboutProject/aboutproject_moc.ui" line="29"/>
|
||||
<source>Have a question? Found a bug? Want to help? Join us!</source>
|
||||
<translation>Tem uma pergunta? Encontrou algum erro? Quer ajudar? Junte-se a nós</translation>
|
||||
<translation>Tem uma pergunta? Encontrou algum erro? Quer ajudar? Junte-se a nós!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../aboutProject/aboutproject_moc.ui" line="36"/>
|
||||
@@ -648,11 +648,6 @@ Instalar o download realizado com sucesso?</translation>
|
||||
<source>Additional repository</source>
|
||||
<translation>Repositório adicional</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settingsView/csettingsview_moc.ui" line="893"/>
|
||||
<source>Downscaling Filter</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settingsView/csettingsview_moc.ui" line="931"/>
|
||||
<source>Adventure Map Allies</source>
|
||||
@@ -676,7 +671,7 @@ Instalar o download realizado com sucesso?</translation>
|
||||
<message>
|
||||
<location filename="../settingsView/csettingsview_moc.ui" line="618"/>
|
||||
<source>Automatic (Linear)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Automático (Linear)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settingsView/csettingsview_moc.ui" line="798"/>
|
||||
@@ -691,27 +686,27 @@ Instalar o download realizado com sucesso?</translation>
|
||||
<message>
|
||||
<location filename="../settingsView/csettingsview_moc.ui" line="1166"/>
|
||||
<source>Automatic</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Automático</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settingsView/csettingsview_moc.ui" line="1171"/>
|
||||
<source>None</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Nenhum</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settingsView/csettingsview_moc.ui" line="1176"/>
|
||||
<source>xBRZ x2</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>xBRZ x2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settingsView/csettingsview_moc.ui" line="1181"/>
|
||||
<source>xBRZ x3</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>xBRZ x3</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settingsView/csettingsview_moc.ui" line="1186"/>
|
||||
<source>xBRZ x4</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>xBRZ x4</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settingsView/csettingsview_moc.ui" line="138"/>
|
||||
@@ -758,6 +753,11 @@ Instalar o download realizado com sucesso?</translation>
|
||||
<source>Reset</source>
|
||||
<translation>Redefinir</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settingsView/csettingsview_moc.ui" line="1194"/>
|
||||
<source>Use scalable fonts</source>
|
||||
<translation>Usar Fontes Escaláveis</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settingsView/csettingsview_moc.ui" line="854"/>
|
||||
<source>Network</source>
|
||||
@@ -838,6 +838,11 @@ Instalar o download realizado com sucesso?</translation>
|
||||
<source>Autosave limit (0 = off)</source>
|
||||
<translation>Limite de salvamento automático (0 = sem limite)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settingsView/csettingsview_moc.ui" line="893"/>
|
||||
<source>Downscaling Filter</source>
|
||||
<translation>Filtro de Redução de Escala</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settingsView/csettingsview_moc.ui" line="1030"/>
|
||||
<source>Framerate Limit</source>
|
||||
@@ -1241,7 +1246,7 @@ O instalador offline consiste em duas partes, .exe e .bin. Certifique-se de baix
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.cpp" line="330"/>
|
||||
<source>File cannot opened</source>
|
||||
<source>File cannot be opened</source>
|
||||
<translation>O arquivo não pode ser aberto</translation>
|
||||
</message>
|
||||
<message>
|
||||
|
@@ -1226,7 +1226,7 @@ Offline installer consists of two parts, .exe and .bin. Make sure you download b
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.cpp" line="330"/>
|
||||
<source>File cannot opened</source>
|
||||
<source>File cannot be opened</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
|
@@ -1239,7 +1239,7 @@ Offline installer consists of two parts, .exe and .bin. Make sure you download b
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.cpp" line="330"/>
|
||||
<source>File cannot opened</source>
|
||||
<source>File cannot be opened</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -1241,7 +1241,7 @@ Offline installer consists of two parts, .exe and .bin. Make sure you download b
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.cpp" line="330"/>
|
||||
<source>File cannot opened</source>
|
||||
<source>File cannot be opened</source>
|
||||
<translation>Не вдається відкрити файл</translation>
|
||||
</message>
|
||||
<message>
|
||||
|
@@ -1232,7 +1232,7 @@ Offline installer consists of two parts, .exe and .bin. Make sure you download b
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.cpp" line="330"/>
|
||||
<source>File cannot opened</source>
|
||||
<source>File cannot be opened</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
|
@@ -104,6 +104,8 @@ const std::vector<GameSettings::SettingOption> GameSettings::settingProperties =
|
||||
|
||||
void GameSettings::loadBase(const JsonNode & input)
|
||||
{
|
||||
JsonUtils::validate(input, "vcmi:gameSettings", input.getModScope());
|
||||
|
||||
for(const auto & option : settingProperties)
|
||||
{
|
||||
const JsonNode & optionValue = input[option.group][option.key];
|
||||
|
@@ -139,10 +139,14 @@ void CGameStateCampaign::trimCrossoverHeroesParameters(const CampaignTravel & tr
|
||||
bool locked = hero.hero->getSlot(al.slot)->locked;
|
||||
|
||||
if (!locked && takeable)
|
||||
{
|
||||
logGlobal->debug("Artifact %s from slot %d of hero %s will be transferred to next scenario", art->artType->getJsonKey(), al.slot.getNum(), hero.hero->getHeroTypeName());
|
||||
hero.transferrableArtifacts.push_back(artifactPosition);
|
||||
}
|
||||
|
||||
if (!locked && !takeable)
|
||||
{
|
||||
logGlobal->debug("Removing artifact %s from slot %d of hero %s", art->artType->getJsonKey(), al.slot.getNum(), hero.hero->getHeroTypeName());
|
||||
hero.hero->getArt(al.slot)->removeFrom(*hero.hero, al.slot);
|
||||
return true;
|
||||
}
|
||||
@@ -413,16 +417,18 @@ void CGameStateCampaign::transferMissingArtifacts(const CampaignTravel & travelO
|
||||
if (!donorHero)
|
||||
throw std::runtime_error("Failed to find hero to take artifacts from! Scenario: " + gameState->map->name.toString());
|
||||
|
||||
for (auto const & artLocation : campaignHeroReplacement.transferrableArtifacts)
|
||||
// process in reverse - 2nd artifact from a backpack must be processed before 1st one to avoid invalidation of artifact positions
|
||||
for (auto const & artLocation : boost::adaptors::reverse(campaignHeroReplacement.transferrableArtifacts))
|
||||
{
|
||||
auto * artifact = donorHero->getArt(artLocation);
|
||||
if (!donorHero)
|
||||
throw std::runtime_error("Failed to find artifacts to transfer to travelling hero! Scenario: " + gameState->map->name.toString());
|
||||
|
||||
logGlobal->debug("Removing artifact %s from slot %d of hero %s for transfer", artifact->artType->getJsonKey(), artLocation.getNum(), donorHero->getHeroTypeName());
|
||||
artifact->removeFrom(*donorHero, artLocation);
|
||||
|
||||
if (receiver)
|
||||
{
|
||||
logGlobal->debug("Granting artifact %s to hero %s for transfer", artifact->artType->getJsonKey(), receiver->getHeroTypeName());
|
||||
|
||||
const auto slot = ArtifactUtils::getArtAnyPosition(receiver, artifact->getTypeId());
|
||||
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
|
||||
artifact->putAt(*receiver, slot);
|
||||
|
@@ -203,6 +203,11 @@ TObjectTypeHandler CObjectClassesHandler::loadSubObjectFromJson(const std::strin
|
||||
assert(handlerConstructors.count(handler) != 0);
|
||||
}
|
||||
|
||||
// Compatibility with 1.5 mods for 1.6. To be removed in 1.7
|
||||
// Detect banks that use old format and load them using old bank hander
|
||||
if (baseObject->id == Obj::CREATURE_BANK && entry.Struct().count("levels") && !entry.Struct().count("rewards"))
|
||||
handler = "bank";
|
||||
|
||||
auto createdObject = handlerConstructors.at(handler)();
|
||||
|
||||
createdObject->modScope = scope;
|
||||
|
@@ -567,6 +567,25 @@ std::string CGHeroInstance::getObjectName() const
|
||||
return VLC->objtypeh->getObjectName(ID, 0);
|
||||
}
|
||||
|
||||
std::string CGHeroInstance::getHoverText(PlayerColor player) const
|
||||
{
|
||||
std::string hoverText = CArmedInstance::getHoverText(player) + getMovementPointsTextIfOwner(player);
|
||||
return hoverText;
|
||||
}
|
||||
|
||||
std::string CGHeroInstance::getMovementPointsTextIfOwner(PlayerColor player) const
|
||||
{
|
||||
std::string output = "";
|
||||
if(player == getOwner())
|
||||
{
|
||||
output += " " + VLC->generaltexth->translate("vcmi.adventureMap.movementPointsHeroInfo");
|
||||
boost::replace_first(output, "%POINTS", std::to_string(movementPointsLimit(!boat)));
|
||||
boost::replace_first(output, "%REMAINING", std::to_string(movementPointsRemaining()));
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
ui8 CGHeroInstance::maxlevelsToMagicSchool() const
|
||||
{
|
||||
return type->heroClass->isMagicHero() ? 3 : 4;
|
||||
|
@@ -303,6 +303,8 @@ public:
|
||||
void pickRandomObject(vstd::RNG & rand) override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
std::string getObjectName() const override;
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
std::string getMovementPointsTextIfOwner(PlayerColor player) const;
|
||||
|
||||
void afterAddToMap(CMap * map) override;
|
||||
void afterRemoveFromMap(CMap * map) override;
|
||||
|
@@ -105,6 +105,7 @@ void Rewardable::Info::init(const JsonNode & objectConfig, const std::string & o
|
||||
loadString(parameters["visitedTooltip"], TextIdentifier(objectName, "visitedTooltip"));
|
||||
loadString(parameters["onVisitedMessage"], TextIdentifier(objectName, "onVisited"));
|
||||
loadString(parameters["onEmptyMessage"], TextIdentifier(objectName, "onEmpty"));
|
||||
loadString(parameters["onGuardedMessage"], TextIdentifier(objectName, "onGuarded"));
|
||||
}
|
||||
|
||||
Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source) const
|
||||
|
@@ -244,6 +244,7 @@ void Rewardable::Limiter::serializeJson(JsonSerializeFormat & handler)
|
||||
handler.serializeIdArray("colors", players);
|
||||
handler.serializeInt("manaPoints", manaPoints);
|
||||
handler.serializeIdArray("artifacts", artifacts);
|
||||
handler.serializeIdArray("spells", spells);
|
||||
handler.enterArray("creatures").serializeStruct(creatures);
|
||||
handler.enterArray("primary").serializeArray(primary);
|
||||
{
|
||||
|
@@ -48,48 +48,48 @@ QuestWidget::QuestWidget(MapController & _controller, CQuest & _sh, QWidget *par
|
||||
}
|
||||
|
||||
//fill artifacts
|
||||
for(int i = 0; i < controller.map()->allowedArtifact.size(); ++i)
|
||||
for(const auto & artifactPtr : VLC->arth->objects)
|
||||
{
|
||||
auto * item = new QListWidgetItem(QString::fromStdString(VLC->artifacts()->getByIndex(i)->getNameTranslated()));
|
||||
item->setData(Qt::UserRole, QVariant::fromValue(i));
|
||||
auto artifactIndex = artifactPtr->getIndex();
|
||||
auto * item = new QListWidgetItem(QString::fromStdString(artifactPtr->getNameTranslated()));
|
||||
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
|
||||
item->setCheckState(Qt::Unchecked);
|
||||
if(controller.map()->allowedArtifact.count(i) == 0)
|
||||
if(controller.map()->allowedArtifact.count(artifactIndex) == 0)
|
||||
item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
|
||||
ui->lArtifacts->addItem(item);
|
||||
}
|
||||
|
||||
//fill spells
|
||||
for(int i = 0; i < controller.map()->allowedSpells.size(); ++i)
|
||||
for(const auto & spellPtr : VLC->spellh->objects)
|
||||
{
|
||||
auto * item = new QListWidgetItem(QString::fromStdString(VLC->spells()->getByIndex(i)->getNameTranslated()));
|
||||
item->setData(Qt::UserRole, QVariant::fromValue(i));
|
||||
auto spellIndex = spellPtr->getIndex();
|
||||
auto * item = new QListWidgetItem(QString::fromStdString(spellPtr->getNameTranslated()));
|
||||
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
|
||||
item->setCheckState(Qt::Unchecked);
|
||||
if(controller.map()->allowedSpells.count(i) == 0)
|
||||
if(controller.map()->allowedSpells.count(spellIndex) == 0)
|
||||
item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
|
||||
ui->lSpells->addItem(item);
|
||||
}
|
||||
|
||||
//fill skills
|
||||
ui->lSkills->setRowCount(controller.map()->allowedAbilities.size());
|
||||
for(int i = 0; i < controller.map()->allowedAbilities.size(); ++i)
|
||||
ui->lSkills->setRowCount(VLC->skillh->objects.size());
|
||||
for(const auto & skillPtr : VLC->skillh->objects)
|
||||
{
|
||||
auto * item = new QTableWidgetItem(QString::fromStdString(VLC->skills()->getByIndex(i)->getNameTranslated()));
|
||||
item->setData(Qt::UserRole, QVariant::fromValue(i));
|
||||
auto skillIndex = skillPtr->getIndex();
|
||||
auto * item = new QTableWidgetItem(QString::fromStdString(skillPtr->getNameTranslated()));
|
||||
|
||||
auto * widget = new QComboBox;
|
||||
for(auto & s : NSecondarySkill::levels)
|
||||
for(const auto & s : NSecondarySkill::levels)
|
||||
widget->addItem(QString::fromStdString(s));
|
||||
|
||||
if(controller.map()->allowedAbilities.count(i) == 0)
|
||||
if(controller.map()->allowedAbilities.count(skillIndex) == 0)
|
||||
{
|
||||
item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
|
||||
widget->setEnabled(false);
|
||||
}
|
||||
|
||||
ui->lSkills->setItem(i, 0, item);
|
||||
ui->lSkills->setCellWidget(i, 1, widget);
|
||||
ui->lSkills->setItem(skillIndex, 0, item);
|
||||
ui->lSkills->setCellWidget(skillIndex, 1, widget);
|
||||
}
|
||||
|
||||
//fill creatures
|
||||
@@ -156,7 +156,7 @@ void QuestWidget::obtainData()
|
||||
for(auto i : quest.mission.artifacts)
|
||||
ui->lArtifacts->item(VLC->artifacts()->getById(i)->getIndex())->setCheckState(Qt::Checked);
|
||||
for(auto i : quest.mission.spells)
|
||||
ui->lArtifacts->item(VLC->spells()->getById(i)->getIndex())->setCheckState(Qt::Checked);
|
||||
ui->lSpells->item(VLC->spells()->getById(i)->getIndex())->setCheckState(Qt::Checked);
|
||||
for(auto & i : quest.mission.secondary)
|
||||
{
|
||||
int index = VLC->skills()->getById(i.first)->getIndex();
|
||||
|
@@ -68,6 +68,8 @@ TownBuildingVisitQuery::TownBuildingVisitQuery(CGameHandler * owner, const CGTow
|
||||
|
||||
void TownBuildingVisitQuery::onExposure(QueryPtr topQuery)
|
||||
{
|
||||
topQuery->notifyObjectAboutRemoval(visitedObject, visitingHero);
|
||||
|
||||
onAdded(players.front());
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user