mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
start app with launcher, start SDL from launcher
kambala-decapitator/vcmi#33
This commit is contained in:
parent
ba9ace46ad
commit
1e01780d17
@ -159,7 +159,7 @@ static void SDLLogCallback(void* userdata,
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#if defined(VCMI_WINDOWS) && !defined(__GNUC__) && defined(VCMI_WITH_DEBUG_CONSOLE)
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int wmain(int argc, wchar_t* argv[])
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#elif defined(VCMI_ANDROID)
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#elif defined(VCMI_IOS) || defined(VCMI_ANDROID)
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int SDL_main(int argc, char *argv[])
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#else
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int main(int argc, char * argv[])
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@ -217,12 +217,20 @@ int main(int argc, char * argv[])
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if(vm.count("help"))
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{
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prog_help(opts);
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#ifdef VCMI_IOS
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exit(0);
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#else
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return 0;
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#endif
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}
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if(vm.count("version"))
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{
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prog_version();
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#ifdef VCMI_IOS
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exit(0);
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#else
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return 0;
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#endif
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}
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// Init old logging system and new (temporary) logging system
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@ -148,12 +148,16 @@ set(client_HEADERS
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if(APPLE_IOS)
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set(client_SRCS ${client_SRCS}
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CFocusableHelper.cpp
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ios/AppDelegate.mm
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ios/GameChatKeyboardHanlder.m
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ios/SDL_uikit_main.mm
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ios/main.m
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ios/startSDL.mm
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)
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set(client_HEADERS ${client_HEADERS}
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CFocusableHelper.h
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ios/AppDelegate.h
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ios/GameChatKeyboardHanlder.h
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ios/startSDL.h
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)
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endif()
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18
client/ios/AppDelegate.h
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18
client/ios/AppDelegate.h
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@ -0,0 +1,18 @@
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/*
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* AppDelegate.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#import <UIKit/UIKit.h>
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NS_ASSUME_NONNULL_BEGIN
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@interface AppDelegate : UIResponder <UIApplicationDelegate>
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@property (nonatomic, strong) UIWindow *window;
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@end
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NS_ASSUME_NONNULL_END
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49
client/ios/AppDelegate.mm
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49
client/ios/AppDelegate.mm
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@ -0,0 +1,49 @@
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/*
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* AppDelegate.mm, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#import "AppDelegate.h"
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#include "startSDL.h"
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#include "../launcher/main.h"
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#include <vector>
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@implementation AppDelegate
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary<UIApplicationLaunchOptionsKey, id> *)launchOptions {
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self.window = [[UIWindow alloc] initWithFrame:UIScreen.mainScreen.bounds];
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self.window.rootViewController = [UIViewController new];
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[self.window makeKeyAndVisible];
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[NSNotificationCenter.defaultCenter addObserverForName:@"StartGame" object:nil queue:nil usingBlock:^(NSNotification * _Nonnull note) {
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[self startMainFunc:startSDL];
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}];
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return YES;
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}
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- (void)applicationDidBecomeActive:(UIApplication *)application {
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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[self startMainFunc:qt_main];
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});
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}
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#pragma mark - Private
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- (void)startMainFunc:(int(*)(int argc, char * argv[]))mainPtr {
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auto args = NSProcessInfo.processInfo.arguments;
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std::vector<char *> argv;
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argv.reserve(args.count);
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for (NSString *arg in args)
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argv.push_back(const_cast<char *>(arg.UTF8String));
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mainPtr(argv.size(), argv.data());
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}
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@end
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17
client/ios/main.m
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17
client/ios/main.m
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@ -0,0 +1,17 @@
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/*
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* main.m, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#import "AppDelegate.h"
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int main(int argc, char * argv[])
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{
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@autoreleasepool {
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return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
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}
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}
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12
client/ios/startSDL.h
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12
client/ios/startSDL.h
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@ -0,0 +1,12 @@
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/*
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* startSDL.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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int startSDL(int argc, char * argv[]);
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@ -1,12 +1,17 @@
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/*
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SDL_uikit_main.c, placed in the public domain by Sam Lantinga 3/18/2019
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*/
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/* Include the SDL main definition header */
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* startSDL.mm, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include <SDL_main.h>
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#include <SDL_events.h>
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#include <SDL_render.h>
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#include <SDL_system.h>
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#include "../Global.h"
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#include "CMT.h"
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@ -17,8 +22,8 @@
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#import <UIKit/UIKit.h>
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double ios_screenScale() { return UIScreen.mainScreen.nativeScale; }
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double ios_screenScale() { return UIScreen.mainScreen.nativeScale; }
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@interface SDLViewObserver : NSObject <UIGestureRecognizerDelegate>
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@property (nonatomic, strong) GameChatKeyboardHanlder * gameChatHandler;
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@ -117,23 +122,24 @@ double ios_screenScale() { return UIScreen.mainScreen.nativeScale; }
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@end
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#ifdef main
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#undef main
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#endif
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int
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main(int argc, char *argv[])
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int startSDL(int argc, char * argv[])
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{
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@autoreleasepool
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{
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auto observer = [SDLViewObserver new];
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@autoreleasepool {
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auto observer = [SDLViewObserver new];
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observer.gameChatHandler = [GameChatKeyboardHanlder new];
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[NSNotificationCenter.defaultCenter addObserverForName:UIWindowDidBecomeKeyNotification object:nil queue:nil usingBlock:^(NSNotification * _Nonnull note) {
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[UIApplication.sharedApplication.keyWindow.rootViewController addObserver:observer forKeyPath:NSStringFromSelector(@selector(view)) options:NSKeyValueObservingOptionNew context:NULL];
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}];
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[NSNotificationCenter.defaultCenter addObserverForName:UITextFieldTextDidEndEditingNotification object:nil queue:nil usingBlock:^(NSNotification * _Nonnull note) {
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removeFocusFromActiveInput();
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}];
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return SDL_UIKitRunApp(argc, argv, SDL_main);
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}
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[NSNotificationCenter.defaultCenter addObserverForName:UIWindowDidBecomeKeyNotification object:nil queue:nil usingBlock:^(NSNotification * _Nonnull note) {
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[UIApplication.sharedApplication.keyWindow.rootViewController addObserver:observer forKeyPath:NSStringFromSelector(@selector(view)) options:NSKeyValueObservingOptionNew context:NULL];
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}];
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[NSNotificationCenter.defaultCenter addObserverForName:UITextFieldTextDidEndEditingNotification object:nil queue:nil usingBlock:^(NSNotification * _Nonnull note) {
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removeFocusFromActiveInput();
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}];
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// copied from -[SDLUIKitDelegate postFinishLaunch]
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SDL_SetMainReady();
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SDL_iOSSetEventPump(SDL_TRUE);
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auto result = SDL_main(argc, argv);
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SDL_iOSSetEventPump(SDL_FALSE);
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return result;
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}
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}
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@ -43,6 +43,7 @@ set(launcher_HEADERS
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launcherdirs.h
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jsonutils.h
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updatedialog_moc.h
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main.h
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)
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set(launcher_FORMS
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@ -54,7 +55,9 @@ set(launcher_FORMS
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)
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if(APPLE_IOS)
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set(launcher_SRCS ${launcher_SRCS} ios/mainwindow_moc.mm)
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list(APPEND launcher_SRCS
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ios/mainwindow_moc.mm
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)
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endif()
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assign_source_group(${launcher_SRCS} ${launcher_HEADERS} VCMI_launcher.rc)
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#include "../mainwindow_moc.h"
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#include <QGuiApplication>
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#include <QWindow>
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#import <UIKit/UIKit.h>
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void MainWindow::startExecutable(QString /*name*/)
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{
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NSString * vcmiScheme = NSBundle.mainBundle.infoDictionary[@"LSApplicationQueriesSchemes"][0];
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[UIApplication.sharedApplication openURL:[NSURL URLWithString:[vcmiScheme stringByAppendingString:@":"]] options:@{} completionHandler:^(BOOL success) {
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if (success)
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return;
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auto alert = [UIAlertController alertControllerWithTitle:@"Can't open VCMI client" message:nil preferredStyle:UIAlertControllerStyleAlert];
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[alert addAction:[UIAlertAction actionWithTitle:@"OK" style:UIAlertActionStyleDefault handler:nil]];
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[UIApplication.sharedApplication.keyWindow.rootViewController presentViewController:alert animated:YES completion:nil];
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}];
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qApp->quit();
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[NSNotificationCenter.defaultCenter postNotificationName:@"StartGame" object:nil];
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}
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void showQtWindow()
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{
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auto app = UIApplication.sharedApplication;
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auto qtNativeWindowIndex = [app.windows indexOfObjectPassingTest:^BOOL(__kindof UIWindow * _Nonnull window, NSUInteger idx, BOOL * _Nonnull stop) {
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return [NSStringFromClass([window class]) isEqualToString:@"QUIWindow"];
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}];
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Q_ASSERT(qtNativeWindowIndex != NSNotFound);
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auto qtWindow = qApp->topLevelWindows()[0];
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auto qtWindowNativeView = (__bridge UIView*)reinterpret_cast<void*>(qtWindow->winId());
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auto qtNativeWindow = app.windows[qtNativeWindowIndex];
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[qtNativeWindow.rootViewController.view addSubview:qtWindowNativeView];
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[qtNativeWindow makeKeyAndVisible];
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}
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#include <QApplication>
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#include "StdInc.h"
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#include "mainwindow_moc.h"
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#include "main.h"
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int main(int argc, char * argv[])
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{
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QApplication vcmilauncher(argc, argv);
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MainWindow mainWindow;
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mainWindow.show();
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#ifdef Q_OS_IOS
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showQtWindow();
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#endif
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return vcmilauncher.exec();
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}
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19
launcher/main.h
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19
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/*
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* main.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <QtGlobal>
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#ifdef Q_OS_IOS
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void showQtWindow();
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#define main qt_main
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#endif
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int main(int argc, char * argv[]);
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