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Fix shooting being priority action for dead creature hexes with targeting empty hexes enabled
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@ -275,7 +275,7 @@ void BattleActionsController::reorderPossibleActionsPriority(const CStack * stac
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return 2;
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break;
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case PossiblePlayerBattleAction::SHOOT:
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if(targetStack == nullptr || targetStack->unitSide() == stack->unitSide())
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if(targetStack == nullptr || targetStack->unitSide() == stack->unitSide() || !targetStack->alive())
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return 100; //bottom priority
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return 4;
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