1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00

Fix shooting being priority action for dead creature hexes with targeting empty hexes enabled

This commit is contained in:
Dydzio 2024-12-03 18:04:41 +01:00
parent 150f4904ab
commit 1e9d089fd8

View File

@ -275,7 +275,7 @@ void BattleActionsController::reorderPossibleActionsPriority(const CStack * stac
return 2; return 2;
break; break;
case PossiblePlayerBattleAction::SHOOT: case PossiblePlayerBattleAction::SHOOT:
if(targetStack == nullptr || targetStack->unitSide() == stack->unitSide()) if(targetStack == nullptr || targetStack->unitSide() == stack->unitSide() || !targetStack->alive())
return 100; //bottom priority return 100; //bottom priority
return 4; return 4;