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mirror of https://github.com/vcmi/vcmi.git synced 2025-04-13 11:40:38 +02:00

Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop

This commit is contained in:
Ivan Savenko 2023-06-05 18:53:17 +03:00
commit 1e9eea30e1
27 changed files with 412 additions and 425 deletions

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@ -23,6 +23,7 @@
#include "../../CCallback.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
void CArtPlace::setInternals(const CArtifactInstance * artInst)

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@ -14,6 +14,7 @@
#include "../../CCallback.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
CArtifactsOfHeroAltar::CArtifactsOfHeroAltar(const Point & position)
@ -81,7 +82,7 @@ void CArtifactsOfHeroAltar::pickedArtMoveToAltar(const ArtifactPosition & slot)
{
if(ArtifactUtils::isSlotBackpack(slot) || ArtifactUtils::isSlotEquipment(slot) || slot == ArtifactPosition::TRANSITION_POS)
{
assert(!curHero->getSlot(pickedArtFromSlot)->getArt());
assert(curHero->getSlot(slot)->getArt());
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, slot), ArtifactLocation(curHero, pickedArtFromSlot));
pickedArtFromSlot = ArtifactPosition::PRE_FIRST;
}

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@ -21,6 +21,7 @@
#include "../../CCallback.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
CArtifactsOfHeroBase::CArtifactsOfHeroBase()

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@ -26,6 +26,7 @@
#include "../widgets/TextControls.h"
#include "../CGameInfo.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/CCreatureHandler.h"
@ -171,11 +172,11 @@ std::string CComponent::getDescription()
std::unique_ptr<CArtifactInstance> art;
if (artID != ArtifactID::SPELL_SCROLL)
{
art.reset(CArtifactInstance::createNewArtifactInstance(artID));
art.reset(ArtifactUtils::createNewArtifactInstance(artID));
}
else
{
art.reset(CArtifactInstance::createScroll(SpellID(val)));
art.reset(ArtifactUtils::createScroll(SpellID(val)));
}
return art->getDescription();
}

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@ -22,6 +22,7 @@
#include "../../CCallback.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CCreatureHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"

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@ -22,6 +22,7 @@
#include "../CPlayerInterface.h"
#include "../CGameInfo.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"

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@ -25,6 +25,7 @@
#include "../gui/Shortcut.h"
#include "../../CCallback.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/CStack.h"
#include "../../lib/CBonusTypeHandler.h"
#include "../../lib/CGeneralTextHandler.h"

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@ -29,6 +29,7 @@
#include "../../CCallback.h"
#include "../lib/ArtifactUtils.h"
#include "../lib/CArtHandler.h"
#include "../lib/CConfigHandler.h"
#include "../lib/CGeneralTextHandler.h"

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@ -47,6 +47,7 @@
#include "../lib/mapObjects/CGHeroInstance.h"
#include "../lib/mapObjects/CGMarket.h"
#include "../lib/ArtifactUtils.h"
#include "../lib/mapObjects/CGTownInstance.h"
#include "../lib/mapObjects/ObjectTemplate.h"
#include "../lib/CArtHandler.h"

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@ -196,6 +196,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/vstd/StringUtils.cpp
${MAIN_LIB_DIR}/ArtifactUtils.cpp
${MAIN_LIB_DIR}/BasicTypes.cpp
${MAIN_LIB_DIR}/BattleFieldHandler.cpp
${MAIN_LIB_DIR}/CAndroidVMHelper.cpp
@ -500,6 +501,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/spells/effects/Sacrifice.h
${MAIN_LIB_DIR}/AI_Base.h
${MAIN_LIB_DIR}/ArtifactUtils.h
${MAIN_LIB_DIR}/BattleFieldHandler.h
${MAIN_LIB_DIR}/CAndroidVMHelper.h
${MAIN_LIB_DIR}/CArtHandler.h

223
lib/ArtifactUtils.cpp Normal file
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@ -0,0 +1,223 @@
/*
* ArtifactUtils.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "ArtifactUtils.h"
#include "CArtHandler.h"
#include "GameSettings.h"
#include "mapping/CMap.h"
#include "mapObjects/CGHeroInstance.h"
VCMI_LIB_NAMESPACE_BEGIN
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
{
const auto * art = aid.toArtifact();
for(const auto & slot : art->possibleSlots.at(target->bearerType()))
{
if(art->canBePutAt(target, slot))
return slot;
}
return getArtBackpackPosition(target, aid);
}
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
{
const auto * art = aid.toArtifact();
if(art->canBePutAt(target, GameConstants::BACKPACK_START))
{
return GameConstants::BACKPACK_START;
}
return ArtifactPosition::PRE_FIRST;
}
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::unmovableSlots()
{
static const std::vector<ArtifactPosition::EArtifactPosition> positions =
{
ArtifactPosition::SPELLBOOK,
ArtifactPosition::MACH4
};
return positions;
}
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::constituentWornSlots()
{
static const std::vector<ArtifactPosition::EArtifactPosition> positions =
{
ArtifactPosition::HEAD,
ArtifactPosition::SHOULDERS,
ArtifactPosition::NECK,
ArtifactPosition::RIGHT_HAND,
ArtifactPosition::LEFT_HAND,
ArtifactPosition::TORSO,
ArtifactPosition::RIGHT_RING,
ArtifactPosition::LEFT_RING,
ArtifactPosition::FEET,
ArtifactPosition::MISC1,
ArtifactPosition::MISC2,
ArtifactPosition::MISC3,
ArtifactPosition::MISC4,
ArtifactPosition::MISC5,
};
return positions;
}
DLL_LINKAGE bool ArtifactUtils::isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
{
return slot.second.artifact
&& !slot.second.locked
&& !vstd::contains(unmovableSlots(), slot.first);
}
DLL_LINKAGE bool ArtifactUtils::checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot)
{
// TODO what'll happen if Titan's thunder is equipped by pickin git up or the start of game?
// Titan's Thunder creates new spellbook on equip
if(artID == ArtifactID::TITANS_THUNDER && slot == ArtifactPosition::RIGHT_HAND)
{
if(heroPtr)
{
if(heroPtr && !heroPtr->hasSpellbook())
return true;
}
}
return false;
}
DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(const ArtifactPosition & slot)
{
return slot >= GameConstants::BACKPACK_START;
}
DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
{
return slot < GameConstants::BACKPACK_START && slot >= 0;
}
DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
{
const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
if(backpackCap < 0)
return true;
else
return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
}
DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
const CArtifactSet * artSet, const ArtifactID & aid, bool equipped)
{
std::vector<const CArtifact*> arts;
const auto * art = aid.toArtifact();
if(art->canBeDisassembled())
return arts;
for(const auto artifact : art->constituentOf)
{
assert(artifact->constituents);
bool possible = true;
for(const auto constituent : *artifact->constituents) //check if all constituents are available
{
if(equipped)
{
// Search for equipped arts
if(!artSet->hasArt(constituent->getId(), true, false, false))
{
possible = false;
break;
}
}
else
{
// Search in backpack
if(!artSet->hasArtBackpack(constituent->getId()))
{
possible = false;
break;
}
}
}
if(possible)
arts.push_back(artifact);
}
return arts;
}
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createScroll(const SpellID & sid)
{
auto ret = new CArtifactInstance(VLC->arth->objects[ArtifactID::SPELL_SCROLL]);
auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
BonusSource::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, sid);
ret->addNewBonus(bonus);
return ret;
}
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(CArtifact * art)
{
if(art->canBeDisassembled())
{
auto * ret = new CCombinedArtifactInstance(art);
ret->createConstituents();
return ret;
}
else
{
auto * ret = new CArtifactInstance(art);
if(dynamic_cast<CGrowingArtifact*>(art))
{
auto bonus = std::make_shared<Bonus>();
bonus->type = BonusType::LEVEL_COUNTER;
bonus->val = 0;
ret->addNewBonus(bonus);
}
return ret;
}
}
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(const ArtifactID & aid)
{
return ArtifactUtils::createNewArtifactInstance(VLC->arth->objects[aid]);
}
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createArtifact(CMap * map, const ArtifactID & aid, int spellID)
{
CArtifactInstance * art = nullptr;
if(aid >= 0)
{
if(spellID < 0)
{
art = ArtifactUtils::createNewArtifactInstance(aid);
}
else
{
art = ArtifactUtils::createScroll(SpellID(spellID));
}
}
else //TODO: create combined artifact instance for random artifacts, just in case
{
art = new CArtifactInstance(); // random, empty
}
map->addNewArtifactInstance(art);
if(art->artType && art->canBeDisassembled())
{
auto * combined = dynamic_cast<CCombinedArtifactInstance*>(art);
for(CCombinedArtifactInstance::ConstituentInfo & ci : combined->constituentsInfo)
{
map->addNewArtifactInstance(ci.art);
}
}
return art;
}
VCMI_LIB_NAMESPACE_END

46
lib/ArtifactUtils.h Normal file
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@ -0,0 +1,46 @@
/*
* ArtifactUtils.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "StdInc.h"
#include "GameConstants.h"
VCMI_LIB_NAMESPACE_BEGIN
class CArtHandler;
class CArtifact;
class CGHeroInstance;
class CArtifactSet;
class CArtifactInstance;
struct ArtSlotInfo;
class CMap;
namespace ArtifactUtils
{
// Calculates where an artifact gets placed when it gets transferred from one hero to another.
DLL_LINKAGE ArtifactPosition getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid);
DLL_LINKAGE ArtifactPosition getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid);
// TODO: Make this constexpr when the toolset is upgraded
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & unmovableSlots();
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & constituentWornSlots();
DLL_LINKAGE bool isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot);
DLL_LINKAGE bool checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot);
DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot);
DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
DLL_LINKAGE std::vector<const CArtifact*> assemblyPossibilities(const CArtifactSet * artSet, const ArtifactID & aid, bool equipped);
DLL_LINKAGE CArtifactInstance * createScroll(const SpellID & sid);
DLL_LINKAGE CArtifactInstance * createNewArtifactInstance(CArtifact * art);
DLL_LINKAGE CArtifactInstance * createNewArtifactInstance(const ArtifactID & aid);
DLL_LINKAGE CArtifactInstance * createArtifact(CMap * map, const ArtifactID & aid, int spellID = -1);
}
VCMI_LIB_NAMESPACE_END

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@ -11,21 +11,17 @@
#include "StdInc.h"
#include "CArtHandler.h"
#include "filesystem/Filesystem.h"
#include "ArtifactUtils.h"
#include "CGeneralTextHandler.h"
#include "VCMI_Lib.h"
#include "CModHandler.h"
#include "GameSettings.h"
#include "CCreatureHandler.h"
#include "spells/CSpellHandler.h"
#include "mapObjects/MapObjects.h"
#include "NetPacksBase.h"
#include "StringConstants.h"
#include "CRandomGenerator.h"
#include "mapObjectConstructors/AObjectTypeHandler.h"
#include "mapObjectConstructors/CObjectClassesHandler.h"
#include "mapping/CMap.h"
#include "serializer/JsonSerializeFormat.h"
// Note: list must match entries in ArtTraits.txt
@ -820,14 +816,6 @@ std::string CArtifactInstance::nodeName() const
return "Artifact instance of " + (artType ? artType->getJsonKey() : std::string("uninitialized")) + " type";
}
CArtifactInstance * CArtifactInstance::createScroll(const SpellID & sid)
{
auto * ret = new CArtifactInstance(VLC->arth->objects[ArtifactID::SPELL_SCROLL]);
auto b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL, BonusSource::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, sid);
ret->addNewBonus(b);
return ret;
}
void CArtifactInstance::init()
{
id = ArtifactInstanceID();
@ -870,19 +858,12 @@ bool CArtifactInstance::canBePutAt(const ArtifactLocation & al, bool assumeDestR
void CArtifactInstance::putAt(ArtifactLocation al)
{
assert(canBePutAt(al));
al.getHolderArtSet()->setNewArtSlot(al.slot, this, false);
if(ArtifactUtils::isSlotEquipment(al.slot))
al.getHolderNode()->attachTo(*this);
al.getHolderArtSet()->putArtifact(al.slot, this);
}
void CArtifactInstance::removeFrom(ArtifactLocation al)
{
assert(al.getHolderArtSet()->getArt(al.slot) == this);
al.getHolderArtSet()->eraseArtSlot(al.slot);
if(ArtifactUtils::isSlotEquipment(al.slot))
al.getHolderNode()->detachFrom(*this);
al.getHolderArtSet()->removeArtifact(al.slot);
}
bool CArtifactInstance::canBeDisassembled() const
@ -896,67 +877,6 @@ void CArtifactInstance::move(const ArtifactLocation & src, const ArtifactLocatio
putAt(dst);
}
CArtifactInstance * CArtifactInstance::createNewArtifactInstance(CArtifact *Art)
{
if(!Art->constituents)
{
auto * ret = new CArtifactInstance(Art);
if (dynamic_cast<CGrowingArtifact *>(Art))
{
auto bonus = std::make_shared<Bonus>();
bonus->type = BonusType::LEVEL_COUNTER;
bonus->val = 0;
ret->addNewBonus (bonus);
}
return ret;
}
else
{
auto * ret = new CCombinedArtifactInstance(Art);
ret->createConstituents();
return ret;
}
}
CArtifactInstance * CArtifactInstance::createNewArtifactInstance(const ArtifactID & aid)
{
return createNewArtifactInstance(VLC->arth->objects[aid]);
}
CArtifactInstance * CArtifactInstance::createArtifact(CMap * map, const ArtifactID & aid, int spellID)
{
CArtifactInstance * a = nullptr;
if(aid >= 0)
{
if(spellID < 0)
{
a = CArtifactInstance::createNewArtifactInstance(aid);
}
else
{
a = CArtifactInstance::createScroll(SpellID(spellID));
}
}
else //FIXME: create combined artifact instance for random combined artifacts, just in case
{
a = new CArtifactInstance(); //random, empty
}
map->addNewArtifactInstance(a);
//TODO make it nicer
if(a->artType && (!!a->artType->constituents))
{
auto * comb = dynamic_cast<CCombinedArtifactInstance *>(a);
for(CCombinedArtifactInstance::ConstituentInfo & ci : comb->constituentsInfo)
{
map->addNewArtifactInstance(ci.art);
}
}
return a;
}
void CArtifactInstance::deserializationFix()
{
setType(artType);
@ -990,7 +910,7 @@ void CCombinedArtifactInstance::createConstituents()
for(const CArtifact * art : *artType->constituents)
{
addAsConstituent(CArtifactInstance::createNewArtifactInstance(art->getId()), ArtifactPosition::PRE_FIRST);
addAsConstituent(ArtifactUtils::createNewArtifactInstance(art->getId()), ArtifactPosition::PRE_FIRST);
}
}
@ -1004,90 +924,6 @@ void CCombinedArtifactInstance::addAsConstituent(CArtifactInstance * art, const
attachTo(*art);
}
void CCombinedArtifactInstance::putAt(ArtifactLocation al)
{
if(al.slot == ArtifactPosition::TRANSITION_POS)
{
CArtifactInstance::putAt(al);
}
else if(ArtifactUtils::isSlotBackpack(al.slot))
{
CArtifactInstance::putAt(al);
for(ConstituentInfo &ci : constituentsInfo)
ci.slot = ArtifactPosition::PRE_FIRST;
}
else
{
CArtifactInstance *mainConstituent = figureMainConstituent(al); //it'll be replaced with combined artifact, not a lock
CArtifactInstance::putAt(al); //puts combined art (this)
for(ConstituentInfo & ci : constituentsInfo)
{
if(ci.art != mainConstituent)
{
const ArtifactLocation suggestedPos(al.artHolder, ci.slot);
const bool inActiveSlot = vstd::isbetween(ci.slot, 0, GameConstants::BACKPACK_START);
const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
if(!(inActiveSlot && suggestedPosValid)) //there is a valid suggestion where to place lock
ci.slot = ArtifactUtils::getArtAnyPosition(al.getHolderArtSet(), ci.art->getTypeId());
assert(ArtifactUtils::isSlotEquipment(ci.slot));
al.getHolderArtSet()->setNewArtSlot(ci.slot, ci.art, true); //sets as lock
}
else
{
ci.slot = ArtifactPosition::PRE_FIRST;
}
}
}
}
void CCombinedArtifactInstance::removeFrom(ArtifactLocation al)
{
if(ArtifactUtils::isSlotBackpack(al.slot) || al.slot == ArtifactPosition::TRANSITION_POS)
{
CArtifactInstance::removeFrom(al);
}
else
{
for(ConstituentInfo &ci : constituentsInfo)
{
if(ci.slot >= 0)
{
al.getHolderArtSet()->eraseArtSlot(ci.slot);
ci.slot = ArtifactPosition::PRE_FIRST;
}
else
{
//main constituent
CArtifactInstance::removeFrom(al);
}
}
}
}
CArtifactInstance * CCombinedArtifactInstance::figureMainConstituent(const ArtifactLocation & al)
{
CArtifactInstance *mainConstituent = nullptr; //it'll be replaced with combined artifact, not a lock
for(ConstituentInfo &ci : constituentsInfo)
if(ci.slot == al.slot)
mainConstituent = ci.art;
if(!mainConstituent)
{
for(ConstituentInfo &ci : constituentsInfo)
{
if(vstd::contains(ci.art->artType->possibleSlots[al.getHolderArtSet()->bearerType()], al.slot))
{
mainConstituent = ci.art;
}
}
}
return mainConstituent;
}
void CCombinedArtifactInstance::deserializationFix()
{
for(ConstituentInfo &ci : constituentsInfo)
@ -1248,6 +1084,52 @@ unsigned CArtifactSet::getArtPosCount(const ArtifactID & aid, bool onlyWorn, boo
return 0;
}
void CArtifactSet::putArtifact(ArtifactPosition slot, CArtifactInstance * art)
{
setNewArtSlot(slot, art, false);
if(art->artType->canBeDisassembled() && ArtifactUtils::isSlotEquipment(slot))
{
const CArtifactInstance * mainPart = nullptr;
auto & parts = dynamic_cast<CCombinedArtifactInstance*>(art)->constituentsInfo;
for(const auto & part : parts)
if(vstd::contains(part.art->artType->possibleSlots.at(bearerType()), slot))
{
mainPart = part.art;
break;
}
for(auto & part : parts)
{
if(part.art != mainPart)
{
if(!part.art->artType->canBePutAt(this, part.slot))
part.slot = ArtifactUtils::getArtAnyPosition(this, part.art->getTypeId());
assert(ArtifactUtils::isSlotEquipment(part.slot));
setNewArtSlot(part.slot, art, true);
}
}
}
}
void CArtifactSet::removeArtifact(ArtifactPosition slot)
{
auto art = getArt(slot, false);
if(art)
{
if(art->canBeDisassembled())
{
auto combinedArt = dynamic_cast<CCombinedArtifactInstance*>(art);
for(auto & part : combinedArt->constituentsInfo)
{
if(getArt(part.slot, false))
eraseArtSlot(part.slot);
}
}
eraseArtSlot(slot);
}
}
std::pair<const CCombinedArtifactInstance *, const CArtifactInstance *> CArtifactSet::searchForConstituent(const ArtifactID & aid) const
{
for(const auto & slot : artifactsInBackpack)
@ -1310,32 +1192,28 @@ bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockChe
return true; //no slot means not used
}
ArtSlotInfo & CArtifactSet::retrieveNewArtSlot(const ArtifactPosition & slot)
void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, CArtifactInstance * art, bool locked)
{
assert(!vstd::contains(artifactsWorn, slot));
ArtSlotInfo * slotInfo;
if(slot == ArtifactPosition::TRANSITION_POS)
{
// Always add to the end. Always take from the beginning.
artifactsTransitionPos.emplace_back();
return artifactsTransitionPos.back();
slotInfo = &artifactsTransitionPos.back();
}
if(!ArtifactUtils::isSlotBackpack(slot))
return artifactsWorn[slot];
ArtSlotInfo newSlot;
size_t index = slot - GameConstants::BACKPACK_START;
auto position = artifactsInBackpack.begin() + index;
auto inserted = artifactsInBackpack.insert(position, newSlot);
return *inserted;
}
void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, CArtifactInstance * art, bool locked)
{
ArtSlotInfo & asi = retrieveNewArtSlot(slot);
asi.artifact = art;
asi.locked = locked;
else if(ArtifactUtils::isSlotEquipment(slot))
{
slotInfo = &artifactsWorn[slot];
}
else
{
auto position = artifactsInBackpack.begin() + slot - GameConstants::BACKPACK_START;
slotInfo = &(*artifactsInBackpack.emplace(position, ArtSlotInfo()));
}
slotInfo->artifact = art;
slotInfo->locked = locked;
}
void CArtifactSet::eraseArtSlot(const ArtifactPosition & slot)
@ -1417,7 +1295,7 @@ void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
{
for(const ArtifactID & artifactID : backpackTemp)
{
auto * artifact = CArtifactInstance::createArtifact(map, artifactID.toEnum());
auto * artifact = ArtifactUtils::createArtifact(map, artifactID.toEnum());
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + (si32)artifactsInBackpack.size());
if(artifact->artType->canBePutAt(this, slot))
putArtifact(slot, artifact);
@ -1455,7 +1333,7 @@ void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const Artifa
if(artifactID != ArtifactID::NONE)
{
auto * artifact = CArtifactInstance::createArtifact(map, artifactID.toEnum());
auto * artifact = ArtifactUtils::createArtifact(map, artifactID.toEnum());
if(artifact->artType->canBePutAt(this, slot))
{
@ -1474,183 +1352,9 @@ CArtifactFittingSet::CArtifactFittingSet(ArtBearer::ArtBearer Bearer):
{
}
void CArtifactFittingSet::putArtifact(ArtifactPosition pos, CArtifactInstance * art)
{
if(art && art->canBeDisassembled() && ArtifactUtils::isSlotEquipment(pos))
{
for(auto & part : dynamic_cast<CCombinedArtifactInstance*>(art)->constituentsInfo)
{
const auto slot = ArtifactUtils::getArtAnyPosition(this, part.art->getTypeId());
assert(slot != ArtifactPosition::PRE_FIRST);
// For the ArtFittingSet is no needed to do figureMainConstituent, just lock slots
this->setNewArtSlot(slot, part.art, true);
}
}
else
{
this->setNewArtSlot(pos, art, false);
}
}
void CArtifactFittingSet::removeArtifact(ArtifactPosition pos)
{
// Removes the art from the CartifactSet, but does not remove it from art->constituentsInfo.
// removeArtifact is for CArtifactFittingSet only. Do not move it to the parent class.
auto art = getArt(pos);
if(art == nullptr)
return;
if(art->canBeDisassembled())
{
auto combinedArt = dynamic_cast<CCombinedArtifactInstance*>(art);
for(const auto & part : combinedArt->constituentsInfo)
{
if(ArtifactUtils::isSlotEquipment(part.slot))
eraseArtSlot(part.slot);
}
}
eraseArtSlot(pos);
}
ArtBearer::ArtBearer CArtifactFittingSet::bearerType() const
{
return this->Bearer;
}
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
{
const auto * art = aid.toArtifact();
for(const auto & slot : art->possibleSlots.at(target->bearerType()))
{
if(art->canBePutAt(target, slot))
return slot;
}
return getArtBackpackPosition(target, aid);
}
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
{
const auto * art = aid.toArtifact();
if(art->canBePutAt(target, GameConstants::BACKPACK_START))
{
return GameConstants::BACKPACK_START;
}
return ArtifactPosition::PRE_FIRST;
}
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::unmovableSlots()
{
static const std::vector<ArtifactPosition::EArtifactPosition> positions =
{
ArtifactPosition::SPELLBOOK,
ArtifactPosition::MACH4
};
return positions;
}
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::constituentWornSlots()
{
static const std::vector<ArtifactPosition::EArtifactPosition> positions =
{
ArtifactPosition::HEAD,
ArtifactPosition::SHOULDERS,
ArtifactPosition::NECK,
ArtifactPosition::RIGHT_HAND,
ArtifactPosition::LEFT_HAND,
ArtifactPosition::TORSO,
ArtifactPosition::RIGHT_RING,
ArtifactPosition::LEFT_RING,
ArtifactPosition::FEET,
ArtifactPosition::MISC1,
ArtifactPosition::MISC2,
ArtifactPosition::MISC3,
ArtifactPosition::MISC4,
ArtifactPosition::MISC5,
};
return positions;
}
DLL_LINKAGE bool ArtifactUtils::isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
{
return slot.second.artifact
&& !slot.second.locked
&& !vstd::contains(unmovableSlots(), slot.first);
}
DLL_LINKAGE bool ArtifactUtils::checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot)
{
// TODO what'll happen if Titan's thunder is equipped by pickin git up or the start of game?
// Titan's Thunder creates new spellbook on equip
if(artID == ArtifactID::TITANS_THUNDER && slot == ArtifactPosition::RIGHT_HAND)
{
if(heroPtr)
{
if(heroPtr && !heroPtr->hasSpellbook())
return true;
}
}
return false;
}
DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(const ArtifactPosition & slot)
{
return slot >= GameConstants::BACKPACK_START;
}
DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
{
return slot < GameConstants::BACKPACK_START && slot >= 0;
}
DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
{
const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
if(backpackCap < 0)
return true;
else
return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
}
DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
const CArtifactSet * artSet, const ArtifactID & aid, bool equipped)
{
std::vector<const CArtifact*> arts;
const auto * art = aid.toArtifact();
if(art->canBeDisassembled())
return arts;
for(const auto artifact : art->constituentOf)
{
assert(artifact->constituents);
bool possible = true;
for(const auto constituent : *artifact->constituents) //check if all constituents are available
{
if(equipped)
{
// Search for equipped arts
if(!artSet->hasArt(constituent->getId(), true, false, false))
{
possible = false;
break;
}
}
else
{
// Search in backpack
if(!artSet->hasArtBackpack(constituent->getId()))
{
possible = false;
break;
}
}
}
if(possible)
arts.push_back(artifact);
}
return arts;
}
VCMI_LIB_NAMESPACE_END

View File

@ -141,15 +141,13 @@ class DLL_LINKAGE CArtifactInstance : public CBonusSystemNode
{
protected:
void init();
CArtifactInstance(CArtifact *Art);
public:
CArtifactInstance(CArtifact * Art);
CArtifactInstance();
ConstTransitivePtr<CArtifact> artType;
ArtifactInstanceID id;
//CArtifactInstance(int aid);
std::string nodeName() const override;
void deserializationFix();
void setType(CArtifact *Art);
@ -160,12 +158,12 @@ public:
ArtifactID getTypeId() const;
bool canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved = false) const; //forwards to the above one
virtual bool canBeDisassembled() const;
virtual void putAt(ArtifactLocation al);
virtual void removeFrom(ArtifactLocation al);
/// Checks if this a part of this artifact: artifact instance is a part
/// of itself, additionally truth is returned for constituents of combined arts
virtual bool isPart(const CArtifactInstance *supposedPart) const;
void putAt(ArtifactLocation al);
void removeFrom(ArtifactLocation al);
void move(const ArtifactLocation & src,const ArtifactLocation & dst);
template <typename Handler> void serialize(Handler &h, const int version)
@ -175,25 +173,12 @@ public:
h & id;
BONUS_TREE_DESERIALIZATION_FIX
}
static CArtifactInstance * createScroll(const SpellID & sid);
static CArtifactInstance *createNewArtifactInstance(CArtifact *Art);
static CArtifactInstance * createNewArtifactInstance(const ArtifactID & aid);
/**
* Creates an artifact instance.
*
* @param aid the id of the artifact
* @param spellID optional. the id of a spell if a spell scroll object should be created
* @return the created artifact instance
*/
static CArtifactInstance * createArtifact(CMap * map, const ArtifactID & aid, int spellID = -1);
};
class DLL_LINKAGE CCombinedArtifactInstance : public CArtifactInstance
{
CCombinedArtifactInstance(CArtifact *Art);
public:
CCombinedArtifactInstance(CArtifact * Art);
struct ConstituentInfo
{
ConstTransitivePtr<CArtifactInstance> art;
@ -210,13 +195,9 @@ public:
std::vector<ConstituentInfo> constituentsInfo;
void putAt(ArtifactLocation al) override;
void removeFrom(ArtifactLocation al) override;
bool isPart(const CArtifactInstance *supposedPart) const override;
void createConstituents();
void addAsConstituent(CArtifactInstance * art, const ArtifactPosition & slot);
CArtifactInstance * figureMainConstituent(const ArtifactLocation & al); //main constituent is replaced with us (combined art), not lock
CCombinedArtifactInstance() = default;
@ -314,7 +295,6 @@ public:
std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
std::vector<ArtSlotInfo> artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange
ArtSlotInfo & retrieveNewArtSlot(const ArtifactPosition & slot);
void setNewArtSlot(const ArtifactPosition & slot, CArtifactInstance * art, bool locked);
void eraseArtSlot(const ArtifactPosition & slot);
@ -340,7 +320,8 @@ public:
unsigned getArtPosCount(const ArtifactID & aid, bool onlyWorn = true, bool searchBackpackAssemblies = true, bool allowLocked = true) const;
virtual ArtBearer::ArtBearer bearerType() const = 0;
virtual void putArtifact(ArtifactPosition pos, CArtifactInstance * art) = 0;
virtual void putArtifact(ArtifactPosition slot, CArtifactInstance * art);
virtual void removeArtifact(ArtifactPosition slot);
virtual ~CArtifactSet();
template <typename Handler> void serialize(Handler &h, const int version)
@ -368,28 +349,10 @@ class DLL_LINKAGE CArtifactFittingSet : public CArtifactSet
{
public:
CArtifactFittingSet(ArtBearer::ArtBearer Bearer);
void putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;
void removeArtifact(ArtifactPosition pos);
ArtBearer::ArtBearer bearerType() const override;
protected:
ArtBearer::ArtBearer Bearer;
};
namespace ArtifactUtils
{
// Calculates where an artifact gets placed when it gets transferred from one hero to another.
DLL_LINKAGE ArtifactPosition getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid);
DLL_LINKAGE ArtifactPosition getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid);
// TODO: Make this constexpr when the toolset is upgraded
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & unmovableSlots();
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & constituentWornSlots();
DLL_LINKAGE bool isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot);
DLL_LINKAGE bool checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot);
DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot);
DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
DLL_LINKAGE std::vector<const CArtifact*> assemblyPossibilities(const CArtifactSet * artSet, const ArtifactID & aid, bool equipped);
}
VCMI_LIB_NAMESPACE_END

View File

@ -10,6 +10,7 @@
#include "StdInc.h"
#include "CCreatureSet.h"
#include "ArtifactUtils.h"
#include "CConfigHandler.h"
#include "CCreatureHandler.h"
#include "VCMI_Lib.h"
@ -870,7 +871,20 @@ ArtBearer::ArtBearer CStackInstance::bearerType() const
void CStackInstance::putArtifact(ArtifactPosition pos, CArtifactInstance * art)
{
assert(!getArt(pos));
art->putAt(ArtifactLocation(this, pos));
assert(art->artType->canBePutAt(this, pos));
CArtifactSet::putArtifact(pos, art);
if(ArtifactUtils::isSlotEquipment(pos))
attachTo(*art);
}
void CStackInstance::removeArtifact(ArtifactPosition pos)
{
assert(getArt(pos));
CArtifactSet::removeArtifact(pos);
if(ArtifactUtils::isSlotEquipment(pos))
detachFrom(*getArt(pos));
}
void CStackInstance::serializeJson(JsonSerializeFormat & handler)

View File

@ -121,6 +121,7 @@ public:
virtual void giveStackExp(TExpType exp);
bool valid(bool allowUnrandomized) const;
void putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;//from CArtifactSet
void removeArtifact(ArtifactPosition pos) override;
ArtBearer::ArtBearer bearerType() const override; //from CArtifactSet
virtual std::string nodeName() const override; //from CBonusSystemnode
void deserializationFix();

View File

@ -11,6 +11,7 @@
#include "CGameState.h"
#include "mapping/CCampaignHandler.h"
#include "ArtifactUtils.h"
#include "CArtHandler.h"
#include "CBuildingHandler.h"
#include "CGeneralTextHandler.h"
@ -1593,7 +1594,7 @@ void CGameState::giveCampaignBonusToHero(CGHeroInstance * hero)
break;
case CScenarioTravel::STravelBonus::SPELL_SCROLL:
{
CArtifactInstance * scroll = CArtifactInstance::createScroll(SpellID(curBonus->info2));
CArtifactInstance * scroll = ArtifactUtils::createScroll(SpellID(curBonus->info2));
const auto slot = ArtifactUtils::getArtAnyPosition(hero, scroll->getTypeId());
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
scroll->putAt(ArtifactLocation(hero, slot));
@ -2826,7 +2827,7 @@ void CGameState::attachArmedObjects()
bool CGameState::giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid)
{
CArtifact * const artifact = VLC->arth->objects[aid]; //pointer to constant object
CArtifactInstance * ai = CArtifactInstance::createNewArtifactInstance(artifact);
CArtifactInstance * ai = ArtifactUtils::createNewArtifactInstance(artifact);
map->addNewArtifactInstance(ai);
auto slot = ArtifactUtils::getArtAnyPosition(h, aid);
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))

View File

@ -8,6 +8,7 @@
*
*/
#include "StdInc.h"
#include "ArtifactUtils.h"
#include "NetPacks.h"
#include "NetPackVisitor.h"
#include "CGeneralTextHandler.h"
@ -1798,7 +1799,6 @@ void PutArtifact::applyGs(CGameState *gs)
assert(vstd::contains(gs->map->artInstances, art));
assert(!art->getParentNodes().empty());
art->putAt(al);
//al.hero->putArtifact(al.slot, art);
}
void EraseArtifact::applyGs(CGameState *gs)
@ -1936,7 +1936,6 @@ void AssembledArtifact::applyGs(CGameState *gs)
//move constituent from hero to be part of new, combined artifact
constituentInstance->removeFrom(ArtifactLocation(al.artHolder, pos));
combinedArt->addAsConstituent(constituentInstance, pos);
if(combineEquipped)
{
if(!vstd::contains(combinedArt->artType->possibleSlots[artSet->bearerType()], al.slot)
@ -1947,6 +1946,9 @@ void AssembledArtifact::applyGs(CGameState *gs)
{
al.slot = std::min(al.slot, pos);
}
if(al.slot == pos)
pos = ArtifactPosition::PRE_FIRST;
combinedArt->addAsConstituent(constituentInstance, pos);
}
//put new combined artifacts

View File

@ -16,6 +16,7 @@
#include "../NetPacks.h"
#include "../CGeneralTextHandler.h"
#include "../ArtifactUtils.h"
#include "../CHeroHandler.h"
#include "../TerrainHandler.h"
#include "../RoadHandler.h"
@ -280,10 +281,10 @@ void CGHeroInstance::initHero(CRandomGenerator & rand)
spells -= SpellID::PRESET;
if(!getArt(ArtifactPosition::MACH4) && !getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook) //no catapult means we haven't read pre-existent set -> use default rules for spellbook
putArtifact(ArtifactPosition::SPELLBOOK, CArtifactInstance::createNewArtifactInstance(ArtifactID::SPELLBOOK));
putArtifact(ArtifactPosition::SPELLBOOK, ArtifactUtils::createNewArtifactInstance(ArtifactID::SPELLBOOK));
if(!getArt(ArtifactPosition::MACH4))
putArtifact(ArtifactPosition::MACH4, CArtifactInstance::createNewArtifactInstance(ArtifactID::CATAPULT)); //everyone has a catapult
putArtifact(ArtifactPosition::MACH4, ArtifactUtils::createNewArtifactInstance(ArtifactID::CATAPULT)); //everyone has a catapult
if(portrait < 0 || portrait == 255)
portrait = type->imageIndex;
@ -389,7 +390,7 @@ void CGHeroInstance::initArmy(CRandomGenerator & rand, IArmyDescriptor * dst)
ArtifactPosition slot = art->possibleSlots.at(ArtBearer::HERO).front();
if(!getArt(slot))
putArtifact(slot, CArtifactInstance::createNewArtifactInstance(aid));
putArtifact(slot, ArtifactUtils::createNewArtifactInstance(aid));
else
logGlobal->warn("Hero %s already has artifact at %d, omitting giving artifact %d", getNameTranslated(), slot.toEnum(), aid.toEnum());
}
@ -1031,7 +1032,21 @@ std::string CGHeroInstance::getBiographyTextID() const
void CGHeroInstance::putArtifact(ArtifactPosition pos, CArtifactInstance *art)
{
assert(!getArt(pos));
art->putAt(ArtifactLocation(this, pos));
assert(art->artType->canBePutAt(this, pos));
CArtifactSet::putArtifact(pos, art);
if(ArtifactUtils::isSlotEquipment(pos))
attachTo(*art);
}
void CGHeroInstance::removeArtifact(ArtifactPosition pos)
{
auto art = getArt(pos);
assert(art);
CArtifactSet::removeArtifact(pos);
if(ArtifactUtils::isSlotEquipment(pos))
detachFrom(*art);
}
bool CGHeroInstance::hasSpellbook() const

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@ -221,9 +221,9 @@ public:
void initHero(CRandomGenerator & rand, const HeroTypeID & SUBID);
void putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;
void removeArtifact(ArtifactPosition pos) override;
void initExp(CRandomGenerator & rand);
void initArmy(CRandomGenerator & rand, IArmyDescriptor *dst = nullptr);
//void giveArtifact (ui32 aid);
void pushPrimSkill(PrimarySkill::PrimarySkill which, int val);
ui8 maxlevelsToMagicSchool() const;
ui8 maxlevelsToWisdom() const;

View File

@ -13,6 +13,7 @@
#include <vcmi/spells/Spell.h>
#include "../ArtifactUtils.h"
#include "../NetPacks.h"
#include "../CSoundBase.h"
#include "../CGeneralTextHandler.h"

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@ -15,6 +15,7 @@
#include "MapReaderH3M.h"
#include "MapFormat.h"
#include "../ArtifactUtils.h"
#include "../CCreatureHandler.h"
#include "../CGeneralTextHandler.h"
#include "../CHeroHandler.h"
@ -870,7 +871,7 @@ bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
// H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
// He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
// Artifact seems to be missing in game, so skip artifacts that don't fit target slot
auto * artifact = CArtifactInstance::createArtifact(map, artifactID);
auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
auto artifactPos = ArtifactPosition(slot);
if(artifact->canBePutAt(ArtifactLocation(hero, artifactPos)))
{
@ -1119,7 +1120,7 @@ CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::sh
artID = ArtifactID(objectTemplate->subid);
}
object->storedArtifact = CArtifactInstance::createArtifact(map, artID, spellID);
object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID);
return object;
}

View File

@ -16,6 +16,7 @@
#include "../JsonDetail.h"
#include "CMap.h"
#include "MapFormat.h"
#include "../ArtifactUtils.h"
#include "../CModHandler.h"
#include "../CHeroHandler.h"
#include "../CTownHandler.h"
@ -1205,7 +1206,7 @@ void CMapLoaderJson::MapObjectLoader::configure()
artID = ArtifactID(art->subID);
}
art->storedArtifact = CArtifactInstance::createArtifact(owner->map, artID, spellID);
art->storedArtifact = ArtifactUtils::createArtifact(owner->map, artID, spellID);
}
if(auto * hero = dynamic_cast<CGHeroInstance *>(instance))

View File

@ -19,6 +19,7 @@
#include "../TileInfo.h"
#include "../CZonePlacer.h"
#include "QuestArtifactPlacer.h"
#include "../../ArtifactUtils.h"
#include "../../mapObjectConstructors/AObjectTypeHandler.h"
#include "../../mapObjectConstructors/CObjectClassesHandler.h"
#include "../../mapObjectConstructors/CommonConstructors.h"
@ -210,7 +211,7 @@ void TreasurePlacer::addAllPossibleObjects()
out.push_back(spell->id);
}
}
auto * a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, zone.getRand()));
auto * a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, zone.getRand()));
obj->storedArtifact = a;
return obj;
};

View File

@ -9,6 +9,7 @@
*/
#include "StdInc.h"
#include "inspector.h"
#include "../lib/ArtifactUtils.h"
#include "../lib/CArtHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CHeroHandler.h"
@ -173,7 +174,7 @@ void Initializer::initialize(CGArtifact * o)
out.push_back(spell->id);
}
}
auto a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
o->storedArtifact = a;
}
}
@ -530,7 +531,7 @@ void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant
{
if(spell->getJsonKey() == value.toString().toStdString())
{
o->storedArtifact = CArtifactInstance::createScroll(spell->getId());
o->storedArtifact = ArtifactUtils::createScroll(spell->getId());
break;
}
}

View File

@ -10,6 +10,7 @@
#include "mapcontroller.h"
#include "../lib/ArtifactUtils.h"
#include "../lib/GameConstants.h"
#include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
#include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
@ -188,7 +189,7 @@ void MapController::repairMap()
out.push_back(spell->id);
}
}
auto a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
art->storedArtifact = a;
}
else

View File

@ -13,6 +13,7 @@
#include "../lib/filesystem/FileInfo.h"
#include "../lib/int3.h"
#include "../lib/mapping/CCampaignHandler.h"
#include "../lib/ArtifactUtils.h"
#include "../lib/StartInfo.h"
#include "../lib/CModHandler.h"
#include "../lib/CArtHandler.h"