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https://github.com/vcmi/vcmi.git
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make joystick configurable
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212
client/eventsSDL/GameControllerConfig.cpp
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212
client/eventsSDL/GameControllerConfig.cpp
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/*
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* GameControllerConfig.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include <SDL.h>
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#include "StdInc.h"
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#include "GameControllerConfig.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/ShortcutHandler.h"
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GameControllerConfig::GameControllerConfig(): leftAxisType(AxisType::NONE), rightAxisType(AxisType::NONE)
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{
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load();
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}
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void GameControllerConfig::load()
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{
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const JsonNode config = JsonUtils::assembleFromFiles("config/shortcutsConfig");
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for(auto const & entry : config["joystick"].Struct())
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{
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std::string configName = entry.first;
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if(configName == "leftaxis")
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leftAxisType = parseAxis(entry.first, entry.second);
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else if (configName == "rightaxis")
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rightAxisType = parseAxis(entry.first, entry.second);
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else if (configName == "lefttrigger" || configName == "righttrigger")
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parseTrigger(entry.first, entry.second);
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else
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parseButton(entry.first, entry.second);
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}
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}
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AxisType GameControllerConfig::parseAxis(const std::string & key, const JsonNode & value)
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{
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if(!value.isString())
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{
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logGlobal->error("The value of joystick config key %s should be a string!", key);
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return AxisType::NONE;
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}
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std::string featureName = value.String();
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if(featureName == "cursorMotion")
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return AxisType::CURSOR_MOTION;
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else if(featureName == "mapScroll")
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return AxisType::MAP_SCROLL;
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else if(featureName != "")
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logGlobal->error("Unknown value %s of joystick config key %s!", featureName, key);
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return AxisType::NONE;
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}
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void GameControllerConfig::parseTrigger(const std::string & key, const JsonNode & value)
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{
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std::vector<std::string> operations = getOperations(key, value);
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SDL_GameControllerAxis triggerAxis = key == "lefttrigger" ?
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SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_CONTROLLER_AXIS_TRIGGERRIGHT;
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std::vector<EShortcut> shortcuts;
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for(const auto & operation : operations)
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{
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if(operation == "mouseLeftClick")
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{
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leftClickTriggerSet.insert(triggerAxis);
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}
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else if(operation == "mouseRightClick")
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{
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rightClickTriggerSet.insert(triggerAxis);
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}
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else
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{
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EShortcut shortcut = GH.shortcuts().findShortcut(operation);
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if(shortcut == EShortcut::NONE)
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logGlobal->error("Shortcut %s in joystick config key %s is invalid.", operation, key);
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else
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shortcuts.push_back(shortcut);
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}
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}
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if(!shortcuts.empty())
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triggerShortcutsMap.emplace(triggerAxis, std::move(shortcuts));
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}
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void GameControllerConfig::parseButton(const std::string & key, const JsonNode & value)
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{
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std::vector<std::string> operations = getOperations(key, value);
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SDL_GameControllerButton button = SDL_GameControllerGetButtonFromString(key.c_str());
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if(button == SDL_CONTROLLER_BUTTON_INVALID)
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{
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logGlobal->error("Joystick config key %s is invalid.", key);
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return;
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}
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std::vector<EShortcut> shortcuts;
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for(const auto & operation : operations)
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{
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if(operation == "mouseLeftClick")
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{
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leftClickButtonSet.insert(button);
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}
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else if(operation == "mouseRightClick")
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{
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rightClickButtonSet.insert(button);
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}
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else
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{
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EShortcut shortcut = GH.shortcuts().findShortcut(operation);
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if(shortcut == EShortcut::NONE)
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logGlobal->error("Shortcut %s in joystick config key %s is invalid.", operation, key);
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else
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shortcuts.push_back(shortcut);
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}
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}
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if(!shortcuts.empty())
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buttonShortcutsMap.emplace(button, std::move(shortcuts));
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}
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const AxisType & GameControllerConfig::getLeftAxisType()
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{
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return leftAxisType;
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}
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const AxisType & GameControllerConfig::getRightAxisType()
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{
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return rightAxisType;
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}
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std::vector<std::string> GameControllerConfig::getOperations(const std::string & key, const JsonNode & value)
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{
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std::vector<std::string> operations;
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if(value.isString())
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{
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operations.push_back(value.String());
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}
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else if(value.isVector())
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{
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for(auto const & entryVector : value.Vector())
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{
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if(!entryVector.isString())
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logGlobal->error("The vector of joystick config key %s can not contain non-string element.", key);
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else
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operations.push_back(entryVector.String());
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}
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}
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else
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{
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logGlobal->error("The value of joystick config key %s should be string or string vector.", key);
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}
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return operations;
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}
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bool GameControllerConfig::isLeftClickButton(int buttonValue)
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{
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SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(buttonValue);
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return leftClickButtonSet.find(button) != leftClickButtonSet.end();
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}
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bool GameControllerConfig::isRightClickButton(int buttonValue)
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{
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SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(buttonValue);
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return rightClickButtonSet.find(button) != rightClickButtonSet.end();
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}
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bool GameControllerConfig::isShortcutsButton(int buttonValue)
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{
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SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(buttonValue);
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return buttonShortcutsMap.find(button) != buttonShortcutsMap.end();
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}
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const std::vector<EShortcut> & GameControllerConfig::getButtonShortcuts(int buttonValue)
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{
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SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(buttonValue);
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auto it = buttonShortcutsMap.find(button);
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if(it != buttonShortcutsMap.end())
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return it->second;
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static std::vector<EShortcut> emptyVec;
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return emptyVec;
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}
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bool GameControllerConfig::isLeftClickTrigger(int axisValue)
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{
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SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(axisValue);
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return leftClickTriggerSet.find(axis) != leftClickTriggerSet.end();
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}
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bool GameControllerConfig::isRightClickTrigger(int axisValue)
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{
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SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(axisValue);
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return rightClickTriggerSet.find(axis) != rightClickTriggerSet.end();
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}
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bool GameControllerConfig::isShortcutsTrigger(int axisValue)
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{
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SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(axisValue);
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return triggerShortcutsMap.find(axis) != triggerShortcutsMap.end();
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}
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const std::vector<EShortcut> & GameControllerConfig::getTriggerShortcuts(int axisValue)
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{
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SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(axisValue);
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auto it = triggerShortcutsMap.find(axis);
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if(it != triggerShortcutsMap.end())
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return it->second;
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static std::vector<EShortcut> emptyVec;
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return emptyVec;
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}
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