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"Next Hero" on adventure map now selects heroes who have movement points left, rather than those who don't.
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@ -1444,7 +1444,7 @@ void CAdvMapInt::fnextHero()
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i++;
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if(i >= LOCPLINT->wanderingHeroes.size())
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i = 0;
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} while (LOCPLINT->wanderingHeroes[i]->movement && i!=start);
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} while (!LOCPLINT->wanderingHeroes[i]->movement && i!=start);
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heroList.select(i);
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}
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