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Moved defensive stance log message building to server side.

This commit is contained in:
AlexVinS 2017-07-10 04:05:36 +03:00
parent de01a797a6
commit 1fe01b7254
3 changed files with 26 additions and 25 deletions

View File

@ -1358,27 +1358,8 @@ void CBattleInterface::spellCast(const BattleSpellCast *sc)
void CBattleInterface::battleStacksEffectsSet(const SetStackEffect & sse)
{
if(sse.stacks.size() == 1 && sse.effect.size() == 2 && sse.effect.back().sid == -1)
{
const Bonus & bns = sse.effect.front();
if(bns.source == Bonus::OTHER && bns.type == Bonus::PRIMARY_SKILL)
{
//defensive stance
const CStack * stack = LOCPLINT->cb->battleGetStackByID(*sse.stacks.begin());
if(stack)
{
BonusList defenseBonuses = *(stack->getBonuses(Selector::typeSubtype(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE)));
defenseBonuses.remove_if(Bonus::UntilGetsTurn); //remove bonuses gained from defensive stance
int val = stack->Defense() - defenseBonuses.totalValue();
MetaString text;
stack->addText(text, MetaString::GENERAL_TXT, 120);
stack->addNameReplacement(text);
text.addReplacement(val);
console->addText(text.toString());
}
}
}
for(const MetaString & line : sse.battleLog)
console->addText(line.toString());
if(activeStack != nullptr)
redrawBackgroundWithHexes(activeStack);

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@ -1532,10 +1532,12 @@ struct SetStackEffect : public CPackForClient
std::vector<Bonus> cumulativeEffects; //bonuses to apply
std::vector<std::pair<ui32, Bonus> > cumulativeUniqueBonuses; //bonuses per single stack
std::vector<MetaString> battleLog;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & stacks & effect & uniqueBonuses;
h & cumulativeEffects & cumulativeUniqueBonuses;
h & battleLog;
}
};

View File

@ -3871,11 +3871,29 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
}
case Battle::DEFEND:
{
//defensive stance //TODO: remove this bonus when stack becomes active
//defensive stance
SetStackEffect sse;
sse.effect.push_back(Bonus(Bonus::STACK_GETS_TURN, Bonus::PRIMARY_SKILL, Bonus::OTHER, 20, -1, PrimarySkill::DEFENSE, Bonus::PERCENT_TO_ALL));
sse.effect.push_back(Bonus(Bonus::STACK_GETS_TURN, Bonus::PRIMARY_SKILL, Bonus::OTHER, gs->curB->battleGetStackByID(ba.stackNumber)->valOfBonuses(Bonus::DEFENSIVE_STANCE),
-1, PrimarySkill::DEFENSE, Bonus::ADDITIVE_VALUE));
Bonus bonus1(Bonus::STACK_GETS_TURN, Bonus::PRIMARY_SKILL, Bonus::OTHER, 20, -1, PrimarySkill::DEFENSE, Bonus::PERCENT_TO_ALL);
Bonus bonus2(Bonus::STACK_GETS_TURN, Bonus::PRIMARY_SKILL, Bonus::OTHER, stack->valOfBonuses(Bonus::DEFENSIVE_STANCE),
-1, PrimarySkill::DEFENSE, Bonus::ADDITIVE_VALUE);
TBonusListPtr defence = stack->getBonuses(Selector::typeSubtype(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE));
int oldDefenceValue = defence->totalValue();
defence->push_back(std::make_shared<Bonus>(bonus1));
defence->push_back(std::make_shared<Bonus>(bonus2));
int difference = defence->totalValue() - oldDefenceValue;
MetaString text;
stack->addText(text, MetaString::GENERAL_TXT, 120);
stack->addNameReplacement(text);
text.addReplacement(difference);
sse.battleLog.push_back(text);
sse.effect.push_back(bonus1);
sse.effect.push_back(bonus2);
sse.stacks.push_back(ba.stackNumber);
sendAndApply(&sse);