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Moved defensive stance log message building to server side.
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@@ -3871,11 +3871,29 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
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}
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case Battle::DEFEND:
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{
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//defensive stance //TODO: remove this bonus when stack becomes active
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//defensive stance
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SetStackEffect sse;
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sse.effect.push_back(Bonus(Bonus::STACK_GETS_TURN, Bonus::PRIMARY_SKILL, Bonus::OTHER, 20, -1, PrimarySkill::DEFENSE, Bonus::PERCENT_TO_ALL));
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sse.effect.push_back(Bonus(Bonus::STACK_GETS_TURN, Bonus::PRIMARY_SKILL, Bonus::OTHER, gs->curB->battleGetStackByID(ba.stackNumber)->valOfBonuses(Bonus::DEFENSIVE_STANCE),
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-1, PrimarySkill::DEFENSE, Bonus::ADDITIVE_VALUE));
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Bonus bonus1(Bonus::STACK_GETS_TURN, Bonus::PRIMARY_SKILL, Bonus::OTHER, 20, -1, PrimarySkill::DEFENSE, Bonus::PERCENT_TO_ALL);
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Bonus bonus2(Bonus::STACK_GETS_TURN, Bonus::PRIMARY_SKILL, Bonus::OTHER, stack->valOfBonuses(Bonus::DEFENSIVE_STANCE),
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-1, PrimarySkill::DEFENSE, Bonus::ADDITIVE_VALUE);
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TBonusListPtr defence = stack->getBonuses(Selector::typeSubtype(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE));
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int oldDefenceValue = defence->totalValue();
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defence->push_back(std::make_shared<Bonus>(bonus1));
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defence->push_back(std::make_shared<Bonus>(bonus2));
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int difference = defence->totalValue() - oldDefenceValue;
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MetaString text;
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stack->addText(text, MetaString::GENERAL_TXT, 120);
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stack->addNameReplacement(text);
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text.addReplacement(difference);
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sse.battleLog.push_back(text);
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sse.effect.push_back(bonus1);
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sse.effect.push_back(bonus2);
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sse.stacks.push_back(ba.stackNumber);
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sendAndApply(&sse);
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