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	- typo fix
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		| @@ -213,21 +213,21 @@ CCreature * CModHandler::loadCreature (const JsonNode &node) | ||||
| 	cre->attackAnimationTime = animationTime["attack"].Float(); | ||||
| 	cre->flightAnimationDistance = animationTime["flight"].Float(); //? | ||||
| 	//TODO: background? | ||||
| 	const JsonNode & missle = graphics["missle"]; | ||||
| 	const JsonNode & missile = graphics["missile"]; | ||||
| 	//TODO: parse | ||||
| 	value = &missle["projectile"]; | ||||
| 	value = &missile["projectile"]; | ||||
| 	if (value->isNull()) | ||||
| 		cre->projectile = "PLCBOWX.DEF"; | ||||
| 	else | ||||
| 		cre->projectile = value->String(); | ||||
|  | ||||
| 	value = &missle["spinning"]; | ||||
| 	value = &missile["spinning"]; | ||||
| 	if (value->isNull()) | ||||
| 		cre->projectileSpin = false; //no animation by default to avoid crash | ||||
| 	else | ||||
| 		cre->projectileSpin = value->Bool(); | ||||
|  | ||||
| 	const JsonNode & offsets = missle["offset"]; | ||||
| 	const JsonNode & offsets = missile["offset"]; | ||||
| 	cre->upperRightMissleOffsetX = offsets["upperX"].Float(); | ||||
| 	cre->upperRightMissleOffsetY = offsets["upperY"].Float(); | ||||
| 	cre->rightMissleOffsetX = offsets["middleX"].Float(); | ||||
| @@ -235,7 +235,7 @@ CCreature * CModHandler::loadCreature (const JsonNode &node) | ||||
| 	cre->lowerRightMissleOffsetX = offsets["lowerX"].Float(); | ||||
| 	cre->lowerRightMissleOffsetY = offsets["lowerY"].Float(); | ||||
| 	int i = 0; | ||||
| 	BOOST_FOREACH (auto & angle, missle["frameAngles"].Vector()) | ||||
| 	BOOST_FOREACH (auto & angle, missile["frameAngles"].Vector()) | ||||
| 	{ | ||||
| 		cre->missleFrameAngles[i++] = angle.Float(); | ||||
| 	} | ||||
|   | ||||
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