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- typo fix
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b1557bc6c4
commit
2001aeac92
@ -213,21 +213,21 @@ CCreature * CModHandler::loadCreature (const JsonNode &node)
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cre->attackAnimationTime = animationTime["attack"].Float();
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cre->attackAnimationTime = animationTime["attack"].Float();
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cre->flightAnimationDistance = animationTime["flight"].Float(); //?
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cre->flightAnimationDistance = animationTime["flight"].Float(); //?
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//TODO: background?
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//TODO: background?
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const JsonNode & missle = graphics["missle"];
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const JsonNode & missile = graphics["missile"];
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//TODO: parse
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//TODO: parse
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value = &missle["projectile"];
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value = &missile["projectile"];
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if (value->isNull())
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if (value->isNull())
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cre->projectile = "PLCBOWX.DEF";
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cre->projectile = "PLCBOWX.DEF";
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else
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else
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cre->projectile = value->String();
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cre->projectile = value->String();
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value = &missle["spinning"];
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value = &missile["spinning"];
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if (value->isNull())
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if (value->isNull())
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cre->projectileSpin = false; //no animation by default to avoid crash
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cre->projectileSpin = false; //no animation by default to avoid crash
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else
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else
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cre->projectileSpin = value->Bool();
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cre->projectileSpin = value->Bool();
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const JsonNode & offsets = missle["offset"];
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const JsonNode & offsets = missile["offset"];
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cre->upperRightMissleOffsetX = offsets["upperX"].Float();
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cre->upperRightMissleOffsetX = offsets["upperX"].Float();
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cre->upperRightMissleOffsetY = offsets["upperY"].Float();
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cre->upperRightMissleOffsetY = offsets["upperY"].Float();
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cre->rightMissleOffsetX = offsets["middleX"].Float();
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cre->rightMissleOffsetX = offsets["middleX"].Float();
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@ -235,7 +235,7 @@ CCreature * CModHandler::loadCreature (const JsonNode &node)
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cre->lowerRightMissleOffsetX = offsets["lowerX"].Float();
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cre->lowerRightMissleOffsetX = offsets["lowerX"].Float();
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cre->lowerRightMissleOffsetY = offsets["lowerY"].Float();
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cre->lowerRightMissleOffsetY = offsets["lowerY"].Float();
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int i = 0;
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int i = 0;
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BOOST_FOREACH (auto & angle, missle["frameAngles"].Vector())
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BOOST_FOREACH (auto & angle, missile["frameAngles"].Vector())
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{
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{
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cre->missleFrameAngles[i++] = angle.Float();
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cre->missleFrameAngles[i++] = angle.Float();
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}
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}
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