mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
- typo fix
This commit is contained in:
parent
b1557bc6c4
commit
2001aeac92
@ -213,21 +213,21 @@ CCreature * CModHandler::loadCreature (const JsonNode &node)
|
||||
cre->attackAnimationTime = animationTime["attack"].Float();
|
||||
cre->flightAnimationDistance = animationTime["flight"].Float(); //?
|
||||
//TODO: background?
|
||||
const JsonNode & missle = graphics["missle"];
|
||||
const JsonNode & missile = graphics["missile"];
|
||||
//TODO: parse
|
||||
value = &missle["projectile"];
|
||||
value = &missile["projectile"];
|
||||
if (value->isNull())
|
||||
cre->projectile = "PLCBOWX.DEF";
|
||||
else
|
||||
cre->projectile = value->String();
|
||||
|
||||
value = &missle["spinning"];
|
||||
value = &missile["spinning"];
|
||||
if (value->isNull())
|
||||
cre->projectileSpin = false; //no animation by default to avoid crash
|
||||
else
|
||||
cre->projectileSpin = value->Bool();
|
||||
|
||||
const JsonNode & offsets = missle["offset"];
|
||||
const JsonNode & offsets = missile["offset"];
|
||||
cre->upperRightMissleOffsetX = offsets["upperX"].Float();
|
||||
cre->upperRightMissleOffsetY = offsets["upperY"].Float();
|
||||
cre->rightMissleOffsetX = offsets["middleX"].Float();
|
||||
@ -235,7 +235,7 @@ CCreature * CModHandler::loadCreature (const JsonNode &node)
|
||||
cre->lowerRightMissleOffsetX = offsets["lowerX"].Float();
|
||||
cre->lowerRightMissleOffsetY = offsets["lowerY"].Float();
|
||||
int i = 0;
|
||||
BOOST_FOREACH (auto & angle, missle["frameAngles"].Vector())
|
||||
BOOST_FOREACH (auto & angle, missile["frameAngles"].Vector())
|
||||
{
|
||||
cre->missleFrameAngles[i++] = angle.Float();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user