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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

Merge pull request #88 from ArseniyShestakov/improvedQuestLog

Awesome, thanks!
This commit is contained in:
DjWarmonger 2015-02-17 06:44:38 +01:00
commit 200bcd7da6
10 changed files with 180 additions and 45 deletions

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@ -34,7 +34,7 @@ CComponent::CComponent(Etype Type, int Subtype, int Val, ESize imageSize):
init(Type, Subtype, Val, imageSize);
}
CComponent::CComponent(const Component &c):
CComponent::CComponent(const Component &c, ESize imageSize):
image(nullptr),
perDay(false)
{
@ -43,7 +43,7 @@ CComponent::CComponent(const Component &c):
if(c.id == Component::RESOURCE && c.when==-1)
perDay = true;
init((Etype)c.id,c.subtype,c.val, large);
init((Etype)c.id,c.subtype,c.val, imageSize);
}
void CComponent::init(Etype Type, int Subtype, int Val, ESize imageSize)

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@ -55,7 +55,7 @@ public:
std::string getSubtitle();
CComponent(Etype Type, int Subtype, int Val = 0, ESize imageSize=large);//c-tor
CComponent(const Component &c); //c-tor
CComponent(const Component &c, ESize imageSize=large); //c-tor
void clickRight(tribool down, bool previousState); //call-in
};

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@ -560,6 +560,7 @@ void CAdvMapInt::restoreState()
changeMode(EAdvMapMode::NORMAL);
underground->block(!CGI->mh->map->twoLevel);
questlog->block(!CGI->mh->map->quests.size());
worldViewUnderground->block(!CGI->mh->map->twoLevel);
terrain.currentPath = nullptr; // invalidate previously visible path after game reload

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@ -302,6 +302,7 @@ void CHeroWindow::dismissCurrent()
void CHeroWindow::questlog()
{
LOCPLINT->showQuestLog();
}
void CHeroWindow::commanderWindow()

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@ -11,6 +11,7 @@
#include "../gui/CGuiHandler.h"
#include "../gui/SDL_Extensions.h"
#include "../widgets/CComponent.h"
#include "../../CCallback.h"
#include "../../lib/CArtHandler.h"
@ -71,23 +72,21 @@ CMinimap (position),
void CQuestMinimap::addQuestMarks (const QuestInfo * q)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
for (auto icon : icons)
delete icon;
icons.clear();
int3 tile;
if (q->obj)
{
tile = q->obj->pos;
}
else
{
tile = q->tile;
}
int x,y;
minimap->tileToPixels (tile, x, y);
CQuestIcon * pic = new CQuestIcon ("VwSymbol.def", 3, x, y);
if (level != tile.z)
setLevel(tile.z);
auto pic = make_shared<CQuestIcon>("VwSymbol.def", 3, x, y);
pic->moveBy (Point ( -pic->pos.w/2, -pic->pos.h/2));
pic->callback = std::bind (&CQuestMinimap::iconClicked, this);
@ -117,10 +116,12 @@ void CQuestMinimap::showAll(SDL_Surface * to)
}
CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests) :
CWindowObject(PLAYER_COLORED | BORDERED, "questDialog.pcx"),
CWindowObject(PLAYER_COLORED | BORDERED, "questDialog"),
questIndex(0),
currentQuest(nullptr),
componentsBox(nullptr),
quests (Quests),
hideComplete(false),
slider(nullptr)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
@ -129,69 +130,173 @@ CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests) :
void CQuestLog::init()
{
minimap = new CQuestMinimap (Rect (33, 18, 144, 144));
description = new CTextBox ("", Rect(221, 18, 350, 355), 1, FONT_MEDIUM, TOPLEFT, Colors::WHITE);
ok = new CButton(Point(533, 386), "IOKAY.DEF", CGI->generaltexth->zelp[445], boost::bind(&CQuestLog::close,this), SDLK_RETURN);
const JsonNode & texts = CGI->generaltexth->localizedTexts["questLog"];
if (quests.size() > QUEST_COUNT)
slider = new CSlider(Point(189, 184), 230, std::bind (&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, quests.size(), false, CSlider::BROWN);
minimap = new CQuestMinimap (Rect (12, 12, 169, 169));
// TextBox have it's own 4 pixel padding from top at least for English. To achieve 10px from both left and top only add 6px margin
description = new CTextBox ("", Rect(205, 18, 385, DESCRIPTION_HEIGHT_MAX), CSlider::BROWN, FONT_MEDIUM, TOPLEFT, Colors::WHITE);
ok = new CButton(Point(539, 398), "IOKAY.DEF", CGI->generaltexth->zelp[445], boost::bind(&CQuestLog::close,this), SDLK_RETURN);
// Both button and lable are shifted to -2px by x and y to not make them actually look like they're on same line with quests list and ok button
hideCompleteButton = new CToggleButton(Point(10, 396), "sysopchk.def", CButton::tooltip(texts["hideComplete"]), std::bind(&CQuestLog::toggleComplete, this, _1));
hideCompleteLabel = new CLabel(46, 398, FONT_MEDIUM, TOPLEFT, Colors::WHITE, texts["hideComplete"]["label"].String());
slider = new CSlider(Point(166, 195), 191, std::bind(&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, 0, false, CSlider::BROWN);
recreateLabelList();
recreateQuestList (0);
}
void CQuestLog::recreateLabelList()
{
if (labels.size())
labels.clear();
bool completeMissing = true;
int currentLabel = 0;
for (int i = 0; i < quests.size(); ++i)
{
// Quests with MISSION_NONE type don't have text for them and can't be displayed
if (quests[i].quest->missionType == CQuest::MISSION_NONE)
continue;
if (quests[i].quest->progress == CQuest::COMPLETE)
{
completeMissing = false;
if (hideComplete)
continue;
}
MetaString text;
quests[i].quest->getRolloverText (text, false);
if (quests[i].obj)
text.addReplacement (quests[i].obj->getObjectName()); //get name of the object
CQuestLabel * label = new CQuestLabel (Rect(14, 184 + i * 24, 172,30), FONT_SMALL, TOPLEFT, Colors::WHITE, text.toString());
label->callback = boost::bind(&CQuestLog::selectQuest, this, i);
{
if (auto seersHut = dynamic_cast<const CGSeerHut *>(quests[i].obj))
{
MetaString toSeer;
toSeer << VLC->generaltexth->allTexts[347];
toSeer.addReplacement(seersHut->seerName);
text.addReplacement(toSeer.toString());
}
else
text.addReplacement(quests[i].obj->getObjectName()); //get name of the object
}
auto label = make_shared<CQuestLabel>(Rect(13, 195, 149,31), FONT_SMALL, TOPLEFT, Colors::WHITE, text.toString());
label->disable();
label->callback = boost::bind(&CQuestLog::selectQuest, this, i, currentLabel);
labels.push_back(label);
// Select latest active quest
if (quests[i].quest->progress != CQuest::COMPLETE)
selectQuest(i, currentLabel);
currentLabel = labels.size();
}
recreateQuestList (0);
if (completeMissing) // We can't use block(completeMissing) because if false button state reset to NORMAL
hideCompleteButton->block(true);
slider->setAmount(currentLabel);
if (currentLabel > QUEST_COUNT)
{
slider->block(false);
slider->moveToMax();
}
else
slider->block(true);
}
void CQuestLog::showAll(SDL_Surface * to)
{
CWindowObject::showAll (to);
for (auto label : labels)
{
label->show(to); //shows only if active
}
if (labels.size() && labels[questIndex]->active)
{
CSDL_Ext::drawBorder(to, Rect::around(labels[questIndex]->pos), int3(Colors::METALLIC_GOLD.r, Colors::METALLIC_GOLD.g, Colors::METALLIC_GOLD.b));
Rect rect = Rect::around(labels[questIndex]->pos);
rect.x -= 2; // Adjustment needed as we want selection box on top of border in graphics
rect.w += 2;
CSDL_Ext::drawBorder(to, rect, int3(Colors::METALLIC_GOLD.r, Colors::METALLIC_GOLD.g, Colors::METALLIC_GOLD.b));
}
description->show(to);
minimap->show(to);
}
void CQuestLog::recreateQuestList (int newpos)
{
for (int i = 0; i < labels.size(); ++i)
{
labels[i]->pos = Rect (pos.x + 14, pos.y + 192 + (i-newpos) * 25, 173, 23);
labels[i]->pos = Rect (pos.x + 14, pos.y + 195 + (i-newpos) * 32, 151, 31);
if (i >= newpos && i < newpos + QUEST_COUNT)
{
labels[i]->activate();
}
labels[i]->enable();
else
{
labels[i]->deactivate();
}
labels[i]->disable();
}
minimap->update();
}
void CQuestLog::selectQuest (int which)
void CQuestLog::selectQuest (int which, int labelId)
{
questIndex = which;
questIndex = labelId;
currentQuest = &quests[which];
minimap->currentQuest = currentQuest;
MetaString text;
std::vector<Component> components; //TODO: display them
currentQuest->quest->getVisitText (text, components , currentQuest->quest->isCustomFirst, true);
std::vector<Component> components;
currentQuest->quest->getVisitText (text, components, currentQuest->quest->isCustomFirst, true);
if (description->slider)
description->slider->moveToMin(); // scroll text to start position
description->setText (text.toString()); //TODO: use special log entry text
vstd::clear_pointer(componentsBox);
int componentsSize = components.size();
int descriptionHeight = DESCRIPTION_HEIGHT_MAX;
if (componentsSize)
{
descriptionHeight -= 15;
CComponent::ESize imageSize = CComponent::large;
switch (currentQuest->quest->missionType)
{
case CQuest::MISSION_ARMY:
{
if (componentsSize > 4)
descriptionHeight -= 195;
else
descriptionHeight -= 100;
break;
}
case CQuest::MISSION_ART:
{
if (componentsSize > 4)
descriptionHeight -= 190;
else
descriptionHeight -= 90;
break;
}
case CQuest::MISSION_PRIMARY_STAT:
case CQuest::MISSION_RESOURCES:
{
if (componentsSize > 4)
{
imageSize = CComponent::small; // Only small icons can be used for resources as 4+ icons take too much space
descriptionHeight -= 140;
}
else
descriptionHeight -= 125;
break;
}
default:
descriptionHeight -= 115;
break;
}
OBJ_CONSTRUCTION_CAPTURING_ALL;
std::vector<CComponent *> comps;
for (auto & component : components)
comps.push_back(new CComponent(component, imageSize));
componentsBox = new CComponentBox(comps, Rect(202, 20+descriptionHeight+15, 391, DESCRIPTION_HEIGHT_MAX-(20+descriptionHeight)));
}
description->resize(Point(385, descriptionHeight));
minimap->update();
redraw();
}
@ -201,3 +306,12 @@ void CQuestLog::sliderMoved (int newpos)
recreateQuestList (newpos); //move components
redraw();
}
void CQuestLog::toggleComplete(bool on)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
hideComplete = on;
recreateLabelList();
recreateQuestList(0);
redraw();
}

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@ -19,8 +19,9 @@
class CCreature;
class CStackInstance;
class CButton;
class CToggleButton;
class CGHeroInstance;
class CComponent;
class CComponentBox;
class LRClickableAreaWText;
class CButton;
class CPicture;
@ -30,7 +31,8 @@ class CSlider;
class CLabel;
struct QuestInfo;
const int QUEST_COUNT = 9;
const int QUEST_COUNT = 6;
const int DESCRIPTION_HEIGHT_MAX = 355;
class CQuestLabel : public LRClickableAreaWText, public CMultiLineLabel
{
@ -56,7 +58,7 @@ public:
class CQuestMinimap : public CMinimap
{
std::vector <CQuestIcon *> icons;
std::vector <shared_ptr<CQuestIcon>> icons;
void clickLeft(tribool down, bool previousState){}; //minimap ignores clicking on its surface
void iconClicked();
@ -69,7 +71,6 @@ public:
CQuestMinimap (const Rect & position);
//should be called to invalidate whole map - different player or level
void update();
void setLevel(int level);
void addQuestMarks (const QuestInfo * q);
void showAll(SDL_Surface * to);
@ -79,9 +80,13 @@ class CQuestLog : public CWindowObject
{
int questIndex;
const QuestInfo * currentQuest;
CComponentBox * componentsBox;
bool hideComplete;
CToggleButton * hideCompleteButton;
CLabel * hideCompleteLabel;
const std::vector<QuestInfo> quests;
std::vector<CQuestLabel *> labels;
std::vector <shared_ptr<CQuestLabel>> labels;
CTextBox * description;
CQuestMinimap * minimap;
CSlider * slider; //scrolls quests
@ -94,10 +99,12 @@ public:
~CQuestLog(){};
void selectQuest (int which);
void selectQuest (int which, int labelId);
void updateMinimap (int which){};
void printDescription (int which){};
void sliderMoved (int newpos);
void recreateLabelList();
void recreateQuestList (int pos);
void toggleComplete(bool on);
void showAll (SDL_Surface * to);
};

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@ -851,6 +851,7 @@ void CTavernWindow::HeroPortrait::hover( bool on )
void CExchangeWindow::questlog(int whichHero)
{
CCS->curh->dragAndDropCursor(nullptr);
LOCPLINT->showQuestLog();
}
void CExchangeWindow::prepareBackground()

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@ -74,5 +74,13 @@
"label" : "Give back artifact",
"help" : "Use this button to return stack artifact back into hero backpack"
}
},
"questLog" :
{
"hideComplete" :
{
"label" : "Hide complete quests",
"help" : "Hide all quests that already completed"
}
}
}

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@ -223,6 +223,9 @@ void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &component
void CQuest::getRolloverText (MetaString &ms, bool onHover) const
{
// Quests with MISSION_NONE type don't have a text for them
assert(missionType != MISSION_NONE);
if (onHover)
ms << "\n\n";
@ -231,7 +234,7 @@ void CQuest::getRolloverText (MetaString &ms, bool onHover) const
switch (missionType)
{
case MISSION_LEVEL:
ms.addReplacement(m13489val);
ms.addReplacement(boost::lexical_cast<std::string>(m13489val));
break;
case MISSION_PRIMARY_STAT:
{