1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

virtual CWindowObject

This commit is contained in:
SoundSSGood
2024-04-23 16:21:45 +03:00
parent 25d2b468c3
commit 20471c9c2f
17 changed files with 74 additions and 145 deletions

View File

@@ -122,7 +122,6 @@ set(client_SRCS
widgets/CArtifactsOfHeroAltar.cpp widgets/CArtifactsOfHeroAltar.cpp
widgets/CArtifactsOfHeroMarket.cpp widgets/CArtifactsOfHeroMarket.cpp
widgets/CArtifactsOfHeroBackpack.cpp widgets/CArtifactsOfHeroBackpack.cpp
widgets/CWindowWithArtifacts.cpp
widgets/RadialMenu.cpp widgets/RadialMenu.cpp
widgets/markets/CAltarArtifacts.cpp widgets/markets/CAltarArtifacts.cpp
widgets/markets/CAltarCreatures.cpp widgets/markets/CAltarCreatures.cpp
@@ -152,6 +151,7 @@ set(client_SRCS
windows/InfoWindows.cpp windows/InfoWindows.cpp
windows/QuickRecruitmentWindow.cpp windows/QuickRecruitmentWindow.cpp
windows/CHeroBackpackWindow.cpp windows/CHeroBackpackWindow.cpp
windows/CWindowWithArtifacts.cpp
windows/settings/GeneralOptionsTab.cpp windows/settings/GeneralOptionsTab.cpp
windows/settings/OtherOptionsTab.cpp windows/settings/OtherOptionsTab.cpp
windows/settings/SettingsMainWindow.cpp windows/settings/SettingsMainWindow.cpp
@@ -312,7 +312,6 @@ set(client_HEADERS
widgets/CArtifactsOfHeroAltar.h widgets/CArtifactsOfHeroAltar.h
widgets/CArtifactsOfHeroMarket.h widgets/CArtifactsOfHeroMarket.h
widgets/CArtifactsOfHeroBackpack.h widgets/CArtifactsOfHeroBackpack.h
widgets/CWindowWithArtifacts.h
widgets/RadialMenu.h widgets/RadialMenu.h
widgets/markets/CAltarArtifacts.h widgets/markets/CAltarArtifacts.h
widgets/markets/CAltarCreatures.h widgets/markets/CAltarCreatures.h
@@ -342,6 +341,7 @@ set(client_HEADERS
windows/InfoWindows.h windows/InfoWindows.h
windows/QuickRecruitmentWindow.h windows/QuickRecruitmentWindow.h
windows/CHeroBackpackWindow.h windows/CHeroBackpackWindow.h
windows/CWindowWithArtifacts.h
windows/settings/GeneralOptionsTab.h windows/settings/GeneralOptionsTab.h
windows/settings/OtherOptionsTab.h windows/settings/OtherOptionsTab.h
windows/settings/SettingsMainWindow.h windows/settings/SettingsMainWindow.h

View File

@@ -1183,7 +1183,7 @@ void CTownInfo::showPopupWindow(const Point & cursorPosition)
} }
CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInstance * from): CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInstance * from):
CStatusbarWindow(PLAYER_COLORED | BORDERED), CWindowObject(PLAYER_COLORED | BORDERED),
town(Town) town(Town)
{ {
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
@@ -1459,7 +1459,7 @@ void CHallInterface::CBuildingBox::showPopupWindow(const Point & cursorPosition)
} }
CHallInterface::CHallInterface(const CGTownInstance * Town): CHallInterface::CHallInterface(const CGTownInstance * Town):
CStatusbarWindow(PLAYER_COLORED | BORDERED, Town->town->clientInfo.hallBackground), CWindowObject(PLAYER_COLORED | BORDERED, Town->town->clientInfo.hallBackground),
town(Town) town(Town)
{ {
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
@@ -1507,7 +1507,7 @@ CHallInterface::CHallInterface(const CGTownInstance * Town):
} }
CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Building, EBuildingState state, bool rightClick): CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Building, EBuildingState state, bool rightClick):
CStatusbarWindow(PLAYER_COLORED | (rightClick ? RCLICK_POPUP : 0), ImagePath::builtin("TPUBUILD")), CWindowObject(PLAYER_COLORED | (rightClick ? RCLICK_POPUP : 0), ImagePath::builtin("TPUBUILD")),
town(Town), town(Town),
building(Building) building(Building)
{ {
@@ -1660,7 +1660,7 @@ void LabeledValue::hover(bool on)
} }
CFortScreen::CFortScreen(const CGTownInstance * town): CFortScreen::CFortScreen(const CGTownInstance * town):
CStatusbarWindow(PLAYER_COLORED | BORDERED, getBgName(town)) CWindowObject(PLAYER_COLORED | BORDERED, getBgName(town))
{ {
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
ui32 fortSize = static_cast<ui32>(town->creatures.size()); ui32 fortSize = static_cast<ui32>(town->creatures.size());
@@ -1849,7 +1849,7 @@ void CFortScreen::RecruitArea::showPopupWindow(const Point & cursorPosition)
} }
CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner, const ImagePath & imagename) CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner, const ImagePath & imagename)
: CStatusbarWindow(BORDERED, imagename) : CWindowObject(BORDERED, imagename)
{ {
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
@@ -1918,7 +1918,7 @@ void CMageGuildScreen::Scroll::hover(bool on)
} }
CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, ArtifactID aid, ObjectInstanceID hid): CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, ArtifactID aid, ObjectInstanceID hid):
CStatusbarWindow(PLAYER_COLORED, ImagePath::builtin("TPSMITH")) CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPSMITH"))
{ {
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);

View File

@@ -21,8 +21,7 @@
#include "CPlayerInterface.h" #include "CPlayerInterface.h"
CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero, const std::vector<CArtifactsOfHeroPtr> & artsSets) CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero, const std::vector<CArtifactsOfHeroPtr> & artsSets)
: CStatusbarWindow(0) : CWindowWithArtifacts(&artsSets)
, CWindowWithArtifacts(&artsSets)
{ {
OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE); OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
@@ -49,15 +48,7 @@ void CHeroBackpackWindow::showAll(Canvas & to)
CMessage::drawBorder(PlayerColor(LOCPLINT->playerID), to, pos.w+28, pos.h+29, pos.x-14, pos.y-15); CMessage::drawBorder(PlayerColor(LOCPLINT->playerID), to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
} }
void CHeroBackpackWindow::activate()
{
if(const auto art = getPickedArtifact())
setCursorAnimation(*art);
CIntObject::activate();
}
CHeroQuickBackpackWindow::CHeroQuickBackpackWindow(const CGHeroInstance * hero, ArtifactPosition targetSlot) CHeroQuickBackpackWindow::CHeroQuickBackpackWindow(const CGHeroInstance * hero, ArtifactPosition targetSlot)
: CWindowObject(0)
{ {
OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE); OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);

View File

@@ -9,8 +9,7 @@
*/ */
#pragma once #pragma once
#include "../widgets/CWindowWithArtifacts.h" #include "CWindowWithArtifacts.h"
#include "CWindowObject.h"
class CFilledTexture; class CFilledTexture;
@@ -26,10 +25,9 @@ protected:
const int windowMargin = 5; const int windowMargin = 5;
void showAll(Canvas & to) override; void showAll(Canvas & to) override;
void activate() override;
}; };
class CHeroQuickBackpackWindow : public CWindowObject, public CWindowWithArtifacts class CHeroQuickBackpackWindow : public CWindowWithArtifacts
{ {
public: public:
CHeroQuickBackpackWindow(const CGHeroInstance * hero, ArtifactPosition targetSlot); CHeroQuickBackpackWindow(const CGHeroInstance * hero, ArtifactPosition targetSlot);

View File

@@ -19,7 +19,6 @@
#include "../CPlayerInterface.h" #include "../CPlayerInterface.h"
#include "../gui/CGuiHandler.h" #include "../gui/CGuiHandler.h"
#include "../gui/CursorHandler.h"
#include "../gui/TextAlignment.h" #include "../gui/TextAlignment.h"
#include "../gui/Shortcut.h" #include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h" #include "../gui/WindowHandler.h"
@@ -71,7 +70,7 @@ CHeroSwitcher::CHeroSwitcher(CHeroWindow * owner_, Point pos_, const CGHeroInsta
} }
CHeroWindow::CHeroWindow(const CGHeroInstance * hero) CHeroWindow::CHeroWindow(const CGHeroInstance * hero)
: CStatusbarWindow(PLAYER_COLORED, ImagePath::builtin("HeroScr4")) : CWindowObject(PLAYER_COLORED, ImagePath::builtin("HeroScr4"))
{ {
auto & heroscrn = CGI->generaltexth->heroscrn; auto & heroscrn = CGI->generaltexth->heroscrn;
@@ -360,9 +359,3 @@ bool CHeroWindow::holdsGarrison(const CArmedInstance * army)
{ {
return army == curHero; return army == curHero;
} }
void CHeroWindow::deactivate()
{
CCS->curh->dragAndDropCursor(nullptr);
CIntObject::deactivate();
}

View File

@@ -9,8 +9,7 @@
*/ */
#pragma once #pragma once
#include "../widgets/CWindowWithArtifacts.h" #include "CWindowWithArtifacts.h"
#include "CWindowObject.h"
#include "../../lib/bonuses/IBonusBearer.h" #include "../../lib/bonuses/IBonusBearer.h"
@@ -108,7 +107,6 @@ public:
void switchHero(); //changes displayed hero void switchHero(); //changes displayed hero
void updateGarrisons() override; void updateGarrisons() override;
bool holdsGarrison(const CArmedInstance * army) override; bool holdsGarrison(const CArmedInstance * army) override;
void deactivate() override;
void createBackpackWindow(); void createBackpackWindow();
//friends //friends

View File

@@ -19,7 +19,6 @@
#include "../PlayerLocalState.h" #include "../PlayerLocalState.h"
#include "../adventureMap/CResDataBar.h" #include "../adventureMap/CResDataBar.h"
#include "../gui/CGuiHandler.h" #include "../gui/CGuiHandler.h"
#include "../gui/CursorHandler.h"
#include "../gui/Shortcut.h" #include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h" #include "../gui/WindowHandler.h"
#include "../widgets/CComponent.h" #include "../widgets/CComponent.h"
@@ -549,7 +548,10 @@ std::shared_ptr<CIntObject> CKingdomInterface::createMainTab(size_t index)
switch(index) switch(index)
{ {
case 0: case 0:
return std::make_shared<CKingdHeroList>(size); return std::make_shared<CKingdHeroList>(size, [this](const CWindowWithArtifacts::CArtifactsOfHeroPtr & newHeroSet)
{
addSetAndCallbacks(newHeroSet);
});
case 1: case 1:
return std::make_shared<CKingdTownList>(size); return std::make_shared<CKingdTownList>(size);
default: default:
@@ -674,31 +676,7 @@ bool CKingdomInterface::holdsGarrison(const CArmedInstance * army)
return army->getOwner() == LOCPLINT->playerID; return army->getOwner() == LOCPLINT->playerID;
} }
void CKingdomInterface::artifactAssembled(const ArtifactLocation& artLoc) CKingdHeroList::CKingdHeroList(size_t maxSize, const CreateHeroItemFunctor & onCreateHeroItemCallback)
{
if(auto arts = std::dynamic_pointer_cast<CWindowWithArtifacts>(tabArea->getItem()))
arts->artifactAssembled(artLoc);
}
void CKingdomInterface::artifactDisassembled(const ArtifactLocation& artLoc)
{
if(auto arts = std::dynamic_pointer_cast<CWindowWithArtifacts>(tabArea->getItem()))
arts->artifactDisassembled(artLoc);
}
void CKingdomInterface::artifactMoved(const ArtifactLocation& artLoc, const ArtifactLocation& destLoc, bool withRedraw)
{
if(auto arts = std::dynamic_pointer_cast<CWindowWithArtifacts>(tabArea->getItem()))
arts->artifactMoved(artLoc, destLoc, withRedraw);
}
void CKingdomInterface::artifactRemoved(const ArtifactLocation& artLoc)
{
if(auto arts = std::dynamic_pointer_cast<CWindowWithArtifacts>(tabArea->getItem()))
arts->artifactRemoved(artLoc);
}
CKingdHeroList::CKingdHeroList(size_t maxSize)
{ {
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
title = std::make_shared<CPicture>(ImagePath::builtin("OVTITLE"),16,0); title = std::make_shared<CPicture>(ImagePath::builtin("OVTITLE"),16,0);
@@ -708,8 +686,20 @@ CKingdHeroList::CKingdHeroList(size_t maxSize)
ui32 townCount = LOCPLINT->cb->howManyHeroes(false); ui32 townCount = LOCPLINT->cb->howManyHeroes(false);
ui32 size = OVERVIEW_SIZE*116 + 19; ui32 size = OVERVIEW_SIZE*116 + 19;
heroes = std::make_shared<CListBox>(std::bind(&CKingdHeroList::createHeroItem, this, _1), heroes = std::make_shared<CListBox>([onCreateHeroItemCallback](size_t idx) -> std::shared_ptr<CIntObject>
Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size)); {
auto heroesList = LOCPLINT->localState->getWanderingHeroes();
if(idx < heroesList.size())
{
auto hero = std::make_shared<CHeroItem>(heroesList[idx]);
onCreateHeroItemCallback(hero->heroArts);
return hero;
}
else
{
return std::make_shared<CAnimImage>(AnimationPath::builtin("OVSLOT"), (idx - 2) % GameConstants::KINGDOM_WINDOW_HEROES_SLOTS);
}
}, Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size));
} }
void CKingdHeroList::updateGarrisons() void CKingdHeroList::updateGarrisons()
@@ -730,30 +720,6 @@ bool CKingdHeroList::holdsGarrison(const CArmedInstance * army)
return false; return false;
} }
void CKingdHeroList::deactivate()
{
CCS->curh->dragAndDropCursor(nullptr);
CIntObject::deactivate();
}
std::shared_ptr<CIntObject> CKingdHeroList::createHeroItem(size_t index)
{
ui32 picCount = 4; // OVSLOT contains 4 images
auto heroesList = LOCPLINT->localState->getWanderingHeroes();
if(index < heroesList.size())
{
auto hero = std::make_shared<CHeroItem>(heroesList[index]);
//addSetAndCallbacks(hero->heroArts);
return hero;
}
else
{
return std::make_shared<CAnimImage>(AnimationPath::builtin("OVSLOT"), (index-2) % picCount );
}
}
CKingdTownList::CKingdTownList(size_t maxSize) CKingdTownList::CKingdTownList(size_t maxSize)
{ {
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);

View File

@@ -9,8 +9,7 @@
*/ */
#pragma once #pragma once
#include "../widgets/CWindowWithArtifacts.h" #include "CWindowWithArtifacts.h"
#include "CWindowObject.h"
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
class CGObjectInstance; class CGObjectInstance;
@@ -200,7 +199,7 @@ public:
}; };
/// Class which holds all parts of kingdom overview window /// Class which holds all parts of kingdom overview window
class CKingdomInterface : public CWindowObject, public IGarrisonHolder, public CWindowWithArtifacts, public ITownHolder class CKingdomInterface : public IGarrisonHolder, public CWindowWithArtifacts, public ITownHolder
{ {
private: private:
struct OwnedObjectInfo struct OwnedObjectInfo
@@ -254,10 +253,6 @@ public:
void heroRemoved(); void heroRemoved();
void updateGarrisons() override; void updateGarrisons() override;
bool holdsGarrison(const CArmedInstance * army) override; bool holdsGarrison(const CArmedInstance * army) override;
void artifactRemoved(const ArtifactLocation &artLoc) override;
void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc, bool withRedraw) override;
void artifactDisassembled(const ArtifactLocation &artLoc) override;
void artifactAssembled(const ArtifactLocation &artLoc) override;
void buildChanged() override; void buildChanged() override;
}; };
@@ -338,13 +333,12 @@ private:
std::shared_ptr<CLabel> heroLabel; std::shared_ptr<CLabel> heroLabel;
std::shared_ptr<CLabel> skillsLabel; std::shared_ptr<CLabel> skillsLabel;
std::shared_ptr<CIntObject> createHeroItem(size_t index);
public: public:
CKingdHeroList(size_t maxSize); using CreateHeroItemFunctor = std::function<void(const CWindowWithArtifacts::CArtifactsOfHeroPtr)>;
CKingdHeroList(size_t maxSize, const CreateHeroItemFunctor & onCreateHeroItemCallback);
void updateGarrisons() override; void updateGarrisons() override;
bool holdsGarrison(const CArmedInstance * army) override; bool holdsGarrison(const CArmedInstance * army) override;
void deactivate() override;
}; };
/// Tab with all town-specific data /// Tab with all town-specific data

View File

@@ -12,7 +12,6 @@
#include "CMarketWindow.h" #include "CMarketWindow.h"
#include "../gui/CGuiHandler.h" #include "../gui/CGuiHandler.h"
#include "../gui/CursorHandler.h"
#include "../gui/Shortcut.h" #include "../gui/Shortcut.h"
#include "../widgets/Buttons.h" #include "../widgets/Buttons.h"
@@ -34,7 +33,7 @@
#include "../../lib/mapObjects/CGHeroInstance.h" #include "../../lib/mapObjects/CGHeroInstance.h"
CMarketWindow::CMarketWindow(const IMarket * market, const CGHeroInstance * hero, const std::function<void()> & onWindowClosed, EMarketMode mode) CMarketWindow::CMarketWindow(const IMarket * market, const CGHeroInstance * hero, const std::function<void()> & onWindowClosed, EMarketMode mode)
: CStatusbarWindow(PLAYER_COLORED) : CWindowObject(PLAYER_COLORED)
, windowClosedCallback(onWindowClosed) , windowClosedCallback(onWindowClosed)
{ {
assert(mode == EMarketMode::RESOURCE_RESOURCE || mode == EMarketMode::RESOURCE_PLAYER || mode == EMarketMode::CREATURE_RESOURCE || assert(mode == EMarketMode::RESOURCE_RESOURCE || mode == EMarketMode::RESOURCE_PLAYER || mode == EMarketMode::CREATURE_RESOURCE ||
@@ -262,9 +261,3 @@ void CMarketWindow::createAltarCreatures(const IMarket * market, const CGHeroIns
initWidgetInternals(EMarketMode::CREATURE_EXP, CGI->generaltexth->zelp[568]); initWidgetInternals(EMarketMode::CREATURE_EXP, CGI->generaltexth->zelp[568]);
updateHero(); updateHero();
} }
void CMarketWindow::deactivate()
{
CCS->curh->dragAndDropCursor(nullptr);
CIntObject::deactivate();
}

View File

@@ -10,8 +10,7 @@
#pragma once #pragma once
#include "../widgets/markets/CMarketBase.h" #include "../widgets/markets/CMarketBase.h"
#include "../widgets/CWindowWithArtifacts.h" #include "CWindowWithArtifacts.h"
#include "CWindowObject.h"
class CMarketWindow : public CStatusbarWindow, public CWindowWithArtifacts, public IGarrisonHolder class CMarketWindow : public CStatusbarWindow, public CWindowWithArtifacts, public IGarrisonHolder
{ {
@@ -25,7 +24,6 @@ public:
bool holdsGarrison(const CArmedInstance * army) override; bool holdsGarrison(const CArmedInstance * army) override;
void artifactRemoved(const ArtifactLocation & artLoc) override; void artifactRemoved(const ArtifactLocation & artLoc) override;
void artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw) override; void artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw) override;
void deactivate() override;
private: private:
void createChangeModeButtons(EMarketMode currentMode, const IMarket * market, const CGHeroInstance * hero); void createChangeModeButtons(EMarketMode currentMode, const IMarket * market, const CGHeroInstance * hero);

View File

@@ -239,11 +239,3 @@ bool CWindowObject::isPopupWindow() const
{ {
return options & RCLICK_POPUP; return options & RCLICK_POPUP;
} }
CStatusbarWindow::CStatusbarWindow(int options, const ImagePath & imageName, Point centerAt) : CWindowObject(options, imageName, centerAt)
{
}
CStatusbarWindow::CStatusbarWindow(int options, const ImagePath & imageName) : CWindowObject(options, imageName)
{
}

View File

@@ -47,17 +47,14 @@ public:
* centerAt - position of window center. Default - center of the screen * centerAt - position of window center. Default - center of the screen
*/ */
CWindowObject(int options, const ImagePath & imageName, Point centerAt); CWindowObject(int options, const ImagePath & imageName, Point centerAt);
CWindowObject(int options, const ImagePath & imageName = {}); CWindowObject(int options = 0, const ImagePath & imageName = {});
~CWindowObject(); ~CWindowObject();
void showAll(Canvas & to) override; void showAll(Canvas & to) override;
}; };
class CStatusbarWindow : public CWindowObject class CStatusbarWindow : virtual public CWindowObject
{ {
public:
CStatusbarWindow(int options, const ImagePath & imageName, Point centerAt);
CStatusbarWindow(int options, const ImagePath & imageName = {});
protected: protected:
std::shared_ptr<CGStatusBar> statusbar; std::shared_ptr<CGStatusBar> statusbar;
}; };

View File

@@ -18,7 +18,7 @@
#include "../render/CAnimation.h" #include "../render/CAnimation.h"
#include "../render/IImage.h" #include "../render/IImage.h"
#include "CComponent.h" #include "../widgets/CComponent.h"
#include "../windows/CHeroWindow.h" #include "../windows/CHeroWindow.h"
#include "../windows/CSpellWindow.h" #include "../windows/CSpellWindow.h"
@@ -333,6 +333,19 @@ void CWindowWithArtifacts::gestureArtPlaceHero(CArtifactsOfHeroBase & artsInst,
}, artSetWeak.value()); }, artSetWeak.value());
} }
void CWindowWithArtifacts::activate()
{
if(const auto art = getPickedArtifact())
setCursorAnimation(*art);
CWindowObject::activate();
}
void CWindowWithArtifacts::deactivate()
{
CCS->curh->dragAndDropCursor(nullptr);
CWindowObject::deactivate();
}
void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation & artLoc) void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation & artLoc)
{ {
updateSlots(); updateSlots();

View File

@@ -9,13 +9,14 @@
*/ */
#pragma once #pragma once
#include "CArtifactsOfHeroMain.h" #include "../widgets/CArtifactsOfHeroMain.h"
#include "CArtifactsOfHeroKingdom.h" #include "../widgets/CArtifactsOfHeroKingdom.h"
#include "CArtifactsOfHeroAltar.h" #include "../widgets/CArtifactsOfHeroAltar.h"
#include "CArtifactsOfHeroMarket.h" #include "../widgets/CArtifactsOfHeroMarket.h"
#include "CArtifactsOfHeroBackpack.h" #include "../widgets/CArtifactsOfHeroBackpack.h"
#include "CWindowObject.h"
class CWindowWithArtifacts class CWindowWithArtifacts : virtual public CWindowObject
{ {
public: public:
using CArtifactsOfHeroPtr = std::variant< using CArtifactsOfHeroPtr = std::variant<
@@ -36,6 +37,8 @@ public:
void clickPressedArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition); void clickPressedArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition);
void showPopupArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition); void showPopupArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition);
void gestureArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition); void gestureArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition);
void activate() override;
void deactivate() override;
virtual void artifactRemoved(const ArtifactLocation & artLoc); virtual void artifactRemoved(const ArtifactLocation & artLoc);
virtual void artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw); virtual void artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw);

View File

@@ -204,7 +204,7 @@ void CRecruitmentWindow::showAll(Canvas & to)
} }
CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, const std::function<void()> & onClose, int y_offset): CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, const std::function<void()> & onClose, int y_offset):
CStatusbarWindow(PLAYER_COLORED, ImagePath::builtin("TPRCRT")), CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPRCRT")),
onRecruit(Recruit), onRecruit(Recruit),
onClose(onClose), onClose(onClose),
level(Level), level(Level),
@@ -445,7 +445,7 @@ CLevelWindow::~CLevelWindow()
} }
CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::function<void()> & onWindowClosed) CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::function<void()> & onWindowClosed)
: CStatusbarWindow(PLAYER_COLORED, ImagePath::builtin("TPTAVERN")), : CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPTAVERN")),
onWindowClosed(onWindowClosed), onWindowClosed(onWindowClosed),
tavernObj(TavernObj), tavernObj(TavernObj),
heroToInvite(nullptr) heroToInvite(nullptr)
@@ -692,7 +692,7 @@ static bool isQuickExchangeLayoutAvailable()
} }
CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID) CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
: CStatusbarWindow(PLAYER_COLORED | BORDERED, ImagePath::builtin(isQuickExchangeLayoutAvailable() ? QUICK_EXCHANGE_BG : "TRADE2")), : CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin(isQuickExchangeLayoutAvailable() ? QUICK_EXCHANGE_BG : "TRADE2")),
controller(hero1, hero2), controller(hero1, hero2),
moveStackLeftButtons(), moveStackLeftButtons(),
moveStackRightButtons() moveStackRightButtons()
@@ -934,12 +934,6 @@ bool CExchangeWindow::holdsGarrison(const CArmedInstance * army)
return garr->upperArmy() == army || garr->lowerArmy() == army; return garr->upperArmy() == army || garr->lowerArmy() == army;
} }
void CExchangeWindow::deactivate()
{
CCS->curh->dragAndDropCursor(nullptr);
CIntObject::deactivate();
}
void CExchangeWindow::questlog(int whichHero) void CExchangeWindow::questlog(int whichHero)
{ {
CCS->curh->dragAndDropCursor(nullptr); CCS->curh->dragAndDropCursor(nullptr);
@@ -975,7 +969,7 @@ void CExchangeWindow::updateWidgets()
} }
CShipyardWindow::CShipyardWindow(const TResources & cost, int state, BoatId boatType, const std::function<void()> & onBuy) CShipyardWindow::CShipyardWindow(const TResources & cost, int state, BoatId boatType, const std::function<void()> & onBuy)
: CStatusbarWindow(PLAYER_COLORED, ImagePath::builtin("TPSHIP")) : CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPSHIP"))
{ {
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
@@ -1093,7 +1087,7 @@ bool CTransformerWindow::holdsGarrison(const CArmedInstance * army)
} }
CTransformerWindow::CTransformerWindow(const IMarket * _market, const CGHeroInstance * _hero, const std::function<void()> & onWindowClosed) CTransformerWindow::CTransformerWindow(const IMarket * _market, const CGHeroInstance * _hero, const std::function<void()> & onWindowClosed)
: CStatusbarWindow(PLAYER_COLORED, ImagePath::builtin("SKTRNBK")), : CWindowObject(PLAYER_COLORED, ImagePath::builtin("SKTRNBK")),
hero(_hero), hero(_hero),
onWindowClosed(onWindowClosed), onWindowClosed(onWindowClosed),
market(_market) market(_market)
@@ -1192,7 +1186,7 @@ void CUniversityWindow::CItem::showAll(Canvas & to)
} }
CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market, const std::function<void()> & onWindowClosed) CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market, const std::function<void()> & onWindowClosed)
: CStatusbarWindow(PLAYER_COLORED, ImagePath::builtin("UNIVERS1")), : CWindowObject(PLAYER_COLORED, ImagePath::builtin("UNIVERS1")),
hero(_hero), hero(_hero),
onWindowClosed(onWindowClosed), onWindowClosed(onWindowClosed),
market(_market) market(_market)
@@ -1254,7 +1248,7 @@ void CUniversityWindow::makeDeal(SecondarySkill skill)
CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, SecondarySkill SKILL, bool available) CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, SecondarySkill SKILL, bool available)
: CStatusbarWindow(PLAYER_COLORED, ImagePath::builtin("UNIVERS2.PCX")), : CWindowObject(PLAYER_COLORED, ImagePath::builtin("UNIVERS2.PCX")),
owner(owner_) owner(owner_)
{ {
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
@@ -1341,7 +1335,7 @@ bool CGarrisonWindow::holdsGarrison(const CArmedInstance * army)
} }
CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object) CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object)
: CStatusbarWindow(PLAYER_COLORED, ImagePath::builtin("APHLFTBK")), : CWindowObject(PLAYER_COLORED, ImagePath::builtin("APHLFTBK")),
fort(object), fort(object),
hero(visitor) hero(visitor)
{ {
@@ -1545,7 +1539,7 @@ int CHillFortWindow::getState(SlotID slot)
} }
CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner): CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
CStatusbarWindow(PLAYER_COLORED | BORDERED, ImagePath::builtin("TpRank")), CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin("TpRank")),
owner(_owner) owner(_owner)
{ {
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);

View File

@@ -11,9 +11,8 @@
#include "../lib/ResourceSet.h" #include "../lib/ResourceSet.h"
#include "../widgets/CExchangeController.h" #include "../widgets/CExchangeController.h"
#include "../widgets/CWindowWithArtifacts.h"
#include "../widgets/Images.h" #include "../widgets/Images.h"
#include "../windows/CWindowObject.h" #include "CWindowWithArtifacts.h"
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
@@ -326,7 +325,6 @@ public:
void updateGarrisons() override; void updateGarrisons() override;
bool holdsGarrison(const CArmedInstance * army) override; bool holdsGarrison(const CArmedInstance * army) override;
void deactivate() override;
void questlog(int whichHero); //questlog button callback; whichHero: 0 - left, 1 - right void questlog(int whichHero); //questlog button callback; whichHero: 0 - left, 1 - right

View File

@@ -53,6 +53,7 @@ namespace GameConstants
constexpr int64_t PLAYER_RESOURCES_CAP = 1000 * 1000 * 1000; constexpr int64_t PLAYER_RESOURCES_CAP = 1000 * 1000 * 1000;
constexpr int ALTAR_ARTIFACTS_SLOTS = 22; constexpr int ALTAR_ARTIFACTS_SLOTS = 22;
constexpr int TOURNAMENT_RULES_DD_MAP_TILES_THRESHOLD = 144*144*2; //map tiles count threshold for 2 dimension door casts with tournament rules constexpr int TOURNAMENT_RULES_DD_MAP_TILES_THRESHOLD = 144*144*2; //map tiles count threshold for 2 dimension door casts with tournament rules
constexpr int KINGDOM_WINDOW_HEROES_SLOTS = 4;
} }
VCMI_LIB_NAMESPACE_END VCMI_LIB_NAMESPACE_END