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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-03 00:46:55 +02:00

Remove marketModes as member

marketModes are now generated in runtime and are not a member of
IMarket. Was not a bad change, but towns load buildings before town type
is randomized, leading to case where market modes are not actually known
when building is added to town (like random towns with market built)

Since altar requires CArtifactSet for work, IMarket will now always
contain it, but it will only be accessible if market supports altar
mode.
This commit is contained in:
Ivan Savenko
2024-08-27 13:44:30 +00:00
parent 2ffce4a7c2
commit 20d5b33ea6
12 changed files with 55 additions and 96 deletions

View File

@ -199,7 +199,7 @@ void CAltarArtifacts::onSlotClickPressed(const std::shared_ptr<CTradeableItem> &
if(const auto pickedArtInst = heroArts->getPickedArtifact()) if(const auto pickedArtInst = heroArts->getPickedArtifact())
{ {
if(pickedArtInst->canBePutAt(altarArtifactsStorage.get())) if(pickedArtInst->canBePutAt(altarArtifactsStorage))
{ {
if(pickedArtInst->artType->isTradable()) if(pickedArtInst->artType->isTradable())
{ {

View File

@ -26,7 +26,7 @@ public:
void putBackArtifacts(); void putBackArtifacts();
private: private:
std::shared_ptr<CArtifactSet> altarArtifactsStorage; const CArtifactSet * altarArtifactsStorage;
std::shared_ptr<CButton> sacrificeBackpackButton; std::shared_ptr<CButton> sacrificeBackpackButton;
std::shared_ptr<CArtifactsOfHeroAltar> heroArts; std::shared_ptr<CArtifactsOfHeroAltar> heroArts;
std::map<std::shared_ptr<CTradeableItem>, const CArtifactInstance*> tradeSlotsMap; std::map<std::shared_ptr<CTradeableItem>, const CArtifactInstance*> tradeSlotsMap;

View File

@ -284,7 +284,7 @@ CArtifactSet * CNonConstInfoCallback::getArtSet(const ArtifactLocation & loc)
else if(auto market = getMarket(loc.artHolder)) else if(auto market = getMarket(loc.artHolder))
{ {
if(auto artSet = market->getArtifactsStorage()) if(auto artSet = market->getArtifactsStorage())
return artSet.get(); return artSet;
} }
else if(auto army = getArmyInstance(loc.artHolder)) else if(auto army = getArmyInstance(loc.artHolder))
{ {

View File

@ -243,7 +243,6 @@ CGMarket * MarketInstanceConstructor::createObject(IGameCallback * cb) const
void MarketInstanceConstructor::initializeObject(CGMarket * market) const void MarketInstanceConstructor::initializeObject(CGMarket * market) const
{ {
market->addMarketMode(marketModes);
market->marketEfficiency = marketEfficiency; market->marketEfficiency = marketEfficiency;
if(auto university = dynamic_cast<CGUniversity*>(market)) if(auto university = dynamic_cast<CGUniversity*>(market))
@ -257,6 +256,11 @@ void MarketInstanceConstructor::initializeObject(CGMarket * market) const
} }
} }
const std::set<EMarketMode> & MarketInstanceConstructor::availableModes() const
{
return marketModes;
}
void MarketInstanceConstructor::randomizeObject(CGMarket * object, vstd::RNG & rng) const void MarketInstanceConstructor::randomizeObject(CGMarket * object, vstd::RNG & rng) const
{ {
JsonRandom randomizer(object->cb); JsonRandom randomizer(object->cb);

View File

@ -14,6 +14,7 @@
#include "../mapObjects/MiscObjects.h" #include "../mapObjects/MiscObjects.h"
#include "../mapObjects/CGCreature.h" #include "../mapObjects/CGCreature.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../mapObjects/ObstacleSetHandler.h" #include "../mapObjects/ObstacleSetHandler.h"
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
@ -127,6 +128,8 @@ public:
void initializeObject(CGMarket * object) const override; void initializeObject(CGMarket * object) const override;
void randomizeObject(CGMarket * object, vstd::RNG & rng) const override; void randomizeObject(CGMarket * object, vstd::RNG & rng) const override;
const std::set<EMarketMode> & availableModes() const;
}; };
VCMI_LIB_NAMESPACE_END VCMI_LIB_NAMESPACE_END

View File

@ -19,6 +19,7 @@
#include "../CSkillHandler.h" #include "../CSkillHandler.h"
#include "../mapObjectConstructors/AObjectTypeHandler.h" #include "../mapObjectConstructors/AObjectTypeHandler.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h" #include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../mapObjectConstructors/CommonConstructors.h"
#include "../networkPacks/PacksForClient.h" #include "../networkPacks/PacksForClient.h"
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
@ -48,6 +49,14 @@ int CGMarket::availableUnits(EMarketMode mode, int marketItemSerial) const
return -1; return -1;
} }
std::set<EMarketMode> CGMarket::availableModes() const
{
const auto & baseHandler = getObjectHandler();
const auto & ourHandler = std::dynamic_pointer_cast<MarketInstanceConstructor>(baseHandler);
return ourHandler->availableModes();
}
CGMarket::CGMarket(IGameCallback *cb): CGMarket::CGMarket(IGameCallback *cb):
CGObjectInstance(cb) CGObjectInstance(cb)
{} {}

View File

@ -29,11 +29,17 @@ public:
ObjectInstanceID getObjInstanceID() const override; ObjectInstanceID getObjInstanceID() const override;
int getMarketEfficiency() const override; int getMarketEfficiency() const override;
int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
std::set<EMarketMode> availableModes() const override;
template <typename Handler> void serialize(Handler &h) template <typename Handler> void serialize(Handler &h)
{ {
h & static_cast<CGObjectInstance&>(*this); h & static_cast<CGObjectInstance&>(*this);
h & static_cast<IMarket&>(*this); if (h.version < Handler::Version::NEW_MARKETS)
{
std::set<EMarketMode> marketModes;
h & marketModes;
}
h & marketEfficiency; h & marketEfficiency;
if (h.version < Handler::Version::NEW_MARKETS) if (h.version < Handler::Version::NEW_MARKETS)
{ {
@ -47,7 +53,6 @@ public:
template <typename Handler> void serializeArtifactsAltar(Handler &h) template <typename Handler> void serializeArtifactsAltar(Handler &h)
{ {
serialize(h); serialize(h);
IMarket::serializeArtifactsAltar(h);
} }
}; };

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@ -938,20 +938,19 @@ void CGTownInstance::addBuilding(const BuildingID & buildingID)
if(buildingID == BuildingID::NONE) if(buildingID == BuildingID::NONE)
return; return;
const auto townType = (*VLC->townh)[getFaction()]->town;
if(const auto & building = townType->buildings.find(buildingID); building != townType->buildings.end())
{
builtBuildings.insert(buildingID); builtBuildings.insert(buildingID);
addMarketMode(building->second->marketModes);
}
} }
void CGTownInstance::postDeserializeMarketFix() std::set<EMarketMode> CGTownInstance::availableModes() const
{ {
// re-add all buildings to recreate existing market modes std::set<EMarketMode> result;
auto buildingsBak = builtBuildings; for (const auto & buildingID : builtBuildings)
for (auto building : buildingsBak) {
addBuilding(building); const auto * buildingPtr = town->buildings.at(buildingID).get();
result.insert(buildingPtr->marketModes.begin(), buildingPtr->marketModes.end());
}
return result;
} }
void CGTownInstance::removeBuilding(const BuildingID & buildingID) void CGTownInstance::removeBuilding(const BuildingID & buildingID)
@ -959,17 +958,12 @@ void CGTownInstance::removeBuilding(const BuildingID & buildingID)
if(!vstd::contains(builtBuildings, buildingID)) if(!vstd::contains(builtBuildings, buildingID))
return; return;
if(const auto & building = town->buildings.find(buildingID); building != town->buildings.end())
{
builtBuildings.erase(buildingID); builtBuildings.erase(buildingID);
removeMarketMode(building->second->marketModes);
}
} }
void CGTownInstance::removeAllBuildings() void CGTownInstance::removeAllBuildings()
{ {
builtBuildings.clear(); builtBuildings.clear();
removeAllMarketModes();
} }
std::set<BuildingID> CGTownInstance::getBuildings() const std::set<BuildingID> CGTownInstance::getBuildings() const

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@ -77,9 +77,6 @@ public:
template <typename Handler> void serialize(Handler &h) template <typename Handler> void serialize(Handler &h)
{ {
h & static_cast<CGDwelling&>(*this); h & static_cast<CGDwelling&>(*this);
if (h.version >= Handler::Version::NEW_MARKETS)
h & static_cast<IMarket&>(*this);
h & nameTextId; h & nameTextId;
h & built; h & built;
h & destroyed; h & destroyed;
@ -118,9 +115,6 @@ public:
town = faction ? faction->town : nullptr; town = faction ? faction->town : nullptr;
} }
if (!h.saving && h.version < Handler::Version::NEW_MARKETS)
postDeserializeMarketFix();
h & townAndVis; h & townAndVis;
BONUS_TREE_DESERIALIZATION_FIX BONUS_TREE_DESERIALIZATION_FIX
@ -140,7 +134,6 @@ public:
void updateMoraleBonusFromArmy() override; void updateMoraleBonusFromArmy() override;
void deserializationFix(); void deserializationFix();
void postDeserialize(); void postDeserialize();
void postDeserializeMarketFix();
void recreateBuildingsBonuses(); void recreateBuildingsBonuses();
void setVisitingHero(CGHeroInstance *h); void setVisitingHero(CGHeroInstance *h);
void setGarrisonedHero(CGHeroInstance *h); void setGarrisonedHero(CGHeroInstance *h);
@ -160,6 +153,7 @@ public:
EGeneratorState shipyardStatus() const override; EGeneratorState shipyardStatus() const override;
const IObjectInterface * getObject() const override; const IObjectInterface * getObject() const override;
int getMarketEfficiency() const override; //=market count int getMarketEfficiency() const override; //=market count
std::set<EMarketMode> availableModes() const override;
std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override; std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
ObjectInstanceID getObjInstanceID() const override; ObjectInstanceID getObjInstanceID() const override;
void updateAppearance(); void updateAppearance();

View File

@ -22,7 +22,7 @@ VCMI_LIB_NAMESPACE_BEGIN
bool IMarket::allowsTrade(const EMarketMode mode) const bool IMarket::allowsTrade(const EMarketMode mode) const
{ {
return vstd::contains(marketModes, mode); return vstd::contains(availableModes(), mode);
} }
bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const
@ -140,42 +140,19 @@ int IMarket::availableUnits(const EMarketMode mode, const int marketItemSerial)
} }
} }
void IMarket::addMarketMode(const EMarketMode mode) IMarket::IMarket()
:altarArtifactsStorage(std::make_unique<CArtifactSetAltar>())
{ {
marketModes.insert(mode);
if(mode == EMarketMode::ARTIFACT_EXP)
altarArtifactsStorage = std::make_shared<CArtifactSetAltar>();
} }
void IMarket::addMarketMode(const std::set<EMarketMode> & modes) IMarket::~IMarket() = default;
{
for(const auto & mode : modes)
addMarketMode(mode);
}
void IMarket::removeMarketMode(const EMarketMode mode) CArtifactSet * IMarket::getArtifactsStorage() const
{ {
marketModes.erase(mode); if (availableModes().count(EMarketMode::ARTIFACT_EXP))
return altarArtifactsStorage.get();
if(mode == EMarketMode::ARTIFACT_EXP) else
altarArtifactsStorage.reset(); return nullptr;
}
void IMarket::removeMarketMode(const std::set<EMarketMode> & modes)
{
for(const auto & mode : modes)
removeMarketMode(mode);
}
void IMarket::removeAllMarketModes()
{
marketModes.clear();
}
std::shared_ptr<CArtifactSet> IMarket::getArtifactsStorage() const
{
return altarArtifactsStorage;
} }
std::vector<TradeItemBuy> IMarket::availableItemsIds(const EMarketMode mode) const std::vector<TradeItemBuy> IMarket::availableItemsIds(const EMarketMode mode) const
@ -192,9 +169,4 @@ std::vector<TradeItemBuy> IMarket::availableItemsIds(const EMarketMode mode) con
return ret; return ret;
} }
std::set<EMarketMode> IMarket::availableModes() const
{
return marketModes;
}
VCMI_LIB_NAMESPACE_END VCMI_LIB_NAMESPACE_END

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@ -15,9 +15,12 @@
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE IMarket : public virtual Serializeable class DLL_LINKAGE IMarket : public virtual Serializeable, boost::noncopyable
{ {
public: public:
IMarket();
~IMarket();
class CArtifactSetAltar : public CArtifactSet class CArtifactSetAltar : public CArtifactSet
{ {
public: public:
@ -29,36 +32,12 @@ public:
virtual bool allowsTrade(const EMarketMode mode) const; virtual bool allowsTrade(const EMarketMode mode) const;
virtual int availableUnits(const EMarketMode mode, const int marketItemSerial) const; //-1 if unlimited virtual int availableUnits(const EMarketMode mode, const int marketItemSerial) const; //-1 if unlimited
virtual std::vector<TradeItemBuy> availableItemsIds(const EMarketMode mode) const; virtual std::vector<TradeItemBuy> availableItemsIds(const EMarketMode mode) const;
void addMarketMode(const EMarketMode mode); virtual std::set<EMarketMode> availableModes() const = 0;
void addMarketMode(const std::set<EMarketMode> & modes); CArtifactSet * getArtifactsStorage() const;
void removeMarketMode(const EMarketMode mode);
void removeMarketMode(const std::set<EMarketMode> & modes);
void removeAllMarketModes();
std::set<EMarketMode> availableModes() const;
std::shared_ptr<CArtifactSet> getArtifactsStorage() const;
bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
template <typename Handler> void serialize(Handler & h)
{
h & marketModes;
if(vstd::contains(marketModes, EMarketMode::ARTIFACT_EXP))
{
if (!h.saving)
altarArtifactsStorage = std::make_shared<CArtifactSetAltar>();
h & *altarArtifactsStorage;
}
}
template <typename Handler> void serializeArtifactsAltar(Handler & h)
{
h & *altarArtifactsStorage;
}
private: private:
std::shared_ptr<CArtifactSetAltar> altarArtifactsStorage; std::unique_ptr<CArtifactSetAltar> altarArtifactsStorage;
std::set<EMarketMode> marketModes;
}; };
VCMI_LIB_NAMESPACE_END VCMI_LIB_NAMESPACE_END

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@ -2198,7 +2198,6 @@ CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_pt
bool hasCustomBuildings = reader->readBool(); bool hasCustomBuildings = reader->readBool();
if(hasCustomBuildings) if(hasCustomBuildings)
{ {
object->subID = faction.value();
std::set<BuildingID> builtBuildings; std::set<BuildingID> builtBuildings;
reader->readBitmaskBuildings(builtBuildings, faction); reader->readBitmaskBuildings(builtBuildings, faction);
for(const auto & building : builtBuildings) for(const auto & building : builtBuildings)