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Merge pull request #2720 from SoundSSGood/backpack-variable-cap

Support for different backpack window capacities
This commit is contained in:
Ivan Savenko 2023-09-05 13:40:39 +03:00 committed by GitHub
commit 211bcb6e82
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 35 additions and 30 deletions

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@ -11,12 +11,9 @@
#include "CArtifactsOfHeroBackpack.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "Buttons.h"
#include "Images.h"
#include "GameSettings.h"
#include "IHandlerBase.h"
#include "ObjectLists.h"
#include "../CPlayerInterface.h"
@ -37,21 +34,12 @@ CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(const Point & position)
backpack.resize(visibleCapacityMax);
size_t artPlaceIdx = 0;
const int slotSizeWithMargin = 46;
for(int i = 0; i < visibleCapacityMax; i++)
{
auto artifactSlotBackground = std::make_shared<CPicture>("heroWindow/artifactSlotEmpty",
Point(slotSizeWithMargin * (i % HERO_BACKPACK_WINDOW_SLOT_COLUMNS), slotSizeWithMargin * (i / HERO_BACKPACK_WINDOW_SLOT_COLUMNS)));
backpackSlotsBackgrounds.emplace_back(artifactSlotBackground);
}
for(auto & artPlace : backpack)
{
artPlace = std::make_shared<CHeroArtPlace>(
Point(slotSizeWithMargin * (artPlaceIdx % HERO_BACKPACK_WINDOW_SLOT_COLUMNS), slotSizeWithMargin * (artPlaceIdx / HERO_BACKPACK_WINDOW_SLOT_COLUMNS)));
const auto pos = Point(slotSizeWithMargin * (artPlaceIdx % HERO_BACKPACK_WINDOW_SLOT_COLUMNS),
slotSizeWithMargin * (artPlaceIdx / HERO_BACKPACK_WINDOW_SLOT_COLUMNS));
backpackSlotsBackgrounds.emplace_back(std::make_shared<CPicture>("heroWindow/artifactSlotEmpty", pos));
artPlace = std::make_shared<CHeroArtPlace>(pos);
artPlace->setArtifact(nullptr);
artPlace->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1);
artPlace->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
@ -70,8 +58,18 @@ CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(const Point & position)
};
backpackListBox = std::make_shared<CListBoxWithCallback>(
posMoved, onCreate, Point(0, 0), Point(0, 0), HERO_BACKPACK_WINDOW_SLOT_ROWS, 0, 0, 1,
Rect(HERO_BACKPACK_WINDOW_SLOT_COLUMNS * slotSizeWithMargin + 10, 0, HERO_BACKPACK_WINDOW_SLOT_ROWS * slotSizeWithMargin - 5, 0));
Rect(HERO_BACKPACK_WINDOW_SLOT_COLUMNS * slotSizeWithMargin + sliderPosOffsetX, 0, HERO_BACKPACK_WINDOW_SLOT_ROWS * slotSizeWithMargin - 2, 0));
}
pos.w = visibleCapacityMax > HERO_BACKPACK_WINDOW_SLOT_COLUMNS ? HERO_BACKPACK_WINDOW_SLOT_COLUMNS : visibleCapacityMax;
pos.w *= slotSizeWithMargin;
if(backpackListBox)
pos.w += sliderPosOffsetX + 16; // 16 is slider width. TODO: get it from CListBox directly;
pos.h = (visibleCapacityMax / HERO_BACKPACK_WINDOW_SLOT_COLUMNS);
if(visibleCapacityMax % HERO_BACKPACK_WINDOW_SLOT_COLUMNS != 0)
pos.h += 1;
pos.h *= slotSizeWithMargin;
}
void CArtifactsOfHeroBackpack::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
@ -88,7 +86,7 @@ void CArtifactsOfHeroBackpack::pickUpArtifact(CHeroArtPlace & artPlace)
void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
{
if(backpackListBox)
backpackListBox->resize(getActiveSlotLinesNum());
backpackListBox->resize(getActiveSlotRowsNum());
backpackPos += offset;
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
for(auto artPlace : backpack)
@ -102,11 +100,11 @@ void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
void CArtifactsOfHeroBackpack::updateBackpackSlots()
{
if(backpackListBox)
backpackListBox->resize(getActiveSlotLinesNum());
backpackListBox->resize(getActiveSlotRowsNum());
CArtifactsOfHeroBase::updateBackpackSlots();
}
size_t CArtifactsOfHeroBackpack::getActiveSlotLinesNum()
size_t CArtifactsOfHeroBackpack::getActiveSlotRowsNum()
{
return (curHero->artifactsInBackpack.size() + HERO_BACKPACK_WINDOW_SLOT_COLUMNS - 1) / HERO_BACKPACK_WINDOW_SLOT_COLUMNS;
}

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@ -27,11 +27,13 @@ public:
void pickUpArtifact(CHeroArtPlace & artPlace);
void scrollBackpack(int offset) override;
void updateBackpackSlots() override;
size_t getActiveSlotLinesNum();
size_t getActiveSlotRowsNum();
private:
std::shared_ptr<CListBoxWithCallback> backpackListBox;
std::vector<std::shared_ptr<CPicture>> backpackSlotsBackgrounds;
const size_t HERO_BACKPACK_WINDOW_SLOT_COLUMNS = 8;
const size_t HERO_BACKPACK_WINDOW_SLOT_ROWS = 8;
const int slotSizeWithMargin = 46;
const int sliderPosOffsetX = 10;
};

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@ -24,22 +24,26 @@ CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
stretchedBackground = std::make_shared<CFilledTexture>("DIBOXBCK", Rect(0, 0, 410, 425));
pos.w = stretchedBackground->pos.w;
pos.h = stretchedBackground->pos.h;
center();
stretchedBackground = std::make_shared<CFilledTexture>("DIBOXBCK", Rect());
arts = std::make_shared<CArtifactsOfHeroBackpack>(/*Point(-100, -170)*/Point(10, 10));
arts = std::make_shared<CArtifactsOfHeroBackpack>(Point(windowMargin, windowMargin));
arts->setHero(hero);
addSet(arts);
addCloseCallback(std::bind(&CHeroBackpackWindow::close, this));
quitButton = std::make_shared<CButton>(Point(173, 385), "IOKAY32.def", CButton::tooltip(""), [this]() { close(); }, EShortcut::GLOBAL_RETURN);
quitButton = std::make_shared<CButton>(Point(), "IOKAY32.def", CButton::tooltip(""), [this]() { close(); }, EShortcut::GLOBAL_RETURN);
stretchedBackground->pos.w = arts->pos.w + 2 * windowMargin;
stretchedBackground->pos.h = arts->pos.h + quitButton->pos.h + 3 * windowMargin;
pos.w = stretchedBackground->pos.w;
pos.h = stretchedBackground->pos.h;
center();
quitButton->moveBy(Point(GH.screenDimensions().x / 2 - quitButton->pos.w / 2 - quitButton->pos.x, arts->pos.h + 2 * windowMargin));
}
void CHeroBackpackWindow::showAll(Canvas &to)
void CHeroBackpackWindow::showAll(Canvas & to)
{
CIntObject::showAll(to);
CMessage::drawBorder(PlayerColor(LOCPLINT->playerID), to.getInternalSurface(), pos.w+28, pos.h+29, pos.x-14, pos.y-15);

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@ -23,6 +23,7 @@ private:
std::shared_ptr<CArtifactsOfHeroBackpack> arts;
std::shared_ptr<CButton> quitButton;
std::shared_ptr<CFilledTexture> stretchedBackground;
const int windowMargin = 10;
void showAll(Canvas &to) override;
void showAll(Canvas & to) override;
};