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Visions spell in case of monsters

This commit is contained in:
AlexVinS 2015-02-06 15:42:09 +03:00
parent 36cdb2968b
commit 2156204306

View File

@ -101,7 +101,33 @@ std::string CGCreature::getHoverText(PlayerColor player) const
std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
{
std::string hoverName = getHoverText(hero->tempOwner);
//VISIONS spell support
static const std::string cached = boost::to_string((boost::format("type_%d__subtype_0") % Bonus::VISIONS));
std::string hoverName;
const int visionsMultiplier = hero->valOfBonuses(Selector::typeSubtype(Bonus::VISIONS,0), cached);
int visionsRadius = visionsMultiplier * hero->getPrimSkillLevel(PrimarySkill::SPELL_POWER);
if (visionsMultiplier > 0)
vstd::amin(visionsRadius, 3); //minimum range is 3 tiles, but only if VISIONS bonus present
const bool inVisionsRange = (pos.dist2d(hero->pos) < visionsRadius) && (pos.z == hero->pos.z);
if(inVisionsRange)
{
MetaString ms;
ms << stacks.begin()->second->count;
ms << " " ;
ms.addTxt(MetaString::CRE_PL_NAMES,subID);
ms.toString(hoverName);
}
else
{
hoverName = getHoverText(hero->tempOwner);
}
const JsonNode & texts = VLC->generaltexth->localizedTexts["adventureMap"]["monsterThreat"];