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H3 fonts now use atlas for font data. Implemented xBRZ scaling for fonts
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@ -12,7 +12,9 @@
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#include "SDL_Extensions.h"
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#include "../CGameInfo.h"
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#include "../gui/CGuiHandler.h"
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#include "../render/Colors.h"
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#include "../render/IScreenHandler.h"
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#include "../../lib/Rect.h"
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#include "../../lib/filesystem/Filesystem.h"
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@ -24,7 +26,75 @@
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#include <SDL_surface.h>
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void CBitmapFont::loadModFont(const std::string & modName, const ResourcePath & resource)
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struct AtlasLayout
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{
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Point dimensions;
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std::map<int, Rect> images;
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};
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/// Attempts to pack provided list of images into 2d box of specified size
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/// Returns resulting layout on success and empty optional on failure
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static std::optional<AtlasLayout> tryAtlasPacking(Point dimensions, std::map<int, Point> images)
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{
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// Simple atlas packing algorithm. Can be extended if needed, however optimal solution is NP-complete problem, so 'perfect' solution is too costly
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AtlasLayout result;
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result.dimensions = dimensions;
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// a little interval to prevent potential 'bleeding' into adjacent symbols
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// should be unnecessary for base game, but may be needed for upscaled filters
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constexpr int interval = 1;
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int currentHeight = 0;
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int nextHeight = 0;
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int currentWidth = 0;
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for (auto const & image : images)
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{
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int nextWidth = currentWidth + image.second.x + interval;
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if (nextWidth > dimensions.x)
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{
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currentHeight = nextHeight;
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currentWidth = 0;
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nextWidth = currentWidth + image.second.x + interval;
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}
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nextHeight = std::max(nextHeight, currentHeight + image.second.y + interval);
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if (nextHeight > dimensions.y)
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return std::nullopt; // failure - ran out of space
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result.images[image.first] = Rect(Point(currentWidth, currentHeight), image.second);
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currentWidth = nextWidth;
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}
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return result;
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}
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/// Arranges images to fit into texture atlas with automatic selection of iamge size
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/// Returns images arranged into 2d box
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static AtlasLayout doAtlasPacking(std::map<int, Point> images)
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{
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// initial size of an atlas. Smaller size won't even fit tiniest H3 font
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Point dimensions(128, 128);
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for (;;)
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{
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auto result = tryAtlasPacking(dimensions, images);
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if (result)
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return *result;
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// else - packing failed. Increase atlas size and try again
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// increase width and height in alternating form: (64,64) -> (128,64) -> (128,128) ...
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if (dimensions.x > dimensions.y)
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dimensions.y *= 2;
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else
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dimensions.x *= 2;
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}
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}
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void CBitmapFont::loadModFont(const std::string & modName, const ResourcePath & resource, std::unordered_map<CodePoint, EntryFNT> & loadedChars)
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{
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if (!CResourceHandler::get(modName)->existsResource(resource))
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{
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@ -49,7 +119,7 @@ void CBitmapFont::loadModFont(const std::string & modName, const ResourcePath &
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{
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CodePoint codepoint = TextOperations::getUnicodeCodepoint(static_cast<char>(charIndex), modEncoding);
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BitmapChar symbol;
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EntryFNT symbol;
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symbol.leftOffset = read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 0);
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symbol.width = read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 4);
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@ -65,7 +135,7 @@ void CBitmapFont::loadModFont(const std::string & modName, const ResourcePath &
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std::copy_n(pixelData, pixelsCount, symbol.pixels.data() );
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chars[codepoint] = symbol;
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loadedChars[codepoint] = symbol;
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}
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}
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@ -74,13 +144,71 @@ CBitmapFont::CBitmapFont(const std::string & filename):
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{
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ResourcePath resource("data/" + filename, EResType::BMP_FONT);
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loadModFont("core", resource);
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std::unordered_map<CodePoint, EntryFNT> loadedChars;
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loadModFont("core", resource, loadedChars);
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for(const auto & modName : VLC->modh->getActiveMods())
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{
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if (CResourceHandler::get(modName)->existsResource(resource))
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loadModFont(modName, resource);
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loadModFont(modName, resource, loadedChars);
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}
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std::map<int, Point> atlasSymbol;
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for (auto const & symbol : loadedChars)
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atlasSymbol[symbol.first] = Point(symbol.second.width, symbol.second.height);
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auto atlas = doAtlasPacking(atlasSymbol);
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atlasImage = SDL_CreateRGBSurface(0, atlas.dimensions.x, atlas.dimensions.y, 8, 0, 0, 0, 0);
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assert(atlasImage->format->palette != nullptr);
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assert(atlasImage->format->palette->ncolors == 256);
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atlasImage->format->palette->colors[0] = { 0, 255, 255, SDL_ALPHA_OPAQUE }; // transparency
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atlasImage->format->palette->colors[1] = { 0, 0, 0, SDL_ALPHA_OPAQUE }; // black shadow
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CSDL_Ext::fillSurface(atlasImage, CSDL_Ext::toSDL(Colors::CYAN));
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CSDL_Ext::setColorKey(atlasImage, CSDL_Ext::toSDL(Colors::CYAN));
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for (size_t i = 2; i < atlasImage->format->palette->ncolors; ++i)
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atlasImage->format->palette->colors[i] = { 255, 255, 255, SDL_ALPHA_OPAQUE };
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for (auto const & symbol : loadedChars)
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{
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BitmapChar storedEntry;
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storedEntry.leftOffset = symbol.second.leftOffset;
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storedEntry.rightOffset = symbol.second.rightOffset;
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storedEntry.positionInAtlas = atlas.images.at(symbol.first);
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{
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// Copy pixel data to atlas
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uint8_t *dstPixels = (uint8_t*)atlasImage->pixels;
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uint8_t *dstLine = dstPixels + storedEntry.positionInAtlas.y * atlasImage->pitch;
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uint8_t *dst = dstLine + storedEntry.positionInAtlas.x;
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for (size_t i = 0; i < storedEntry.positionInAtlas.h; ++i)
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{
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const uint8_t *srcPtr = symbol.second.pixels.data() + i * storedEntry.positionInAtlas.w;
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uint8_t * dstPtr = dst + i * atlasImage->pitch;
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std::copy_n(srcPtr, storedEntry.positionInAtlas.w, dstPtr);
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}
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}
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chars[symbol.first] = storedEntry;
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}
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if (GH.screenHandler().getScalingFactor() != 1)
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{
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auto scaledSurface = CSDL_Ext::scaleSurfaceIntegerFactor(atlasImage, GH.screenHandler().getScalingFactor());
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SDL_FreeSurface(atlasImage);
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atlasImage = scaledSurface;
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}
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}
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CBitmapFont::~CBitmapFont()
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{
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SDL_FreeSurface(atlasImage);
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}
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size_t CBitmapFont::getLineHeight() const
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@ -97,7 +225,7 @@ size_t CBitmapFont::getGlyphWidth(const char * data) const
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if (iter == chars.end())
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return 0;
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return iter->second.leftOffset + iter->second.width + iter->second.rightOffset;
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return iter->second.leftOffset + iter->second.positionInAtlas.w + iter->second.rightOffset;
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}
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bool CBitmapFont::canRepresentCharacter(const char *data) const
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@ -120,52 +248,19 @@ bool CBitmapFont::canRepresentString(const std::string & data) const
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void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & character, const ColorRGBA & color, int &posX, int &posY) const
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{
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Rect clipRect;
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CSDL_Ext::getClipRect(surface, clipRect);
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int scalingFactor = GH.screenHandler().getScalingFactor();
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posX += character.leftOffset;
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posX += character.leftOffset * scalingFactor;
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CSDL_Ext::TColorPutter colorPutter = CSDL_Ext::getPutterFor(surface);
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if (atlasImage->format->palette)
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atlasImage->format->palette->colors[255] = CSDL_Ext::toSDL(color);
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else
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SDL_SetSurfaceColorMod(atlasImage, color.r, color.g, color.b);
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uint8_t bpp = surface->format->BytesPerPixel;
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CSDL_Ext::blitSurface(atlasImage, character.positionInAtlas * scalingFactor, surface, Point(posX, posY));
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// start of line, may differ from 0 due to end of surface or clipped surface
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int lineBegin = std::max<int>(0, clipRect.y - posY);
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int lineEnd = std::min<int>(character.height, clipRect.y + clipRect.h - posY - 1);
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// start end end of each row, may differ from 0
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int rowBegin = std::max<int>(0, clipRect.x - posX);
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int rowEnd = std::min<int>(character.width, clipRect.x + clipRect.w - posX - 1);
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//for each line in symbol
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for(int dy = lineBegin; dy <lineEnd; dy++)
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{
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uint8_t *dstLine = (uint8_t*)surface->pixels;
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const uint8_t *srcLine = character.pixels.data();
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// shift source\destination pixels to current position
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dstLine += (posY+dy) * surface->pitch + posX * bpp;
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srcLine += dy * character.width;
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//for each column in line
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for(int dx = rowBegin; dx < rowEnd; dx++)
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{
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uint8_t* dstPixel = dstLine + dx*bpp;
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switch(srcLine[dx])
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{
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case 1: //black "shadow"
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colorPutter(dstPixel, 0, 0, 0);
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break;
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case 255: //text colour
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colorPutter(dstPixel, color.r, color.g, color.b);
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break;
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default :
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break; //transparency
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}
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}
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}
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posX += character.width;
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posX += character.rightOffset;
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posX += character.positionInAtlas.w * scalingFactor;
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posX += character.rightOffset * scalingFactor;
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}
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void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
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@ -178,12 +273,6 @@ void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, co
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int posX = pos.x;
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int posY = pos.y;
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// Should be used to detect incorrect text parsing. Disabled right now due to some old UI code (mostly pregame and battles)
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//assert(data[0] != '{');
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//assert(data[data.size()-1] != '}');
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SDL_LockSurface(surface);
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for(size_t i=0; i<data.size(); i += TextOperations::getUnicodeCharacterSize(data[i]))
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{
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CodePoint codepoint = TextOperations::getUnicodeCodepoint(data.data() + i, data.size() - i);
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@ -193,6 +282,5 @@ void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, co
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if (iter != chars.end())
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renderCharacter(surface, iter->second, color, posX, posY);
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}
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SDL_UnlockSurface(surface);
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}
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@ -11,32 +11,44 @@
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#include "../render/IFont.h"
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#include "../../lib/Rect.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class ResourcePath;
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VCMI_LIB_NAMESPACE_END
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class CBitmapFont : public IFont
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{
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SDL_Surface * atlasImage;
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using CodePoint = uint32_t;
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struct BitmapChar
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struct EntryFNT
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{
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int32_t leftOffset;
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uint32_t width;
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uint32_t height;
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int32_t rightOffset;
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std::vector<uint8_t> pixels; // pixels of this character, part of BitmapFont::data
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std::vector<uint8_t> pixels;
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};
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struct BitmapChar
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{
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Rect positionInAtlas;
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int32_t leftOffset;
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int32_t rightOffset;
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};
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std::unordered_map<CodePoint, BitmapChar> chars;
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uint32_t maxHeight;
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void loadModFont(const std::string & modName, const ResourcePath & resource);
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void loadModFont(const std::string & modName, const ResourcePath & resource, std::unordered_map<CodePoint, EntryFNT> & loadedChars);
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void renderCharacter(SDL_Surface * surface, const BitmapChar & character, const ColorRGBA & color, int &posX, int &posY) const;
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void renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const override;
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public:
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explicit CBitmapFont(const std::string & filename);
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~CBitmapFont();
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size_t getLineHeight() const override;
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size_t getGlyphWidth(const char * data) const override;
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