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MoveHero: add transit movement option

Transit is new option for hero movement. If it passed for movement then hero can get get on tile without visiting of object on it.
Currently it's will be only allowed is object under destination is teleport.
This commit is contained in:
ArseniyShestakov
2015-03-08 17:04:09 +03:00
parent 25656aa586
commit 21aaad6972
8 changed files with 12 additions and 11 deletions

View File

@@ -1762,14 +1762,15 @@ struct DismissHero : public CPackForServer
struct MoveHero : public CPackForServer
{
MoveHero(){};
MoveHero(const int3 &Dest, ObjectInstanceID HID) : dest(Dest), hid(HID){};
MoveHero(const int3 &Dest, ObjectInstanceID HID, bool Transit) : dest(Dest), hid(HID), transit(Transit) {};
int3 dest;
ObjectInstanceID hid;
bool transit;
bool applyGh(CGameHandler *gh);
template <typename Handler> void serialize(Handler &h, const int version)
{
h & dest & hid;
h & dest & hid & transit;
}
};