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Open-source engine for Heroes of Might and Magic III
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ArseniyShestakov 21aaad6972 MoveHero: add transit movement option
Transit is new option for hero movement. If it passed for movement then hero can get get on tile without visiting of object on it.
Currently it's will be only allowed is object under destination is teleport.
2015-03-08 17:04:09 +03:00
AI Add showTeleportDialog everywhere except actual code for AI and player 2015-03-08 16:52:50 +03:00
client MoveHero: add transit movement option 2015-03-08 17:04:09 +03:00
cmake_modules Fix AI and VCAI CMakeLists.txt 2014-11-02 23:43:10 +03:00
config Config: replace teleport handler with monolith, subterraneanGate and whirlpool 2015-03-08 16:17:33 +03:00
debian A bit delayed, but still - Linux version bump 2014-11-11 22:59:26 +02:00
editor Final part of the merge 2014-09-04 20:59:07 +03:00
launcher Fixed conversion warnings caused by Qt 2014-11-12 22:46:36 +02:00
lib MoveHero: add transit movement option 2015-03-08 17:04:09 +03:00
Mods/vcmi Improved Quest Log window graphics 2015-02-14 00:47:22 +03:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
scripting/erm [ERM] Less heavy includes in header 2015-02-08 15:15:31 +03:00
server MoveHero: add transit movement option 2015-03-08 17:04:09 +03:00
test [MVS] Added /LTCG option to improve linker performance. 2014-12-22 19:44:15 +01:00
.gitignore Updated .gitignore 2014-07-20 14:26:26 +04:00
.travis.yml Update FFmpeg ppa 2015-01-28 23:07:40 +03:00
AUTHORS Added myself 2014-04-27 13:40:30 +04:00
CCallback.cpp MoveHero: add transit movement option 2015-03-08 17:04:09 +03:00
CCallback.h MoveHero: add transit movement option 2015-03-08 17:04:09 +03:00
ChangeLog Update changelog 2015-02-01 20:52:56 +03:00
CMakeLists.txt A bit delayed, but still - Linux version bump 2014-11-11 22:59:26 +02:00
Global.h vstd: add function to check vector intersection 2015-03-08 14:41:17 +03:00
license.txt
README.linux Update F21 dependency 2014-12-25 16:14:03 +01:00
README.md Update year to 2015 in readme 2015-02-14 19:15:34 +03:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace Re add ERM to workspace 2014-11-14 07:48:56 +03:00
vcmibuilder let data, maps and mp3 directory be truly case insensitive 2014-11-28 17:43:16 +01:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)