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	improve
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		| @@ -64,7 +64,7 @@ void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfin | ||||
| 	motionAccumulatedY[tfinger.fingerId] += tfinger.dy; | ||||
|  | ||||
| 	float motionThreshold = 1.0 / std::min(screenSize.x, screenSize.y); | ||||
| 	if(motionAccumulatedX[tfinger.fingerId] < motionThreshold && motionAccumulatedY[tfinger.fingerId] < motionThreshold && motionAccumulatedX[tfinger.fingerId] > -motionThreshold && motionAccumulatedY[tfinger.fingerId] > -motionThreshold) | ||||
| 	if(std::abs(motionAccumulatedX[tfinger.fingerId]) < motionThreshold && std::abs(motionAccumulatedY[tfinger.fingerId]) < motionThreshold) | ||||
| 		return; | ||||
|  | ||||
| 	if (CCS && CCS->curh && settings["video"]["cursor"].String() == "software" && state != TouchState::RELATIVE_MODE) | ||||
| @@ -121,8 +121,10 @@ void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfin | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	motionAccumulatedX[tfinger.fingerId] = 0; | ||||
| 	motionAccumulatedY[tfinger.fingerId] = 0; | ||||
| 	if(std::abs(motionAccumulatedX[tfinger.fingerId]) >= motionThreshold) | ||||
| 		motionAccumulatedX[tfinger.fingerId] = 0; | ||||
| 	if(std::abs(motionAccumulatedY[tfinger.fingerId]) >= motionThreshold) | ||||
| 		motionAccumulatedY[tfinger.fingerId] = 0; | ||||
| } | ||||
|  | ||||
| void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger) | ||||
|   | ||||
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