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mirror of https://github.com/vcmi/vcmi.git synced 2025-12-22 00:27:58 +02:00

Experimental drafts of Json serializer

This commit is contained in:
AlexVinS
2016-02-13 10:47:40 +03:00
parent a307d3ca40
commit 22b93106c8
11 changed files with 339 additions and 87 deletions

View File

@@ -23,8 +23,31 @@
#include "../mapObjects/CObjectClassesHandler.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../mapObjects/CGTownInstance.h"
#include "../StringConstants.h"
#include "../serializer/JsonDeserializer.h"
#include "../serializer/JsonSerializer.h"
namespace HeaderDetail
{
static const std::map<std::string, ui8> difficultyReverseMap =
{
{"", 1},
{"EASY", 0},
{"NORMAL", 1},
{"HARD", 2},
{"EXPERT", 3},
{"IMPOSSIBLE", 4}
};
static const std::map<ui8, std::string> difficultyForwardMap =
{
{0, "EASY"},
{1, "NORMAL"},
{2, "HARD"},
{3, "EXPERT"},
{4, "IMPOSSIBLE"}
};
}
namespace TriggeredEventsDetail
{
@@ -46,7 +69,7 @@ namespace TriggeredEventsDetail
auto pos = vstd::find_pos(conditionNames, conditionName);
event.condition = EventCondition::EWinLoseType(pos));
event.condition = EventCondition::EWinLoseType(pos);
if (node.Vector().size() > 1)
{
const JsonNode & data = node.Vector()[1];
@@ -272,7 +295,7 @@ std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
return std::move(mapHeader);
}
const JsonNode CMapLoaderJson::readJson(const std::string & archiveFilename)
const JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
{
ResourceID resource(archiveFilename, EResType::TEXT);
@@ -306,93 +329,89 @@ void CMapLoaderJson::readMap()
void CMapLoaderJson::readHeader()
{
//do not use map field here, use only mapHeader
const JsonNode header = readJson(HEADER_FILE_NAME);
JsonNode header = getFromArchive(HEADER_FILE_NAME);
JsonDeserializer handler(header);
mapHeader->version = EMapFormat::VCMI;//todo: new version field
//todo: multilevel map load support
const JsonNode levels = header["mapLevels"];
mapHeader->height = levels["surface"]["height"].Float();
mapHeader->width = levels["surface"]["width"].Float();
mapHeader->twoLevel = !levels["underground"].isNull();
{
auto levels = handler.enterStruct("mapLevels");
{
auto surface = levels.enterStruct("surface");
mapHeader->height = surface.get()["height"].Float();
mapHeader->width = surface.get()["width"].Float();
}
{
auto underground = levels.enterStruct("underground");
mapHeader->twoLevel = !underground.get().isNull();
}
}
mapHeader->name = header["name"].String();
mapHeader->description = header["description"].String();
//todo: support arbitrary percentage
static const std::map<std::string, ui8> difficultyMap =
{
{"", 1},
{"EASY", 0},
{"NORMAL", 1},
{"HARD", 2},
{"EXPERT", 3},
{"IMPOSSIBLE", 4}
};
mapHeader->difficulty = difficultyMap.at(header["difficulty"].String());
mapHeader->levelLimit = header["levelLimit"].Float();
mapHeader->difficulty = HeaderDetail::difficultyReverseMap.at(header["difficulty"].String());
mapHeader->levelLimit = header["heroLevelLimit"].Float();
// std::vector<bool> allowedHeroes;
// std::vector<ui16> placeholdedHeroes;
readTriggeredEvents(header);
readPlayerInfo(header);
readTeams(header);
readPlayerInfo(handler);
readTeams(handler);
//TODO: readHeader
}
void CMapLoaderJson::readPlayerInfo(const JsonNode & input)
void CMapLoaderJson::readPlayerInfo(JsonDeserializer & handler)
{
const JsonNode & src = input["players"];
int howManyTeams = 0;
auto playersData = handler.enterStruct("players");
for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
{
PlayerInfo & info = mapHeader->players.at(player);
const JsonNode & playerSrc = src[GameConstants::PLAYER_COLOR_NAMES[player]];
auto playerData = playersData.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
if(playerSrc.isNull())
if(playerData.get().isNull())
{
info.canComputerPlay = false;
info.canHumanPlay = false;
}
else
{
readPlayerInfo(info, playerSrc);
//allowed factions
// info.isFactionRandom =
info.canComputerPlay = true;
info.canHumanPlay = playerData.get()["canPlay"].String() != "AIOnly";
//placedHeroes
//mainTown
info.generateHeroAtMainTown = playerData.get()["generateHeroAtMainTown"].Bool();
//mainHero
//mainHeroPortrait
//mainCustomHeroName
}
}
mapHeader->howManyTeams = howManyTeams;
}
void CMapLoaderJson::readPlayerInfo(PlayerInfo& info, const JsonNode& input)
void CMapLoaderJson::readTeams(JsonDeserializer & handler)
{
//allowed factions
// info.isFactionRandom =
info.canComputerPlay = true;
info.canHumanPlay = input["canPlay"].String() != "AIOnly";
//placedHeroes
//mainTown
info.generateHeroAtMainTown = input["generateHeroAtMainTown"].Bool();
//mainHero
//mainHeroPortrait
//mainCustomHeroName
}
void CMapLoaderJson::readTeams(const JsonNode& input)
{
const JsonNode & src = input["teams"];
auto teamsData = handler.enterStruct("teams");
const JsonNode & src = teamsData.get();
if(src.getType() != JsonNode::DATA_VECTOR)
{
@@ -566,12 +585,12 @@ void CMapLoaderJson::readTerrainLevel(const JsonNode& src, const int index)
void CMapLoaderJson::readTerrain()
{
{
const JsonNode surface = readJson("surface_terrain.json");
const JsonNode surface = getFromArchive("surface_terrain.json");
readTerrainLevel(surface, 0);
}
if(map->twoLevel)
{
const JsonNode underground = readJson("underground_terrain.json");
const JsonNode underground = getFromArchive("underground_terrain.json");
readTerrainLevel(underground, 1);
}
@@ -642,7 +661,7 @@ void CMapLoaderJson::readObjects()
std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
const JsonNode data = readJson(OBJECTS_FILE_NAME);
const JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
//get raw data
for(const auto & p : data.Struct())
@@ -703,6 +722,8 @@ void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
void CMapSaverJson::writeHeader()
{
JsonNode header;
JsonSerializer handler(header);
header["versionMajor"].Float() = VERSION_MAJOR;
header["versionMinor"].Float() = VERSION_MINOR;
@@ -724,17 +745,9 @@ void CMapSaverJson::writeHeader()
//todo: support arbitrary percentage
static const std::map<ui8, std::string> difficultyMap =
{
{0, "EASY"},
{1, "NORMAL"},
{2, "HARD"},
{3, "EXPERT"},
{4, "IMPOSSIBLE"}
};
header["difficulty"].String() = difficultyMap.at(map->difficulty);
header["levelLimit"].Float() = map->levelLimit;
header["difficulty"].String() = HeaderDetail::difficultyForwardMap.at(map->difficulty);
header["heroLevelLimit"].Float() = map->levelLimit;
writeTriggeredEvents(header);
@@ -789,17 +802,15 @@ void CMapSaverJson::writeTeams(JsonNode& output)
{
const PlayerInfo & player = map->players.at(idx);
int team = player.team.getNum();
if(vstd::isbetween(team, 0, map->howManyTeams-1) && player.canAnyonePlay())
if(vstd::iswithin(team, 0, map->howManyTeams-1) && player.canAnyonePlay())
teamsData.at(team).insert(PlayerColor(idx));
}
//just an optimization but breaks test
#if 0
//remove single-member teams
vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
{
return elem.size() <= 1;
});
#endif
//construct output
dest.setType(JsonNode::DATA_VECTOR);