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https://github.com/vcmi/vcmi.git
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Experimental drafts of Json serializer
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@@ -23,8 +23,31 @@
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#include "../mapObjects/CObjectClassesHandler.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../mapObjects/CGTownInstance.h"
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#include "../StringConstants.h"
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#include "../serializer/JsonDeserializer.h"
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#include "../serializer/JsonSerializer.h"
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namespace HeaderDetail
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{
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static const std::map<std::string, ui8> difficultyReverseMap =
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{
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{"", 1},
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{"EASY", 0},
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{"NORMAL", 1},
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{"HARD", 2},
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{"EXPERT", 3},
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{"IMPOSSIBLE", 4}
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};
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static const std::map<ui8, std::string> difficultyForwardMap =
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{
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{0, "EASY"},
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{1, "NORMAL"},
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{2, "HARD"},
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{3, "EXPERT"},
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{4, "IMPOSSIBLE"}
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};
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}
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namespace TriggeredEventsDetail
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{
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@@ -46,7 +69,7 @@ namespace TriggeredEventsDetail
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auto pos = vstd::find_pos(conditionNames, conditionName);
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event.condition = EventCondition::EWinLoseType(pos));
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event.condition = EventCondition::EWinLoseType(pos);
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if (node.Vector().size() > 1)
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{
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const JsonNode & data = node.Vector()[1];
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@@ -272,7 +295,7 @@ std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
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return std::move(mapHeader);
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}
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const JsonNode CMapLoaderJson::readJson(const std::string & archiveFilename)
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const JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
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{
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ResourceID resource(archiveFilename, EResType::TEXT);
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@@ -306,93 +329,89 @@ void CMapLoaderJson::readMap()
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void CMapLoaderJson::readHeader()
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{
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//do not use map field here, use only mapHeader
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const JsonNode header = readJson(HEADER_FILE_NAME);
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JsonNode header = getFromArchive(HEADER_FILE_NAME);
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JsonDeserializer handler(header);
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mapHeader->version = EMapFormat::VCMI;//todo: new version field
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//todo: multilevel map load support
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const JsonNode levels = header["mapLevels"];
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mapHeader->height = levels["surface"]["height"].Float();
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mapHeader->width = levels["surface"]["width"].Float();
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mapHeader->twoLevel = !levels["underground"].isNull();
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{
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auto levels = handler.enterStruct("mapLevels");
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{
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auto surface = levels.enterStruct("surface");
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mapHeader->height = surface.get()["height"].Float();
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mapHeader->width = surface.get()["width"].Float();
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}
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{
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auto underground = levels.enterStruct("underground");
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mapHeader->twoLevel = !underground.get().isNull();
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}
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}
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mapHeader->name = header["name"].String();
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mapHeader->description = header["description"].String();
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//todo: support arbitrary percentage
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static const std::map<std::string, ui8> difficultyMap =
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{
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{"", 1},
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{"EASY", 0},
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{"NORMAL", 1},
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{"HARD", 2},
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{"EXPERT", 3},
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{"IMPOSSIBLE", 4}
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};
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mapHeader->difficulty = difficultyMap.at(header["difficulty"].String());
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mapHeader->levelLimit = header["levelLimit"].Float();
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mapHeader->difficulty = HeaderDetail::difficultyReverseMap.at(header["difficulty"].String());
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mapHeader->levelLimit = header["heroLevelLimit"].Float();
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// std::vector<bool> allowedHeroes;
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// std::vector<ui16> placeholdedHeroes;
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readTriggeredEvents(header);
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readPlayerInfo(header);
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readTeams(header);
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readPlayerInfo(handler);
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readTeams(handler);
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//TODO: readHeader
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}
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void CMapLoaderJson::readPlayerInfo(const JsonNode & input)
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void CMapLoaderJson::readPlayerInfo(JsonDeserializer & handler)
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{
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const JsonNode & src = input["players"];
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int howManyTeams = 0;
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auto playersData = handler.enterStruct("players");
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for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
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{
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PlayerInfo & info = mapHeader->players.at(player);
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const JsonNode & playerSrc = src[GameConstants::PLAYER_COLOR_NAMES[player]];
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auto playerData = playersData.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
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if(playerSrc.isNull())
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if(playerData.get().isNull())
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{
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info.canComputerPlay = false;
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info.canHumanPlay = false;
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}
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else
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{
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readPlayerInfo(info, playerSrc);
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//allowed factions
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// info.isFactionRandom =
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info.canComputerPlay = true;
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info.canHumanPlay = playerData.get()["canPlay"].String() != "AIOnly";
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//placedHeroes
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//mainTown
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info.generateHeroAtMainTown = playerData.get()["generateHeroAtMainTown"].Bool();
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//mainHero
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//mainHeroPortrait
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//mainCustomHeroName
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}
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}
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mapHeader->howManyTeams = howManyTeams;
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}
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void CMapLoaderJson::readPlayerInfo(PlayerInfo& info, const JsonNode& input)
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void CMapLoaderJson::readTeams(JsonDeserializer & handler)
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{
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//allowed factions
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// info.isFactionRandom =
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info.canComputerPlay = true;
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info.canHumanPlay = input["canPlay"].String() != "AIOnly";
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//placedHeroes
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//mainTown
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info.generateHeroAtMainTown = input["generateHeroAtMainTown"].Bool();
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//mainHero
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//mainHeroPortrait
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//mainCustomHeroName
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}
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void CMapLoaderJson::readTeams(const JsonNode& input)
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{
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const JsonNode & src = input["teams"];
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auto teamsData = handler.enterStruct("teams");
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const JsonNode & src = teamsData.get();
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if(src.getType() != JsonNode::DATA_VECTOR)
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{
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@@ -566,12 +585,12 @@ void CMapLoaderJson::readTerrainLevel(const JsonNode& src, const int index)
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void CMapLoaderJson::readTerrain()
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{
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{
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const JsonNode surface = readJson("surface_terrain.json");
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const JsonNode surface = getFromArchive("surface_terrain.json");
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readTerrainLevel(surface, 0);
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}
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if(map->twoLevel)
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{
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const JsonNode underground = readJson("underground_terrain.json");
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const JsonNode underground = getFromArchive("underground_terrain.json");
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readTerrainLevel(underground, 1);
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}
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@@ -642,7 +661,7 @@ void CMapLoaderJson::readObjects()
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std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
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const JsonNode data = readJson(OBJECTS_FILE_NAME);
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const JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
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//get raw data
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for(const auto & p : data.Struct())
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@@ -703,6 +722,8 @@ void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
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void CMapSaverJson::writeHeader()
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{
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JsonNode header;
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JsonSerializer handler(header);
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header["versionMajor"].Float() = VERSION_MAJOR;
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header["versionMinor"].Float() = VERSION_MINOR;
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@@ -724,17 +745,9 @@ void CMapSaverJson::writeHeader()
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//todo: support arbitrary percentage
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static const std::map<ui8, std::string> difficultyMap =
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{
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{0, "EASY"},
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{1, "NORMAL"},
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{2, "HARD"},
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{3, "EXPERT"},
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{4, "IMPOSSIBLE"}
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};
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header["difficulty"].String() = difficultyMap.at(map->difficulty);
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header["levelLimit"].Float() = map->levelLimit;
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header["difficulty"].String() = HeaderDetail::difficultyForwardMap.at(map->difficulty);
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header["heroLevelLimit"].Float() = map->levelLimit;
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writeTriggeredEvents(header);
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@@ -789,17 +802,15 @@ void CMapSaverJson::writeTeams(JsonNode& output)
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{
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const PlayerInfo & player = map->players.at(idx);
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int team = player.team.getNum();
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if(vstd::isbetween(team, 0, map->howManyTeams-1) && player.canAnyonePlay())
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if(vstd::iswithin(team, 0, map->howManyTeams-1) && player.canAnyonePlay())
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teamsData.at(team).insert(PlayerColor(idx));
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}
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//just an optimization but breaks test
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#if 0
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//remove single-member teams
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vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
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{
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return elem.size() <= 1;
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});
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#endif
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//construct output
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dest.setType(JsonNode::DATA_VECTOR);
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