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Open-source engine for Heroes of Might and Magic III
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2016-02-13 15:04:32 +03:00
AI Rename radious -> radius 2016-01-31 18:01:58 +03:00
client Start integration of map format into engine 2016-02-09 20:20:03 +03:00
cmake_modules Fix AI and VCAI CMakeLists.txt 2014-11-02 23:43:10 +03:00
config Aplly some fix for merge and explicitly specify type for std::max 2016-02-08 04:09:02 +03:00
debian Debian: change rules to use SDL2 and update changelog for 0.98 2015-04-03 04:54:12 +03:00
editor - Compile fixes part 1 2016-01-27 21:08:08 +01:00
launcher Merge pull request #180 from Zyx-2000/FileInfo 2016-02-08 04:55:39 +03:00
lib Experimental drafts of Json serializer 2016-02-13 15:04:32 +03:00
Mods/vcmi Start integration of map format into engine 2016-02-09 20:20:03 +03:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm RPM: build with RelWithDebInfo instead of Release 2015-04-04 05:01:33 +03:00
scripting/erm Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
server Merge pull request #180 from Zyx-2000/FileInfo 2016-02-08 04:55:39 +03:00
test Debug tweaks 2016-02-10 08:59:24 +03:00
.gitignore hopefully fixed things 2016-01-09 21:23:55 +01:00
.travis.yml [travis] drop unnecessary repository. 2015-04-01 23:02:19 +03:00
AUTHORS Added my contact email address 2015-12-24 01:37:16 +03:00
CCallback.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CCallback.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
ChangeLog Added new cheat into changelog 2016-01-21 10:58:43 +03:00
CMakeLists.txt Merge branch 'develop' into feature/VCMIMapFormat1 2016-01-01 20:28:52 +03:00
Global.h Experimental drafts of Json serializer 2016-02-13 15:04:32 +03:00
license.txt
README.linux update sdl packages for Ubuntu/Debian to 2.0 2015-08-30 00:10:35 +03:00
README.md Update year to 2015 in readme 2015-02-14 19:15:34 +03:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS10.sln
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-08 10:17:25 +03:00
vcmibuilder Fix portability issues on MacOSX 2015-10-17 09:23:28 +03:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)