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Animated buildings in the castle.

This commit is contained in:
Michał W. Urbańczyk
2008-01-19 12:26:55 +00:00
parent 2e25e040d5
commit 231593e83d
2 changed files with 57 additions and 18 deletions

View File

@@ -98,6 +98,7 @@ public:
CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate)
{
count=0;
town = Town;
townInt = CGI->bitmaph->loadBitmap("TOWNSCRN.bmp");
cityBg = CGI->bitmaph->loadBitmap(getBgName(town->subID));
@@ -134,9 +135,16 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate)
if(Activate)
{
LOCPLINT->objsToBlit.push_back(this);
activate();
show();
showAll();
}
//blit buildings on bg
//for(int i=0;i<buildings.size();i++)
//{
// blitAt(buildings[i]->def->ourImages[0].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,cityBg);
//}
}
CCastleInterface::~CCastleInterface()
{
@@ -156,15 +164,18 @@ CCastleInterface::~CCastleInterface()
}
void CCastleInterface::close()
{
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
deactivate();
LOCPLINT->castleInt = NULL;
LOCPLINT->adventureInt->show();
delete this;
}
void CCastleInterface::show()
{
blitAt(cityBg,0,0);
blitAt(townInt,0,374);
void CCastleInterface::showAll(SDL_Surface * to)
{
if (!to)
to=ekran;
blitAt(cityBg,0,0,to);
blitAt(townInt,0,374,to);
LOCPLINT->adventureInt->resdatabar.draw();
int pom;
@@ -177,7 +188,7 @@ void CCastleInterface::show()
else if(town->builtBuildings.find(7)!=town->builtBuildings.end())
pom = 0;
else pom = 3;
blitAt(fort->ourImages[pom].bitmap,122,413);
blitAt(fort->ourImages[pom].bitmap,122,413,to);
//draw ((village/town/city) hall)/capitol icon
if(town->builtBuildings.find(13)!=town->builtBuildings.end())
@@ -187,7 +198,7 @@ void CCastleInterface::show()
else if(town->builtBuildings.find(11)!=town->builtBuildings.end())
pom = 1;
else pom = 0;
blitAt(hall->ourImages[pom].bitmap,80,413);
blitAt(hall->ourImages[pom].bitmap,80,413,to);
//draw creatures icons and their growths
for(int i=0;i<CREATURES_PER_TOWN;i++)
@@ -206,18 +217,18 @@ void CCastleInterface::show()
int pomx, pomy;
pomx = 22 + (55*((i>3)?(i-4):i));
pomy = (i>3)?(507):(459);
blitAt(CGI->creh->smallImgs[cid],pomx,pomy);
blitAt(CGI->creh->smallImgs[cid],pomx,pomy,to);
std::ostringstream oss;
oss << '+' << town->creatureIncome[i];
CSDL_Ext::printAtMiddle(oss.str(),pomx+16,pomy+37,GEOR13,zwykly);
CSDL_Ext::printAtMiddle(oss.str(),pomx+16,pomy+37,GEOR13,zwykly,to);
}
}
//print name and income
CSDL_Ext::printAt(town->name,85,389,GEOR13,zwykly);
CSDL_Ext::printAt(town->name,85,389,GEOR13,zwykly,to);
char temp[10];
itoa(town->income,temp,10);
CSDL_Ext::printAtMiddle(temp,195,442,GEOR13,zwykly);
CSDL_Ext::printAtMiddle(temp,195,442,GEOR13,zwykly,to);
//blit town icon
pom = town->subID*2;
@@ -225,10 +236,10 @@ void CCastleInterface::show()
pom += F_NUMBER*2;
if(town->builded >= MAX_BUILDING_PER_TURN)
pom++;
blitAt(bigTownPic->ourImages[pom].bitmap,15,387);
blitAt(bigTownPic->ourImages[pom].bitmap,15,387,to);
//flag
blitAt(flag->ourImages[town->getOwner()].bitmap,241,387);
blitAt(flag->ourImages[town->getOwner()].bitmap,241,387,to);
//print garrison
for(
std::map<int,std::pair<CCreature*,int> >::const_iterator i=town->garrison.slots.begin();
@@ -236,16 +247,41 @@ void CCastleInterface::show()
i++
)
{
blitAt(CGI->creh->bigImgs[i->second.first->idNumber],305+(62*(i->first)),387);
blitAt(CGI->creh->bigImgs[i->second.first->idNumber],305+(62*(i->first)),387,to);
itoa(i->second.second,temp,10);
CSDL_Ext::printTo(temp,305+(62*(i->first))+57,387+61,GEOR13,zwykly);
CSDL_Ext::printTo(temp,305+(62*(i->first))+57,387+61,GEOR13,zwykly,to);
}
show();
}
void CCastleInterface::show(SDL_Surface * to)
{
if (!to)
to=ekran;
count++;
if(count==5)
{
count=0;
animval++;
}
//blit buildings
for(int i=0;i<buildings.size();i++)
{
blitAt(buildings[i]->def->ourImages[0].bitmap,buildings[i]->pos.x,buildings[i]->pos.y);
if((animval)%(buildings[i]->def->ourImages.size()))
{
blitAt(buildings[i]->def->ourImages[0].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
blitAt(buildings[i]->def->ourImages[(animval)%(buildings[i]->def->ourImages.size())].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
}
else
blitAt(buildings[i]->def->ourImages[(animval)%(buildings[i]->def->ourImages.size())].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
}
//for(int i=0;i<buildings.size();i++)
//{
// if((animval)%(buildings[i]->def->ourImages.size())==0)
// blitAt(buildings[i]->def->ourImages[(animval)%(buildings[i]->def->ourImages.size())].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
// else continue;
//}
}
void CCastleInterface::activate()

View File

@@ -24,13 +24,15 @@ public:
void clickRight (tribool down);
};
class CCastleInterface
class CCastleInterface : public IShowable
{
public:
SDL_Surface * townInt;
SDL_Surface * cityBg;
const CGTownInstance * town;
unsigned char animval, count;
CDefHandler *hall,*fort,
*bigTownPic, *flag;
@@ -40,7 +42,8 @@ public:
CCastleInterface(const CGTownInstance * Town, bool Activate=true);
~CCastleInterface();
void show();
void show(SDL_Surface * to=NULL);
void showAll(SDL_Surface * to=NULL);
void close();
void activate();
void deactivate();