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https://github.com/vcmi/vcmi.git
synced 2025-09-16 09:26:28 +02:00
Animated buildings in the castle.
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@@ -98,6 +98,7 @@ public:
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CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate)
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{
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count=0;
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town = Town;
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townInt = CGI->bitmaph->loadBitmap("TOWNSCRN.bmp");
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cityBg = CGI->bitmaph->loadBitmap(getBgName(town->subID));
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@@ -134,9 +135,16 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate)
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if(Activate)
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{
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LOCPLINT->objsToBlit.push_back(this);
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activate();
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show();
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showAll();
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}
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//blit buildings on bg
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//for(int i=0;i<buildings.size();i++)
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//{
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// blitAt(buildings[i]->def->ourImages[0].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,cityBg);
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//}
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}
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CCastleInterface::~CCastleInterface()
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{
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@@ -156,15 +164,18 @@ CCastleInterface::~CCastleInterface()
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}
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void CCastleInterface::close()
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{
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LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
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deactivate();
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LOCPLINT->castleInt = NULL;
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LOCPLINT->adventureInt->show();
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delete this;
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}
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void CCastleInterface::show()
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{
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blitAt(cityBg,0,0);
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blitAt(townInt,0,374);
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void CCastleInterface::showAll(SDL_Surface * to)
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{
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if (!to)
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to=ekran;
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blitAt(cityBg,0,0,to);
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blitAt(townInt,0,374,to);
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LOCPLINT->adventureInt->resdatabar.draw();
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int pom;
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@@ -177,7 +188,7 @@ void CCastleInterface::show()
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else if(town->builtBuildings.find(7)!=town->builtBuildings.end())
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pom = 0;
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else pom = 3;
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blitAt(fort->ourImages[pom].bitmap,122,413);
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blitAt(fort->ourImages[pom].bitmap,122,413,to);
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//draw ((village/town/city) hall)/capitol icon
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if(town->builtBuildings.find(13)!=town->builtBuildings.end())
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@@ -187,7 +198,7 @@ void CCastleInterface::show()
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else if(town->builtBuildings.find(11)!=town->builtBuildings.end())
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pom = 1;
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else pom = 0;
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blitAt(hall->ourImages[pom].bitmap,80,413);
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blitAt(hall->ourImages[pom].bitmap,80,413,to);
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//draw creatures icons and their growths
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for(int i=0;i<CREATURES_PER_TOWN;i++)
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@@ -206,18 +217,18 @@ void CCastleInterface::show()
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int pomx, pomy;
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pomx = 22 + (55*((i>3)?(i-4):i));
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pomy = (i>3)?(507):(459);
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blitAt(CGI->creh->smallImgs[cid],pomx,pomy);
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blitAt(CGI->creh->smallImgs[cid],pomx,pomy,to);
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std::ostringstream oss;
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oss << '+' << town->creatureIncome[i];
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CSDL_Ext::printAtMiddle(oss.str(),pomx+16,pomy+37,GEOR13,zwykly);
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CSDL_Ext::printAtMiddle(oss.str(),pomx+16,pomy+37,GEOR13,zwykly,to);
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}
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}
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//print name and income
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CSDL_Ext::printAt(town->name,85,389,GEOR13,zwykly);
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CSDL_Ext::printAt(town->name,85,389,GEOR13,zwykly,to);
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char temp[10];
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itoa(town->income,temp,10);
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CSDL_Ext::printAtMiddle(temp,195,442,GEOR13,zwykly);
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CSDL_Ext::printAtMiddle(temp,195,442,GEOR13,zwykly,to);
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//blit town icon
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pom = town->subID*2;
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@@ -225,10 +236,10 @@ void CCastleInterface::show()
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pom += F_NUMBER*2;
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if(town->builded >= MAX_BUILDING_PER_TURN)
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pom++;
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blitAt(bigTownPic->ourImages[pom].bitmap,15,387);
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blitAt(bigTownPic->ourImages[pom].bitmap,15,387,to);
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//flag
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blitAt(flag->ourImages[town->getOwner()].bitmap,241,387);
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blitAt(flag->ourImages[town->getOwner()].bitmap,241,387,to);
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//print garrison
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for(
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std::map<int,std::pair<CCreature*,int> >::const_iterator i=town->garrison.slots.begin();
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@@ -236,16 +247,41 @@ void CCastleInterface::show()
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i++
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)
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{
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blitAt(CGI->creh->bigImgs[i->second.first->idNumber],305+(62*(i->first)),387);
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blitAt(CGI->creh->bigImgs[i->second.first->idNumber],305+(62*(i->first)),387,to);
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itoa(i->second.second,temp,10);
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CSDL_Ext::printTo(temp,305+(62*(i->first))+57,387+61,GEOR13,zwykly);
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CSDL_Ext::printTo(temp,305+(62*(i->first))+57,387+61,GEOR13,zwykly,to);
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}
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show();
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}
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void CCastleInterface::show(SDL_Surface * to)
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{
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if (!to)
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to=ekran;
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count++;
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if(count==5)
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{
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count=0;
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animval++;
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}
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//blit buildings
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for(int i=0;i<buildings.size();i++)
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{
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blitAt(buildings[i]->def->ourImages[0].bitmap,buildings[i]->pos.x,buildings[i]->pos.y);
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if((animval)%(buildings[i]->def->ourImages.size()))
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{
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blitAt(buildings[i]->def->ourImages[0].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
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blitAt(buildings[i]->def->ourImages[(animval)%(buildings[i]->def->ourImages.size())].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
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}
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else
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blitAt(buildings[i]->def->ourImages[(animval)%(buildings[i]->def->ourImages.size())].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
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}
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//for(int i=0;i<buildings.size();i++)
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//{
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// if((animval)%(buildings[i]->def->ourImages.size())==0)
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// blitAt(buildings[i]->def->ourImages[(animval)%(buildings[i]->def->ourImages.size())].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
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// else continue;
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//}
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}
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void CCastleInterface::activate()
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@@ -24,13 +24,15 @@ public:
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void clickRight (tribool down);
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};
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class CCastleInterface
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class CCastleInterface : public IShowable
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{
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public:
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SDL_Surface * townInt;
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SDL_Surface * cityBg;
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const CGTownInstance * town;
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unsigned char animval, count;
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CDefHandler *hall,*fort,
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*bigTownPic, *flag;
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@@ -40,7 +42,8 @@ public:
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CCastleInterface(const CGTownInstance * Town, bool Activate=true);
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~CCastleInterface();
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void show();
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void show(SDL_Surface * to=NULL);
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void showAll(SDL_Surface * to=NULL);
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void close();
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void activate();
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void deactivate();
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