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defining own regions
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@@ -46,6 +46,8 @@ CampaignRegions CampaignRegions::fromJson(const JsonNode & node)
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CampaignRegions cr;
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cr.campPrefix = node["prefix"].String();
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cr.colorSuffixLength = static_cast<int>(node["color_suffix_length"].Float());
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cr.campSuffix = node["suffix"].isNull() ? std::vector<std::string>() : std::vector<std::string>{node["suffix"].Vector()[0].String(), node["suffix"].Vector()[1].String(), node["suffix"].Vector()[2].String()};
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cr.campBackground = node["background"].isNull() ? "" : node["background"].String();
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for(const JsonNode & desc : node["desc"].Vector())
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cr.regions.push_back(CampaignRegions::RegionDescription::fromJson(desc));
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@@ -68,7 +70,10 @@ CampaignRegions CampaignRegions::getLegacy(int campId)
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ImagePath CampaignRegions::getBackgroundName() const
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{
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return ImagePath::builtin(campPrefix + "_BG.BMP");
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if(campBackground.empty())
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return ImagePath::builtin(campPrefix + "_BG.BMP");
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else
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return ImagePath::builtin(campBackground);
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}
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Point CampaignRegions::getPosition(CampaignScenarioID which) const
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@@ -81,30 +86,40 @@ ImagePath CampaignRegions::getNameFor(CampaignScenarioID which, int colorIndex,
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{
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auto const & region = regions[which.getNum()];
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static const std::string colors[2][8] =
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static const std::string colors[3][8] =
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{
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{"", "", "", "", "", "", "", ""},
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{"R", "B", "N", "G", "O", "V", "T", "P"},
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{"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}
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};
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std::string color = colors[colorSuffixLength - 1][colorIndex];
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std::string color = colors[colorSuffixLength][colorIndex];
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return ImagePath::builtin(campPrefix + region.infix + "_" + type + color + ".BMP");
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}
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ImagePath CampaignRegions::getAvailableName(CampaignScenarioID which, int color) const
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{
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return getNameFor(which, color, "En");
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if(campSuffix.size() == 0)
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return getNameFor(which, color, "En");
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else
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return getNameFor(which, color, campSuffix[0]);
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}
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ImagePath CampaignRegions::getSelectedName(CampaignScenarioID which, int color) const
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{
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return getNameFor(which, color, "Se");
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if(campSuffix.size() == 0)
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return getNameFor(which, color, "Se");
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else
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return getNameFor(which, color, campSuffix[1]);
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}
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ImagePath CampaignRegions::getConqueredName(CampaignScenarioID which, int color) const
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{
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return getNameFor(which, color, "Co");
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if(campSuffix.size() == 0)
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return getNameFor(which, color, "Co");
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else
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return getNameFor(which, color, campSuffix[2]);
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}
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