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Update Chinese translation
This commit is contained in:
parent
b319d16de6
commit
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@ -20,7 +20,7 @@
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"vcmi.adventureMap.playerAttacked" : "玩家遭受攻击: %s",
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"vcmi.adventureMap.moveCostDetails" : "移动点数 - 花费: %TURNS 轮 + %POINTS 点移动力, 剩余移动力: %REMAINING",
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"vcmi.adventureMap.moveCostDetailsNoTurns" : "移动点数 - 花费: %POINTS 点移动力, 剩余移动力: %REMAINING",
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"vcmi.adventureMap.replayOpponentTurnNotImplemented" : "抱歉, 重放对手回合功能目前还未实现!",
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"vcmi.adventureMap.replayOpponentTurnNotImplemented" : "抱歉,重放对手行动功能目前暂未实现!",
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"vcmi.capitalColors.0" : "红色",
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"vcmi.capitalColors.1" : "蓝色",
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@ -71,9 +71,9 @@
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"vcmi.lobby.mapPreview" : "地图预览",
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"vcmi.lobby.noPreview" : "无地上部分",
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"vcmi.lobby.noUnderground" : "无地下部分",
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"vcmi.lobby.sortDate" : "按修改时间排序地图",
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"vcmi.lobby.sortDate" : "以修改时间排序地图",
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"vcmi.client.errors.invalidMap" : "{无效的地图或战役}\n\n启动游戏失败!选定的地图或战役格式不正确或已损坏。原因:\n%s",
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"vcmi.client.errors.invalidMap" : "{非法地图或战役}\n\n启动游戏失败,选择的地图或者战役,无效或被污染。原因:\n%s",
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"vcmi.client.errors.missingCampaigns" : "{找不到数据文件}\n\n没有找到战役数据文件!你可能使用了不完整或损坏的英雄无敌3数据文件,请重新安装数据文件。",
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"vcmi.server.errors.existingProcess" : "一个VCMI进程已经在运行,启动新进程前请结束它。",
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"vcmi.server.errors.modsToEnable" : "{需要启用的mod列表}",
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@ -84,9 +84,9 @@
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"vcmi.server.errors.unknownEntity" : "加载保存失败! 在保存的游戏中发现未知实体'%s'! 保存可能与当前安装的mod版本不兼容!",
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"vcmi.settingsMainWindow.generalTab.hover" : "常规",
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"vcmi.settingsMainWindow.generalTab.help" : "切换到“常规”选项卡 - 设置游戏客户端呈现",
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"vcmi.settingsMainWindow.generalTab.help" : "切换到“常规”选项卡 - 配置客户端常规内容",
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"vcmi.settingsMainWindow.battleTab.hover" : "战斗",
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"vcmi.settingsMainWindow.battleTab.help" : "切换到“战斗”选项卡 - 这些设置允许配置战斗界面和相关内容",
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"vcmi.settingsMainWindow.battleTab.help" : "切换到“战斗”选项卡 - 配置游戏战斗界面内容",
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"vcmi.settingsMainWindow.adventureTab.hover" : "冒险地图",
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"vcmi.settingsMainWindow.adventureTab.help" : "切换到“冒险地图”选项卡 - 冒险地图即玩家能操作英雄移动的界面",
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@ -96,43 +96,43 @@
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"vcmi.systemOptions.townsGroup" : "城镇画面",
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"vcmi.systemOptions.fullscreenBorderless.hover" : "全屏 (无边框)",
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"vcmi.systemOptions.fullscreenBorderless.help" : "{全屏}\n\n选中时,VCMI将以无边框全屏模式运行。在这种模式下,游戏会使用和桌面一致的分辨率而非设置的分辨率。 ",
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"vcmi.systemOptions.fullscreenBorderless.help" : "{全屏}\n\n选中时,VCMI将以无边框全屏模式运行。该模式下,游戏会始终和桌面分辨率保持一致,无视设置的分辨率。 ",
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"vcmi.systemOptions.fullscreenExclusive.hover" : "全屏 (独占)",
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"vcmi.systemOptions.fullscreenExclusive.help" : "{全屏}\n\n选中时,VCMI将以独占全屏模式运行。在这种模式下,游戏会将显示器分辨率改变为设置值。",
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"vcmi.systemOptions.resolutionButton.hover" : "分辨率",
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"vcmi.systemOptions.resolutionButton.help" : "{分辨率选择}\n\n改变游戏内的分辨率,更改后需要重启游戏使其生效。",
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"vcmi.systemOptions.resolutionMenu.hover" : "分辨率选择",
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"vcmi.systemOptions.fullscreenExclusive.help" : "{全屏}\n\n选中时,VCMI将以独占全屏模式运行。该模式下,游戏会将显示器分辨率改变为设置值。",
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"vcmi.systemOptions.resolutionButton.hover" : "分辨率: %wx%h",
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"vcmi.systemOptions.resolutionButton.help" : "{分辨率选择}\n\n改变游戏内的分辨率。",
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"vcmi.systemOptions.resolutionMenu.hover" : "选择分辨率",
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"vcmi.systemOptions.resolutionMenu.help" : "修改游戏运行时的分辨率。",
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"vcmi.systemOptions.scalingButton.hover" : "界面大小: %p%",
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"vcmi.systemOptions.scalingButton.help" : "{界面大小}\n\n改变界面的大小",
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"vcmi.systemOptions.scalingMenu.hover" : "选择界面大小",
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"vcmi.systemOptions.scalingMenu.help" : "改变游戏界面大小。",
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"vcmi.systemOptions.longTouchButton.hover" : "触控间距: %d 毫秒", // Translation note: "ms" = "milliseconds"
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"vcmi.systemOptions.longTouchButton.help" : "{触控间距}\n\n使用触摸屏时,触摸屏幕指定持续时间(以毫秒为单位)后将出现弹出窗口。",
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"vcmi.systemOptions.longTouchMenu.hover" : "选择触控间距",
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"vcmi.systemOptions.longTouchMenu.help" : "改变触控间距。",
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"vcmi.systemOptions.scalingButton.hover" : "界面缩放: %p%",
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"vcmi.systemOptions.scalingButton.help" : "{界面缩放}\n\n改变用户界面的缩放比例。",
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"vcmi.systemOptions.scalingMenu.hover" : "选择界面缩放",
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"vcmi.systemOptions.scalingMenu.help" : "改变游戏内界面缩放。",
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"vcmi.systemOptions.longTouchButton.hover" : "长触延迟: %d 毫秒", // Translation note: "ms" = "milliseconds"
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"vcmi.systemOptions.longTouchButton.help" : "{长触延迟}\n\n使用触摸屏时,长触屏幕一定时间后出现弹出窗口(单位:毫秒)。",
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"vcmi.systemOptions.longTouchMenu.hover" : "选择长触延迟",
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"vcmi.systemOptions.longTouchMenu.help" : "改变长触延迟。",
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"vcmi.systemOptions.longTouchMenu.entry" : "%d 毫秒",
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"vcmi.systemOptions.framerateButton.hover" : "显示FPS",
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"vcmi.systemOptions.framerateButton.help" : "{显示FPS}\n\n打开/关闭在游戏窗口角落的FPS指示器。",
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"vcmi.systemOptions.framerateButton.help" : "{显示FPS}\n\n切换在游戏窗口角落显FPS指示器。",
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"vcmi.systemOptions.hapticFeedbackButton.hover" : "触觉反馈",
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"vcmi.systemOptions.hapticFeedbackButton.help" : "{触觉反馈}\n\n切换触摸输入的触觉反馈。",
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"vcmi.systemOptions.enableUiEnhancementsButton.hover" : "界面增强",
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"vcmi.systemOptions.enableUiEnhancementsButton.help" : "{界面增强}\n\n显示所有界面增强内容,如大背包和魔法书等。",
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"vcmi.systemOptions.enableLargeSpellbookButton.hover" : "增大魔法书界面",
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"vcmi.systemOptions.enableLargeSpellbookButton.help" : "{增大魔法书界面}\n\n可以在魔法书单页中显示更多的魔法,从而获得更好的视觉效果。",
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"vcmi.systemOptions.audioMuteFocus.hover" : "切换窗口时静音",
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"vcmi.systemOptions.audioMuteFocus.help" : "{切换窗口时静音}\n\n快速切换窗口时将静音,在工作时,切换游戏窗口不会有声音。",
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"vcmi.systemOptions.enableUiEnhancementsButton.help" : "{界面增强}\n\n显示所有界面优化增强,如背包按钮等。关闭该项以贴近经典模式。",
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"vcmi.systemOptions.enableLargeSpellbookButton.hover" : "扩展魔法书",
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"vcmi.systemOptions.enableLargeSpellbookButton.help" : "{扩展魔法书}\n\n启用更大的魔法书界面,每页展示更多魔法,但魔法书翻页特效在该模式下无法呈现。",
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"vcmi.systemOptions.audioMuteFocus.hover" : "失去焦点时静音",
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"vcmi.systemOptions.audioMuteFocus.help" : "{失去焦点时静音}\n\n当窗口失去焦点时静音,游戏内消息提示和新回合提示除外。",
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"vcmi.adventureOptions.infoBarPick.hover" : "在信息面板显示消息",
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"vcmi.adventureOptions.infoBarPick.help" : "{在信息面板显示消息}\n\n来自访问地图物件的信息将显示在信息面板,而不是弹出窗口。",
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"vcmi.adventureOptions.infoBarPick.help" : "{在信息面板显示消息}\n\n尽可能将来自访问地图物件的信息将显示在信息面板,而不是弹出窗口。",
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"vcmi.adventureOptions.numericQuantities.hover" : "生物数量显示",
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"vcmi.adventureOptions.numericQuantities.help" : "{生物数量显示}\n\n以数字 A-B 格式显示不准确的敌方生物数量。",
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"vcmi.adventureOptions.forceMovementInfo.hover" : "在状态栏中显示移动力",
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"vcmi.adventureOptions.forceMovementInfo.help" : "{在状态栏中显示移动力}\n\n不需要按ALT就可以显示移动力。",
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"vcmi.adventureOptions.forceMovementInfo.hover" : "总是显示移动花费",
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"vcmi.adventureOptions.forceMovementInfo.help" : "{总是显示移动花费}\n\n总是在状态栏中显示行动力花费(否则仅在按下ALT时显示)。",
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"vcmi.adventureOptions.showGrid.hover" : "显示网格",
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"vcmi.adventureOptions.showGrid.help" : "{显示网格}\n\n显示网格覆盖层,高亮冒险地图物件的边沿。",
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"vcmi.adventureOptions.borderScroll.hover" : "滚动边界",
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"vcmi.adventureOptions.borderScroll.help" : "{滚动边界}\n\n当光标靠近窗口边缘时滚动冒险地图。 可以通过按住 CTRL 键来禁用。",
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"vcmi.adventureOptions.borderScroll.hover" : "边缘滚动",
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"vcmi.adventureOptions.borderScroll.help" : "{边缘滚动}\n\n当光标靠近窗口边缘时滚动冒险地图。 可以通过按住 CTRL 键来禁用。",
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"vcmi.adventureOptions.infoBarCreatureManagement.hover" : "信息面板生物管理",
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"vcmi.adventureOptions.infoBarCreatureManagement.help" : "{信息面板生物管理}\n\n允许在信息面板中重新排列生物,而不是在默认组件之间循环。",
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"vcmi.adventureOptions.leftButtonDrag.hover" : "左键拖动地图",
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@ -140,7 +140,7 @@
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"vcmi.adventureOptions.smoothDragging.hover" : "平滑地图拖动",
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"vcmi.adventureOptions.smoothDragging.help" : "{平滑地图拖动}\n\n启用后,地图拖动会产生柔和的羽化效果。",
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"vcmi.adventureOptions.skipAdventureMapAnimations.hover" : "关闭淡入淡出特效",
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"vcmi.adventureOptions.skipAdventureMapAnimations.help" : "{关闭淡入淡出特效}\n\n启用后,跳过物体淡出或类似特效(资源收集,登船等)。设置此项能在渲染开销重时能够加快UI的响应,尤其是在PvP对战中。当移动速度被设置为最大时忽略此项设置。",
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"vcmi.adventureOptions.skipAdventureMapAnimations.help" : "{关闭淡入淡出特效}\n\n启用后,跳过物体淡出或类似特效(资源收集,登船等)。设置此项能在渲染开销重时能够加快UI的响应,尤其是在PvP对战中。当移动速度被设置为最大时忽略此项设置。",
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"vcmi.adventureOptions.mapScrollSpeed1.hover": "",
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"vcmi.adventureOptions.mapScrollSpeed5.hover": "",
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"vcmi.adventureOptions.mapScrollSpeed6.hover": "",
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@ -148,7 +148,7 @@
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"vcmi.adventureOptions.mapScrollSpeed5.help": "将地图卷动速度设置为非常快",
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"vcmi.adventureOptions.mapScrollSpeed6.help": "将地图卷动速度设置为即刻。",
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"vcmi.adventureOptions.hideBackground.hover" : "隐藏背景",
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"vcmi.adventureOptions.hideBackground.help" : "{隐藏背景}\n\n将冒险地图背景隐藏并使用一个纹理替代。",
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"vcmi.adventureOptions.hideBackground.help" : "{隐藏背景}\n\n隐藏冒险地图背景,以显示贴图代替。",
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"vcmi.battleOptions.queueSizeLabel.hover": "回合顺序指示器",
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"vcmi.battleOptions.queueSizeNoneButton.hover": "关闭",
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@ -173,6 +173,8 @@
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"vcmi.battleOptions.showStickyHeroInfoWindows.help": "{显示英雄统计数据窗口}\n\n永久切换并显示主要统计数据和法术点的英雄统计数据窗口。",
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"vcmi.battleOptions.skipBattleIntroMusic.hover": "跳过战斗开始音乐",
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"vcmi.battleOptions.skipBattleIntroMusic.help": "{跳过战斗开始音乐}\n\n战斗开始音乐播放期间,你也能够进行操作。",
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"vcmi.battleOptions.endWithAutocombat.hover": "结束战斗",
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"vcmi.battleOptions.endWithAutocombat.help": "{结束战斗}\n\n以自动战斗立即结束剩余战斗过程",
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"vcmi.adventureMap.revisitObject.hover" : "重新访问",
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"vcmi.adventureMap.revisitObject.help" : "{重新访问}\n\n让当前英雄重新访问地图建筑或城镇。",
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@ -188,21 +190,22 @@
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"vcmi.battleWindow.damageEstimation.damage.1" : "%d 伤害",
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"vcmi.battleWindow.damageEstimation.kills" : "%d 将被消灭",
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"vcmi.battleWindow.damageEstimation.kills.1" : "%d 将被消灭",
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"vcmi.battleWindow.killed" : "被击杀",
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"vcmi.battleWindow.accurateShot.resultDescription.0" : "%d %s 被精准射击击杀!",
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"vcmi.battleWindow.accurateShot.resultDescription.1" : "%d %s 被精准射击击杀!",
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"vcmi.battleWindow.accurateShot.resultDescription.2" : "%d %s 被精准射击击杀!",
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"vcmi.battleWindow.killed" : "已消灭",
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"vcmi.battleWindow.accurateShot.resultDescription.0" : "%d %s 死于精准射击",
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"vcmi.battleWindow.accurateShot.resultDescription.1" : "%d %s 死于精准射击",
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"vcmi.battleWindow.accurateShot.resultDescription.2" : "%d %s 死于精准射击",
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"vcmi.battleWindow.endWithAutocombat" : "您确定想以自动战斗立即结束吗?",
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"vcmi.battleResultsWindow.applyResultsLabel" : "接受战斗结果",
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"vcmi.tutorialWindow.title" : "触摸屏介绍",
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"vcmi.tutorialWindow.decription.RightClick" : "触摸并按住要右键单击的元素。 触摸可用区域以关闭。",
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"vcmi.tutorialWindow.decription.MapPanning" : "用一根手指触摸并拖动来移动地图。",
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"vcmi.tutorialWindow.decription.MapZooming" : "用两根手指捏合可更改地图缩放比例。",
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"vcmi.tutorialWindow.decription.RightClick" : "长按要右键单击的元素。 触摸其他区域以关闭。",
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"vcmi.tutorialWindow.decription.MapPanning" : "单指拖拽以移动地图。",
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"vcmi.tutorialWindow.decription.MapZooming" : "两指开合更改地图缩放比例。",
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"vcmi.tutorialWindow.decription.RadialWheel" : "滑动可打开径向轮以执行各种操作,例如生物/英雄管理和城镇排序。",
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"vcmi.tutorialWindow.decription.BattleDirection" : "要从特定方向攻击,请向要进行攻击的方向滑动。",
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"vcmi.tutorialWindow.decription.BattleDirectionAbort" : "如果手指距离足够远,可以取消攻击方向手势。",
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"vcmi.tutorialWindow.decription.AbortSpell" : "触摸并按住可取消魔法。",
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"vcmi.tutorialWindow.decription.BattleDirectionAbort" : "将长触状态的手指拉远足够距离,可以取消攻击方向手势。",
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"vcmi.tutorialWindow.decription.AbortSpell" : "长触以取消魔法。",
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"vcmi.otherOptions.availableCreaturesAsDwellingLabel.hover" : "显示可招募生物",
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"vcmi.otherOptions.availableCreaturesAsDwellingLabel.help" : "{显示可招募生物}\n\n在城镇摘要(城镇屏幕的左下角)中显示可招募的生物数量,而不是增长。",
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@ -221,7 +224,7 @@
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"vcmi.townHall.greetingDefence" : "在%s中稍待片刻,富有战斗经验的战士会教你防御技巧(防御力+1)。",
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"vcmi.townHall.hasNotProduced" : "本周%s并没有产生什么资源。",
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"vcmi.townHall.hasProduced" : "本周%s产生了%d个%s。",
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"vcmi.townHall.greetingCustomBonus" : "当你的英雄访问%s 时,这个神奇的建筑使你的英雄 +%d %s%s。",
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"vcmi.townHall.greetingCustomBonus" : "%s 给予英雄 +%d %s%s。",
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"vcmi.townHall.greetingCustomUntil" : "直到下一场战斗。",
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"vcmi.townHall.greetingInTownMagicWell" : "%s使你的魔法值恢复到最大值。",
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@ -242,7 +245,7 @@
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"vcmi.creatureWindow.showBonuses.help" : "显示指挥官的所有属性增益",
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"vcmi.creatureWindow.showSkills.hover" : "技能视图",
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"vcmi.creatureWindow.showSkills.help" : "显示指挥官的所有学习的技能",
|
||||
"vcmi.creatureWindow.returnArtifact.hover" : "交换宝物",
|
||||
"vcmi.creatureWindow.returnArtifact.hover" : "返还宝物",
|
||||
"vcmi.creatureWindow.returnArtifact.help" : "点击这个按钮将宝物反还到英雄的背包里",
|
||||
|
||||
"vcmi.questLog.hideComplete.hover" : "隐藏完成任务",
|
||||
@ -332,6 +335,7 @@
|
||||
"vcmi.map.victoryCondition.collectArtifacts.message" : "获得所有三件宝物",
|
||||
"vcmi.map.victoryCondition.angelicAlliance.toSelf" : "祝贺你!你取得了天使联盟且消灭了所有敌人,取得了胜利!",
|
||||
"vcmi.map.victoryCondition.angelicAlliance.message" : "击败所有敌人并取得天使联盟",
|
||||
"vcmi.map.victoryCondition.angelicAlliancePartLost.toSelf" : "功亏一篑,你已失去了天使联盟的一个组件。彻底的失败。",
|
||||
|
||||
// few strings from WoG used by vcmi
|
||||
"vcmi.stackExperience.description" : "» 经 验 获 得 明 细 «\n\n生物类型 ................... : %s\n经验等级 ................. : %s (%i)\n经验点数 ............... : %i\n下一个等级所需经验 .. : %i\n每次战斗最大获得经验 ... : %i%% (%i)\n获得经验的生物数量 .... : %i\n最大招募数量\n不会丢失经验升级 .... : %i\n经验倍数 ........... : %.2f\n升级倍数 .............. : %.2f\n10级后经验值 ........ : %i\n最大招募数量下\n 升级到10级所需经验数量: %i",
|
||||
@ -386,9 +390,9 @@
|
||||
"core.bonus.ENCHANTED.name": "法术加持",
|
||||
"core.bonus.ENCHANTED.description": "永久处于${subtype.spell}影响",
|
||||
"core.bonus.ENEMY_ATTACK_REDUCTION.name": "忽略攻击 (${val}%)",
|
||||
"core.bonus.ENEMY_ATTACK_REDUCTION.description": "当被攻击时,攻击方${val}%的攻击力将被无视。",
|
||||
"core.bonus.ENEMY_ATTACK_REDUCTION.description": "被攻击时,进攻方${val}%的攻击力将被无视。",
|
||||
"core.bonus.ENEMY_DEFENCE_REDUCTION.name": "忽略防御 (${val}%)",
|
||||
"core.bonus.ENEMY_DEFENCE_REDUCTION.description": "当攻击时,目标生物${val}%的防御力将被无视。",
|
||||
"core.bonus.ENEMY_DEFENCE_REDUCTION.description": "发动攻击时,防御方${val}%的防御力将被无视。",
|
||||
"core.bonus.FIRE_IMMUNITY.name": "火系免疫",
|
||||
"core.bonus.FIRE_IMMUNITY.description": "免疫所有火系魔法。",
|
||||
"core.bonus.FIRE_SHIELD.name": "烈火神盾 (${val}%)",
|
||||
@ -399,9 +403,9 @@
|
||||
"core.bonus.FEAR.description": "使得敌方一只部队恐惧",
|
||||
"core.bonus.FEARLESS.name": "无惧",
|
||||
"core.bonus.FEARLESS.description": "免疫恐惧特质",
|
||||
"core.bonus.FEROCITY.name": "残暴",
|
||||
"core.bonus.FEROCITY.description": "如果杀死一个生物,额外攻击${val}次",
|
||||
"core.bonus.FLYING.name": "飞行兵种",
|
||||
"core.bonus.FEROCITY.name": "凶猛追击",
|
||||
"core.bonus.FEROCITY.description": "杀死任意生物后额外攻击${val}次",
|
||||
"core.bonus.FLYING.name": "飞行能力",
|
||||
"core.bonus.FLYING.description": "以飞行的方式移动(无视障碍)",
|
||||
"core.bonus.FREE_SHOOTING.name": "近身射击",
|
||||
"core.bonus.FREE_SHOOTING.description": "能在近战范围内进行射击",
|
||||
@ -411,52 +415,52 @@
|
||||
"core.bonus.GENERAL_DAMAGE_REDUCTION.description": "减少从远程和近战中遭受的物理伤害",
|
||||
"core.bonus.HATE.name": "${subtype.creature}的死敌",
|
||||
"core.bonus.HATE.description": "对${subtype.creature}造成额外${val}%伤害",
|
||||
"core.bonus.HEALER.name": "治疗",
|
||||
"core.bonus.HEALER.name": "治疗者",
|
||||
"core.bonus.HEALER.description": "可以治疗友军单位",
|
||||
"core.bonus.HP_REGENERATION.name": "再生",
|
||||
"core.bonus.HP_REGENERATION.description": "每回合恢复${val}点生命值",
|
||||
"core.bonus.JOUSTING.name": "冲锋",
|
||||
"core.bonus.JOUSTING.name": "勇士冲锋",
|
||||
"core.bonus.JOUSTING.description": "每移动一格 +${val}%伤害",
|
||||
"core.bonus.KING.name": "顶级怪物",
|
||||
"core.bonus.KING.name": "王牌",
|
||||
"core.bonus.KING.description": "受${val}级或更高级屠戮成性影响",
|
||||
"core.bonus.LEVEL_SPELL_IMMUNITY.name": "免疫1-${val}级魔法",
|
||||
"core.bonus.LEVEL_SPELL_IMMUNITY.description": "免疫1-${val}级的魔法",
|
||||
"core.bonus.LIMITED_SHOOTING_RANGE.name" : "受限射击距离",
|
||||
"core.bonus.LIMITED_SHOOTING_RANGE.description" : "无法以${val}格外的单位为射击目标",
|
||||
"core.bonus.LIMITED_SHOOTING_RANGE.name": "射程限制",
|
||||
"core.bonus.LIMITED_SHOOTING_RANGE.description": "无法瞄准${val}格以外的单位",
|
||||
"core.bonus.LIFE_DRAIN.name": "吸取生命 (${val}%)",
|
||||
"core.bonus.LIFE_DRAIN.description": "吸取${val}%伤害回复自身",
|
||||
"core.bonus.MANA_CHANNELING.name": "魔法虹吸${val}%",
|
||||
"core.bonus.MANA_CHANNELING.name": "法力虹吸${val}%",
|
||||
"core.bonus.MANA_CHANNELING.description": "使你的英雄有${val}%几率获得敌人施法的魔法值",
|
||||
"core.bonus.MANA_DRAIN.name": "吸取魔力",
|
||||
"core.bonus.MANA_DRAIN.name": "吸取法力",
|
||||
"core.bonus.MANA_DRAIN.description": "每回合吸取${val}魔法值",
|
||||
"core.bonus.MAGIC_MIRROR.name": "魔法神镜 (${val}%)",
|
||||
"core.bonus.MAGIC_MIRROR.description": "${val}%几率将进攻性魔法导向一个敌人单位",
|
||||
"core.bonus.MAGIC_RESISTANCE.name": "魔法抵抗 (${val}%)",
|
||||
"core.bonus.MAGIC_RESISTANCE.description": "${val}%几率抵抗敌人的魔法",
|
||||
"core.bonus.MIND_IMMUNITY.name": "免疫心智",
|
||||
"core.bonus.MIND_IMMUNITY.description": "不受心智魔法的影响",
|
||||
"core.bonus.NO_DISTANCE_PENALTY.name": "无视距离惩罚",
|
||||
"core.bonus.NO_DISTANCE_PENALTY.description": "任意距离均造成全额伤害",
|
||||
"core.bonus.MIND_IMMUNITY.name": "免疫心智魔法",
|
||||
"core.bonus.MIND_IMMUNITY.description": "不受心智相关的魔法影响",
|
||||
"core.bonus.NO_DISTANCE_PENALTY.name": "无视射程惩罚",
|
||||
"core.bonus.NO_DISTANCE_PENALTY.description": "任意射程造成全额伤害",
|
||||
"core.bonus.NO_MELEE_PENALTY.name": "无近战惩罚",
|
||||
"core.bonus.NO_MELEE_PENALTY.description": "该生物没有近战伤害惩罚",
|
||||
"core.bonus.NO_MORALE.name": "无士气",
|
||||
"core.bonus.NO_MORALE.description": "生物不受士气影响",
|
||||
"core.bonus.NO_WALL_PENALTY.name": "无城墙影响",
|
||||
"core.bonus.NO_WALL_PENALTY.description": "攻城战中不被城墙阻挡造成全额伤害",
|
||||
"core.bonus.NO_WALL_PENALTY.name": "无城墙惩罚",
|
||||
"core.bonus.NO_WALL_PENALTY.description": "攻城战中无视城墙阻挡,造成全额伤害",
|
||||
"core.bonus.NON_LIVING.name": "无生命",
|
||||
"core.bonus.NON_LIVING.description": "免疫大多数的效果",
|
||||
"core.bonus.RANDOM_SPELLCASTER.name": "随机施法",
|
||||
"core.bonus.RANDOM_SPELLCASTER.description": "可以施放随机魔法",
|
||||
"core.bonus.RANGED_RETALIATION.name": "远程反击",
|
||||
"core.bonus.RANGED_RETALIATION.description": "可以对远程攻击进行反击",
|
||||
"core.bonus.RECEPTIVE.name": "接受",
|
||||
"core.bonus.RECEPTIVE.name": "接纳",
|
||||
"core.bonus.RECEPTIVE.description": "不会免疫有益魔法",
|
||||
"core.bonus.REBIRTH.name": "复生 (${val}%)",
|
||||
"core.bonus.REBIRTH.description": "当整支部队死亡后${val}%会复活",
|
||||
"core.bonus.RETURN_AFTER_STRIKE.name": "攻击后返回",
|
||||
"core.bonus.RETURN_AFTER_STRIKE.description": "近战攻击后回到初始位置",
|
||||
"core.bonus.REVENGE.name": "复仇",
|
||||
"core.bonus.REVENGE.description": "造成额外伤害,其数量基于攻击者在战斗中损失的生命值",
|
||||
"core.bonus.REVENGE.description": "根据攻击者在战斗中失去的生命值造成额外伤害",
|
||||
"core.bonus.SHOOTER.name": "远程攻击",
|
||||
"core.bonus.SHOOTER.description": "生物可以射击",
|
||||
"core.bonus.SHOOTS_ALL_ADJACENT.name": "范围远程攻击",
|
||||
@ -488,7 +492,7 @@
|
||||
"core.bonus.TRANSMUTATION.name": "变形术",
|
||||
"core.bonus.TRANSMUTATION.description": "${val}%机会将被攻击单位变成其他生物",
|
||||
"core.bonus.UNDEAD.name": "不死生物",
|
||||
"core.bonus.UNDEAD.description": "该生物属于丧尸",
|
||||
"core.bonus.UNDEAD.description": "该生物属于不死生物",
|
||||
"core.bonus.UNLIMITED_RETALIATIONS.name": "无限反击",
|
||||
"core.bonus.UNLIMITED_RETALIATIONS.description": "每回合可以无限反击敌人",
|
||||
"core.bonus.WATER_IMMUNITY.name": "水系免疫",
|
||||
|
Loading…
Reference in New Issue
Block a user