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Correctly disable root mod if it conflicts with mod player is trying to
enable
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@ -654,7 +654,7 @@ void ModManager::updatePreset(const ModDependenciesResolver & testResolver)
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for (const auto & modID : newBrokenMods)
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{
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const auto & mod = getModDescription(modID);
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if (vstd::contains(newActiveMods, mod.getTopParentID()))
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if (mod.getTopParentID().empty() || vstd::contains(newActiveMods, mod.getTopParentID()))
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modsPreset->setModActive(modID, false);
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}
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