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First semi-working version of antilag for hero movement
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@@ -276,7 +276,7 @@ void CMinimap::updateVisibleHeroes()
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}
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}
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void CMinimap::updateTiles(const std::unordered_set<int3> & positions)
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void CMinimap::updateTiles(const FowTilesType & positions)
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{
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if(minimap)
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{
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