mirror of
https://github.com/vcmi/vcmi.git
synced 2025-10-08 23:22:25 +02:00
Cleanup, remove unnecessary changes
This commit is contained in:
@@ -617,8 +617,8 @@ void CServerHandler::startGameplay(std::shared_ptr<CGameState> gameState)
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if(GAME->mainmenu())
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GAME->mainmenu()->disable();
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// if (isGuest())
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antilagServer = std::make_unique<AntilagServer>(getNetworkHandler(), gameState);
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if (isGuest())
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antilagServer = std::make_unique<AntilagServer>(getNetworkHandler(), gameState);
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switch(si->mode)
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{
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@@ -91,7 +91,6 @@ public:
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void visitCatapultAttack(CatapultAttack & pack) override;
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void visitEndAction(EndAction & pack) override;
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void visitPackageApplied(PackageApplied & pack) override;
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void visitPackageReceived(PackageReceived & pack) override;
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void visitSystemMessage(SystemMessage & pack) override;
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void visitPlayerBlocked(PlayerBlocked & pack) override;
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void visitPlayerStartsTurn(PlayerStartsTurn & pack) override;
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@@ -891,11 +891,6 @@ void ApplyClientNetPackVisitor::visitPackageApplied(PackageApplied & pack)
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logNetwork->warn("Surprising server message! PackageApplied for unknown requestID!");
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}
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void ApplyClientNetPackVisitor::visitPackageReceived(PackageReceived & pack)
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{
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// No-op for now
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}
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void ApplyClientNetPackVisitor::visitSystemMessage(SystemMessage & pack)
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{
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// usually used to receive error messages from server
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@@ -225,7 +225,7 @@ PlayerConnectionID LobbyInfo::clientFirstId(GameConnectionID clientId) const
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return pair.first;
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}
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return PlayerConnectionID::PLAYER_AI;
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throw std::runtime_error("LobbyInfo::clientFirstId: invalid GameConnectionID!");
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}
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PlayerInfo & LobbyInfo::getPlayerInfo(PlayerColor color)
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@@ -208,15 +208,15 @@ void NetworkConnection::close()
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//NOTE: ignoring error code, intended
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}
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InternalConnection::InternalConnection(INetworkConnectionListener & listener, NetworkStrand & strand)
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: strand(strand)
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InternalConnection::InternalConnection(INetworkConnectionListener & listener, NetworkContext & context)
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: context(context)
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, listener(listener)
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{
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}
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void InternalConnection::receivePacket(const std::vector<std::byte> & message)
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{
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strand.post([self = std::static_pointer_cast<InternalConnection>(shared_from_this()), message](){
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boost::asio::post(context, [self = std::static_pointer_cast<InternalConnection>(shared_from_this()), message](){
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if (self->connectionActive)
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self->listener.onPacketReceived(self, message);
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});
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@@ -224,7 +224,7 @@ void InternalConnection::receivePacket(const std::vector<std::byte> & message)
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void InternalConnection::disconnect()
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{
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strand.post([self = std::static_pointer_cast<InternalConnection>(shared_from_this())](){
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boost::asio::post(context, [self = std::static_pointer_cast<InternalConnection>(shared_from_this())](){
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self->listener.onDisconnected(self, "Internal connection has been terminated");
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self->otherSideWeak.reset();
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self->connectionActive = false;
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@@ -49,11 +49,11 @@ public:
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class InternalConnection final : public IInternalConnection, public std::enable_shared_from_this<InternalConnection>
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{
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std::weak_ptr<IInternalConnection> otherSideWeak;
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NetworkStrand & strand;
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NetworkContext & context;
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INetworkConnectionListener & listener;
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bool connectionActive = false;
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public:
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InternalConnection(INetworkConnectionListener & listener, NetworkStrand & strand);
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InternalConnection(INetworkConnectionListener & listener, NetworkContext & context);
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void receivePacket(const std::vector<std::byte> & message) override;
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void disconnect() override;
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@@ -20,7 +20,6 @@ using NetworkContext = boost::asio::io_context;
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#else
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using NetworkContext = boost::asio::io_service;
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#endif
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using NetworkStrand = NetworkContext::strand;
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using NetworkSocket = boost::asio::ip::tcp::socket;
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using NetworkAcceptor = boost::asio::ip::tcp::acceptor;
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using NetworkBuffer = boost::asio::streambuf;
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@@ -21,26 +21,25 @@ std::unique_ptr<INetworkHandler> INetworkHandler::createHandler()
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}
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NetworkHandler::NetworkHandler()
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: io(std::make_unique<NetworkContext>())
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, strand(std::make_unique<NetworkStrand>(*io))
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: context(std::make_unique<NetworkContext>())
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{}
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std::unique_ptr<INetworkServer> NetworkHandler::createServerTCP(INetworkServerListener & listener)
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{
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return std::make_unique<NetworkServer>(listener, *io, *strand);
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return std::make_unique<NetworkServer>(listener, *context);
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}
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std::shared_ptr<INetworkConnection> NetworkHandler::createAsyncConnection(INetworkConnectionListener & listener)
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{
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auto loopbackConnection = std::make_shared<InternalConnection>(listener, *strand);
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auto loopbackConnection = std::make_shared<InternalConnection>(listener, *context);
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loopbackConnection->connectTo(loopbackConnection);
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return loopbackConnection;
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}
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void NetworkHandler::connectToRemote(INetworkClientListener & listener, const std::string & host, uint16_t port)
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{
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auto socket = std::make_shared<NetworkSocket>(*io);
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auto resolver = std::make_shared<boost::asio::ip::tcp::resolver>(*io);
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auto socket = std::make_shared<NetworkSocket>(*context);
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auto resolver = std::make_shared<boost::asio::ip::tcp::resolver>(*context);
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resolver->async_resolve(host, std::to_string(port),
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[this, &listener, resolver, socket](const boost::system::error_code& error, const boost::asio::ip::tcp::resolver::results_type & endpoints)
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@@ -58,7 +57,7 @@ void NetworkHandler::connectToRemote(INetworkClientListener & listener, const st
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listener.onConnectionFailed(error.message());
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return;
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}
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auto connection = std::make_shared<NetworkConnection>(listener, socket, *io);
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auto connection = std::make_shared<NetworkConnection>(listener, socket, *context);
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connection->start();
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listener.onConnectionEstablished(connection);
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@@ -68,13 +67,13 @@ void NetworkHandler::connectToRemote(INetworkClientListener & listener, const st
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void NetworkHandler::run()
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{
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boost::asio::executor_work_guard<decltype(io->get_executor())> work{io->get_executor()};
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io->run();
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boost::asio::executor_work_guard<decltype(context->get_executor())> work{context->get_executor()};
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context->run();
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}
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void NetworkHandler::createTimer(INetworkTimerListener & listener, std::chrono::milliseconds duration)
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{
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auto timer = std::make_shared<NetworkTimer>(*io, duration);
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auto timer = std::make_shared<NetworkTimer>(*context, duration);
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timer->async_wait([&listener, timer](const boost::system::error_code& error){
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if (!error)
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listener.onTimer();
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@@ -83,18 +82,18 @@ void NetworkHandler::createTimer(INetworkTimerListener & listener, std::chrono::
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void NetworkHandler::createInternalConnection(INetworkClientListener & listener, INetworkServer & server)
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{
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auto localConnection = std::make_shared<InternalConnection>(listener, *strand);
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auto localConnection = std::make_shared<InternalConnection>(listener, *context);
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server.receiveInternalConnection(localConnection);
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boost::asio::post(*io, [&listener, localConnection](){
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boost::asio::post(*context, [&listener, localConnection](){
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listener.onConnectionEstablished(localConnection);
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});
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}
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void NetworkHandler::stop()
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{
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io->stop();
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context->stop();
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}
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VCMI_LIB_NAMESPACE_END
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@@ -15,8 +15,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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class NetworkHandler final : public INetworkHandler
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{
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std::unique_ptr<NetworkContext> io;
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std::unique_ptr<NetworkStrand> strand;
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std::unique_ptr<NetworkContext> context;
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public:
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NetworkHandler();
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@@ -13,22 +13,21 @@
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VCMI_LIB_NAMESPACE_BEGIN
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NetworkServer::NetworkServer(INetworkServerListener & listener, NetworkContext & context, NetworkStrand & strand)
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: io(context)
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, strand(strand)
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NetworkServer::NetworkServer(INetworkServerListener & listener, NetworkContext & context)
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: context(context)
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, listener(listener)
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{
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}
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uint16_t NetworkServer::start(uint16_t port)
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{
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acceptor = std::make_shared<NetworkAcceptor>(io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port));
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acceptor = std::make_shared<NetworkAcceptor>(context, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port));
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return startAsyncAccept();
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}
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uint16_t NetworkServer::startAsyncAccept()
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{
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auto upcomingConnection = std::make_shared<NetworkSocket>(io);
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auto upcomingConnection = std::make_shared<NetworkSocket>(context);
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acceptor->async_accept(*upcomingConnection, [this, upcomingConnection](const auto & ec) { connectionAccepted(upcomingConnection, ec); });
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return acceptor->local_endpoint().port();
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}
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@@ -41,7 +40,7 @@ void NetworkServer::connectionAccepted(std::shared_ptr<NetworkSocket> upcomingCo
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}
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logNetwork->info("We got a new connection! :)");
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auto connection = std::make_shared<NetworkConnection>(*this, upcomingConnection, io);
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auto connection = std::make_shared<NetworkConnection>(*this, upcomingConnection, context);
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connections.insert(connection);
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connection->start();
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listener.onNewConnection(connection);
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@@ -60,7 +59,7 @@ void NetworkServer::onDisconnected(const std::shared_ptr<INetworkConnection> & c
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void NetworkServer::receiveInternalConnection(std::shared_ptr<IInternalConnection> remoteConnection)
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{
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auto localConnection = std::make_shared<InternalConnection>(*this, strand);
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auto localConnection = std::make_shared<InternalConnection>(*this, context);
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connections.insert(localConnection);
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@@ -15,8 +15,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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class NetworkServer : public INetworkConnectionListener, public INetworkServer
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{
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NetworkContext & io;
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NetworkStrand & strand;
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NetworkContext & context;
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std::shared_ptr<NetworkAcceptor> acceptor;
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std::set<std::shared_ptr<INetworkConnection>> connections;
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@@ -28,7 +27,7 @@ class NetworkServer : public INetworkConnectionListener, public INetworkServer
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void onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage) override;
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void onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message) override;
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public:
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NetworkServer(INetworkServerListener & listener, NetworkContext & context, NetworkStrand & strand);
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NetworkServer(INetworkServerListener & listener, NetworkContext & context);
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void receiveInternalConnection(std::shared_ptr<IInternalConnection> remoteConnection) override;
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