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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00

First semi-working version of antilag for hero movement

This commit is contained in:
Ivan Savenko
2025-06-29 20:55:23 +03:00
parent 3ea2c8bff0
commit 241da5937d
33 changed files with 95 additions and 71 deletions

View File

@@ -97,12 +97,12 @@ std::vector<const CGObjectInstance*> EditorCallback::getGuardingCreatures(int3)
THROW_EDITOR_UNSUPPORTED;
}
void EditorCallback::getTilesInRange(std::unordered_set<int3> &, const int3 &, int, ETileVisibility, std::optional<PlayerColor>, int3::EDistanceFormula) const
void EditorCallback::getTilesInRange(FowTilesType &, const int3 &, int, ETileVisibility, std::optional<PlayerColor>, int3::EDistanceFormula) const
{
THROW_EDITOR_UNSUPPORTED;
}
void EditorCallback::getAllTiles(std::unordered_set<int3> &, std::optional<PlayerColor>, int, const std::function<bool(const TerrainTile *)> &) const
void EditorCallback::getAllTiles(FowTilesType &, std::optional<PlayerColor>, int, const std::function<bool(const TerrainTile *)> &) const
{
THROW_EDITOR_UNSUPPORTED;
}