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First semi-working version of antilag for hero movement
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@@ -97,12 +97,12 @@ std::vector<const CGObjectInstance*> EditorCallback::getGuardingCreatures(int3)
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THROW_EDITOR_UNSUPPORTED;
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}
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void EditorCallback::getTilesInRange(std::unordered_set<int3> &, const int3 &, int, ETileVisibility, std::optional<PlayerColor>, int3::EDistanceFormula) const
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void EditorCallback::getTilesInRange(FowTilesType &, const int3 &, int, ETileVisibility, std::optional<PlayerColor>, int3::EDistanceFormula) const
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{
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THROW_EDITOR_UNSUPPORTED;
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}
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void EditorCallback::getAllTiles(std::unordered_set<int3> &, std::optional<PlayerColor>, int, const std::function<bool(const TerrainTile *)> &) const
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void EditorCallback::getAllTiles(FowTilesType &, std::optional<PlayerColor>, int, const std::function<bool(const TerrainTile *)> &) const
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{
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THROW_EDITOR_UNSUPPORTED;
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}
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