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Renamed some adventure map files & classes
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@@ -12,7 +12,7 @@
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#include <vcmi/Artifact.h>
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#include "adventureMap/CAdventureMapInterface.h"
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#include "adventureMap/AdventureMapInterface.h"
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#include "mapView/mapHandler.h"
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#include "adventureMap/CList.h"
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#include "battle/BattleInterface.h"
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@@ -162,7 +162,7 @@ void CPlayerInterface::initGameInterface(std::shared_ptr<Environment> ENV, std::
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initializeHeroTownList();
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// always recreate advmap interface to avoid possible memory-corruption bugs
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adventureInt.reset(new CAdventureMapInterface());
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adventureInt.reset(new AdventureMapInterface());
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}
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void CPlayerInterface::playerStartsTurn(PlayerColor player)
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