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	Fix formatting
This commit is contained in:
		| @@ -4374,30 +4374,30 @@ bool CGameHandler::makeCustomAction(BattleAction &ba) | ||||
|  | ||||
| void CGameHandler::stackAppearTrigger(const CStack *st) | ||||
| { | ||||
|   auto bl = *(st->getBonuses(Selector::type(Bonus::ENCHANTED))); | ||||
|   for (auto b : bl) | ||||
|   { | ||||
|       SetStackEffect sse; | ||||
|       int val = bl.valOfBonuses(Selector::typeSubtype(b->type, b->subtype)); | ||||
|       if (val > 3) | ||||
|       { | ||||
|           for (auto s : gs->curB->battleGetAllStacks()) | ||||
|           { | ||||
|               if (battleMatchOwner(st, s, true) && s->isValidTarget()) //all allied | ||||
|                   sse.stacks.push_back (s->ID); | ||||
|           } | ||||
|       } | ||||
|       else | ||||
|           sse.stacks.push_back (st->ID); | ||||
| 	auto bl = *(st->getBonuses(Selector::type(Bonus::ENCHANTED))); | ||||
| 	for (auto b : bl) | ||||
| 	{ | ||||
| 		SetStackEffect sse; | ||||
| 		int val = bl.valOfBonuses(Selector::typeSubtype(b->type, b->subtype)); | ||||
| 		if (val > 3) | ||||
| 		{ | ||||
| 			for (auto s : gs->curB->battleGetAllStacks()) | ||||
| 			{ | ||||
| 				if (battleMatchOwner(st, s, true) && s->isValidTarget()) //all allied | ||||
| 					sse.stacks.push_back (s->ID); | ||||
| 			} | ||||
| 		} | ||||
| 		else | ||||
| 			sse.stacks.push_back (st->ID); | ||||
|  | ||||
|       Bonus pseudoBonus; | ||||
|       pseudoBonus.sid = b->subtype; | ||||
|       pseudoBonus.val = ((val > 3) ?  (val - 3) : val); | ||||
|       pseudoBonus.turnsRemain = 50; | ||||
|       st->stackEffectToFeature(sse.effect, pseudoBonus); | ||||
|       if (sse.effect.size()) | ||||
|           sendAndApply(&sse); | ||||
|   } | ||||
| 		Bonus pseudoBonus; | ||||
| 		pseudoBonus.sid = b->subtype; | ||||
| 		pseudoBonus.val = ((val > 3) ?  (val - 3) : val); | ||||
| 		pseudoBonus.turnsRemain = 50; | ||||
| 		st->stackEffectToFeature(sse.effect, pseudoBonus); | ||||
| 		if (sse.effect.size()) | ||||
| 			sendAndApply(&sse); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CGameHandler::stackTurnTrigger(const CStack *st) | ||||
| @@ -5521,7 +5521,8 @@ bool CGameHandler::swapStacks(const StackLocation &sl1, const StackLocation &sl2 | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CGameHandler::runBattle() { | ||||
| void CGameHandler::runBattle() | ||||
| { | ||||
| 	setBattle(gs->curB); | ||||
| 	assert(gs->curB); | ||||
| 	//TODO: pre-tactic stuff, call scripts etc. | ||||
| @@ -6321,7 +6322,7 @@ void CasualtiesAfterBattle::updateArmy(CGameHandler *gh) | ||||
| 		scp.heroid = heroWithDeadCommander; | ||||
| 		scp.which = SetCommanderProperty::ALIVE; | ||||
| 		scp.amount = 0; | ||||
| 		gh->sendAndApply (&scp); | ||||
| 		gh->sendAndApply(&scp); | ||||
| 	} | ||||
| } | ||||
|  | ||||
|   | ||||
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