mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
General tweaking of specialities for general consistency.
Values now grow with level. Warning: they affect entire hero himself, not the specific type of creature.
This commit is contained in:
parent
94f7ee41e2
commit
24b47ce006
@ -1,149 +1,149 @@
|
||||
Hero ID Bonus Type Val Subtype Additional Info
|
||||
0 2 1 0 5
|
||||
1 1 2 0 0
|
||||
2 1 4 0 0
|
||||
3 2 5 1 2
|
||||
4 2 13 0 5
|
||||
5 1 6 0 0
|
||||
6 1 146 0 0
|
||||
7 1 10 0 0
|
||||
8 2 27 0 5
|
||||
"Hero ID" "Bonus Type" "Val" "Subtype" "Additional Info"
|
||||
0 2 5 1 0
|
||||
1 1 0 0 2
|
||||
2 1 0 0 4
|
||||
3 2 2 5 1
|
||||
4 2 5 13 0
|
||||
5 1 0 0 6
|
||||
6 1 0 0 146
|
||||
7 1 0 0 10
|
||||
8 2 5 27 0
|
||||
9 6 41 0 3
|
||||
10 8 45 0 0
|
||||
11 3 20 0 3
|
||||
12 1 8 0 0
|
||||
13 2 11 0 5
|
||||
12 1 0 0 8
|
||||
13 2 5 11 0
|
||||
14 8 48 0 0
|
||||
15 10 350 6 0
|
||||
16 2 23 0 5
|
||||
17 1 16 0 0
|
||||
16 2 5 23 0
|
||||
17 1 0 0 16
|
||||
18 10 350 6 0
|
||||
19 1 22 0 0
|
||||
20 2 26 0 5
|
||||
21 1 18 0 0
|
||||
22 1 24 0 0
|
||||
23 2 2 0 5
|
||||
19 1 0 0 22
|
||||
20 2 5 26 0
|
||||
21 1 0 0 18
|
||||
22 1 0 0 24
|
||||
23 2 5 2 0
|
||||
24 8 55 1 0
|
||||
25 3 37 0 3
|
||||
26 2 24 0 5
|
||||
27 2 27 0 5
|
||||
28 2 11 0 5
|
||||
26 2 5 24 0
|
||||
27 2 5 27 0
|
||||
28 2 5 11 0
|
||||
29 7 51 0 0
|
||||
30 3 16 0 3
|
||||
31 1 20 0 0
|
||||
32 1 30 0 0
|
||||
33 1 36 0 0
|
||||
34 1 32 0 0
|
||||
35 2 23 0 5
|
||||
36 1 146 0 0
|
||||
37 1 38 0 0
|
||||
31 1 0 0 20
|
||||
32 1 0 0 30
|
||||
33 1 0 0 36
|
||||
34 1 0 0 32
|
||||
35 2 5 23 0
|
||||
36 1 0 0 146
|
||||
37 1 0 0 38
|
||||
38 10 1 1 0
|
||||
39 1 36 0 0
|
||||
39 1 0 0 36
|
||||
40 3 60 0 3
|
||||
41 2 8 1 5
|
||||
42 2 11 0 5
|
||||
41 2 5 8 1
|
||||
42 2 5 11 0
|
||||
43 7 51 0 0
|
||||
44 1 34 0 0
|
||||
44 1 0 0 34
|
||||
45 3 19 0 3
|
||||
46 8 53 0 0
|
||||
47 10 350 6 0
|
||||
48 1 46 0 0
|
||||
49 1 52 0 0
|
||||
50 1 48 0 0
|
||||
51 1 42 0 0
|
||||
48 1 0 0 46
|
||||
49 1 0 0 52
|
||||
50 1 0 0 48
|
||||
51 1 0 0 42
|
||||
52 10 350 6 0
|
||||
53 1 42 0 0
|
||||
54 1 146 0 0
|
||||
55 1 50 0 0
|
||||
56 2 24 0 5
|
||||
53 1 0 0 42
|
||||
54 1 0 0 146
|
||||
55 1 0 0 50
|
||||
56 2 5 24 0
|
||||
57 3 22 0 3
|
||||
58 2 8 1 5
|
||||
58 2 5 8 1
|
||||
59 8 45 0 0
|
||||
60 10 1 3 0
|
||||
61 8 43 0 0
|
||||
62 2 25 0 5
|
||||
62 2 5 25 0
|
||||
63 3 21 0 3
|
||||
64 1 58 0 0
|
||||
65 1 62 0 0
|
||||
66 1 64 0 0
|
||||
67 1 60 0 0
|
||||
68 1 66 0 0
|
||||
69 2 12 0 5
|
||||
64 1 0 0 58
|
||||
65 1 0 0 62
|
||||
66 1 0 0 64
|
||||
67 1 0 0 60
|
||||
68 1 0 0 66
|
||||
69 2 5 12 0
|
||||
70 10 350 6 0
|
||||
71 1 56 0 0
|
||||
71 1 0 0 56
|
||||
72 3 24 0 3
|
||||
73 3 23 0 3
|
||||
74 2 25 0 5
|
||||
75 2 11 1 5
|
||||
74 2 5 25 0
|
||||
75 2 5 11 1
|
||||
76 3 39 0 3
|
||||
77 8 46 0 0
|
||||
78 2 12 0 5
|
||||
78 2 5 12 0
|
||||
79 10 350 6 0
|
||||
80 1 72 0 0
|
||||
81 1 146 0 0
|
||||
82 1 78 0 0
|
||||
83 1 74 0 0
|
||||
80 1 0 0 72
|
||||
81 1 0 0 146
|
||||
82 1 0 0 78
|
||||
83 1 0 0 74
|
||||
84 10 350 6 0
|
||||
85 2 2 0 5
|
||||
86 1 80 0 0
|
||||
87 1 70 0 0
|
||||
85 2 5 2 0
|
||||
86 1 0 0 80
|
||||
87 1 0 0 70
|
||||
88 3 38 0 3
|
||||
89 2 8 1 5
|
||||
90 2 25 0 5
|
||||
89 2 5 8 1
|
||||
90 2 5 25 0
|
||||
91 3 38 0 3
|
||||
92 2 11 1 5
|
||||
92 2 5 11 1
|
||||
93 3 23 0 3
|
||||
94 10 1 4 0
|
||||
95 8 46 0 0
|
||||
96 1 94 0 0
|
||||
97 1 146 0 0
|
||||
98 1 88 0 0
|
||||
99 1 92 0 0
|
||||
101 1 84 0 0
|
||||
102 1 90 0 0
|
||||
103 2 22 0 5
|
||||
104 1 86 0 0
|
||||
105 2 25 0 5
|
||||
106 1 90 0 0
|
||||
107 2 2 0 5
|
||||
96 1 0 0 94
|
||||
97 1 0 0 146
|
||||
98 1 0 0 88
|
||||
99 1 0 0 92
|
||||
101 1 0 0 84
|
||||
102 1 0 0 90
|
||||
103 2 5 22 0
|
||||
104 1 0 0 86
|
||||
105 2 5 25 0
|
||||
106 1 0 0 90
|
||||
107 2 5 2 0
|
||||
108 8 53 0 0
|
||||
109 8 44 0 0
|
||||
110 2 25 0 5
|
||||
111 2 11 1 5
|
||||
110 2 5 25 0
|
||||
111 2 5 11 1
|
||||
112 10 1 5 0
|
||||
113 1 106 0 0
|
||||
114 1 98 0 0
|
||||
115 1 100 0 0
|
||||
116 2 23 0 5
|
||||
117 1 102 0 0
|
||||
118 1 104 0 0
|
||||
119 1 146 0 0
|
||||
120 1 108 0 0
|
||||
121 2 8 1 5
|
||||
122 2 5 1 2
|
||||
123 2 27 0 5
|
||||
113 1 0 0 106
|
||||
114 1 0 0 98
|
||||
115 1 0 0 100
|
||||
116 2 5 23 0
|
||||
117 1 0 0 102
|
||||
118 1 0 0 104
|
||||
119 1 0 0 146
|
||||
120 1 0 0 108
|
||||
121 2 5 8 1
|
||||
122 2 2 5 1
|
||||
123 2 5 27 1
|
||||
124 8 46 0 0
|
||||
125 2 25 0 5
|
||||
126 2 24 0 5
|
||||
127 2 11 1 5
|
||||
128 4 120 1 3
|
||||
128 4 120 2 3
|
||||
129 4 113 1 2
|
||||
129 4 113 1 1
|
||||
129 4 113 4 5
|
||||
130 4 114 1 1
|
||||
130 4 114 1 2
|
||||
130 4 114 3 2
|
||||
131 4 115 1 2
|
||||
132 4 120 1 3
|
||||
132 4 120 2 3
|
||||
133 4 113 1 2
|
||||
133 4 113 1 1
|
||||
133 4 113 4 5
|
||||
134 4 114 1 1
|
||||
134 4 114 1 2
|
||||
134 4 114 3 2
|
||||
135 4 115 1 2
|
||||
125 2 5 25 0
|
||||
126 2 5 24 0
|
||||
127 2 5 11 1
|
||||
128 4 3 1 120
|
||||
128 4 3 2 120
|
||||
129 4 2 1 113
|
||||
129 4 1 1 113
|
||||
129 4 5 4 113
|
||||
130 4 1 1 114
|
||||
130 4 2 1 114
|
||||
130 4 2 3 114
|
||||
131 4 2 1 115
|
||||
132 4 3 1 120
|
||||
132 4 3 2 120
|
||||
133 4 2 1 113
|
||||
133 4 1 1 113
|
||||
133 4 5 4 113
|
||||
134 4 1 1 114
|
||||
134 4 2 1 114
|
||||
134 4 2 3 114
|
||||
135 4 2 1 115
|
||||
136 5 13 0 100
|
||||
137 8 53 0 0
|
||||
138 5 15 0 50
|
||||
@ -154,23 +154,23 @@ Hero ID Bonus Type Val Subtype Additional Info
|
||||
143 10 350 6 0
|
||||
144 12 2 0 0
|
||||
145 11 14 0 0
|
||||
146 1 4 0 0
|
||||
146 1 0 0 4
|
||||
147 9 8 0 136
|
||||
147 9 34 0 136
|
||||
148 9 2 0 137
|
||||
148 9 18 0 137
|
||||
149 4 96 1 5
|
||||
149 4 96 2 5
|
||||
149 4 96 3 10
|
||||
150 4 66 1 5
|
||||
150 4 66 2 5
|
||||
150 4 66 3 10
|
||||
149 4 5 1 96
|
||||
149 4 5 2 96
|
||||
149 4 10 3 96
|
||||
150 4 5 1 66
|
||||
150 4 5 2 66
|
||||
150 4 10 3 66
|
||||
151 13 1 1 5
|
||||
151 13 1 2 5
|
||||
152 1 4 0 0
|
||||
152 1 0 0 4
|
||||
153 13 1 1 5
|
||||
153 13 1 1 5
|
||||
154 1 90 0 0
|
||||
155 4 54 1 4
|
||||
155 4 54 2 2
|
||||
155 4 54 5 1
|
||||
154 1 0 0 90
|
||||
155 4 4 1 54
|
||||
155 4 2 2 54
|
||||
155 4 1 5 54
|
||||
|
@ -946,43 +946,48 @@ void CGHeroInstance::initObj()
|
||||
{
|
||||
case 1:// creature speciality
|
||||
{
|
||||
bonus.type = Bonus::SPECIAL_CREATURE_LEV; // general info to indicate type of growing bonus
|
||||
bonus.additionalInfo = it->additionalinfo; //base creature ID
|
||||
speciality.bonuses.push_back (bonus);
|
||||
|
||||
std::vector<CCreature*>* creatures = &VLC->creh->creatures;
|
||||
int creLevel = (*creatures)[it->val]->level;
|
||||
if(!creLevel)
|
||||
int creLevel = (*creatures)[it->additionalinfo]->level;
|
||||
if(!creLevel) //TODO: set fixed level for War Machines
|
||||
{
|
||||
if(it->val == 146)
|
||||
if(it->additionalinfo == 146)
|
||||
creLevel = 5; //treat ballista as 5-level
|
||||
else
|
||||
{
|
||||
tlog2 << "Warning: unknown level of " << (*creatures)[it->val]->namePl << std::endl;
|
||||
tlog2 << "Warning: unknown level of " << (*creatures)[it->additionalinfo]->namePl << std::endl;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
speciality.growthsWithLevel = true;
|
||||
bonus.type = Bonus::SPECIAL_CREATURE;
|
||||
bonus.type = Bonus::PRIMARY_SKILL; //TODO: limit to specific creature type
|
||||
bonus.valType = Bonus::ADDITIVE_VALUE;
|
||||
bonus.subtype = 1; //attack
|
||||
bonus.additionalInfo = level/creLevel * (*creatures)[it->val]->attack;
|
||||
bonus.val = level * (*creatures)[it->additionalinfo]->attack / (*creatures)[it->additionalinfo]->level /20;
|
||||
speciality.bonuses.push_back (bonus);
|
||||
bonus.subtype = 2; //defense
|
||||
bonus.additionalInfo = level/creLevel * (*creatures)[it->val]->defence;
|
||||
bonus.val = level * (*creatures)[it->additionalinfo]->defence / (*creatures)[it->additionalinfo]->level /20;
|
||||
speciality.bonuses.push_back (bonus);
|
||||
bonus.subtype = 5;
|
||||
bonus.additionalInfo = 1; //+1 speed
|
||||
bonus.type = Bonus::STACKS_SPEED;
|
||||
bonus.val = 1; //+1 speed
|
||||
speciality.bonuses.push_back (bonus);
|
||||
for (std::set<ui32>::iterator i = (*creatures)[it->val]->upgrades.begin();
|
||||
i != VLC->creh->creatures[it->val]->upgrades.end(); i++)
|
||||
for (std::set<ui32>::iterator i = (*creatures)[it->additionalinfo]->upgrades.begin();
|
||||
i != VLC->creh->creatures[it->additionalinfo]->upgrades.end(); i++)
|
||||
{
|
||||
bonus.val = *i; // for all direct upgrades of that creature
|
||||
bonus.val = (*i); // for all direct upgrades of that creature
|
||||
bonus.type = Bonus::PRIMARY_SKILL;
|
||||
bonus.subtype = 1; //attack
|
||||
bonus.additionalInfo = level/(*creatures)[*i]->level * (*creatures)[*i]->attack;
|
||||
bonus.val = level * (*creatures)[*i]->attack / (*creatures)[*i]->level /20;
|
||||
speciality.bonuses.push_back (bonus);
|
||||
bonus.subtype = 2; //defense
|
||||
bonus.additionalInfo = level/(*creatures)[*i]->level * (*creatures)[*i]->defence;
|
||||
bonus.val = level * (*creatures)[*i]->defence / (*creatures)[*i]->level /20;
|
||||
speciality.bonuses.push_back (bonus);
|
||||
bonus.subtype = 5;
|
||||
bonus.additionalInfo = 1; //+1 speed
|
||||
bonus.type = Bonus::STACKS_SPEED;
|
||||
bonus.val = 1; //+1 speed
|
||||
speciality.bonuses.push_back (bonus);
|
||||
}
|
||||
}
|
||||
@ -1002,6 +1007,8 @@ void CGHeroInstance::initObj()
|
||||
break;
|
||||
}
|
||||
speciality.bonuses.push_back (bonus);
|
||||
bonus.val = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, it->subtype) * it->val/100; //TODO: limit range to hero only
|
||||
speciality.bonuses.push_back(bonus);
|
||||
break;
|
||||
case 3://spell damage bonus, level dependant
|
||||
speciality.growthsWithLevel = true;
|
||||
@ -1011,9 +1018,21 @@ void CGHeroInstance::initObj()
|
||||
speciality.bonuses.push_back (bonus);
|
||||
break;
|
||||
case 4://creature stat boost
|
||||
bonus.type = Bonus::SPECIAL_CREATURE;
|
||||
switch (it->subtype)
|
||||
{
|
||||
case 1://attack
|
||||
case 2://defense
|
||||
bonus.type = Bonus::PRIMARY_SKILL;
|
||||
bonus.subtype = it->subtype;
|
||||
break;
|
||||
case 5:
|
||||
bonus.type = Bonus::STACKS_SPEED;
|
||||
bonus.subtype = 0;
|
||||
break;
|
||||
default:
|
||||
continue; //TODO: damage, hp
|
||||
}
|
||||
bonus.valType = Bonus::ADDITIVE_VALUE;
|
||||
bonus.subtype = it->subtype;
|
||||
bonus.additionalInfo = it->additionalinfo;
|
||||
speciality.bonuses.push_back (bonus);
|
||||
break;
|
||||
@ -1064,15 +1083,15 @@ void CGHeroInstance::initObj()
|
||||
speciality.bonuses.push_back (bonus);
|
||||
break;
|
||||
case 13://Dragon bonuses (Mutare)
|
||||
bonus.type = Bonus::SPECIAL_CREATURE;
|
||||
bonus.type = Bonus::PRIMARY_SKILL;
|
||||
bonus.valType = Bonus::ADDITIVE_VALUE;
|
||||
bonus.additionalInfo = it->additionalinfo; //value
|
||||
bonus.additionalInfo = it->additionalinfo; //id
|
||||
bonus.subtype = it->subtype; //which stat it is
|
||||
for (std::vector<CCreature*>::iterator i = VLC->creh->creatures.begin(); i != VLC->creh->creatures.end(); i++)
|
||||
{ //TODO: what if creature changes type during the game (Dragon Eye Ring?)
|
||||
if ((*i)->hasBonusOfType(Bonus::DRAGON_NATURE)) //TODO: implement it!
|
||||
{
|
||||
bonus.val = (*i)->idNumber; //for each Dragon separately
|
||||
bonus.additionalInfo = (*i)->idNumber; //for each Dragon separately
|
||||
speciality.bonuses.push_back (bonus);
|
||||
}
|
||||
}
|
||||
@ -1081,10 +1100,7 @@ void CGHeroInstance::initObj()
|
||||
tlog2 << "Unexpected hero speciality " << type <<'\n';
|
||||
}
|
||||
}
|
||||
if (speciality.growthsWithLevel)
|
||||
speciality.recalculateSpecials();
|
||||
}
|
||||
|
||||
void CGHeroInstance::setPropertyDer( ui8 what, ui32 val )
|
||||
{
|
||||
if(what == ObjProperty::PRIMARY_STACK_COUNT)
|
||||
|
@ -46,9 +46,9 @@ struct TerrainTile;
|
||||
struct InfoWindow;
|
||||
struct Component;
|
||||
struct BankConfig;
|
||||
struct UpdateHeroSpeciality;
|
||||
class CGBoat;
|
||||
|
||||
|
||||
class DLL_EXPORT CCastleEvent
|
||||
{
|
||||
public:
|
||||
@ -305,7 +305,6 @@ public:
|
||||
struct DLL_EXPORT HeroSpecial : CBonusSystemNode
|
||||
{
|
||||
bool growthsWithLevel;
|
||||
void recalculateSpecials(){};
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<CBonusSystemNode&>(*this);
|
||||
|
@ -151,7 +151,6 @@ namespace PrimarySkill
|
||||
BONUS_NAME(SPECIAL_CREATURE_LEV) /*val = base id*/ \
|
||||
BONUS_NAME(SPECIAL_SECONDARY_SKILL) /*val = id, additionalInfo = value per level in percent*/ \
|
||||
BONUS_NAME(SPECIAL_SPELL_LEV) /*val = id, additionalInfo = value per level in percent*/\
|
||||
BONUS_NAME(SPECIAL_CREATURE) /*val = base id, subtype = stat, additionalInfo = value*/\
|
||||
BONUS_NAME(SPECIFIC_SPELL_DAMAGE) /*val = id of spell, additionalInfo = value*/\
|
||||
BONUS_NAME(SPECIAL_BLESS_DAMAGE) /*val = spell (bless), additionalInfo = value per level in percent*/\
|
||||
BONUS_NAME(MAXED_SPELL) /*val = id*/\
|
||||
@ -295,6 +294,14 @@ struct DLL_EXPORT Bonus
|
||||
{
|
||||
return type == cf;
|
||||
}
|
||||
inline void ChangeBonusVal (const ui32 newVal)
|
||||
{
|
||||
val = newVal;
|
||||
}
|
||||
inline void operator += (const ui32 Val) //no return
|
||||
{
|
||||
val += Val;
|
||||
}
|
||||
const CSpell * sourceSpell() const;
|
||||
|
||||
std::string Description() const;
|
||||
|
@ -1204,7 +1204,6 @@ struct AdvmapSpellCast : public CPackForClient //108
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/***********************************************************************************************************/
|
||||
|
||||
struct CloseServer : public CPackForServer
|
||||
|
@ -700,7 +700,45 @@ DLL_EXPORT void SetHoverName::applyGs( CGameState *gs )
|
||||
|
||||
DLL_EXPORT void HeroLevelUp::applyGs( CGameState *gs )
|
||||
{
|
||||
gs->getHero(heroid)->level = level;
|
||||
CGHeroInstance* h = gs->getHero(heroid);
|
||||
h->level = level;
|
||||
//speciality
|
||||
if (h->speciality.growthsWithLevel)
|
||||
{
|
||||
std::vector<CCreature*>* creatures = &VLC->creh->creatures;
|
||||
for (std::list<Bonus>::iterator it = h->speciality.bonuses.begin(); it != h->speciality.bonuses.end(); it++)
|
||||
{
|
||||
switch (it->type)
|
||||
{
|
||||
case Bonus::SECONDARY_SKILL_PREMY:
|
||||
it->val = (h->speciality.valOfBonuses(Bonus::SPECIAL_SECONDARY_SKILL, it->subtype) *
|
||||
h->valOfBonuses(Bonus::SECONDARY_SKILL_PREMY,it->subtype) * h->level)/100;
|
||||
break;
|
||||
case Bonus::PRIMARY_SKILL:
|
||||
int creLevel = (*creatures)[it->additionalInfo]->level;
|
||||
if(!creLevel)
|
||||
{
|
||||
if(it->additionalInfo == 146)
|
||||
creLevel = 5; //treat ballista as 5-level
|
||||
else
|
||||
{
|
||||
tlog2 << "Warning: unknown level of " << (*creatures)[it->val]->namePl << std::endl;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
switch (it->subtype)
|
||||
{
|
||||
case 1:
|
||||
it->val = (level * (*creatures)[it->additionalInfo]->attack)/creLevel /20;
|
||||
break;
|
||||
case 2:
|
||||
it->val = (level * (*creatures)[it->additionalInfo]->defence)/creLevel /20;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DLL_EXPORT void BattleStart::applyGs( CGameState *gs )
|
||||
|
Loading…
Reference in New Issue
Block a user