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https://github.com/vcmi/vcmi.git
synced 2025-09-16 09:26:28 +02:00
Remove access to hero name translation
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@@ -649,7 +649,7 @@ void AIGateway::showBlockingDialog(const std::string & text, const std::vector<C
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auto ratio = static_cast<float>(danger) / hero->getTotalStrength();
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answer = topObj->id == goalObjectID; // no if we do not aim to visit this object
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logAi->trace("Query hook: %s(%s) by %s danger ratio %f", target.toString(), topObj->getObjectName(), hero.name, ratio);
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logAi->trace("Query hook: %s(%s) by %s danger ratio %f", target.toString(), topObj->getObjectName(), hero.name(), ratio);
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if(cb->getObj(goalObjectID, false))
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{
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@@ -1574,7 +1574,7 @@ void AIGateway::requestActionASAP(std::function<void()> whatToDo)
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void AIGateway::lostHero(HeroPtr h)
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{
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logAi->debug("I lost my hero %s. It's best to forget and move on.", h.name);
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logAi->debug("I lost my hero %s. It's best to forget and move on.", h.name());
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}
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void AIGateway::answerQuery(QueryID queryID, int selection)
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@@ -67,7 +67,6 @@ HeroPtr::HeroPtr(const CGHeroInstance * H)
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}
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h = H;
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name = h->getNameTranslated();
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hid = H->id;
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// infosCount[ai->playerID][hid]++;
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}
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@@ -89,6 +88,14 @@ bool HeroPtr::operator<(const HeroPtr & rhs) const
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return hid < rhs.hid;
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}
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std::string HeroPtr::name() const
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{
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if (h)
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return h->getNameTextID();
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else
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return "<NO HERO>";
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}
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const CGHeroInstance * HeroPtr::get(bool doWeExpectNull) const
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{
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return get(cb, doWeExpectNull);
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@@ -87,8 +87,7 @@ struct DLL_EXPORT HeroPtr
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ObjectInstanceID hid;
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public:
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std::string name;
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std::string name() const;
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HeroPtr();
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HeroPtr(const CGHeroInstance * H);
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@@ -117,7 +116,6 @@ public:
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{
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handler & h;
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handler & hid;
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handler & name;
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}
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};
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@@ -176,7 +176,7 @@ int HeroManager::selectBestSkill(const HeroPtr & hero, const std::vector<Seconda
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logAi->trace(
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"Hero %s is proposed to learn %d with score %f",
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hero.name,
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hero.name(),
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skills[i].toEnum(),
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score);
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}
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@@ -106,7 +106,7 @@ void ExecuteHeroChain::accept(AIGateway * ai)
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if(!heroPtr.validAndSet())
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{
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logAi->error("Hero %s was lost. Exit hero chain.", heroPtr.name);
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logAi->error("Hero %s was lost. Exit hero chain.", heroPtr.name());
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return;
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}
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@@ -143,7 +143,7 @@ void ExecuteHeroChain::accept(AIGateway * ai)
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if(!heroPtr.validAndSet())
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{
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logAi->error("Hero %s was lost trying to execute special action. Exit hero chain.", heroPtr.name);
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logAi->error("Hero %s was lost trying to execute special action. Exit hero chain.", heroPtr.name());
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return;
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}
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@@ -204,7 +204,7 @@ void ExecuteHeroChain::accept(AIGateway * ai)
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{
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if(!heroPtr.validAndSet())
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{
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logAi->error("Hero %s was lost. Exit hero chain.", heroPtr.name);
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logAi->error("Hero %s was lost. Exit hero chain.", heroPtr.name());
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return;
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}
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@@ -250,7 +250,7 @@ void ExecuteHeroChain::accept(AIGateway * ai)
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{
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if(!heroPtr.validAndSet())
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{
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logAi->debug("Hero %s was killed while attempting to reach %s", heroPtr.name, node->coord.toString());
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logAi->debug("Hero %s was killed while attempting to reach %s", heroPtr.name(), node->coord.toString());
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return;
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}
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