mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
* redone buildings reading
* subtitles in statusbar for garrison * animations an castle view are faster
This commit is contained in:
parent
3953eac82d
commit
25bc3b532f
@ -353,7 +353,7 @@ void CCastleInterface::show(SDL_Surface * to)
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to=ekran;
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garr->show();
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count++;
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if(count==5)
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if(count==4)
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{
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count=0;
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animval++;
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@ -13,11 +13,14 @@
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#include "CPathfinder.h"
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#include <sstream>
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#include "hch/CHeroHandler.h"
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#include "hch/CTownHandler.h"
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#include "SDL_framerate.h"
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#include "hch/CGeneralTextHandler.h"
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#include "CCastleInterface.h"
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#include "CHeroWindow.h"
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#include "timeHandler.h"
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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using namespace CSDL_Ext;
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class OCM_HLP_CGIN
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@ -31,12 +34,57 @@ public:
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void CGarrisonSlot::hover (bool on)
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{
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Hoverable::hover(on);
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if(on)
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{
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std::string temp;
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if(creature)
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{
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LOCPLINT->statusbar->print(creature->nameSing);
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if(owner->highlighted)
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{
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if(owner->highlighted == this)
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{
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temp = CGI->townh->tcommands[4];
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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}
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else if (owner->highlighted->creature == creature)
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{
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temp = CGI->townh->tcommands[2];
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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}
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else
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{
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temp = CGI->townh->tcommands[7];
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boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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}
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}
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else
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{
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if(upg)
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{
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temp = CGI->townh->tcommands[32];
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}
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else
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{
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temp = CGI->townh->tcommands[12];
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}
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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};
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}
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else
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{
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if(owner->highlighted)
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{
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temp = CGI->townh->tcommands[6];
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boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
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}
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else
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{
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temp = CGI->townh->tcommands[11];
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}
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}
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LOCPLINT->statusbar->print(temp);
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}
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else
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{
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@ -66,7 +114,8 @@ void CGarrisonSlot::clickLeft(tribool down)
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}
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else
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{
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owner->highlighted = this;
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if(creature)
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owner->highlighted = this;
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}
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}
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}
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@ -196,7 +196,7 @@ public:
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CGarrisonInt *owner;
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const CCreature * creature;
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int count;
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int upg; //upper garrison
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int upg; //0 - up garrison, 1 - down garrison
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virtual void hover (bool on);
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void clickRight (tribool down);
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41
config/buildings5.txt
Normal file
41
config/buildings5.txt
Normal file
@ -0,0 +1,41 @@
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0 11
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1 12
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2 13
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3 7
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4 8
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5 9
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6 5
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7 16
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8 14
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9 15
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10 -50
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11 0
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12 1
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13 2
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14 3
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15 4
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16 6
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17 26
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18 17
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19 22
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20 21
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21 -50
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22 30
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23 37
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24 -1
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25 31
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26 38
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27 -2
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28 32
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29 39
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30 -3
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31 33
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32 40
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33 -4
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34 34
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35 41
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36 -5
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37 35
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38 42
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39 36
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40 43
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@ -70,6 +70,50 @@ void CAmbarCendamo::teceDef()
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// delete of;
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//}
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}
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std::set<int> convertBuildings(const std::set<int> h3m, int castleID)
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{
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std::map<int,int> mapa;
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std::set<int> ret;
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std::ifstream b5("config/buildings5.txt");
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while(!b5.eof())
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{
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int a, b;
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b5 >> a >> b;
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mapa[a]=b;
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}
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for(std::set<int>::const_iterator i=h3m.begin();i!=h3m.end();i++)
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{
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if(mapa[*i]>=0)
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ret.insert(mapa[*i]);
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else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
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{
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int level = (-mapa[*i]);
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if(h3m.find(36+level) != h3m.end()) //upgraded creature horde building
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{
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if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
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ret.insert(25);
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else
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ret.insert(19);
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}
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else
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{
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if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
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ret.insert(24);
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else
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ret.insert(18);
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}
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}
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else
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{
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std::cout<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
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}
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}
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ret.insert(10); //village hall is always present
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return ret;
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}
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void CAmbarCendamo::deh3m()
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{
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THC timeHandler th;
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@ -1642,220 +1686,220 @@ void CAmbarCendamo::deh3m()
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if(spec->unusualBuildins)
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{
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nt->builtBuildings.insert(10);
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for(int ir = 0; ir < 6; ir++)
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{
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for(int bs=0;bs<8;bs++)
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{
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if(ir==0)
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{
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if (bs<3)
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{
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if(spec->buildingSettings[ir] & (1<<bs))
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{
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nt->builtBuildings.insert(11+bs);
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}
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}
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else if (bs<6)
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{
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if(spec->buildingSettings[ir] & (1<<bs))
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{
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nt->builtBuildings.insert(7+bs-3);
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}
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}
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else if(bs==6)
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{
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if(spec->buildingSettings[ir] & (1<<bs))
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{
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nt->builtBuildings.insert(5);
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}
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}
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else// if(bs==7)
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{
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if(spec->buildingSettings[ir] & (1<<bs))
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{
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nt->builtBuildings.insert(16);
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}
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}
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} //if(ir==0)
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else if(ir==1)
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{
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if(bs<2)
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{
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if(spec->buildingSettings[ir] & (1<<bs))
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{
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nt->builtBuildings.insert(14+bs);
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}
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}
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else if (bs==2)
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{
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if(spec->buildingSettings[ir] & (1<<bs))
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{
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std::cout<<"Hej, sprawdz co to za budynek w miescie " <<nt<<std::endl;
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}
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}//bs==3 - not known what it is, 4 in 2. byte
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else
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{
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if(spec->buildingSettings[ir] & (1<<bs))
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{
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nt->builtBuildings.insert(0+bs-3);
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}
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}
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//nt->builtBuildings.insert(10);
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//for(int ir = 0; ir < 6; ir++)
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//{
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// for(int bs=0;bs<8;bs++)
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// {
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// if(ir==0)
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// {
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// if (bs<3)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(11+bs);
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// }
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// }
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// else if (bs<6)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(7+bs-3);
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// }
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// }
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// else if(bs==6)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(5);
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// }
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// }
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// else// if(bs==7)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(16);
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// }
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// }
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// } //if(ir==0)
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// else if(ir==1)
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// {
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// if(bs<2)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(14+bs);
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// }
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// }
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// else if (bs==2)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// std::cout<<"Hej, sprawdz co to za budynek w miescie " <<nt<<std::endl;
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// }
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// }//bs==3 - not known what it is, 4 in 2. byte
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// else
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(0+bs-3);
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// }
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// }
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}//else if(ir==1)
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else if(ir==2)
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{
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if(bs==0)
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{
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if(spec->buildingSettings[ir] & (1<<bs))
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{
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nt->builtBuildings.insert(6); //stocznia
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}
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}
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else if(bs==1)
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{
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if(spec->buildingSettings[ir] & (1<<bs))
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{
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nt->builtBuildings.insert(26); //grail
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}
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}
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else if(bs==2)
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{
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if(spec->buildingSettings[ir] & (1<<bs))
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{
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nt->builtBuildings.insert(17); //latarnia
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}
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}
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else if(bs==3)
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{
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if(spec->buildingSettings[ir] & (1<<bs))
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{
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nt->builtBuildings.insert(22); //bractwo miecza
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}
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}
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else if(bs==4)
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{
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if(spec->buildingSettings[ir] & (1<<bs))
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{
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nt->builtBuildings.insert(21); //stables
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}
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}
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else if(bs==5)
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{
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if(spec->buildingSettings[ir] & (1<<bs))
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{
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std::cout<<"Hej, sprawdz co to za budynek2 w miescie " <<nt<<std::endl;
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}
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}
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else if(bs==6)
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{
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if(spec->buildingSettings[ir] & (1<<bs))
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{
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nt->builtBuildings.insert(30); //gen1
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}
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}
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else if(bs==7)
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{
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if(spec->buildingSettings[ir] & (1<<bs))
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{
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nt->builtBuildings.insert(37); //gen1+
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}
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}
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}//else if(ir==2)
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else if (ir==3)
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{
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if(bs==0)
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{
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if(spec->buildingSettings[ir] & (1<<bs))
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{
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std::cout<<"Hej, sprawdz co to za budynek3 w miescie " <<nt<<std::endl;
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}
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continue;
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}
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else if(bs<3)
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{
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if(bs==1)
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{
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if(spec->buildingSettings[ir] & (1<<bs))
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{
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nt->builtBuildings.insert(31); //gen2
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}
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}
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else
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{
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if(spec->buildingSettings[ir] & (1<<bs))
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{
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nt->builtBuildings.insert(38); //gen2+
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}
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}
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}
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else if (bs==3)
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{
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if(spec->buildingSettings[ir] & (1<<bs))
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{
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//horde building for 2lvl
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if(nt->builtBuildings.find(38)!=nt->builtBuildings.end())
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nt->builtBuildings.insert(19);
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else
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nt->builtBuildings.insert(18);
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// }//else if(ir==1)
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// else if(ir==2)
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// {
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// if(bs==0)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(6); //stocznia
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// }
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// }
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// else if(bs==1)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(26); //grail
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// }
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// }
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// else if(bs==2)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(17); //latarnia
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// }
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// }
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// else if(bs==3)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(22); //bractwo miecza
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// }
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// }
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// else if(bs==4)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(21); //stables
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// }
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// }
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// else if(bs==5)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// std::cout<<"Hej, sprawdz co to za budynek2 w miescie " <<nt<<std::endl;
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// }
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// }
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// else if(bs==6)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(30); //gen1
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// }
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// }
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// else if(bs==7)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(37); //gen1+
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// }
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// }
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// }//else if(ir==2)
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// else if (ir==3)
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// {
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// if(bs==0)
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// {
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}
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continue;
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}
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else
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{
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if(bs%2) //nieulepszone
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{
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if(spec->buildingSettings[ir] & (1<<bs))
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{
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nt->builtBuildings.insert((int)(39+(bs/2)-2));
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}
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}
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else
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{
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if(spec->buildingSettings[ir] & (1<<bs))
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{
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nt->builtBuildings.insert(32+(bs/2)-2);
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}
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}
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}
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// //horda dla 1 poziomu???
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// std::cout<<"Hej, sprawdz co to za budynek3 w miescie " <<nt<<std::endl;
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// }
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// continue;
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// }
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// else if(bs<3)
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// {
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// if(bs==1)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(31); //gen2
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// }
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// }
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// else
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(38); //gen2+
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// }
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// }
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// }
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// else if (bs==3)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// //horde building for 2lvl
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// if(nt->builtBuildings.find(38)!=nt->builtBuildings.end())
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// nt->builtBuildings.insert(19);
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||||
// else
|
||||
// nt->builtBuildings.insert(18);
|
||||
// }
|
||||
// continue;
|
||||
// }
|
||||
// else if(bs==4)
|
||||
// {
|
||||
// if(bs%2) //nieulepszone
|
||||
// {
|
||||
// if(spec->buildingSettings[ir] & (1<<bs))
|
||||
// {
|
||||
// nt->builtBuildings.insert((int)(39+(bs/2)-2));
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// if(spec->buildingSettings[ir] & (1<<bs))
|
||||
// {
|
||||
// nt->builtBuildings.insert(32+(bs/2)-2);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
}//else if (ir==3)
|
||||
else if (ir==4 && bs==0)
|
||||
{
|
||||
if(spec->buildingSettings[ir] & 1<<0)
|
||||
nt->builtBuildings.insert(40);
|
||||
if(spec->buildingSettings[ir] & 1<<2)
|
||||
nt->builtBuildings.insert(34);
|
||||
if(spec->buildingSettings[ir] & 1<<3)
|
||||
nt->builtBuildings.insert(41);
|
||||
if(spec->buildingSettings[ir] & 1<<3)
|
||||
{
|
||||
if(nt->builtBuildings.find(41)!=nt->builtBuildings.end())
|
||||
nt->builtBuildings.insert(25);
|
||||
else
|
||||
nt->builtBuildings.insert(24);
|
||||
}
|
||||
if(spec->buildingSettings[ir] & 1<<5)
|
||||
nt->builtBuildings.insert(35);
|
||||
if(spec->buildingSettings[ir] & 1<<6)
|
||||
nt->builtBuildings.insert(42);
|
||||
if(spec->buildingSettings[ir] & 1<<7)
|
||||
nt->builtBuildings.insert(36);
|
||||
}//else if (ir==4)
|
||||
else if (ir==5)
|
||||
{
|
||||
if(bs==0)
|
||||
{
|
||||
if(spec->buildingSettings[ir] & (1<<bs))
|
||||
{
|
||||
nt->builtBuildings.insert(43); //gen7+
|
||||
}
|
||||
}
|
||||
}//else if (ir==5)
|
||||
}
|
||||
}
|
||||
// }//else if (ir==3)
|
||||
// else if (ir==4 && bs==0)
|
||||
// {
|
||||
// if(spec->buildingSettings[ir] & 1<<0)
|
||||
// nt->builtBuildings.insert(40);
|
||||
// if(spec->buildingSettings[ir] & 1<<2)
|
||||
// nt->builtBuildings.insert(34);
|
||||
// if(spec->buildingSettings[ir] & 1<<3)
|
||||
// nt->builtBuildings.insert(41);
|
||||
// if(spec->buildingSettings[ir] & 1<<4)
|
||||
// {
|
||||
// if(nt->builtBuildings.find(41)!=nt->builtBuildings.end())
|
||||
// nt->builtBuildings.insert(25);
|
||||
// else
|
||||
// nt->builtBuildings.insert(24);
|
||||
// }
|
||||
// if(spec->buildingSettings[ir] & 1<<5)
|
||||
// nt->builtBuildings.insert(35);
|
||||
// if(spec->buildingSettings[ir] & 1<<6)
|
||||
// nt->builtBuildings.insert(42);
|
||||
// if(spec->buildingSettings[ir] & 1<<7)
|
||||
// nt->builtBuildings.insert(36);
|
||||
// }//else if (ir==4)
|
||||
// else if (ir==5)
|
||||
// {
|
||||
// if(bs==0)
|
||||
// {
|
||||
// if(spec->buildingSettings[ir] & (1<<bs))
|
||||
// {
|
||||
// nt->builtBuildings.insert(43); //gen7+
|
||||
// }
|
||||
// }
|
||||
// }//else if (ir==5)
|
||||
// }
|
||||
//}
|
||||
|
||||
//testowe zczytywanie h3mowych ID
|
||||
for(int byte=0;byte<6;byte++)
|
||||
@ -1868,6 +1912,7 @@ void CAmbarCendamo::deh3m()
|
||||
}
|
||||
}
|
||||
}
|
||||
nt->builtBuildings = convertBuildings(nt->h3mbuildings,nt->subID);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user