1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

* redone buildings reading

* subtitles in statusbar for garrison
* animations an castle view are faster
This commit is contained in:
Michał W. Urbańczyk 2008-01-29 13:00:45 +00:00
parent 3953eac82d
commit 25bc3b532f
5 changed files with 350 additions and 215 deletions

View File

@ -353,7 +353,7 @@ void CCastleInterface::show(SDL_Surface * to)
to=ekran;
garr->show();
count++;
if(count==5)
if(count==4)
{
count=0;
animval++;

View File

@ -13,11 +13,14 @@
#include "CPathfinder.h"
#include <sstream>
#include "hch/CHeroHandler.h"
#include "hch/CTownHandler.h"
#include "SDL_framerate.h"
#include "hch/CGeneralTextHandler.h"
#include "CCastleInterface.h"
#include "CHeroWindow.h"
#include "timeHandler.h"
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/replace.hpp>
using namespace CSDL_Ext;
class OCM_HLP_CGIN
@ -31,12 +34,57 @@ public:
void CGarrisonSlot::hover (bool on)
{
Hoverable::hover(on);
if(on)
{
std::string temp;
if(creature)
{
LOCPLINT->statusbar->print(creature->nameSing);
if(owner->highlighted)
{
if(owner->highlighted == this)
{
temp = CGI->townh->tcommands[4];
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else if (owner->highlighted->creature == creature)
{
temp = CGI->townh->tcommands[2];
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else
{
temp = CGI->townh->tcommands[7];
boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
}
else
{
if(upg)
{
temp = CGI->townh->tcommands[32];
}
else
{
temp = CGI->townh->tcommands[12];
}
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
};
}
else
{
if(owner->highlighted)
{
temp = CGI->townh->tcommands[6];
boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
}
else
{
temp = CGI->townh->tcommands[11];
}
}
LOCPLINT->statusbar->print(temp);
}
else
{
@ -66,7 +114,8 @@ void CGarrisonSlot::clickLeft(tribool down)
}
else
{
owner->highlighted = this;
if(creature)
owner->highlighted = this;
}
}
}

View File

@ -196,7 +196,7 @@ public:
CGarrisonInt *owner;
const CCreature * creature;
int count;
int upg; //upper garrison
int upg; //0 - up garrison, 1 - down garrison
virtual void hover (bool on);
void clickRight (tribool down);

41
config/buildings5.txt Normal file
View File

@ -0,0 +1,41 @@
0 11
1 12
2 13
3 7
4 8
5 9
6 5
7 16
8 14
9 15
10 -50
11 0
12 1
13 2
14 3
15 4
16 6
17 26
18 17
19 22
20 21
21 -50
22 30
23 37
24 -1
25 31
26 38
27 -2
28 32
29 39
30 -3
31 33
32 40
33 -4
34 34
35 41
36 -5
37 35
38 42
39 36
40 43

View File

@ -70,6 +70,50 @@ void CAmbarCendamo::teceDef()
// delete of;
//}
}
std::set<int> convertBuildings(const std::set<int> h3m, int castleID)
{
std::map<int,int> mapa;
std::set<int> ret;
std::ifstream b5("config/buildings5.txt");
while(!b5.eof())
{
int a, b;
b5 >> a >> b;
mapa[a]=b;
}
for(std::set<int>::const_iterator i=h3m.begin();i!=h3m.end();i++)
{
if(mapa[*i]>=0)
ret.insert(mapa[*i]);
else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
{
int level = (-mapa[*i]);
if(h3m.find(36+level) != h3m.end()) //upgraded creature horde building
{
if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
ret.insert(25);
else
ret.insert(19);
}
else
{
if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
ret.insert(24);
else
ret.insert(18);
}
}
else
{
std::cout<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
}
}
ret.insert(10); //village hall is always present
return ret;
}
void CAmbarCendamo::deh3m()
{
THC timeHandler th;
@ -1642,220 +1686,220 @@ void CAmbarCendamo::deh3m()
if(spec->unusualBuildins)
{
nt->builtBuildings.insert(10);
for(int ir = 0; ir < 6; ir++)
{
for(int bs=0;bs<8;bs++)
{
if(ir==0)
{
if (bs<3)
{
if(spec->buildingSettings[ir] & (1<<bs))
{
nt->builtBuildings.insert(11+bs);
}
}
else if (bs<6)
{
if(spec->buildingSettings[ir] & (1<<bs))
{
nt->builtBuildings.insert(7+bs-3);
}
}
else if(bs==6)
{
if(spec->buildingSettings[ir] & (1<<bs))
{
nt->builtBuildings.insert(5);
}
}
else// if(bs==7)
{
if(spec->buildingSettings[ir] & (1<<bs))
{
nt->builtBuildings.insert(16);
}
}
} //if(ir==0)
else if(ir==1)
{
if(bs<2)
{
if(spec->buildingSettings[ir] & (1<<bs))
{
nt->builtBuildings.insert(14+bs);
}
}
else if (bs==2)
{
if(spec->buildingSettings[ir] & (1<<bs))
{
std::cout<<"Hej, sprawdz co to za budynek w miescie " <<nt<<std::endl;
}
}//bs==3 - not known what it is, 4 in 2. byte
else
{
if(spec->buildingSettings[ir] & (1<<bs))
{
nt->builtBuildings.insert(0+bs-3);
}
}
//nt->builtBuildings.insert(10);
//for(int ir = 0; ir < 6; ir++)
//{
// for(int bs=0;bs<8;bs++)
// {
// if(ir==0)
// {
// if (bs<3)
// {
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// nt->builtBuildings.insert(11+bs);
// }
// }
// else if (bs<6)
// {
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// nt->builtBuildings.insert(7+bs-3);
// }
// }
// else if(bs==6)
// {
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// nt->builtBuildings.insert(5);
// }
// }
// else// if(bs==7)
// {
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// nt->builtBuildings.insert(16);
// }
// }
// } //if(ir==0)
// else if(ir==1)
// {
// if(bs<2)
// {
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// nt->builtBuildings.insert(14+bs);
// }
// }
// else if (bs==2)
// {
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// std::cout<<"Hej, sprawdz co to za budynek w miescie " <<nt<<std::endl;
// }
// }//bs==3 - not known what it is, 4 in 2. byte
// else
// {
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// nt->builtBuildings.insert(0+bs-3);
// }
// }
}//else if(ir==1)
else if(ir==2)
{
if(bs==0)
{
if(spec->buildingSettings[ir] & (1<<bs))
{
nt->builtBuildings.insert(6); //stocznia
}
}
else if(bs==1)
{
if(spec->buildingSettings[ir] & (1<<bs))
{
nt->builtBuildings.insert(26); //grail
}
}
else if(bs==2)
{
if(spec->buildingSettings[ir] & (1<<bs))
{
nt->builtBuildings.insert(17); //latarnia
}
}
else if(bs==3)
{
if(spec->buildingSettings[ir] & (1<<bs))
{
nt->builtBuildings.insert(22); //bractwo miecza
}
}
else if(bs==4)
{
if(spec->buildingSettings[ir] & (1<<bs))
{
nt->builtBuildings.insert(21); //stables
}
}
else if(bs==5)
{
if(spec->buildingSettings[ir] & (1<<bs))
{
std::cout<<"Hej, sprawdz co to za budynek2 w miescie " <<nt<<std::endl;
}
}
else if(bs==6)
{
if(spec->buildingSettings[ir] & (1<<bs))
{
nt->builtBuildings.insert(30); //gen1
}
}
else if(bs==7)
{
if(spec->buildingSettings[ir] & (1<<bs))
{
nt->builtBuildings.insert(37); //gen1+
}
}
}//else if(ir==2)
else if (ir==3)
{
if(bs==0)
{
if(spec->buildingSettings[ir] & (1<<bs))
{
std::cout<<"Hej, sprawdz co to za budynek3 w miescie " <<nt<<std::endl;
}
continue;
}
else if(bs<3)
{
if(bs==1)
{
if(spec->buildingSettings[ir] & (1<<bs))
{
nt->builtBuildings.insert(31); //gen2
}
}
else
{
if(spec->buildingSettings[ir] & (1<<bs))
{
nt->builtBuildings.insert(38); //gen2+
}
}
}
else if (bs==3)
{
if(spec->buildingSettings[ir] & (1<<bs))
{
//horde building for 2lvl
if(nt->builtBuildings.find(38)!=nt->builtBuildings.end())
nt->builtBuildings.insert(19);
else
nt->builtBuildings.insert(18);
// }//else if(ir==1)
// else if(ir==2)
// {
// if(bs==0)
// {
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// nt->builtBuildings.insert(6); //stocznia
// }
// }
// else if(bs==1)
// {
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// nt->builtBuildings.insert(26); //grail
// }
// }
// else if(bs==2)
// {
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// nt->builtBuildings.insert(17); //latarnia
// }
// }
// else if(bs==3)
// {
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// nt->builtBuildings.insert(22); //bractwo miecza
// }
// }
// else if(bs==4)
// {
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// nt->builtBuildings.insert(21); //stables
// }
// }
// else if(bs==5)
// {
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// std::cout<<"Hej, sprawdz co to za budynek2 w miescie " <<nt<<std::endl;
// }
// }
// else if(bs==6)
// {
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// nt->builtBuildings.insert(30); //gen1
// }
// }
// else if(bs==7)
// {
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// nt->builtBuildings.insert(37); //gen1+
// }
// }
// }//else if(ir==2)
// else if (ir==3)
// {
// if(bs==0)
// {
}
continue;
}
else
{
if(bs%2) //nieulepszone
{
if(spec->buildingSettings[ir] & (1<<bs))
{
nt->builtBuildings.insert((int)(39+(bs/2)-2));
}
}
else
{
if(spec->buildingSettings[ir] & (1<<bs))
{
nt->builtBuildings.insert(32+(bs/2)-2);
}
}
}
// //horda dla 1 poziomu???
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// std::cout<<"Hej, sprawdz co to za budynek3 w miescie " <<nt<<std::endl;
// }
// continue;
// }
// else if(bs<3)
// {
// if(bs==1)
// {
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// nt->builtBuildings.insert(31); //gen2
// }
// }
// else
// {
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// nt->builtBuildings.insert(38); //gen2+
// }
// }
// }
// else if (bs==3)
// {
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// //horde building for 2lvl
// if(nt->builtBuildings.find(38)!=nt->builtBuildings.end())
// nt->builtBuildings.insert(19);
// else
// nt->builtBuildings.insert(18);
// }
// continue;
// }
// else if(bs==4)
// {
// if(bs%2) //nieulepszone
// {
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// nt->builtBuildings.insert((int)(39+(bs/2)-2));
// }
// }
// else
// {
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// nt->builtBuildings.insert(32+(bs/2)-2);
// }
// }
// }
}//else if (ir==3)
else if (ir==4 && bs==0)
{
if(spec->buildingSettings[ir] & 1<<0)
nt->builtBuildings.insert(40);
if(spec->buildingSettings[ir] & 1<<2)
nt->builtBuildings.insert(34);
if(spec->buildingSettings[ir] & 1<<3)
nt->builtBuildings.insert(41);
if(spec->buildingSettings[ir] & 1<<3)
{
if(nt->builtBuildings.find(41)!=nt->builtBuildings.end())
nt->builtBuildings.insert(25);
else
nt->builtBuildings.insert(24);
}
if(spec->buildingSettings[ir] & 1<<5)
nt->builtBuildings.insert(35);
if(spec->buildingSettings[ir] & 1<<6)
nt->builtBuildings.insert(42);
if(spec->buildingSettings[ir] & 1<<7)
nt->builtBuildings.insert(36);
}//else if (ir==4)
else if (ir==5)
{
if(bs==0)
{
if(spec->buildingSettings[ir] & (1<<bs))
{
nt->builtBuildings.insert(43); //gen7+
}
}
}//else if (ir==5)
}
}
// }//else if (ir==3)
// else if (ir==4 && bs==0)
// {
// if(spec->buildingSettings[ir] & 1<<0)
// nt->builtBuildings.insert(40);
// if(spec->buildingSettings[ir] & 1<<2)
// nt->builtBuildings.insert(34);
// if(spec->buildingSettings[ir] & 1<<3)
// nt->builtBuildings.insert(41);
// if(spec->buildingSettings[ir] & 1<<4)
// {
// if(nt->builtBuildings.find(41)!=nt->builtBuildings.end())
// nt->builtBuildings.insert(25);
// else
// nt->builtBuildings.insert(24);
// }
// if(spec->buildingSettings[ir] & 1<<5)
// nt->builtBuildings.insert(35);
// if(spec->buildingSettings[ir] & 1<<6)
// nt->builtBuildings.insert(42);
// if(spec->buildingSettings[ir] & 1<<7)
// nt->builtBuildings.insert(36);
// }//else if (ir==4)
// else if (ir==5)
// {
// if(bs==0)
// {
// if(spec->buildingSettings[ir] & (1<<bs))
// {
// nt->builtBuildings.insert(43); //gen7+
// }
// }
// }//else if (ir==5)
// }
//}
//testowe zczytywanie h3mowych ID
for(int byte=0;byte<6;byte++)
@ -1868,6 +1912,7 @@ void CAmbarCendamo::deh3m()
}
}
}
nt->builtBuildings = convertBuildings(nt->h3mbuildings,nt->subID);
}
else
{