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* redone buildings reading
* subtitles in statusbar for garrison * animations an castle view are faster
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@@ -196,7 +196,7 @@ public:
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CGarrisonInt *owner;
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const CCreature * creature;
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int count;
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int upg; //upper garrison
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int upg; //0 - up garrison, 1 - down garrison
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virtual void hover (bool on);
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void clickRight (tribool down);
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