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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-03 00:46:55 +02:00

[refactor] a few more cleanups

This commit is contained in:
alexvins
2013-01-13 12:40:24 +00:00
parent 2f83b211ca
commit 264ce77ec9
4 changed files with 291 additions and 271 deletions

View File

@ -48,7 +48,6 @@ void CGDefInfo::fetchInfoFromMSK()
void CDefObjInfoHandler::load() void CDefObjInfoHandler::load()
{ {
VLC->dobjinfo = this;
auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/ZOBJCTS.TXT")); auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/ZOBJCTS.TXT"));
std::istringstream inp(std::string((char*)textFile.first.get(), textFile.second)); std::istringstream inp(std::string((char*)textFile.first.get(), textFile.second));
@ -103,7 +102,23 @@ void CDefObjInfoHandler::load()
} }
else else
{ {
static int visitableFromTop[] = {29, 82, 86, 11, 59, 8, 111,33,81,12,9,212,215,22}; //sea chest, flotsam, shipwreck survivor, buoy, ocean bottle, boat, whirlpool, garrison, scholar, campfire, borderguard, bordergate, questguard, corpse using namespace Obj;
static int visitableFromTop[] =
{FLOTSAM,
SEA_CHEST,
SHIPWRECK_SURVIVOR,
BUOY,
OCEAN_BOTTLE,
BOAT,
WHIRLPOOL,
GARRISON,
SCHOLAR,
CAMPFIRE,
BORDERGUARD,
BORDER_GATE,
QUEST_GUARD,
CORPSE};
for(int i=0; i < ARRAY_COUNT(visitableFromTop); i++) for(int i=0; i < ARRAY_COUNT(visitableFromTop); i++)
{ {
if(visitableFromTop[i] == nobj->id) if(visitableFromTop[i] == nobj->id)
@ -130,9 +145,9 @@ void CDefObjInfoHandler::load()
if(i) if(i)
{ {
gobjs[124][i] = new CGDefInfo(*gobjs[124][0]); gobjs[Obj::HOLE][i] = new CGDefInfo(*gobjs[Obj::HOLE][0]);
} }
gobjs[124][i]->name = holeDefs[i]; gobjs[Obj::HOLE][i]->name = holeDefs[i];
} }
} }

View File

@ -83,6 +83,12 @@ static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16
showInfoDialog(playerID,txtID,soundID); showInfoDialog(playerID,txtID,soundID);
} }
static std::string & visitedTxt(const bool visited)
{
int id = visited ? 352 : 353;
return VLC->generaltexth->allTexts[id];
}
///IObjectInterface ///IObjectInterface
void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
{} {}
@ -465,10 +471,8 @@ void CGObjectInstance::getNameVis( std::string &hname ) const
hname = VLC->generaltexth->names[ID]; hname = VLC->generaltexth->names[ID];
if(h) if(h)
{ {
if(!h->hasBonusFrom(Bonus::OBJECT,ID)) const bool visited = h->hasBonusFrom(Bonus::OBJECT,ID);
hname += " " + VLC->generaltexth->allTexts[353]; //not visited hname + " " + visitedTxt(visited);
else
hname += " " + VLC->generaltexth->allTexts[352]; //visited
} }
} }
@ -1604,7 +1608,7 @@ void CGDwelling::initObj()
} }
} }
void CGDwelling::setProperty(ui8 what, ui32 val) void CGDwelling::setPropertyDer(ui8 what, ui32 val)
{ {
switch (what) switch (what)
{ {
@ -2768,9 +2772,8 @@ const std::string & CGVisitableOPH::getHoverText() const
if(h) if(h)
{ {
hoverName += "\n\n"; hoverName += "\n\n";
hoverName += (vstd::contains(visitors,h->id)) bool visited = vstd::contains(visitors,h->id);
? (VLC->generaltexth->allTexts[352]) //visited hoverName += visitedTxt(visited);
: ( VLC->generaltexth->allTexts[353]); //not visited
} }
return hoverName; return hoverName;
} }
@ -2794,7 +2797,7 @@ void CGVisitableOPH::schoolSelected(int heroID, ui32 which) const
int base = (ID == Obj::SCHOOL_OF_MAGIC ? 2 : 0); int base = (ID == Obj::SCHOOL_OF_MAGIC ? 2 : 0);
cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
cb->giveResource(cb->getOwner(heroID),6,-1000); //take 1000 gold cb->giveResource(cb->getOwner(heroID),Res::GOLD,-1000); //take 1000 gold
cb->changePrimSkill(heroID, base + which-1, +1); //give appropriate skill cb->changePrimSkill(heroID, base + which-1, +1); //give appropriate skill
} }
@ -2826,7 +2829,7 @@ void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
switch (town->subID) switch (town->subID)
{ {
case ETownType::CASTLE: //Stables case ETownType::CASTLE: //Stables
if (!h->hasBonusFrom(Bonus::OBJECT, 94)) //does not stack with advMap Stables if (!h->hasBonusFrom(Bonus::OBJECT, Obj::STABLES)) //does not stack with advMap Stables
{ {
GiveBonus gb; GiveBonus gb;
gb.bonus = Bonus(Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, Bonus::OBJECT, 600, 94, VLC->generaltexth->arraytxt[100]); gb.bonus = Bonus(Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, Bonus::OBJECT, 600, 94, VLC->generaltexth->arraytxt[100]);
@ -3593,7 +3596,7 @@ void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
cb->showInfoDialog(&iw); cb->showInfoDialog(&iw);
cb->setObjProperty(id, ObjProperty::VISITED, true); cb->setObjProperty(id, ObjProperty::VISITED, true);
MetaString ms; //set text to "visited" MetaString ms; //set text to "visited"
ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,352); ms.addTxt(MetaString::OBJ_NAMES,ID); ms << " "; ms.addTxt(MetaString::GENERAL_TXT,352);
cb->setHoverName(id,&ms); cb->setHoverName(id,&ms);
} }
} }
@ -4745,25 +4748,24 @@ void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
iw.player = h->getOwner(); iw.player = h->getOwner();
if(!wasVisited(h->tempOwner)) if(!wasVisited(h->tempOwner))
cb->setObjProperty(id,10,h->tempOwner); cb->setObjProperty(id,10,h->tempOwner);
ui32 txt_id;
if(h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ability))) //you alredy know this skill if(h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ability))) //you alredy know this skill
{ {
iw.text.addTxt(MetaString::ADVOB_TXT,172); txt_id =172;
iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
} }
else if(!h->canLearnSkill()) //already all skills slots used else if(!h->canLearnSkill()) //already all skills slots used
{ {
iw.text.addTxt(MetaString::ADVOB_TXT,173); txt_id = 173;
iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
} }
else //give sec skill else //give sec skill
{ {
iw.components.push_back(Component(Component::SEC_SKILL, ability, 1, 0)); iw.components.push_back(Component(Component::SEC_SKILL, ability, 1, 0));
iw.text.addTxt(MetaString::ADVOB_TXT,171); txt_id = 171;
iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
cb->changeSecSkill(h->id,ability,1,true); cb->changeSecSkill(h->id,ability,1,true);
} }
iw.text.addTxt(MetaString::ADVOB_TXT,txt_id);
iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
cb->showInfoDialog(&iw); cb->showInfoDialog(&iw);
} }
@ -4980,10 +4982,8 @@ const std::string & CGBonusingObject::getHoverText() const
hoverName = VLC->generaltexth->names[ID]; hoverName = VLC->generaltexth->names[ID];
if(h) if(h)
{ {
if(!h->hasBonusFrom(Bonus::OBJECT,ID)) bool visited = h->hasBonusFrom(Bonus::OBJECT,ID);
hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited hoverName += " " + visitedTxt(visited);
else
hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
} }
return hoverName; return hoverName;
} }
@ -5018,11 +5018,7 @@ void CGMagicSpring::onHeroVisit(const CGHeroInstance * h) const
const std::string & CGMagicSpring::getHoverText() const const std::string & CGMagicSpring::getHoverText() const
{ {
hoverName = VLC->generaltexth->names[ID]; hoverName = VLC->generaltexth->names[ID] + " " + visitedTxt(visited);
if(!visited)
hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
else
hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
return hoverName; return hoverName;
} }
@ -5489,10 +5485,11 @@ void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
cb->removeObject(id); cb->removeObject(id);
} }
void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const //TODO: remove
{ //void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const
//{
} //
//}
void CGScholar::onHeroVisit( const CGHeroInstance * h ) const void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
{ {
@ -5691,12 +5688,8 @@ void CGOnceVisitable::onHeroVisit( const CGHeroInstance * h ) const
const std::string & CGOnceVisitable::getHoverText() const const std::string & CGOnceVisitable::getHoverText() const
{ {
hoverName = VLC->generaltexth->names[ID] + " "; const bool visited = wasVisited(cb->getCurrentPlayer());
hoverName = VLC->generaltexth->names[ID] + " " + visitedTxt(visited);
hoverName += (wasVisited(cb->getCurrentPlayer())
? (VLC->generaltexth->allTexts[352]) //visited
: ( VLC->generaltexth->allTexts[353])); //not visited
return hoverName; return hoverName;
} }
@ -5812,11 +5805,8 @@ void CBank::initObj()
} }
const std::string & CBank::getHoverText() const const std::string & CBank::getHoverText() const
{ {
hoverName = VLC->objh->creBanksNames[index]; bool visited = (bc == nullptr);
if (bc == NULL) hoverName = VLC->objh->creBanksNames[index] + " " + visitedTxt(visited);
hoverName += " " + VLC->generaltexth->allTexts[352];
else
hoverName += " " + VLC->generaltexth->allTexts[353];
return hoverName; return hoverName;
} }
void CBank::reset(ui16 var1) //prevents desync void CBank::reset(ui16 var1) //prevents desync
@ -6185,11 +6175,7 @@ void CGPyramid::initObj()
} }
const std::string & CGPyramid::getHoverText() const const std::string & CGPyramid::getHoverText() const
{ {
hoverName = VLC->objh->creBanksNames[21]; hoverName = VLC->objh->creBanksNames[21]+ " " + visitedTxt((bc==nullptr));
if (bc == NULL)
hoverName += " " + VLC->generaltexth->allTexts[352];
else
hoverName += " " + VLC->generaltexth->allTexts[353];
return hoverName; return hoverName;
} }
void CGPyramid::onHeroVisit (const CGHeroInstance * h) const void CGPyramid::onHeroVisit (const CGHeroInstance * h) const
@ -6253,6 +6239,14 @@ bool CGKeys::wasMyColorVisited (int player) const
return false; return false;
} }
const std::string& CGKeys::getHoverText() const
{
bool visited = wasMyColorVisited (cb->getLocalPlayer());
hoverName = getName() + "\n" + visitedTxt(visited);
return hoverName;
}
const std::string CGKeys::getName() const const std::string CGKeys::getName() const
{ {
std::string name; std::string name;
@ -6260,16 +6254,6 @@ const std::string CGKeys::getName() const
return name; return name;
} }
const std::string & CGKeymasterTent::getHoverText() const
{
hoverName = getName();
if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
hoverName += "\n" + VLC->generaltexth->allTexts[352];
else
hoverName += "\n" + VLC->generaltexth->allTexts[353];
return hoverName;
}
bool CGKeymasterTent::wasVisited (ui8 player) const bool CGKeymasterTent::wasVisited (ui8 player) const
{ {
return wasMyColorVisited (player); return wasMyColorVisited (player);
@ -6294,16 +6278,6 @@ void CGBorderGuard::initObj()
blockVisit = true; blockVisit = true;
} }
const std::string & CGBorderGuard::getHoverText() const
{
hoverName = getName();
if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
hoverName += "\n" + VLC->generaltexth->allTexts[352];
else
hoverName += "\n" + VLC->generaltexth->allTexts[353];
return hoverName;
}
void CGBorderGuard::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const void CGBorderGuard::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
{ {
text << std::pair<ui8,ui32>(11,18); text << std::pair<ui8,ui32>(11,18);
@ -6543,8 +6517,8 @@ void IBoatGenerator::getProblemText(MetaString &out, const CGHeroInstance *visit
void IShipyard::getBoatCost( std::vector<si32> &cost ) const void IShipyard::getBoatCost( std::vector<si32> &cost ) const
{ {
cost.resize(GameConstants::RESOURCE_QUANTITY); cost.resize(GameConstants::RESOURCE_QUANTITY);
cost[0] = 10; cost[Res::WOOD] = 10;
cost[6] = 1000; cost[Res::GOLD] = 1000;
} }
IShipyard::IShipyard(const CGObjectInstance *O) IShipyard::IShipyard(const CGObjectInstance *O)
@ -6707,11 +6681,8 @@ void CGObelisk::initObj()
const std::string & CGObelisk::getHoverText() const const std::string & CGObelisk::getHoverText() const
{ {
hoverName = VLC->generaltexth->names[ID]; bool visited = wasVisited(cb->getLocalPlayer());
if(wasVisited(cb->getCurrentPlayer())) hoverName = VLC->generaltexth->names[ID] + " " + visitedTxt(visited);
hoverName += " " + VLC->generaltexth->allTexts[352]; //not visited
else
hoverName += " " + VLC->generaltexth->allTexts[353]; //visited
return hoverName; return hoverName;
} }
@ -6805,11 +6776,11 @@ CArmedInstance::CArmedInstance()
battle = NULL; battle = NULL;
} }
int CArmedInstance::valOfGlobalBonuses(CSelector selector) const //int CArmedInstance::valOfGlobalBonuses(CSelector selector) const
{ //{
//if (tempOwner != NEUTRAL_PLAYER) //// if (tempOwner != NEUTRAL_PLAYER)
return cb->gameState()->players[tempOwner].valOfBonuses(selector); // return cb->gameState()->players[tempOwner].valOfBonuses(selector);
} //}
void CArmedInstance::updateMoraleBonusFromArmy() void CArmedInstance::updateMoraleBonusFromArmy()
{ {

View File

@ -163,9 +163,6 @@ public:
class DLL_LINKAGE CGObjectInstance : public IObjectInterface class DLL_LINKAGE CGObjectInstance : public IObjectInterface
{ {
protected:
void getNameVis(std::string &hname) const;
void giveDummyBonus(int heroID, ui8 duration = Bonus::ONE_DAY) const;
public: public:
mutable std::string hoverName; mutable std::string hoverName;
int3 pos; //h3m pos int3 pos; //h3m pos
@ -201,11 +198,10 @@ public:
//CGObjectInstance& operator=(const CGObjectInstance & right); //CGObjectInstance& operator=(const CGObjectInstance & right);
virtual const std::string & getHoverText() const; virtual const std::string & getHoverText() const;
////////////////////////////////////////////////////////////////////////// ///IObjectInterface
void initObj(); void initObj() override;
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
void setProperty(ui8 what, ui32 val);//synchr void setProperty(ui8 what, ui32 val) override;//synchr
virtual void setPropertyDer(ui8 what, ui32 val);//synchr
friend class CGameHandler; friend class CGameHandler;
@ -215,6 +211,11 @@ public:
h & hoverName & pos & ID & subID & id & animPhaseShift & tempOwner & blockVisit & defInfo; h & hoverName & pos & ID & subID & id & animPhaseShift & tempOwner & blockVisit & defInfo;
//definfo is handled by map serializer //definfo is handled by map serializer
} }
protected:
virtual void setPropertyDer(ui8 what, ui32 val);//synchr
void getNameVis(std::string &hname) const;
void giveDummyBonus(int heroID, ui8 duration = Bonus::ONE_DAY) const;
}; };
class CGHeroPlaceholder : public CGObjectInstance class CGHeroPlaceholder : public CGObjectInstance
{ {
@ -235,7 +236,7 @@ public:
std::set<ui8> players; //players that visited this object std::set<ui8> players; //players that visited this object
bool wasVisited(ui8 player) const; bool wasVisited(ui8 player) const;
virtual void setPropertyDer( ui8 what, ui32 val ); void setPropertyDer(ui8 what, ui32 val) override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
@ -252,10 +253,10 @@ public:
void randomizeArmy(int type); void randomizeArmy(int type);
void updateMoraleBonusFromArmy(); void updateMoraleBonusFromArmy();
void armyChanged() OVERRIDE; void armyChanged() override;
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
int valOfGlobalBonuses(CSelector selector) const; //used only for castle interface ??? // int valOfGlobalBonuses(CSelector selector) const; //used only for castle interface ???
virtual CBonusSystemNode *whereShouldBeAttached(CGameState *gs); virtual CBonusSystemNode *whereShouldBeAttached(CGameState *gs);
virtual CBonusSystemNode *whatShouldBeAttached(); virtual CBonusSystemNode *whatShouldBeAttached();
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
@ -417,15 +418,17 @@ public:
virtual ~CGHeroInstance(); virtual ~CGHeroInstance();
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// //
ui8 bearerType() const OVERRIDE; ui8 bearerType() const override;
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
virtual CBonusSystemNode *whereShouldBeAttached(CGameState *gs) OVERRIDE; CBonusSystemNode *whereShouldBeAttached(CGameState *gs) override;
virtual std::string nodeName() const OVERRIDE; std::string nodeName() const override;
void deserializationFix(); void deserializationFix();
void setPropertyDer(ui8 what, ui32 val);//synchr
void initObj(); void initObj() override;
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
protected:
void setPropertyDer(ui8 what, ui32 val) override;//synchr
}; };
class DLL_LINKAGE CSpecObjInfo class DLL_LINKAGE CSpecObjInfo
@ -466,10 +469,12 @@ public:
h & static_cast<CArmedInstance&>(*this) & creatures; h & static_cast<CArmedInstance&>(*this) & creatures;
} }
void initObj(); void initObj() override;
void setProperty(ui8 what, ui32 val); void onHeroVisit(const CGHeroInstance * h) const override;
void onHeroVisit(const CGHeroInstance * h) const; void newTurn() const override;
void newTurn() const; protected:
void setPropertyDer(ui8 what, ui32 val) override;
private:
void heroAcceptsCreatures(const CGHeroInstance *h, ui32 answer) const; void heroAcceptsCreatures(const CGHeroInstance *h, ui32 answer) const;
void fightOver(const CGHeroInstance *h, BattleResult *result) const; void fightOver(const CGHeroInstance *h, BattleResult *result) const;
void wantsFight(const CGHeroInstance *h, ui32 answer) const; void wantsFight(const CGHeroInstance *h, ui32 answer) const;
@ -481,22 +486,26 @@ class DLL_LINKAGE CGVisitableOPH : public CGObjectInstance //objects visitable o
public: public:
std::set<si32> visitors; //ids of heroes who have visited this obj std::set<si32> visitors; //ids of heroes who have visited this obj
si8 ttype; //tree type - used only by trees of knowledge: 0 - give level for free; 1 - take 2000 gold; 2 - take 10 gems si8 ttype; //tree type - used only by trees of knowledge: 0 - give level for free; 1 - take 2000 gold; 2 - take 10 gems
const std::string & getHoverText() const;
void setPropertyDer(ui8 what, ui32 val);//synchr const std::string & getHoverText() const override;
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
void onNAHeroVisit(int heroID, bool alreadyVisited) const; void initObj() override;
void initObj(); bool wasVisited (const CGHeroInstance * h) const override;
bool wasVisited (const CGHeroInstance * h) const;
void treeSelected(int heroID, int resType, int resVal, TExpType expVal, ui32 result) const; //handle player's anwer to the Tree of Knowledge dialog
void schoolSelected(int heroID, ui32 which) const;
void arenaSelected(int heroID, int primSkill) const;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
h & static_cast<CGObjectInstance&>(*this); h & static_cast<CGObjectInstance&>(*this);
h & visitors & ttype; h & visitors & ttype;
} }
protected:
void setPropertyDer(ui8 what, ui32 val) override;//synchr
private:
void onNAHeroVisit(int heroID, bool alreadyVisited) const;
///dialog callbacks
void treeSelected(int heroID, int resType, int resVal, TExpType expVal, ui32 result) const;
void schoolSelected(int heroID, ui32 which) const;
void arenaSelected(int heroID, int primSkill) const;
}; };
class DLL_LINKAGE CGTownBuilding : public IObjectInterface class DLL_LINKAGE CGTownBuilding : public IObjectInterface
{ {
@ -515,8 +524,8 @@ class DLL_LINKAGE COPWBonus : public CGTownBuilding
{///used for OPW bonusing structures {///used for OPW bonusing structures
public: public:
std::set<si32> visitors; std::set<si32> visitors;
void setProperty(ui8 what, ui32 val); void setProperty(ui8 what, ui32 val) override;
void onHeroVisit (const CGHeroInstance * h) const; void onHeroVisit (const CGHeroInstance * h) const override;
COPWBonus (int index, CGTownInstance *TOWN); COPWBonus (int index, CGTownInstance *TOWN);
COPWBonus (){ID = 0; town = NULL;}; COPWBonus (){ID = 0; town = NULL;};
@ -533,8 +542,8 @@ class DLL_LINKAGE CTownBonus : public CGTownBuilding
///feel free to merge inheritance tree ///feel free to merge inheritance tree
public: public:
std::set<si32> visitors; std::set<si32> visitors;
void setProperty(ui8 what, ui32 val); void setProperty(ui8 what, ui32 val) override;
void onHeroVisit (const CGHeroInstance * h) const; void onHeroVisit (const CGHeroInstance * h) const override;
CTownBonus (int index, CGTownInstance *TOWN); CTownBonus (int index, CGTownInstance *TOWN);
CTownBonus (){ID = 0; town = NULL;}; CTownBonus (){ID = 0; town = NULL;};
@ -604,8 +613,8 @@ public:
} }
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
virtual CBonusSystemNode *whatShouldBeAttached() OVERRIDE; CBonusSystemNode *whatShouldBeAttached() override;
std::string nodeName() const OVERRIDE; std::string nodeName() const override;
void deserializationFix(); void deserializationFix();
void recreateBuildingsBonuses(); void recreateBuildingsBonuses();
bool addBonusIfBuilt(int building, int type, int val, TPropagatorPtr prop, int subtype = -1); //returns true if building is built and bonus has been added bool addBonusIfBuilt(int building, int type, int val, TPropagatorPtr prop, int subtype = -1); //returns true if building is built and bonus has been added
@ -622,11 +631,10 @@ public:
int getSightRadious() const; //returns sight distance int getSightRadious() const; //returns sight distance
int getBoatType() const; //0 - evil (if a ship can be evil...?), 1 - good, 2 - neutral int getBoatType() const; //0 - evil (if a ship can be evil...?), 1 - good, 2 - neutral
void getOutOffsets(std::vector<int3> &offsets) const; //offsets to obj pos when we boat can be placed void getOutOffsets(std::vector<int3> &offsets) const; //offsets to obj pos when we boat can be placed
int getMarketEfficiency() const; //=market count int getMarketEfficiency() const override; //=market count
bool allowsTrade(EMarketMode::EMarketMode mode) const; bool allowsTrade(EMarketMode::EMarketMode mode) const;
std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const; std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
void setPropertyDer(ui8 what, ui32 val);
void newTurn() const;
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
@ -651,13 +659,16 @@ public:
CGTownInstance(); CGTownInstance();
virtual ~CGTownInstance(); virtual ~CGTownInstance();
////////////////////////////////////////////////////////////////////////// ///IObjectInterface overrides
void newTurn() const override;
void onHeroVisit(const CGHeroInstance * h) const override;
void onHeroLeave(const CGHeroInstance * h) const override;
void initObj() override;
protected:
void setPropertyDer(ui8 what, ui32 val) override;
private:
///dialog callbacks
void fightOver(const CGHeroInstance *h, BattleResult *result) const; void fightOver(const CGHeroInstance *h, BattleResult *result) const;
void onHeroVisit(const CGHeroInstance * h) const;
void onHeroLeave(const CGHeroInstance * h) const;
void initObj();
}; };
class DLL_LINKAGE CGPandoraBox : public CArmedInstance class DLL_LINKAGE CGPandoraBox : public CArmedInstance
{ {
@ -677,13 +688,8 @@ public:
std::vector<si32> spells; //gained spells std::vector<si32> spells; //gained spells
CCreatureSet creatures; //gained creatures CCreatureSet creatures; //gained creatures
void initObj(); void initObj() override;
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
void open (const CGHeroInstance * h, ui32 accept) const;
void endBattle(const CGHeroInstance *h, BattleResult *result) const;
void giveContents(const CGHeroInstance *h, bool afterBattle) const;
void getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const;
void getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
@ -691,6 +697,13 @@ public:
h & message & gainedExp & manaDiff & moraleDiff & luckDiff & resources & primskills h & message & gainedExp & manaDiff & moraleDiff & luckDiff & resources & primskills
& abilities & abilityLevels & artifacts & spells & creatures; & abilities & abilityLevels & artifacts & spells & creatures;
} }
protected:
void endBattle(const CGHeroInstance *h, BattleResult *result) const;
void giveContents(const CGHeroInstance *h, bool afterBattle) const;
private:
void open (const CGHeroInstance * h, ui32 accept) const;
void getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const;
void getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const;
}; };
class DLL_LINKAGE CGEvent : public CGPandoraBox //event objects class DLL_LINKAGE CGEvent : public CGPandoraBox //event objects
@ -707,9 +720,9 @@ public:
h & removeAfterVisit & availableFor & computerActivate & humanActivate; h & removeAfterVisit & availableFor & computerActivate & humanActivate;
} }
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
private:
void activated(const CGHeroInstance * h) const; void activated(const CGHeroInstance * h) const;
}; };
class DLL_LINKAGE CGCreature : public CArmedInstance //creatures on map class DLL_LINKAGE CGCreature : public CArmedInstance //creatures on map
@ -724,18 +737,12 @@ public:
ui8 notGrowingTeam; //if true, number of units won't grow ui8 notGrowingTeam; //if true, number of units won't grow
ui64 temppower; //used to handle fractional stack growth for tiny stacks ui64 temppower; //used to handle fractional stack growth for tiny stacks
void fight(const CGHeroInstance *h) const;
void onHeroVisit(const CGHeroInstance * h) const;
const std::string & getHoverText() const;
void flee( const CGHeroInstance * h ) const; void onHeroVisit(const CGHeroInstance * h) const override;
void endBattle(BattleResult *result) const; const std::string & getHoverText() const override;
void fleeDecision(const CGHeroInstance *h, ui32 pursue) const; void initObj() override;
void joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const; void newTurn() const override;
void initObj();
void newTurn() const;
void setPropertyDer(ui8 what, ui32 val);
int takenAction(const CGHeroInstance *h, bool allowJoin=true) const; //action on confrontation: -2 - fight, -1 - flee, >=0 - will join for given value of gold (may be 0)
struct DLL_LINKAGE RestoredCreature // info about merging stacks after battle back into one struct DLL_LINKAGE RestoredCreature // info about merging stacks after battle back into one
{ {
@ -751,6 +758,18 @@ public:
h & static_cast<CArmedInstance&>(*this); h & static_cast<CArmedInstance&>(*this);
h & identifier & character & message & resources & gainedArtifact & neverFlees & notGrowingTeam & temppower & restore; h & identifier & character & message & resources & gainedArtifact & neverFlees & notGrowingTeam & temppower & restore;
} }
protected:
void setPropertyDer(ui8 what, ui32 val) override;
private:
void fight(const CGHeroInstance *h) const;
void flee( const CGHeroInstance * h ) const;
void endBattle(BattleResult *result) const;
void fleeDecision(const CGHeroInstance *h, ui32 pursue) const;
void joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const;
int takenAction(const CGHeroInstance *h, bool allowJoin=true) const; //action on confrontation: -2 - fight, -1 - flee, >=0 - will join for given value of gold (may be 0)
}; };
@ -759,8 +778,8 @@ class DLL_LINKAGE CGSignBottle : public CGObjectInstance //signs and ocean bottl
public: public:
std::string message; std::string message;
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
void initObj(); void initObj() override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
@ -793,11 +812,10 @@ public:
std::string seerName; std::string seerName;
CGSeerHut() : IQuestObject(){}; CGSeerHut() : IQuestObject(){};
void initObj(); void initObj() override;
const std::string & getHoverText() const; const std::string & getHoverText() const override;
void setPropertyDer (ui8 what, ui32 val); void newTurn() const override;
void newTurn() const; void onHeroVisit(const CGHeroInstance * h) const override;
void onHeroVisit (const CGHeroInstance * h) const;
int checkDirection() const; //calculates the region of map where monster is placed int checkDirection() const; //calculates the region of map where monster is placed
void setObjToKill(); //remember creatures / heroes to kill after they are initialized void setObjToKill(); //remember creatures / heroes to kill after they are initialized
@ -813,13 +831,15 @@ public:
h & static_cast<CArmedInstance&>(*this) & static_cast<IQuestObject&>(*this); h & static_cast<CArmedInstance&>(*this) & static_cast<IQuestObject&>(*this);
h & rewardType & rID & rVal & seerName; h & rewardType & rID & rVal & seerName;
} }
protected:
void setPropertyDer(ui8 what, ui32 val) override;
}; };
class DLL_LINKAGE CGQuestGuard : public CGSeerHut class DLL_LINKAGE CGQuestGuard : public CGSeerHut
{ {
public: public:
CGQuestGuard() : CGSeerHut(){}; CGQuestGuard() : CGSeerHut(){};
void initObj(); void initObj() override;
void completeQuest (const CGHeroInstance * h) const; void completeQuest (const CGHeroInstance * h) const;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
@ -834,9 +854,9 @@ public:
std::vector<si32> allowedAbilities; std::vector<si32> allowedAbilities;
ui32 ability; ui32 ability;
const std::string & getHoverText() const; const std::string & getHoverText() const override;
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
void initObj(); void initObj() override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
h & static_cast<CPlayersVisited&>(*this); h & static_cast<CPlayersVisited&>(*this);
@ -851,9 +871,9 @@ public:
ui8 bonusType; //255 - random, 0 - primary skill, 1 - secondary skill, 2 - spell ui8 bonusType; //255 - random, 0 - primary skill, 1 - secondary skill, 2 - spell
ui16 bonusID; //ID of skill/spell ui16 bonusID; //ID of skill/spell
void giveAnyBonus(const CGHeroInstance * h) const; //FIXME: unused? // void giveAnyBonus(const CGHeroInstance * h) const; //TODO: remove
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
void initObj(); void initObj() override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
h & static_cast<CGObjectInstance&>(*this); h & static_cast<CGObjectInstance&>(*this);
@ -867,7 +887,7 @@ public:
ui8 removableUnits; ui8 removableUnits;
ui8 getPassableness() const; ui8 getPassableness() const;
void onHeroVisit (const CGHeroInstance *h) const; void onHeroVisit(const CGHeroInstance * h) const override;
void fightOver (const CGHeroInstance *h, BattleResult *result) const; void fightOver (const CGHeroInstance *h, BattleResult *result) const;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
@ -883,11 +903,11 @@ public:
CArtifactInstance *storedArtifact; CArtifactInstance *storedArtifact;
std::string message; std::string message;
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
void fightForArt(ui32 agreed, const CGHeroInstance *h) const; void fightForArt(ui32 agreed, const CGHeroInstance *h) const;
void endBattle(BattleResult *result, const CGHeroInstance *h) const; void endBattle(BattleResult *result, const CGHeroInstance *h) const;
void pick( const CGHeroInstance * h ) const; void pick( const CGHeroInstance * h ) const;
void initObj(); void initObj() override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
@ -902,9 +922,10 @@ public:
ui32 amount; //0 if random ui32 amount; //0 if random
std::string message; std::string message;
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
void initObj() override;
void collectRes(int player) const; void collectRes(int player) const;
void initObj();
void fightForRes(ui32 agreed, const CGHeroInstance *h) const; void fightForRes(ui32 agreed, const CGHeroInstance *h) const;
void endBattle(BattleResult *result, const CGHeroInstance *h) const; void endBattle(BattleResult *result, const CGHeroInstance *h) const;
@ -920,8 +941,8 @@ class DLL_LINKAGE CGPickable : public CGObjectInstance //campfire, treasure ches
public: public:
ui32 type, val1, val2; ui32 type, val1, val2;
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
void initObj(); void initObj() override;
void chosen(int which, int heroID) const; void chosen(int which, int heroID) const;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
@ -935,9 +956,9 @@ class DLL_LINKAGE CGShrine : public CPlayersVisited
{ {
public: public:
ui8 spell; //number of spell or 255 if random ui8 spell; //number of spell or 255 if random
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
void initObj(); void initObj() override;
const std::string & getHoverText() const; const std::string & getHoverText() const override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
@ -956,11 +977,11 @@ public:
void endBattle(BattleResult *result, ui8 attackingPlayer) const; void endBattle(BattleResult *result, ui8 attackingPlayer) const;
void fight(ui32 agreed, const CGHeroInstance *h) const; void fight(ui32 agreed, const CGHeroInstance *h) const;
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
void flagMine(ui8 player) const; void flagMine(ui8 player) const;
void newTurn() const; void newTurn() const override;
void initObj(); void initObj() override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
h & static_cast<CArmedInstance&>(*this); h & static_cast<CArmedInstance&>(*this);
@ -974,16 +995,17 @@ class DLL_LINKAGE CGVisitableOPW : public CGObjectInstance //objects visitable O
public: public:
ui8 visited; //true if object has been visited this week ui8 visited; //true if object has been visited this week
void setPropertyDer(ui8 what, ui32 val);//synchr
bool wasVisited(ui8 player) const; bool wasVisited(ui8 player) const;
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
void newTurn() const; void newTurn() const override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
h & static_cast<CGObjectInstance&>(*this); h & static_cast<CGObjectInstance&>(*this);
h & visited; h & visited;
} }
protected:
void setPropertyDer(ui8 what, ui32 val) override;
}; };
class DLL_LINKAGE CGTeleport : public CGObjectInstance //teleports and subterranean gates class DLL_LINKAGE CGTeleport : public CGObjectInstance //teleports and subterranean gates
@ -991,8 +1013,8 @@ class DLL_LINKAGE CGTeleport : public CGObjectInstance //teleports and subterran
public: public:
static std::map<int,std::map<int, std::vector<int> > > objs; //teleports: map[ID][subID] => vector of ids static std::map<int,std::map<int, std::vector<int> > > objs; //teleports: map[ID][subID] => vector of ids
static std::vector<std::pair<int, int> > gates; //subterranean gates: pairs of ids static std::vector<std::pair<int, int> > gates; //subterranean gates: pairs of ids
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
void initObj(); void initObj() override;
static void postInit(); static void postInit();
static int getMatchingGate(int id); //receives id of one subterranean gate and returns id of the paired one, -1 if none static int getMatchingGate(int id); //receives id of one subterranean gate and returns id of the paired one, -1 if none
@ -1006,9 +1028,9 @@ class DLL_LINKAGE CGBonusingObject : public CGObjectInstance //objects giving bo
{ {
public: public:
bool wasVisited (const CGHeroInstance * h) const; bool wasVisited (const CGHeroInstance * h) const;
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
const std::string & getHoverText() const; const std::string & getHoverText() const override;
void initObj(); void initObj() override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
@ -1019,8 +1041,8 @@ public:
class DLL_LINKAGE CGMagicSpring : public CGVisitableOPW class DLL_LINKAGE CGMagicSpring : public CGVisitableOPW
{///unfortunatelly, this one is quite different than others {///unfortunatelly, this one is quite different than others
public: public:
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
const std::string & getHoverText() const; const std::string & getHoverText() const override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
@ -1032,8 +1054,8 @@ public:
class DLL_LINKAGE CGMagicWell : public CGObjectInstance //objects giving bonuses to luck/morale/movement class DLL_LINKAGE CGMagicWell : public CGObjectInstance //objects giving bonuses to luck/morale/movement
{ {
public: public:
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
const std::string & getHoverText() const; const std::string & getHoverText() const override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
@ -1044,9 +1066,9 @@ public:
class DLL_LINKAGE CGSirens : public CGObjectInstance class DLL_LINKAGE CGSirens : public CGObjectInstance
{ {
public: public:
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
const std::string & getHoverText() const; const std::string & getHoverText() const override;
void initObj(); void initObj() override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
@ -1057,7 +1079,7 @@ public:
class DLL_LINKAGE CGObservatory : public CGObjectInstance //Redwood observatory class DLL_LINKAGE CGObservatory : public CGObjectInstance //Redwood observatory
{ {
public: public:
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
@ -1072,21 +1094,24 @@ public:
static std::map <ui8, std::set <ui8> > playerKeyMap; //[players][keysowned] static std::map <ui8, std::set <ui8> > playerKeyMap; //[players][keysowned]
//SubID 0 - lightblue, 1 - green, 2 - red, 3 - darkblue, 4 - brown, 5 - purple, 6 - white, 7 - black //SubID 0 - lightblue, 1 - green, 2 - red, 3 - darkblue, 4 - brown, 5 - purple, 6 - white, 7 - black
void setPropertyDer (ui8 what, ui32 val);
const std::string getName() const; //depending on color const std::string getName() const; //depending on color
bool wasMyColorVisited (int player) const; bool wasMyColorVisited (int player) const;
const std::string & getHoverText() const override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
h & static_cast<CGObjectInstance&>(*this); h & static_cast<CGObjectInstance&>(*this);
} }
protected:
void setPropertyDer(ui8 what, ui32 val) override;
}; };
class DLL_LINKAGE CGKeymasterTent : public CGKeys class DLL_LINKAGE CGKeymasterTent : public CGKeys
{ {
public: public:
bool wasVisited (ui8 player) const; bool wasVisited (ui8 player) const;
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
const std::string & getHoverText() const;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
@ -1098,12 +1123,13 @@ class DLL_LINKAGE CGBorderGuard : public CGKeys, public IQuestObject
{ {
public: public:
CGBorderGuard() : IQuestObject(){}; CGBorderGuard() : IQuestObject(){};
void initObj(); void initObj() override;
const std::string & getHoverText() const; void onHeroVisit(const CGHeroInstance * h) const override;
void getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h = NULL) const; void getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h = NULL) const;
void getRolloverText (MetaString &text, bool onHover) const; void getRolloverText (MetaString &text, bool onHover) const;
bool checkQuest (const CGHeroInstance * h) const; bool checkQuest (const CGHeroInstance * h) const;
void onHeroVisit(const CGHeroInstance * h) const;
void openGate(const CGHeroInstance *h, ui32 accept) const; void openGate(const CGHeroInstance *h, ui32 accept) const;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
@ -1118,8 +1144,9 @@ class DLL_LINKAGE CGBorderGate : public CGBorderGuard
{ {
public: public:
CGBorderGate() : CGBorderGuard(){}; CGBorderGate() : CGBorderGuard(){};
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
ui8 getPassableness() const;
ui8 getPassableness() const override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
@ -1133,7 +1160,7 @@ public:
ui8 direction; ui8 direction;
const CGHeroInstance *hero; //hero on board const CGHeroInstance *hero; //hero on board
void initObj(); void initObj() override;
CGBoat() CGBoat()
{ {
@ -1154,9 +1181,10 @@ public:
ui32 bonusType, //id of res or artifact ui32 bonusType, //id of res or artifact
bonusVal; //resource amount (or not used) bonusVal; //resource amount (or not used)
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
const std::string & getHoverText() const; const std::string & getHoverText() const override;
void initObj(); void initObj() override;
void searchTomb(const CGHeroInstance *h, ui32 accept) const; void searchTomb(const CGHeroInstance *h, ui32 accept) const;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
@ -1175,14 +1203,14 @@ class DLL_LINKAGE CBank : public CArmedInstance
std::vector<ui32> artifacts; //fixed and deterministic std::vector<ui32> artifacts; //fixed and deterministic
ui32 daycounter; ui32 daycounter;
void initObj(); void initObj() override;
const std::string & getHoverText() const; const std::string & getHoverText() const override;
void setPropertyDer (ui8 what, ui32 val);
void initialize() const; void initialize() const;
void reset(ui16 var1); void reset(ui16 var1);
void newTurn() const; void newTurn() const override;
bool wasVisited (ui8 player) const; bool wasVisited (ui8 player) const override;
virtual void onHeroVisit (const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
virtual void fightGuards (const CGHeroInstance *h, ui32 accept) const; virtual void fightGuards (const CGHeroInstance *h, ui32 accept) const;
virtual void endBattle (const CGHeroInstance *h, const BattleResult *result) const; virtual void endBattle (const CGHeroInstance *h, const BattleResult *result) const;
@ -1191,17 +1219,20 @@ class DLL_LINKAGE CBank : public CArmedInstance
h & static_cast<CArmedInstance&>(*this); h & static_cast<CArmedInstance&>(*this);
h & index & multiplier & artifacts & daycounter & bc; h & index & multiplier & artifacts & daycounter & bc;
} }
protected:
void setPropertyDer(ui8 what, ui32 val) override;
}; };
class DLL_LINKAGE CGPyramid : public CBank class DLL_LINKAGE CGPyramid : public CBank
{ {
public: public:
ui16 spell; ui16 spell;
void initObj(); void initObj() override;
const std::string & getHoverText() const; const std::string & getHoverText() const override;
void newTurn() const {}; //empty, no reset void newTurn() const override {}; //empty, no reset
void onHeroVisit (const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
void endBattle (const CGHeroInstance *h, const BattleResult *result) const;
void endBattle (const CGHeroInstance *h, const BattleResult *result) const override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
@ -1215,7 +1246,7 @@ class CGShipyard : public CGObjectInstance, public IShipyard
public: public:
void getOutOffsets(std::vector<int3> &offsets) const; //offsets to obj pos when we boat can be placed void getOutOffsets(std::vector<int3> &offsets) const; //offsets to obj pos when we boat can be placed
CGShipyard(); CGShipyard();
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
}; };
class DLL_LINKAGE CGMagi : public CGObjectInstance class DLL_LINKAGE CGMagi : public CGObjectInstance
@ -1223,8 +1254,8 @@ class DLL_LINKAGE CGMagi : public CGObjectInstance
public: public:
static std::map <si32, std::vector<si32> > eyelist; //[subID][id], supports multiple sets as in H5 static std::map <si32, std::vector<si32> > eyelist; //[subID][id], supports multiple sets as in H5
void initObj(); void initObj() override;
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
@ -1238,7 +1269,7 @@ class DLL_LINKAGE CCartographer : public CPlayersVisited
{ {
///behaviour varies depending on surface and floor ///behaviour varies depending on surface and floor
public: public:
void onHeroVisit( const CGHeroInstance * h ) const; void onHeroVisit(const CGHeroInstance * h) const override;
void buyMap (const CGHeroInstance *h, ui32 accept) const; void buyMap (const CGHeroInstance *h, ui32 accept) const;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
@ -1249,7 +1280,7 @@ public:
class DLL_LINKAGE CGDenOfthieves : public CGObjectInstance class DLL_LINKAGE CGDenOfthieves : public CGObjectInstance
{ {
void onHeroVisit (const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
}; };
class DLL_LINKAGE CGObelisk : public CPlayersVisited class DLL_LINKAGE CGObelisk : public CPlayersVisited
@ -1258,23 +1289,24 @@ public:
static ui8 obeliskCount; //how many obelisks are on map static ui8 obeliskCount; //how many obelisks are on map
static std::map<ui8, ui8> visited; //map: team_id => how many obelisks has been visited static std::map<ui8, ui8> visited; //map: team_id => how many obelisks has been visited
void setPropertyDer (ui8 what, ui32 val); void onHeroVisit(const CGHeroInstance * h) const override;
void onHeroVisit(const CGHeroInstance * h) const; void initObj() override;
void initObj(); const std::string & getHoverText() const override;
const std::string & getHoverText() const;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
h & static_cast<CPlayersVisited&>(*this); h & static_cast<CPlayersVisited&>(*this);
} }
protected:
void setPropertyDer(ui8 what, ui32 val) override;
}; };
class DLL_LINKAGE CGLighthouse : public CGObjectInstance class DLL_LINKAGE CGLighthouse : public CGObjectInstance
{ {
public: public:
void onHeroVisit(const CGHeroInstance * h) const; void onHeroVisit(const CGHeroInstance * h) const override;
void initObj(); void initObj() override;
const std::string & getHoverText() const; const std::string & getHoverText() const override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
@ -1287,12 +1319,14 @@ class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
{ {
public: public:
CGMarket(); CGMarket();
void onHeroVisit(const CGHeroInstance * h) const; //open trading window ///IObjectIntercae
void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
int getMarketEfficiency() const; ///IMarket
bool allowsTrade(EMarketMode::EMarketMode mode) const; int getMarketEfficiency() const override;
int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const; //-1 if unlimited bool allowsTrade(EMarketMode::EMarketMode mode) const override;
std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const; int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
@ -1305,8 +1339,8 @@ class DLL_LINKAGE CGBlackMarket : public CGMarket
public: public:
std::vector<const CArtifact *> artifacts; //available artifacts std::vector<const CArtifact *> artifacts; //available artifacts
void newTurn() const; //reset artifacts for black market every month void newTurn() const override; //reset artifacts for black market every month
std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const; std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
@ -1321,8 +1355,8 @@ public:
std::vector<int> skills; //available skills std::vector<int> skills; //available skills
std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const; std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
void initObj();//set skills for trade void initObj() override;//set skills for trade
void onHeroVisit(const CGHeroInstance * h) const; //open window void onHeroVisit(const CGHeroInstance * h) const override; //open window
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {

View File

@ -993,7 +993,7 @@ void CMapLoaderH3M::readDefInfo()
//add holes - they always can appear //add holes - they always can appear
for(int i = 0; i < 8 ; ++i) for(int i = 0; i < 8 ; ++i)
{ {
map->customDefs.push_back(VLC->dobjinfo->gobjs[124][i]); map->customDefs.push_back(VLC->dobjinfo->gobjs[Obj::HOLE][i]);
} }
} }