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- fix for text on kingdom overview (#1172 + some other similar cases)
- removed unused code from text handler
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055e922e4d
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@ -137,12 +137,7 @@ std::string InfoBoxAbstractHeroData::getValueText()
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case HERO_PRIMARY_SKILL:
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return boost::lexical_cast<std::string>(getValue());
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case HERO_SPECIAL:
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{
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std::string text = CGI->generaltexth->jktexts[5];
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size_t begin = text.find('{');
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size_t end = text.find('}', begin);
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return text.substr(begin, end-begin);
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}
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return CGI->generaltexth->jktexts[5];
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case HERO_SECONDARY_SKILL:
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{
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si64 value = getValue();
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@ -164,12 +159,7 @@ std::string InfoBoxAbstractHeroData::getNameText()
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case HERO_MANA:
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return CGI->generaltexth->allTexts[387];
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case HERO_EXPERIENCE:
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{
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std::string text = CGI->generaltexth->jktexts[6];
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size_t begin = text.find('{');
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size_t end = text.find('}', begin);
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return text.substr(begin, end-begin);
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}
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return CGI->generaltexth->jktexts[6];
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case HERO_SPECIAL:
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return CGI->heroh->heroes[getSubID()]->specName;
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case HERO_SECONDARY_SKILL:
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@ -902,16 +892,14 @@ CHeroItem::CHeroItem(const CGHeroInstance* Hero, CArtifactsOfHero::SCommonPart *
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artButtons = new CHighlightableButtonsGroup(0);
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for (size_t it = 0; it<3; it++)
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{
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int stringID[3] = {259, 261, 262};
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std::map<int,std::string> tooltip;
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tooltip[0] = CGI->generaltexth->overview[13+it];
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std::string overlay = CGI->generaltexth->overview[8+it];
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artButtons->addButton(tooltip, overlay, "OVBUTN3",364+it*112, 46, it);
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size_t begin = overlay.find('{');
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size_t end = overlay.find('}', begin);
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overlay = overlay.substr(begin+1, end - begin);
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artButtons->buttons[it]->addTextOverlay(overlay, FONT_SMALL, Colors::YELLOW);
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artButtons->buttons[it]->addTextOverlay(CGI->generaltexth->allTexts[stringID[it]], FONT_SMALL, Colors::YELLOW);
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}
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artButtons->onChange += boost::bind(&CTabbedInt::setActive, artsTabs, _1);
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artButtons->onChange += boost::bind(&CHeroItem::onArtChange, this, _1);
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@ -324,27 +324,6 @@ void CGeneralTextHandler::load()
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}
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}
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std::string CGeneralTextHandler::getTitle(const std::string & text)
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{
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std::string ret;
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int i=0;
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while ((text[i++]!='{'));
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while ((text[i]!='}') && (i<text.length()))
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ret+=text[i++];
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return ret;
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}
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std::string CGeneralTextHandler::getDescr(const std::string & text)
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{
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std::string ret;
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int i=0;
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while ((text[i++]!='}'));
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i+=2;
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while ((text[i]!='"') && (i<text.length()))
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ret+=text[i++];
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return ret;
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}
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CGeneralTextHandler::CGeneralTextHandler()
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{
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@ -104,9 +104,6 @@ public:
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std::vector <std::string> campaignMapNames;
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std::vector < std::vector <std::string> > campaignRegionNames;
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std::string getTitle(const std::string & text);
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std::string getDescr(const std::string & text);
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void load();
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CGeneralTextHandler();
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};
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