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More work on Czech translation
This commit is contained in:
@@ -86,17 +86,17 @@
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"vcmi.systemOptions.hapticFeedbackButton.hover" : "Vibrace",
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"vcmi.systemOptions.hapticFeedbackButton.help" : "{Vibrace}\n\nPřepnout stav vibrací při dotykovém ovládání",
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"vcmi.adventureOptions.infoBarPick.hover" : "Show Messages in Info Panel",
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"vcmi.adventureOptions.infoBarPick.help" : "{Show Messages in Info Panel}\n\nWhenever possible, game messages from visiting map objects will be shown in the info panel, instead of popping up in a separate window.",
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"vcmi.adventureOptions.infoBarPick.hover" : "Zobrazit zprávy v panelu informací",
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"vcmi.adventureOptions.infoBarPick.help" : "{Zobrazit zprávy v panelu informací}\n\nKdyž bude možné, herní zprávy z návštěv míst na mapě budou zobrazeny v panelu informací místo ve zvláštním okně.",
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"vcmi.adventureOptions.numericQuantities.hover" : "Číselné množství jednotek",
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"vcmi.adventureOptions.numericQuantities.help" : "{Číselné množství jednotek}\n\nZobrazit přibližné množství nepřátelských jednotek ve formátu A-B.",
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"vcmi.adventureOptions.forceMovementInfo.hover" : "Vždy zobrazit cenu pohybu",
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"vcmi.adventureOptions.forceMovementInfo.help" : "{Vždy zobrazit cenu pohybu}\n\nAlways show movement points data in status bar information. (Instead of viewing it only while you hold down ALT key)",
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"vcmi.adventureOptions.forceMovementInfo.help" : "{Vždy zobrazit cenu pohybu}\n\nVždy zobrazit informace o bodech pohybu v panelu informací. (Místo zobrazení pouze při stisknuté klávese ALT)",
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"vcmi.adventureOptions.showGrid.hover" : "Zobrazit mřížku",
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"vcmi.adventureOptions.showGrid.help" : "{Show Grid}\n\nShow the grid overlay, highlighting the borders between adventure map tiles.",
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"vcmi.adventureOptions.showGrid.help" : "{Zobrazit mřížku}\n\nZobrazit překrytí mřížkou, zvýrazňuje hranice mezi dlaždicemi mapy světa.",
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"vcmi.adventureOptions.borderScroll.hover" : "Posouvání okraji",
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"vcmi.adventureOptions.borderScroll.help" : "{Border Scrolling}\n\nScroll adventure map when cursor is adjacent to window edge. Can be disabled by holding down CTRL key.",
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"vcmi.adventureOptions.infoBarCreatureManagement.hover" : "Info Panel Creature Management",
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"vcmi.adventureOptions.borderScroll.help" : "{Posouvání okraji}\n\nPosouvat mapu světa, když je kurzor na okraji obrazovky. Může být zakázáno držením klávesy CTRL.",
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"vcmi.adventureOptions.infoBarCreatureManagement.hover" : "Info Panel Creature Management", //TODO
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"vcmi.adventureOptions.infoBarCreatureManagement.help" : "{Info Panel Creature Management}\n\nAllows rearranging creatures in info panel instead of cycling between default components",
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"vcmi.adventureOptions.leftButtonDrag.hover" : "Left Click Drag Map",
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"vcmi.adventureOptions.leftButtonDrag.help" : "{Left Click Drag Map}\n\nWhen enabled, moving mouse with left button pressed will drag adventure map view",
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@@ -113,7 +113,7 @@
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"vcmi.battleOptions.queueSizeSmallButton.hover": "MALÁ",
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"vcmi.battleOptions.queueSizeBigButton.hover": "VELKÁ",
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"vcmi.battleOptions.queueSizeNoneButton.help": "Nezobrazovat frontu pořadí tahů",
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"vcmi.battleOptions.queueSizeAutoButton.help": "Automatically adjust the size of the turn order queue based on the game's resolution(SMALL size is used when playing the game on a resolution with a height lower than 700 pixels, BIG size is used otherwise)",
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"vcmi.battleOptions.queueSizeAutoButton.help": "Nastavit automaticky velikost fronty pořadí tahů podle rozlišení obrazovky hry (Při výšce herního rozlišení menší než 700 pixelů je použita velikost MALÁ, jinak velikost VELKÁ)",
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"vcmi.battleOptions.queueSizeSmallButton.help": "Zobrazit malou frontu pořadí tahů",
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"vcmi.battleOptions.queueSizeBigButton.help": "Zobrazit velkou frontu pořadí tahů (není podporováno, pokud výška rozlišení hry není alespoň 700 pixelů)",
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"vcmi.battleOptions.animationsSpeed1.hover": "",
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@@ -122,12 +122,12 @@
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"vcmi.battleOptions.animationsSpeed1.help": "Nastavit rychlost animací na velmi pomalé",
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"vcmi.battleOptions.animationsSpeed5.help": "Nastavit rychlost animací na velmi rychlé",
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"vcmi.battleOptions.animationsSpeed6.help": "Nastavit rychlost animací na okamžité",
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"vcmi.battleOptions.movementHighlightOnHover.hover": "Movement Highlight on Hover",
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"vcmi.battleOptions.movementHighlightOnHover.help": "{Movement Highlight on Hover}\n\nHighlight unit's movement range when you hover over it.",
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"vcmi.battleOptions.rangeLimitHighlightOnHover.hover": "Show range limits for shooters",
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"vcmi.battleOptions.rangeLimitHighlightOnHover.help": "{Show range limits for shooters on Hover}\n\nShow shooter's range limits when you hover over it.",
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"vcmi.battleOptions.showStickyHeroInfoWindows.hover": "Show heroes statistics windows",
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"vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Show heroes statistics windows}\n\nPermanently toggle on heroes statistics windows that show primary stats and spell points.",
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"vcmi.battleOptions.movementHighlightOnHover.hover": "Zvýraznění pohybu při najetí",
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"vcmi.battleOptions.movementHighlightOnHover.help": "{Zvýraznění pohybu při najetí}\n\nZvýraznit rozsah pohybu jednotky při najetí na něj.",
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"vcmi.battleOptions.rangeLimitHighlightOnHover.hover": "Zobrazit omezení dostřelu střelců",
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"vcmi.battleOptions.rangeLimitHighlightOnHover.help": "{Zobrazit omezení dostřelu střelců při najetí}\n\nZobrazit dostřel střelce při najetí na něj.",
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"vcmi.battleOptions.showStickyHeroInfoWindows.hover": "Zobrazit okno statistik hrdinů",
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"vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Zobrazit okno statistik hrdinů}\n\nTrvale zapne okno statistiky hrdinů, které ukazuje hlavní schopnosti a magickou energii.",
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"vcmi.battleOptions.skipBattleIntroMusic.hover": "Přeskočit úvodní hudbu",
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"vcmi.battleOptions.skipBattleIntroMusic.help": "{Přeskočit úvodní hudbu}\n\nPovolí akce při úvodní hudbě přehrávané při začátku každé bitvy.",
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@@ -140,31 +140,31 @@
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"vcmi.battleWindow.damageEstimation.shots.1" : "%d střela zbývá",
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"vcmi.battleWindow.damageEstimation.damage" : "%d poškození",
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"vcmi.battleWindow.damageEstimation.damage.1" : "%d poškození",
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"vcmi.battleWindow.damageEstimation.kills" : "%d will perish",
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"vcmi.battleWindow.damageEstimation.kills.1" : "%d will perish",
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"vcmi.battleWindow.damageEstimation.kills" : "%d zahyne",
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"vcmi.battleWindow.damageEstimation.kills.1" : "%d zahyne",
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"vcmi.battleResultsWindow.applyResultsLabel" : "Apply battle result",
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"vcmi.battleResultsWindow.applyResultsLabel" : "Použít výsledek bitvy",
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"vcmi.otherOptions.availableCreaturesAsDwellingLabel.hover" : "Show Available Creatures",
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"vcmi.otherOptions.availableCreaturesAsDwellingLabel.help" : "{Show Available Creatures}\n\nShow the number of creatures available to purchase instead of their growth in town summary (bottom-left corner of town screen).",
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"vcmi.otherOptions.creatureGrowthAsDwellingLabel.hover" : "Show Weekly Growth of Creatures",
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"vcmi.otherOptions.creatureGrowthAsDwellingLabel.help" : "{Show Weekly Growth of Creatures}\n\nShow creatures' weekly growth instead of available amount in town summary (bottom-left corner of town screen).",
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"vcmi.otherOptions.compactTownCreatureInfo.hover": "Compact Creature Info",
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"vcmi.otherOptions.compactTownCreatureInfo.help": "{Compact Creature Info}\n\nShow smaller information for town creatures in town summary (bottom-left corner of town screen).",
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"vcmi.otherOptions.availableCreaturesAsDwellingLabel.hover" : "Zobrazit dostupné jednotky",
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"vcmi.otherOptions.availableCreaturesAsDwellingLabel.help" : "{Zobrazit dostupné jednotky}\n\nZobrazit počet jednotek dostupných ke koupení místo jejich týdenního přírustku v přehledu města. (levý spodní okraj obrazovky města).",
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"vcmi.otherOptions.creatureGrowthAsDwellingLabel.hover" : "Zobrazit týdenní přírustek jednotek",
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"vcmi.otherOptions.creatureGrowthAsDwellingLabel.help" : "{Zobrazit týdenní přírustek jednotek}\n\nZobrazit týdenní přírustek jednotek místo dostupného počtu ke koupení v přehledu města (levý spodní okraj obrazovky města).",
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"vcmi.otherOptions.compactTownCreatureInfo.hover": "Kompaktní informace o jednotkách",
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"vcmi.otherOptions.compactTownCreatureInfo.help": "{Kompaktní informace o jednotkách}\n\nZobrazit menší infromace o jednotkách města v jeho přehledu (levý spodní okraj obrazovky města).",
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"vcmi.townHall.missingBase" : "Base building %s must be built first",
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"vcmi.townHall.noCreaturesToRecruit" : "There are no creatures to recruit!",
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"vcmi.townHall.missingBase" : "Základní budova %s musí být postavena jako první",
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"vcmi.townHall.noCreaturesToRecruit" : "Žádné jednotky k vycvičení!", //TODO
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"vcmi.townHall.greetingManaVortex" : "As you near the %s your body is filled with new energy. You have doubled your normal spell points.",
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"vcmi.townHall.greetingKnowledge" : "You study the glyphs on the %s and gain insight into the workings of various magics (+1 Knowledge).",
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"vcmi.townHall.greetingSpellPower" : "The %s teaches you new ways to focus your magical powers (+1 Power).",
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"vcmi.townHall.greetingExperience" : "A visit to the %s teaches you many new skills (+1000 Experience).",
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"vcmi.townHall.greetingExperience" : "Návštěva %s vás naučila spoustu nových dovedností (+1000 zkušeností).",
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"vcmi.townHall.greetingAttack" : "Some time spent at the %s allows you to learn more effective combat skills (+1 Attack Skill).",
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"vcmi.townHall.greetingDefence" : "Spending time in the %s, the experienced warriors therein teach you additional defensive skills (+1 Defense).",
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"vcmi.townHall.hasNotProduced" : "The %s has not produced anything yet.",
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"vcmi.townHall.hasProduced" : "The %s produced %d %s this week.",
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"vcmi.townHall.greetingCustomBonus" : "%s gives you +%d %s%s",
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"vcmi.townHall.greetingCustomUntil" : " until next battle.",
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"vcmi.townHall.greetingInTownMagicWell" : "%s has restored your spell points to maximum.",
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"vcmi.townHall.hasNotProduced" : "%s zatím nic nevyrobil.",
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"vcmi.townHall.hasProduced" : "%s vyrobil %d %s tento týden.",
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"vcmi.townHall.greetingCustomBonus" : "%s vám dává +%d %s%s",
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"vcmi.townHall.greetingCustomUntil" : " do další bitvy.",
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"vcmi.townHall.greetingInTownMagicWell" : "%s obnovil na maximum vaši magickou energii.",
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"vcmi.logicalExpressions.anyOf" : "Něco z následujících:",
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"vcmi.logicalExpressions.allOf" : "Všechny následující:",
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@@ -181,8 +181,8 @@
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"vcmi.creatureWindow.showBonuses.help" : "Display all active bonuses of the commander",
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"vcmi.creatureWindow.showSkills.hover" : "Switch to skills view",
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"vcmi.creatureWindow.showSkills.help" : "Display all learned skills of the commander",
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"vcmi.creatureWindow.returnArtifact.hover" : "Return artifact",
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"vcmi.creatureWindow.returnArtifact.help" : "Click this button to return the artifact to the hero's backpack",
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"vcmi.creatureWindow.returnArtifact.hover" : "Vrátit artefakt",
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"vcmi.creatureWindow.returnArtifact.help" : "Klikněte na toto tlačítko pro navrácení artefaktů do hrdinova batohu",
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"vcmi.questLog.hideComplete.hover" : "Hide complete quests",
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"vcmi.questLog.hideComplete.help" : "Hide all completed quests",
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@@ -191,25 +191,25 @@
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"vcmi.randomMapTab.widgets.templateLabel" : "Šablona",
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"vcmi.randomMapTab.widgets.teamAlignmentsButton" : "Setup...",
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"vcmi.randomMapTab.widgets.teamAlignmentsLabel" : "Team Alignments",
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"vcmi.randomMapTab.widgets.roadTypesLabel" : "Road Types",
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"vcmi.randomMapTab.widgets.roadTypesLabel" : "Druhy cest",
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"vcmi.optionsTab.widgets.chessFieldBase.help" : "{Extra timer}\n\nStarts counting down when the {turn timer} reaches zero. It is set only once at the beginning of the game. When this timer reaches zero, the player's turn ends.",
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"vcmi.optionsTab.widgets.chessFieldTurn.help" : "{Turn timer}\n\nStarts counting down when the player starts their turn on the adventure map. It is reset to its initial value at the start of each turn. Any unused turn time will be added to the {Extra timer} if it is in use.",
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"vcmi.optionsTab.widgets.chessFieldBattle.help" : "{Battle timer}\n\nCounts down during battles when the {stack timer} reaches zero. It is reset to its initial value at the start of each battle. If the timer reaches zero, the currently active stack will defend.",
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"vcmi.optionsTab.widgets.chessFieldCreature.help" : "{Stack timer}\n\nStarts counting down when the player is selecting an action for the current stack during battle. It resets to its initial value after the stack's action is completed.",
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"vcmi.optionsTab.widgets.labelTimer" : "Timer",
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"vcmi.optionsTab.widgets.timerModeSwitch.classic" : "Classic timer",
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"vcmi.optionsTab.widgets.timerModeSwitch.chess" : "Chess timer",
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"vcmi.optionsTab.widgets.labelTimer" : "Časovač",
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"vcmi.optionsTab.widgets.timerModeSwitch.classic" : "Klasický časovač",
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"vcmi.optionsTab.widgets.timerModeSwitch.chess" : "Šachový časovač",
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// Custom victory conditions for H3 campaigns and HotA maps
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"vcmi.map.victoryCondition.daysPassed.toOthers" : "Nepřítel zvládl přežít do této chvíle. Vítězství je jeho!",
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"vcmi.map.victoryCondition.daysPassed.toSelf" : "Gratulace! Zvládli jste přežít. Vítězství je vaše!",
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"vcmi.map.victoryCondition.eliminateMonsters.toOthers" : "The enemy has defeated all of the monsters plaguing this land and claims victory!",
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"vcmi.map.victoryCondition.eliminateMonsters.toSelf" : "Congratulations! You have defeated all of the monsters plaguing this land and can claim victory!",
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"vcmi.map.victoryCondition.collectArtifacts.message" : "Acquire Three Artifacts",
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"vcmi.map.victoryCondition.angelicAlliance.toSelf" : "Congratulations! All your enemies have been defeated and you have Angelic Alliance! Victory is yours!",
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"vcmi.map.victoryCondition.angelicAlliance.message" : "Defeat All Enemies and create Angelic Alliance",
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"vcmi.map.victoryCondition.eliminateMonsters.toOthers" : "Nepřítel porazil všechny bojovníky zamořující tuto zemi a nárokuje si vítězství!",
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"vcmi.map.victoryCondition.eliminateMonsters.toSelf" : "Gratulace! Porazili jste všechny nepřátele zamořující tuto zemi a můžete si nárokovat vítězství!",
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"vcmi.map.victoryCondition.collectArtifacts.message" : "Získejte tři artefakty",
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"vcmi.map.victoryCondition.angelicAlliance.toSelf" : "Gratulace! Všichni vaši nepřítelé byli poraženi a máte Andělskou alianci! Vítězství je vaše!",
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"vcmi.map.victoryCondition.angelicAlliance.message" : "Porazte všechny nepřátele a vyrobte Andělskou alianci",
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// few strings from WoG used by vcmi
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"vcmi.stackExperience.description" : "» S t a c k E x p e r i e n c e D e t a i l s «\n\nCreature Type ................... : %s\nExperience Rank ................. : %s (%i)\nExperience Points ............... : %i\nExperience Points to Next Rank .. : %i\nMaximum Experience per Battle ... : %i%% (%i)\nNumber of Creatures in stack .... : %i\nMaximum New Recruits\n without losing current Rank .... : %i\nExperience Multiplier ........... : %.2f\nUpgrade Multiplier .............. : %.2f\nExperience after Rank 10 ........ : %i\nMaximum New Recruits to remain at\n Rank 10 if at Maximum Experience : %i",
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@@ -225,19 +225,19 @@
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"vcmi.stackExperience.rank.9" : "Master",
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"vcmi.stackExperience.rank.10" : "Ace",
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"core.bonus.ADDITIONAL_ATTACK.name": "Double Strike",
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"core.bonus.ADDITIONAL_ATTACK.description": "Attacks twice",
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"core.bonus.ADDITIONAL_ATTACK.name": "Dvojitý úder",
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"core.bonus.ADDITIONAL_ATTACK.description": "Útočí dvakrát",
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"core.bonus.ADDITIONAL_RETALIATION.name": "Additional retaliations",
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"core.bonus.ADDITIONAL_RETALIATION.description": "May retaliate ${val} extra times",
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"core.bonus.AIR_IMMUNITY.name": "Air immunity",
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"core.bonus.AIR_IMMUNITY.name": "Vzdušná odolnost",
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"core.bonus.AIR_IMMUNITY.description": "Immune to all spells from the school of Air magic",
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"core.bonus.ATTACKS_ALL_ADJACENT.name": "Attack all around",
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"core.bonus.ATTACKS_ALL_ADJACENT.description": "Attacks all adjacent enemies",
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"core.bonus.ATTACKS_ALL_ADJACENT.name": "Útok okolo",
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"core.bonus.ATTACKS_ALL_ADJACENT.description": "Útočí na všechny sousední jednotky",
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"core.bonus.BLOCKS_RETALIATION.name": "No retaliation",
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"core.bonus.BLOCKS_RETALIATION.description": "Enemy cannot retaliate",
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"core.bonus.BLOCKS_RANGED_RETALIATION.name": "No ranged retaliation",
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"core.bonus.BLOCKS_RANGED_RETALIATION.description": "Enemy cannot retaliate by using a ranged attack",
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"core.bonus.CATAPULT.name": "Catapult",
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"core.bonus.CATAPULT.name": "Katapult",
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"core.bonus.CATAPULT.description": "Attacks siege walls",
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"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.name": "Reduce Casting Cost (${val})",
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"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.description": "Reduces the spellcasting cost for the hero by ${val}",
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@@ -255,9 +255,9 @@
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"core.bonus.DESTRUCTION.description": "Has ${val}% chance to kill extra units after attack",
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"core.bonus.DOUBLE_DAMAGE_CHANCE.name": "Death Blow",
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"core.bonus.DOUBLE_DAMAGE_CHANCE.description": "Has a ${val}% chance of dealing double base damage when attacking",
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"core.bonus.DRAGON_NATURE.name": "Dragon",
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"core.bonus.DRAGON_NATURE.name": "Drak",
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"core.bonus.DRAGON_NATURE.description": "Creature has a Dragon Nature",
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"core.bonus.EARTH_IMMUNITY.name": "Earth immunity",
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"core.bonus.EARTH_IMMUNITY.name": "Zemní odolnost",
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"core.bonus.EARTH_IMMUNITY.description": "Immune to all spells from the school of Earth magic",
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"core.bonus.ENCHANTER.name": "Enchanter",
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"core.bonus.ENCHANTER.description": "Can cast mass ${subtype.spell} every turn",
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@@ -265,45 +265,45 @@
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"core.bonus.ENCHANTED.description": "Affected by permanent ${subtype.spell}",
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"core.bonus.ENEMY_DEFENCE_REDUCTION.name": "Ignore Defense (${val}%)",
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"core.bonus.ENEMY_DEFENCE_REDUCTION.description": "When attacking, ${val}% of the defender's defense is ignored",
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"core.bonus.FIRE_IMMUNITY.name": "Fire immunity",
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"core.bonus.FIRE_IMMUNITY.name": "Ohnivá odolnost",
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"core.bonus.FIRE_IMMUNITY.description": "Immune to all spells from the school of Fire magic",
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"core.bonus.FIRE_SHIELD.name": "Fire Shield (${val}%)",
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"core.bonus.FIRE_SHIELD.name": "Ohnivý štít (${val}%)",
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"core.bonus.FIRE_SHIELD.description": "Reflects part of melee damage",
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"core.bonus.FIRST_STRIKE.name": "First Strike",
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"core.bonus.FIRST_STRIKE.description": "This creature retaliates before being attacked",
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"core.bonus.FEAR.name": "Fear",
|
||||
"core.bonus.FEAR.description": "Causes Fear on an enemy stack",
|
||||
"core.bonus.FEARLESS.name": "Fearless",
|
||||
"core.bonus.FEARLESS.description": "Immune to Fear ability",
|
||||
"core.bonus.FLYING.name": "Fly",
|
||||
"core.bonus.FLYING.description": "Flies when moving (ignores obstacles)",
|
||||
"core.bonus.FREE_SHOOTING.name": "Shoot Close",
|
||||
"core.bonus.FREE_SHOOTING.description": "Can use ranged attacks at melee range",
|
||||
"core.bonus.FEARLESS.name": "Nebojácnost",
|
||||
"core.bonus.FEARLESS.description": "Odolnost proti strachu",
|
||||
"core.bonus.FLYING.name": "Letec",
|
||||
"core.bonus.FLYING.description": "Při pohybu létá (přes překážky)",
|
||||
"core.bonus.FREE_SHOOTING.name": "Blízké výstřely",
|
||||
"core.bonus.FREE_SHOOTING.description": "Může použít výstřely při útoku zblízka",
|
||||
"core.bonus.GARGOYLE.name": "Gargoyle",
|
||||
"core.bonus.GARGOYLE.description": "Cannot be raised or healed",
|
||||
"core.bonus.GENERAL_DAMAGE_REDUCTION.name": "Reduce Damage (${val}%)",
|
||||
"core.bonus.GENERAL_DAMAGE_REDUCTION.description": "Reduces physical damage from ranged or melee attacks",
|
||||
"core.bonus.HATE.name": "Hates ${subtype.creature}",
|
||||
"core.bonus.HATE.name": "Nesnáší ${subtype.creature}",
|
||||
"core.bonus.HATE.description": "Does ${val}% more damage to ${subtype.creature}",
|
||||
"core.bonus.HEALER.name": "Healer",
|
||||
"core.bonus.HEALER.description": "Heals allied units",
|
||||
"core.bonus.HP_REGENERATION.name": "Regeneration",
|
||||
"core.bonus.HP_REGENERATION.description": "Heals ${val} hit points every round",
|
||||
"core.bonus.HEALER.name": "Léčitel",
|
||||
"core.bonus.HEALER.description": "Léčí spojenecké jednotky",
|
||||
"core.bonus.HP_REGENERATION.name": "Regenerace",
|
||||
"core.bonus.HP_REGENERATION.description": "Každé kolo léčí ${val} životů",
|
||||
"core.bonus.JOUSTING.name": "Champion charge",
|
||||
"core.bonus.JOUSTING.description": "+${val}% damage for each hex travelled",
|
||||
"core.bonus.KING.name": "King",
|
||||
"core.bonus.KING.name": "Král",
|
||||
"core.bonus.KING.description": "Vulnerable to SLAYER level ${val} or higher",
|
||||
"core.bonus.LEVEL_SPELL_IMMUNITY.name": "Spell immunity 1-${val}",
|
||||
"core.bonus.LEVEL_SPELL_IMMUNITY.description": "Immune to spells of levels 1-${val}",
|
||||
"core.bonus.LIMITED_SHOOTING_RANGE.name" : "Limited shooting range",
|
||||
"core.bonus.LIMITED_SHOOTING_RANGE.description" : "Unable to target units farther than ${val} hexes",
|
||||
"core.bonus.LIFE_DRAIN.name": "Drain life (${val}%)",
|
||||
"core.bonus.LIFE_DRAIN.description": "Drains ${val}% of damage dealt",
|
||||
"core.bonus.LIFE_DRAIN.name": "Vysátí životů (${val}%)",
|
||||
"core.bonus.LIFE_DRAIN.description": "Vysaje ${val}% uděleného poškození",
|
||||
"core.bonus.MANA_CHANNELING.name": "Magic Channel ${val}%",
|
||||
"core.bonus.MANA_CHANNELING.description": "Gives your hero ${val}% of the mana spent by the enemy",
|
||||
"core.bonus.MANA_DRAIN.name": "Mana Drain",
|
||||
"core.bonus.MANA_DRAIN.description": "Drains ${val} mana every turn",
|
||||
"core.bonus.MAGIC_MIRROR.name": "Magic Mirror (${val}%)",
|
||||
"core.bonus.MANA_DRAIN.name": "Vysátí many",
|
||||
"core.bonus.MANA_DRAIN.description": "Každé kolo vysaje ${val} many",
|
||||
"core.bonus.MAGIC_MIRROR.name": "Kouzelné zrcadlo (${val}%)",
|
||||
"core.bonus.MAGIC_MIRROR.description": "Has a ${val}% chance to redirect an offensive spell to an enemy unit",
|
||||
"core.bonus.MAGIC_RESISTANCE.name": "Magic Resistance (${val}%)",
|
||||
"core.bonus.MAGIC_RESISTANCE.description": "Has a ${val}% chance to resist an enemy spell",
|
||||
@@ -343,8 +343,8 @@
|
||||
"core.bonus.SPELL_BEFORE_ATTACK.description": "Has a ${val}% chance to cast ${subtype.spell} before it attacks",
|
||||
"core.bonus.SPELL_DAMAGE_REDUCTION.name": "Spell Resistance",
|
||||
"core.bonus.SPELL_DAMAGE_REDUCTION.description": "Damage from spells reduced by ${val}%.",
|
||||
"core.bonus.SPELL_IMMUNITY.name": "Spell immunity",
|
||||
"core.bonus.SPELL_IMMUNITY.description": "Immune to ${subtype.spell}",
|
||||
"core.bonus.SPELL_IMMUNITY.name": "Odolnost vůči kouzlům",
|
||||
"core.bonus.SPELL_IMMUNITY.description": "Odolnost proti ${subtype.spell}",
|
||||
"core.bonus.SPELL_LIKE_ATTACK.name": "Spell-like attack",
|
||||
"core.bonus.SPELL_LIKE_ATTACK.description": "Attacks with ${subtype.spell}",
|
||||
"core.bonus.SPELL_RESISTANCE_AURA.name": "Aura of Resistance",
|
||||
@@ -359,8 +359,8 @@
|
||||
"core.bonus.THREE_HEADED_ATTACK.description": "Attacks three adjacent units",
|
||||
"core.bonus.TRANSMUTATION.name": "Transmutation",
|
||||
"core.bonus.TRANSMUTATION.description": "${val}% chance to transform attacked unit to a different type",
|
||||
"core.bonus.UNDEAD.name": "Undead",
|
||||
"core.bonus.UNDEAD.description": "Creature is Undead",
|
||||
"core.bonus.UNDEAD.name": "Nemrtvý",
|
||||
"core.bonus.UNDEAD.description": "Jednotka je nemrtvá",
|
||||
"core.bonus.UNLIMITED_RETALIATIONS.name": "Unlimited retaliations",
|
||||
"core.bonus.UNLIMITED_RETALIATIONS.description": "Can retaliate against an unlimited number of attacks",
|
||||
"core.bonus.WATER_IMMUNITY.name": "Water immunity",
|
||||
|
Reference in New Issue
Block a user