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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00

Removed excessive includes

This commit is contained in:
Ivan Savenko 2023-08-17 22:15:44 +03:00
parent 2be9664d26
commit 276c00b284
4 changed files with 3 additions and 65 deletions

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@ -13,31 +13,17 @@
#include "BattleProcessor.h"
#include "../CGameHandler.h"
#include "../CVCMIServer.h"
#include "../processors/HeroPoolProcessor.h"
#include "../queries/QueriesProcessor.h"
#include "../queries/BattleQueries.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CStack.h"
#include "../../lib/CondSh.h"
#include "../../lib/GameSettings.h"
#include "../../lib/ScopeGuard.h"
#include "../../lib/TerrainHandler.h"
#include "../../lib/UnlockGuard.h"
#include "../../lib/battle/BattleInfo.h"
#include "../../lib/battle/CUnitState.h"
#include "../../lib/battle/BattleAction.h"
#include "../../lib/gameState/CGameState.h"
#include "../../lib/mapObjects/CGTownInstance.h"
#include "../../lib/mapping/CMap.h"
#include "../../lib/modding/IdentifierStorage.h"
#include "../../lib/serializer/Cast.h"
#include "../../lib/NetPacks.h"
#include "../../lib/spells/AbilityCaster.h"
#include "../../lib/spells/BonusCaster.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/spells/ISpellMechanics.h"
#include "../../lib/spells/ObstacleCasterProxy.h"
#include "../../lib/spells/Problem.h"
BattleActionProcessor::BattleActionProcessor(BattleProcessor * owner)

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@ -13,32 +13,16 @@
#include "BattleProcessor.h"
#include "../CGameHandler.h"
#include "../CVCMIServer.h"
#include "../processors/HeroPoolProcessor.h"
#include "../queries/QueriesProcessor.h"
#include "../queries/BattleQueries.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CStack.h"
#include "../../lib/CondSh.h"
#include "../../lib/GameSettings.h"
#include "../../lib/ScopeGuard.h"
#include "../../lib/TerrainHandler.h"
#include "../../lib/UnlockGuard.h"
#include "../../lib/battle/BattleInfo.h"
#include "../../lib/battle/CUnitState.h"
#include "../../lib/gameState/CGameState.h"
#include "../../lib/mapObjects/CGTownInstance.h"
#include "../../lib/mapping/CMap.h"
#include "../../lib/modding/IdentifierStorage.h"
#include "../../lib/serializer/Cast.h"
#include "../../lib/spells/AbilityCaster.h"
#include "../../lib/NetPacks.h"
#include "../../lib/spells/BonusCaster.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/spells/ISpellMechanics.h"
#include "../../lib/spells/ObstacleCasterProxy.h"
#include "../../lib/spells/Problem.h"
BattleFlowProcessor::BattleFlowProcessor(BattleProcessor * owner)
: owner(owner)

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@ -15,32 +15,14 @@
#include "BattleResultProcessor.h"
#include "../CGameHandler.h"
#include "../CVCMIServer.h"
#include "../processors/HeroPoolProcessor.h"
#include "../queries/QueriesProcessor.h"
#include "../queries/BattleQueries.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CStack.h"
#include "../../lib/CondSh.h"
#include "../../lib/GameSettings.h"
#include "../../lib/ScopeGuard.h"
#include "../../lib/TerrainHandler.h"
#include "../../lib/UnlockGuard.h"
#include "../../lib/battle/BattleInfo.h"
#include "../../lib/battle/CUnitState.h"
#include "../../lib/gameState/CGameState.h"
#include "../../lib/mapObjects/CGTownInstance.h"
#include "../../lib/mapping/CMap.h"
#include "../../lib/modding/IdentifierStorage.h"
#include "../../lib/serializer/Cast.h"
#include "../../lib/spells/AbilityCaster.h"
#include "../../lib/spells/BonusCaster.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/spells/ISpellMechanics.h"
#include "../../lib/spells/ObstacleCasterProxy.h"
#include "../../lib/spells/Problem.h"
BattleProcessor::BattleProcessor(CGameHandler * gameHandler)
: gameHandler(gameHandler)

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@ -11,32 +11,18 @@
#include "BattleResultProcessor.h"
#include "../CGameHandler.h"
#include "../CVCMIServer.h"
#include "../processors/HeroPoolProcessor.h"
#include "../queries/QueriesProcessor.h"
#include "../queries/BattleQueries.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CStack.h"
#include "../../lib/CondSh.h"
#include "../../lib/GameSettings.h"
#include "../../lib/ScopeGuard.h"
#include "../../lib/TerrainHandler.h"
#include "../../lib/UnlockGuard.h"
#include "../../lib/battle/BattleInfo.h"
#include "../../lib/battle/CUnitState.h"
#include "../../lib/gameState/CGameState.h"
#include "../../lib/mapObjects/CGTownInstance.h"
#include "../../lib/mapping/CMap.h"
#include "../../lib/modding/IdentifierStorage.h"
#include "../../lib/serializer/Cast.h"
#include "../../lib/spells/AbilityCaster.h"
#include "../../lib/spells/BonusCaster.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/spells/ISpellMechanics.h"
#include "../../lib/spells/ObstacleCasterProxy.h"
#include "../../lib/spells/Problem.h"
BattleResultProcessor::BattleResultProcessor(BattleProcessor * owner)
// : owner(owner)