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Fix removal of fully sacrificed stacks from heroes garrison slots
This one fixes issue 2010. Though CAltarWindow need proper refactoring.
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aca0eeed86
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@ -1201,8 +1201,11 @@ void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int
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void CAltarWindow::sliderMoved(int to)
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{
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sacrificedUnits[hLeft->serial] = to;
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updateRight(hRight);
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if(hLeft)
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sacrificedUnits[hLeft->serial] = to;
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if(hRight)
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updateRight(hRight);
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deal->block(!to);
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calcTotalExp();
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redraw();
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@ -1356,13 +1359,7 @@ void CAltarWindow::garrisonChanged()
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std::set<CTradeableItem *> empty;
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getEmptySlots(empty);
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for(CTradeableItem *t : empty)
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{
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removeItem(*std::find_if(items[0].begin(), items[0].end(), [&](const CTradeableItem * item)
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{
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return item->serial == t->serial;
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}));
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}
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removeItems(empty);
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initSubs(true);
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getExpValues();
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