mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
PR review fixes:
- change return of `getBuildingVariantsFromModel` to `QVariantList` - change while to do-while where it makes sense - moved constants outside of methods - made building and resources name non editable
This commit is contained in:
parent
3fb3fef16b
commit
27f83449f2
@ -73,7 +73,7 @@ QStandardItem * getBuildingParentFromTreeModel(const CBuilding * building, QStan
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{
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{
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QStandardItem * parent = nullptr;
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QStandardItem * parent = nullptr;
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std::vector<QModelIndex> stack(1);
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std::vector<QModelIndex> stack(1);
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while (!parent && !stack.empty())
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do
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{
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{
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auto pindex = stack.back();
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auto pindex = stack.back();
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stack.pop_back();
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stack.pop_back();
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@ -89,15 +89,15 @@ QStandardItem * getBuildingParentFromTreeModel(const CBuilding * building, QStan
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if (model.hasChildren(index))
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if (model.hasChildren(index))
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stack.push_back(index);
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stack.push_back(index);
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}
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}
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}
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} while(!parent && !stack.empty());
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return parent;
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return parent;
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}
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}
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std::list<QVariant> getBuildingVariantsFromModel(QStandardItemModel & model, int modelColumn, Qt::CheckState checkState)
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QVariantList getBuildingVariantsFromModel(QStandardItemModel & model, int modelColumn, Qt::CheckState checkState)
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{
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{
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std::list<QVariant> result;
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QVariantList result;
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std::vector<QModelIndex> stack(1);
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std::vector<QModelIndex> stack(1);
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while (!stack.empty())
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do
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{
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{
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auto pindex = stack.back();
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auto pindex = stack.back();
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stack.pop_back();
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stack.pop_back();
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@ -105,14 +105,14 @@ std::list<QVariant> getBuildingVariantsFromModel(QStandardItemModel & model, int
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for (int i = 0; i < rowCount; ++i)
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for (int i = 0; i < rowCount; ++i)
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{
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{
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QModelIndex index = model.index(i, modelColumn, pindex);
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QModelIndex index = model.index(i, modelColumn, pindex);
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if (auto * item = model.itemFromIndex(index))
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auto * item = model.itemFromIndex(index);
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if (item->checkState() == checkState)
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if(item && item->checkState() == checkState)
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result.push_back(item->data(MapEditorRoles::BuildingIDRole));
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result.push_back(item->data(MapEditorRoles::BuildingIDRole));
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index = model.index(i, 0, pindex);
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index = model.index(i, 0, pindex);
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if (model.hasChildren(index))
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if (model.hasChildren(index))
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stack.push_back(index);
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stack.push_back(index);
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}
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}
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}
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} while(!stack.empty());
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return result;
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return result;
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}
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}
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@ -263,7 +263,7 @@ void TownBuildingsWidget::setRowColumnCheckState(QStandardItem * item, Column co
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void TownBuildingsWidget::setAllRowsColumnCheckState(Column column, Qt::CheckState checkState)
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void TownBuildingsWidget::setAllRowsColumnCheckState(Column column, Qt::CheckState checkState)
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{
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{
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std::vector<QModelIndex> stack(1);
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std::vector<QModelIndex> stack(1);
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while (!stack.empty())
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do
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{
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{
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auto parentIndex = stack.back();
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auto parentIndex = stack.back();
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stack.pop_back();
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stack.pop_back();
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@ -277,7 +277,7 @@ void TownBuildingsWidget::setAllRowsColumnCheckState(Column column, Qt::CheckSta
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if (model.hasChildren(index))
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if (model.hasChildren(index))
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stack.push_back(index);
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stack.push_back(index);
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}
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}
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}
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} while(!stack.empty());
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}
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}
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void TownBuildingsWidget::onItemChanged(QStandardItem * item) {
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void TownBuildingsWidget::onItemChanged(QStandardItem * item) {
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@ -297,7 +297,8 @@ void TownBuildingsWidget::onItemChanged(QStandardItem * item) {
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else if (item->checkState() == Qt::Unchecked) {
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else if (item->checkState() == Qt::Unchecked) {
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std::vector<QStandardItem*> stack;
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std::vector<QStandardItem*> stack;
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stack.push_back(nextRow);
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stack.push_back(nextRow);
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while (!stack.empty()) {
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do
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{
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nextRow = stack.back();
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nextRow = stack.back();
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stack.pop_back();
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stack.pop_back();
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setRowColumnCheckState(nextRow, Column(item->column()), Qt::Unchecked);
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setRowColumnCheckState(nextRow, Column(item->column()), Qt::Unchecked);
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@ -310,7 +311,7 @@ void TownBuildingsWidget::onItemChanged(QStandardItem * item) {
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}
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}
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}
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}
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}
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} while(!stack.empty());
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}
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}
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connect(&model, &QStandardItemModel::itemChanged, this, &TownBuildingsWidget::onItemChanged);
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connect(&model, &QStandardItemModel::itemChanged, this, &TownBuildingsWidget::onItemChanged);
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}
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}
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@ -21,7 +21,7 @@ std::string defaultBuildingIdConversion(BuildingID bId);
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QStandardItem * getBuildingParentFromTreeModel(const CBuilding * building, QStandardItemModel & model);
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QStandardItem * getBuildingParentFromTreeModel(const CBuilding * building, QStandardItemModel & model);
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std::list<QVariant> getBuildingVariantsFromModel(QStandardItemModel & model, int modelColumn, Qt::CheckState checkState);
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QVariantList getBuildingVariantsFromModel(QStandardItemModel & model, int modelColumn, Qt::CheckState checkState);
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class TownBuildingsWidget : public QDialog
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class TownBuildingsWidget : public QDialog
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{
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{
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@ -18,15 +18,23 @@
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#include "../../lib/constants/NumericConstants.h"
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#include "../../lib/constants/NumericConstants.h"
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#include "../../lib/constants/StringConstants.h"
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#include "../../lib/constants/StringConstants.h"
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static const int FIRST_DAY_FOR_EVENT = 1;
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static const int LAST_DAY_FOR_EVENT = 999;
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static const int MAXIMUM_EVENT_REPEAT_AFTER = 999;
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static const int MAXIMUM_GOLD_CHANGE = 999999;
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static const int MAXIMUM_RESOURCE_CHANGE = 999;
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static const int GOLD_STEP = 100;
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static const int RESOURCE_STEP = 1;
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static const int MAXIMUM_CREATURES_CHANGE = 999999;
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TownEventDialog::TownEventDialog(CGTownInstance & t, QListWidgetItem * item, QWidget * parent) :
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TownEventDialog::TownEventDialog(CGTownInstance & t, QListWidgetItem * item, QWidget * parent) :
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QDialog(parent),
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QDialog(parent),
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ui(new Ui::TownEventDialog),
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ui(new Ui::TownEventDialog),
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town(t),
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town(t),
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townEventListItem(item)
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townEventListItem(item)
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{
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{
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static const int FIRST_DAY_FOR_EVENT = 1;
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static const int LAST_DAY_FOR_EVENT = 999;
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static const int MAXIMUM_REPEAT_AFTER = 999;
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ui->setupUi(this);
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ui->setupUi(this);
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ui->buildingsTree->setModel(&buildingsModel);
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ui->buildingsTree->setModel(&buildingsModel);
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@ -34,7 +42,7 @@ TownEventDialog::TownEventDialog(CGTownInstance & t, QListWidgetItem * item, QWi
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params = townEventListItem->data(MapEditorRoles::TownEventRole).toMap();
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params = townEventListItem->data(MapEditorRoles::TownEventRole).toMap();
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ui->eventFirstOccurrence->setMinimum(FIRST_DAY_FOR_EVENT);
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ui->eventFirstOccurrence->setMinimum(FIRST_DAY_FOR_EVENT);
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ui->eventFirstOccurrence->setMaximum(LAST_DAY_FOR_EVENT);
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ui->eventFirstOccurrence->setMaximum(LAST_DAY_FOR_EVENT);
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ui->eventRepeatAfter->setMaximum(MAXIMUM_REPEAT_AFTER);
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ui->eventRepeatAfter->setMaximum(MAXIMUM_EVENT_REPEAT_AFTER);
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ui->eventNameText->setText(params.value("name").toString());
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ui->eventNameText->setText(params.value("name").toString());
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ui->eventMessageText->setPlainText(params.value("message").toString());
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ui->eventMessageText->setPlainText(params.value("message").toString());
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ui->eventAffectsCpu->setChecked(params.value("computerAffected").toBool());
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ui->eventAffectsCpu->setChecked(params.value("computerAffected").toBool());
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@ -67,21 +75,20 @@ void TownEventDialog::initPlayers()
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void TownEventDialog::initResources()
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void TownEventDialog::initResources()
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{
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{
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static const int MAXIUMUM_GOLD_CHANGE = 999999;
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static const int MAXIUMUM_RESOURCE_CHANGE = 999;
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static const int GOLD_STEP = 100;
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static const int RESOURCE_STEP = 1;
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ui->resourcesTable->setRowCount(GameConstants::RESOURCE_QUANTITY);
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ui->resourcesTable->setRowCount(GameConstants::RESOURCE_QUANTITY);
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auto resourcesMap = params.value("resources").toMap();
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auto resourcesMap = params.value("resources").toMap();
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for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
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for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
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{
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{
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auto name = QString::fromStdString(GameConstants::RESOURCE_NAMES[i]);
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auto name = QString::fromStdString(GameConstants::RESOURCE_NAMES[i]);
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int val = resourcesMap.value(name).toInt();
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auto * item = new QTableWidgetItem();
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ui->resourcesTable->setItem(i, 0, new QTableWidgetItem(name));
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item->setFlags(item->flags() & ~Qt::ItemIsEditable);
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item->setText(name);
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ui->resourcesTable->setItem(i, 0, item);
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int val = resourcesMap.value(name).toInt();
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QSpinBox * edit = new QSpinBox(ui->resourcesTable);
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QSpinBox * edit = new QSpinBox(ui->resourcesTable);
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edit->setMaximum(i == GameResID::GOLD ? MAXIUMUM_GOLD_CHANGE : MAXIUMUM_RESOURCE_CHANGE);
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edit->setMaximum(i == GameResID::GOLD ? MAXIMUM_GOLD_CHANGE : MAXIMUM_RESOURCE_CHANGE);
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edit->setMinimum(i == GameResID::GOLD ? -MAXIUMUM_GOLD_CHANGE : -MAXIUMUM_RESOURCE_CHANGE);
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edit->setMinimum(i == GameResID::GOLD ? -MAXIMUM_GOLD_CHANGE : -MAXIMUM_RESOURCE_CHANGE);
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edit->setSingleStep(i == GameResID::GOLD ? GOLD_STEP : RESOURCE_STEP);
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edit->setSingleStep(i == GameResID::GOLD ? GOLD_STEP : RESOURCE_STEP);
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edit->setValue(val);
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edit->setValue(val);
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@ -110,11 +117,6 @@ QStandardItem * TownEventDialog::addBuilding(const CTown& ctown, BuildingID buil
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{
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{
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auto bId = buildingId.num;
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auto bId = buildingId.num;
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const CBuilding * building = ctown.buildings.at(buildingId);
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const CBuilding * building = ctown.buildings.at(buildingId);
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if (!building)
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{
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remaining.erase(bId);
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return nullptr;
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}
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QString name = QString::fromStdString(building->getNameTranslated());
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QString name = QString::fromStdString(building->getNameTranslated());
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@ -142,12 +144,6 @@ QStandardItem * TownEventDialog::addBuilding(const CTown& ctown, BuildingID buil
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if (!parent)
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if (!parent)
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parent = addBuilding(ctown, building->upgrade.getNum(), remaining);
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parent = addBuilding(ctown, building->upgrade.getNum(), remaining);
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if (!parent)
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{
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remaining.erase(bId);
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return nullptr;
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}
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parent->appendRow(checks);
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parent->appendRow(checks);
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}
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}
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@ -157,7 +153,6 @@ QStandardItem * TownEventDialog::addBuilding(const CTown& ctown, BuildingID buil
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void TownEventDialog::initCreatures()
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void TownEventDialog::initCreatures()
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{
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{
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static const int MAXIUMUM_CREATURES_CHANGE = 999999;
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auto creatures = params.value("creatures").toList();
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auto creatures = params.value("creatures").toList();
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auto * ctown = town.town;
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auto * ctown = town.town;
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for (int i = 0; i < GameConstants::CREATURES_PER_TOWN; ++i)
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for (int i = 0; i < GameConstants::CREATURES_PER_TOWN; ++i)
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@ -185,7 +180,7 @@ void TownEventDialog::initCreatures()
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auto creatureNumber = creatures.size() > i ? creatures.at(i).toInt() : 0;
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auto creatureNumber = creatures.size() > i ? creatures.at(i).toInt() : 0;
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QSpinBox* edit = new QSpinBox(ui->creaturesTable);
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QSpinBox* edit = new QSpinBox(ui->creaturesTable);
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edit->setValue(creatureNumber);
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edit->setValue(creatureNumber);
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edit->setMaximum(MAXIUMUM_CREATURES_CHANGE);
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edit->setMaximum(MAXIMUM_CREATURES_CHANGE);
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ui->creaturesTable->setCellWidget(i, 1, edit);
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ui->creaturesTable->setCellWidget(i, 1, edit);
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}
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}
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@ -238,13 +233,7 @@ QVariantMap TownEventDialog::resourcesToVariant()
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QVariantList TownEventDialog::buildingsToVariant()
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QVariantList TownEventDialog::buildingsToVariant()
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{
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{
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auto buildings = getBuildingVariantsFromModel(buildingsModel, 1, Qt::Checked);
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return getBuildingVariantsFromModel(buildingsModel, 1, Qt::Checked);
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#if QT_VERSION >= QT_VERSION_CHECK(5, 15, 0)
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QVariantList buildingsList(buildings.begin(), buildings.end());
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#else
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QVariantList buildingsList = QVariantList::fromStdList(buildings);
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#endif
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return buildingsList;
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}
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}
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QVariantList TownEventDialog::creaturesToVariant()
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QVariantList TownEventDialog::creaturesToVariant()
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@ -283,7 +272,8 @@ void TownEventDialog::onItemChanged(QStandardItem * item)
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else if (item->checkState() == Qt::Unchecked) {
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else if (item->checkState() == Qt::Unchecked) {
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std::vector<QStandardItem *> stack;
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std::vector<QStandardItem *> stack;
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stack.push_back(nextRow);
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stack.push_back(nextRow);
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while (!stack.empty()) {
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do
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{
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nextRow = stack.back();
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nextRow = stack.back();
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stack.pop_back();
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stack.pop_back();
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setRowColumnCheckState(nextRow, item->column(), Qt::Unchecked);
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setRowColumnCheckState(nextRow, item->column(), Qt::Unchecked);
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@ -293,7 +283,7 @@ void TownEventDialog::onItemChanged(QStandardItem * item)
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}
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}
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}
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}
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}
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} while(!stack.empty());
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}
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}
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connect(&buildingsModel, &QStandardItemModel::itemChanged, this, &TownEventDialog::onItemChanged);
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connect(&buildingsModel, &QStandardItemModel::itemChanged, this, &TownEventDialog::onItemChanged);
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}
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}
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@ -206,6 +206,9 @@
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<height>421</height>
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<height>421</height>
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</rect>
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</rect>
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</property>
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</property>
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<property name="editTriggers">
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<set>QAbstractItemView::NoEditTriggers</set>
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</property>
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<attribute name="headerVisible">
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<attribute name="headerVisible">
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<bool>false</bool>
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<bool>false</bool>
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</attribute>
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</attribute>
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@ -22,17 +22,8 @@ TownSpellsWidget::TownSpellsWidget(CGTownInstance & town, QWidget * parent) :
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{
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{
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ui->setupUi(this);
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ui->setupUi(this);
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possibleSpellLists[0] = ui->possibleSpellList1;
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possibleSpellLists = { ui->possibleSpellList1, ui->possibleSpellList2, ui->possibleSpellList3, ui->possibleSpellList4, ui->possibleSpellList5 };
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possibleSpellLists[1] = ui->possibleSpellList2;
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requiredSpellLists = { ui->requiredSpellList1, ui->requiredSpellList2, ui->requiredSpellList3, ui->requiredSpellList4, ui->requiredSpellList5 };
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possibleSpellLists[2] = ui->possibleSpellList3;
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possibleSpellLists[3] = ui->possibleSpellList4;
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possibleSpellLists[4] = ui->possibleSpellList5;
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requiredSpellLists[0] = ui->requiredSpellList1;
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requiredSpellLists[1] = ui->requiredSpellList2;
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requiredSpellLists[2] = ui->requiredSpellList3;
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requiredSpellLists[3] = ui->requiredSpellList4;
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requiredSpellLists[4] = ui->requiredSpellList5;
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std::array<BuildingID, 5> mageGuilds = {BuildingID::MAGES_GUILD_1, BuildingID::MAGES_GUILD_2, BuildingID::MAGES_GUILD_3, BuildingID::MAGES_GUILD_4, BuildingID::MAGES_GUILD_5};
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std::array<BuildingID, 5> mageGuilds = {BuildingID::MAGES_GUILD_1, BuildingID::MAGES_GUILD_2, BuildingID::MAGES_GUILD_3, BuildingID::MAGES_GUILD_4, BuildingID::MAGES_GUILD_5};
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for (int i = 0; i < mageGuilds.size(); i++)
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for (int i = 0; i < mageGuilds.size(); i++)
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@ -13,7 +13,7 @@
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enum MapEditorRoles
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enum MapEditorRoles
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{
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{
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TownEventRole = Qt::UserRole +1,
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TownEventRole = Qt::UserRole + 1,
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PlayerIDRole,
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PlayerIDRole,
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BuildingIDRole,
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BuildingIDRole,
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SpellIDRole
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SpellIDRole
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