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Open-source engine for Heroes of Might and Magic III
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godric3 27f83449f2 PR review fixes:
- change return of `getBuildingVariantsFromModel` to `QVariantList`
- change while to do-while where it makes sense
- moved constants outside of methods
- made building and resources name non editable
2024-08-01 22:36:01 +02:00
.github CI: Use URL relative to repo's owner for test data 2024-07-23 01:43:26 +02:00
AI Merge pull request #4313 from vcmi/nkai-whirlpool 2024-07-24 00:03:11 +03:00
android fix exiting when bluetooth mouse is connected while running 2024-07-22 02:02:30 +02:00
CI MSVC CI script: Don't run vswhere to find dumpbin.exe, since it is not used 2024-07-20 00:04:28 +02:00
client better approach 2024-07-26 20:34:47 +02:00
cmake_modules Version bump to 1.5.5 2024-07-16 13:08:15 +00:00
config Merge pull request #4212 from alkazandzhiev/alkazandzhiev/saveMultiPlayerNames 2024-07-21 11:20:25 +03:00
debian Merge branch 'vcmi/master' into 'vcmi/develop' 2024-07-17 13:57:36 +00:00
docs docs: add building instruction for the NixOS 2024-07-23 07:28:45 +09:00
include Integrating changes from PR #4251 - add logging for rng 2024-07-16 15:31:58 +00:00
ios [launcher] show button to copy existing data on iOS >= 13 2024-06-09 18:20:39 +03:00
launcher Merge pull request #4312 from IvanSavenko/texthandler_split 2024-07-21 13:49:14 +03:00
lib change town events to vector + use getDefaultAllowed for spells 2024-07-28 16:28:21 +02:00
lobby Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
mapeditor PR review fixes: 2024-08-01 22:36:01 +02:00
Mods/vcmi Update portuguese.json 2024-07-20 09:28:50 -03:00
osx [launcher] build for Android 2024-06-08 00:09:04 +03:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
scripts/lib Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
server change town events to vector + use getDefaultAllowed for spells 2024-07-28 16:28:21 +02:00
serverapp Bind server to a randomly assigned port 2024-07-12 01:06:36 +03:00
test Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
xcode Move ccache wrappers for macOS and iOS builds to apple/ dir 2023-10-06 21:08:45 +02:00
.gitattributes Fix links 2023-09-07 11:04:01 +03:00
.gitignore Add .directory files to .gitignore 2024-07-15 20:32:16 +02:00
.gitmodules introduce innoextract 2024-04-13 17:19:47 +02:00
.travis.yml remove slack 2024-07-10 12:49:53 +02:00
AUTHORS.h AUTHORS.h: Global variables should be const. 2023-10-27 14:29:34 +00:00
CCallback.cpp Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
CCallback.h fixed regressions 2024-07-09 14:27:05 +03:00
ChangeLog.md Initial version of 1.6 changelog, with all changes so far 2024-07-21 18:48:01 +00:00
CMakeLists.txt Merge remote-tracking branch 'vcmi/master' into develop 2024-07-11 17:43:44 +00:00
CMakePresets.json Try to generate aab instead of apk 2024-06-21 14:58:33 +00:00
conanfile.py address code review comments 2024-07-08 00:02:01 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h Fixed potential thread races in Battle AI 2024-06-17 16:15:19 +00:00
license.txt convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is an open-source recreation of Heroes of Might & Magic III engine, giving it new and extended possibilities.

Vanilla town siege in extended window Vanilla town view with radial menu for touchscreen devices Large Spellbook with German translation New widget for Hero selection, featuring Pavillon Town

Latest release

Latest release can be found in Github Releases page. As of right now we plan to have major releases around 3 times per year. Daily builds are still available at builds.vcmi.download but they are not guaranteed to be stable. So we encourage everybody to use them and report found bugs so that we can fix them. Loading saves made with different major version of VCMI is usually not supported, so you may want to finish your ongoing games before updating. Please see corresponding installation guide articles for details for your platform.

Installation guides

Forge Town in battle Asylum town with new creature dialog Ruins town siege Map editor

Documentation and guidelines for players

Documentation and guidelines for game modders

Documentation and guidelines for developers

Development environment setup instructions:

Engine documentation: (NOTE: may be outdated)

Documentation and guidelines for maintainers

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets

Copyright (C) 2007-2024 VCMI Team (check AUTHORS file for the contributors list)