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							| @@ -1,3 +1,3 @@ | ||||
| *.json linguist-language=JSON-with-Comments | ||||
| *.h linguist-language=C++ | ||||
| *.cpp linguist-language=C++ | ||||
| *.cpp linguist-language=C++ | ||||
|   | ||||
| @@ -67,6 +67,6 @@ Please see corresponding installation guide articles for details for your platfo | ||||
| ## Copyright and license | ||||
|  | ||||
| VCMI Project source code is licensed under GPL version 2 or later. | ||||
| VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets] | ||||
| VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets | ||||
|  | ||||
| Copyright (C) 2007-2023  VCMI Team (check AUTHORS file for the contributors list) | ||||
|   | ||||
| @@ -14,10 +14,13 @@ Full object consists from 3 parts: | ||||
|     generated by the game. When new object is created its starting | ||||
|     appearance will be copied from template | ||||
|  | ||||
| To create visitable object which grants all kinds of rewards (gold, | ||||
| experience, Bonuses etc...), see | ||||
| [Rewardable](Map_Objects/Rewardable.md) | ||||
| page. | ||||
| ### Object types | ||||
|  | ||||
| - [Rewardable](Map_Objects/Rewardable.md) - Visitable object which grants all kinds of rewards (gold, experience, Bonuses etc...) | ||||
| - [Creature Bank](Map_Objects/Creature_Bank.md) - Object that grants award on defeating guardians | ||||
| - [Dwelling](Map_Objects/Dwelling.md) - Object that allows recruitments of units outside of towns | ||||
| - [Market](Map_Objects/Market.md) - Trading resources, artifacts, creatures and such | ||||
| - [Boat](Map_Objects/Boat.md) - Object to move across different terrains, such as water | ||||
|  | ||||
| ## Object group format | ||||
|  | ||||
|   | ||||
| @@ -47,16 +47,16 @@ In order to create new object use following steps: | ||||
| ### List of supported new object types | ||||
|  | ||||
| Random Map Generator: | ||||
| - [Random Map Template](Entities_Format/Random_Map_Template.md) | ||||
| - [Random Map Template](Random_Map_Template.md) | ||||
|  | ||||
| Game Entities: | ||||
| - [Artifact](Entities_Format/Artifact_Format.md) | ||||
| - [Creature](Entities_Format/Creature_Format.md) | ||||
| - [Faction](Entities_Format/Faction_Format.md) | ||||
| - [Hero Class](Entities_Format/Hero_Classes_Format.md) | ||||
| - [Hero Class](Entities_Format/Hero_Class_Format.md) | ||||
| - [Hero Type](Entities_Format/Hero_Type_Format.md) | ||||
| - [Spell](Entities_Format/Spell_Format.md) | ||||
| - [Secondary Skill](Entities_Format/Object_Format.md) | ||||
| - [Secondary Skill](Entities_Format/Secondary_Skill_Format.md) | ||||
|  | ||||
| Map objects: | ||||
| - [Map Objects](Map_Object_Format.md) | ||||
|   | ||||
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