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@ -1,3 +1,3 @@
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*.json linguist-language=JSON-with-Comments
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*.h linguist-language=C++
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*.cpp linguist-language=C++
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*.cpp linguist-language=C++
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@ -67,6 +67,6 @@ Please see corresponding installation guide articles for details for your platfo
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## Copyright and license
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VCMI Project source code is licensed under GPL version 2 or later.
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VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]
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VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets
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Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)
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@ -14,10 +14,13 @@ Full object consists from 3 parts:
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generated by the game. When new object is created its starting
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appearance will be copied from template
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To create visitable object which grants all kinds of rewards (gold,
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experience, Bonuses etc...), see
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[Rewardable](Map_Objects/Rewardable.md)
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page.
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### Object types
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- [Rewardable](Map_Objects/Rewardable.md) - Visitable object which grants all kinds of rewards (gold, experience, Bonuses etc...)
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- [Creature Bank](Map_Objects/Creature_Bank.md) - Object that grants award on defeating guardians
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- [Dwelling](Map_Objects/Dwelling.md) - Object that allows recruitments of units outside of towns
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- [Market](Map_Objects/Market.md) - Trading resources, artifacts, creatures and such
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- [Boat](Map_Objects/Boat.md) - Object to move across different terrains, such as water
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## Object group format
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@ -47,16 +47,16 @@ In order to create new object use following steps:
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### List of supported new object types
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Random Map Generator:
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- [Random Map Template](Entities_Format/Random_Map_Template.md)
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- [Random Map Template](Random_Map_Template.md)
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Game Entities:
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- [Artifact](Entities_Format/Artifact_Format.md)
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- [Creature](Entities_Format/Creature_Format.md)
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- [Faction](Entities_Format/Faction_Format.md)
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- [Hero Class](Entities_Format/Hero_Classes_Format.md)
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- [Hero Class](Entities_Format/Hero_Class_Format.md)
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- [Hero Type](Entities_Format/Hero_Type_Format.md)
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- [Spell](Entities_Format/Spell_Format.md)
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- [Secondary Skill](Entities_Format/Object_Format.md)
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- [Secondary Skill](Entities_Format/Secondary_Skill_Format.md)
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Map objects:
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- [Map Objects](Map_Object_Format.md)
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