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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

PR review fixes:

- change return of `getBuildingVariantsFromModel` to `QVariantList`
- change while to do-while where it makes sense
- moved constants outside of methods
- made building and resources name non editable
This commit is contained in:
godric3 2024-08-01 22:28:23 +02:00
parent 3fb3fef16b
commit 27f83449f2
6 changed files with 48 additions and 63 deletions

View File

@ -73,7 +73,7 @@ QStandardItem * getBuildingParentFromTreeModel(const CBuilding * building, QStan
{
QStandardItem * parent = nullptr;
std::vector<QModelIndex> stack(1);
while (!parent && !stack.empty())
do
{
auto pindex = stack.back();
stack.pop_back();
@ -89,15 +89,15 @@ QStandardItem * getBuildingParentFromTreeModel(const CBuilding * building, QStan
if (model.hasChildren(index))
stack.push_back(index);
}
}
} while(!parent && !stack.empty());
return parent;
}
std::list<QVariant> getBuildingVariantsFromModel(QStandardItemModel & model, int modelColumn, Qt::CheckState checkState)
QVariantList getBuildingVariantsFromModel(QStandardItemModel & model, int modelColumn, Qt::CheckState checkState)
{
std::list<QVariant> result;
QVariantList result;
std::vector<QModelIndex> stack(1);
while (!stack.empty())
do
{
auto pindex = stack.back();
stack.pop_back();
@ -105,14 +105,14 @@ std::list<QVariant> getBuildingVariantsFromModel(QStandardItemModel & model, int
for (int i = 0; i < rowCount; ++i)
{
QModelIndex index = model.index(i, modelColumn, pindex);
if (auto * item = model.itemFromIndex(index))
if (item->checkState() == checkState)
result.push_back(item->data(MapEditorRoles::BuildingIDRole));
auto * item = model.itemFromIndex(index);
if(item && item->checkState() == checkState)
result.push_back(item->data(MapEditorRoles::BuildingIDRole));
index = model.index(i, 0, pindex);
if (model.hasChildren(index))
stack.push_back(index);
}
}
} while(!stack.empty());
return result;
}
@ -263,7 +263,7 @@ void TownBuildingsWidget::setRowColumnCheckState(QStandardItem * item, Column co
void TownBuildingsWidget::setAllRowsColumnCheckState(Column column, Qt::CheckState checkState)
{
std::vector<QModelIndex> stack(1);
while (!stack.empty())
do
{
auto parentIndex = stack.back();
stack.pop_back();
@ -277,7 +277,7 @@ void TownBuildingsWidget::setAllRowsColumnCheckState(Column column, Qt::CheckSta
if (model.hasChildren(index))
stack.push_back(index);
}
}
} while(!stack.empty());
}
void TownBuildingsWidget::onItemChanged(QStandardItem * item) {
@ -297,7 +297,8 @@ void TownBuildingsWidget::onItemChanged(QStandardItem * item) {
else if (item->checkState() == Qt::Unchecked) {
std::vector<QStandardItem*> stack;
stack.push_back(nextRow);
while (!stack.empty()) {
do
{
nextRow = stack.back();
stack.pop_back();
setRowColumnCheckState(nextRow, Column(item->column()), Qt::Unchecked);
@ -310,7 +311,7 @@ void TownBuildingsWidget::onItemChanged(QStandardItem * item) {
}
}
}
} while(!stack.empty());
}
connect(&model, &QStandardItemModel::itemChanged, this, &TownBuildingsWidget::onItemChanged);
}

View File

@ -21,7 +21,7 @@ std::string defaultBuildingIdConversion(BuildingID bId);
QStandardItem * getBuildingParentFromTreeModel(const CBuilding * building, QStandardItemModel & model);
std::list<QVariant> getBuildingVariantsFromModel(QStandardItemModel & model, int modelColumn, Qt::CheckState checkState);
QVariantList getBuildingVariantsFromModel(QStandardItemModel & model, int modelColumn, Qt::CheckState checkState);
class TownBuildingsWidget : public QDialog
{

View File

@ -18,15 +18,23 @@
#include "../../lib/constants/NumericConstants.h"
#include "../../lib/constants/StringConstants.h"
static const int FIRST_DAY_FOR_EVENT = 1;
static const int LAST_DAY_FOR_EVENT = 999;
static const int MAXIMUM_EVENT_REPEAT_AFTER = 999;
static const int MAXIMUM_GOLD_CHANGE = 999999;
static const int MAXIMUM_RESOURCE_CHANGE = 999;
static const int GOLD_STEP = 100;
static const int RESOURCE_STEP = 1;
static const int MAXIMUM_CREATURES_CHANGE = 999999;
TownEventDialog::TownEventDialog(CGTownInstance & t, QListWidgetItem * item, QWidget * parent) :
QDialog(parent),
ui(new Ui::TownEventDialog),
town(t),
townEventListItem(item)
{
static const int FIRST_DAY_FOR_EVENT = 1;
static const int LAST_DAY_FOR_EVENT = 999;
static const int MAXIMUM_REPEAT_AFTER = 999;
ui->setupUi(this);
ui->buildingsTree->setModel(&buildingsModel);
@ -34,7 +42,7 @@ TownEventDialog::TownEventDialog(CGTownInstance & t, QListWidgetItem * item, QWi
params = townEventListItem->data(MapEditorRoles::TownEventRole).toMap();
ui->eventFirstOccurrence->setMinimum(FIRST_DAY_FOR_EVENT);
ui->eventFirstOccurrence->setMaximum(LAST_DAY_FOR_EVENT);
ui->eventRepeatAfter->setMaximum(MAXIMUM_REPEAT_AFTER);
ui->eventRepeatAfter->setMaximum(MAXIMUM_EVENT_REPEAT_AFTER);
ui->eventNameText->setText(params.value("name").toString());
ui->eventMessageText->setPlainText(params.value("message").toString());
ui->eventAffectsCpu->setChecked(params.value("computerAffected").toBool());
@ -67,21 +75,20 @@ void TownEventDialog::initPlayers()
void TownEventDialog::initResources()
{
static const int MAXIUMUM_GOLD_CHANGE = 999999;
static const int MAXIUMUM_RESOURCE_CHANGE = 999;
static const int GOLD_STEP = 100;
static const int RESOURCE_STEP = 1;
ui->resourcesTable->setRowCount(GameConstants::RESOURCE_QUANTITY);
auto resourcesMap = params.value("resources").toMap();
for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
{
auto name = QString::fromStdString(GameConstants::RESOURCE_NAMES[i]);
int val = resourcesMap.value(name).toInt();
ui->resourcesTable->setItem(i, 0, new QTableWidgetItem(name));
auto * item = new QTableWidgetItem();
item->setFlags(item->flags() & ~Qt::ItemIsEditable);
item->setText(name);
ui->resourcesTable->setItem(i, 0, item);
int val = resourcesMap.value(name).toInt();
QSpinBox * edit = new QSpinBox(ui->resourcesTable);
edit->setMaximum(i == GameResID::GOLD ? MAXIUMUM_GOLD_CHANGE : MAXIUMUM_RESOURCE_CHANGE);
edit->setMinimum(i == GameResID::GOLD ? -MAXIUMUM_GOLD_CHANGE : -MAXIUMUM_RESOURCE_CHANGE);
edit->setMaximum(i == GameResID::GOLD ? MAXIMUM_GOLD_CHANGE : MAXIMUM_RESOURCE_CHANGE);
edit->setMinimum(i == GameResID::GOLD ? -MAXIMUM_GOLD_CHANGE : -MAXIMUM_RESOURCE_CHANGE);
edit->setSingleStep(i == GameResID::GOLD ? GOLD_STEP : RESOURCE_STEP);
edit->setValue(val);
@ -110,11 +117,6 @@ QStandardItem * TownEventDialog::addBuilding(const CTown& ctown, BuildingID buil
{
auto bId = buildingId.num;
const CBuilding * building = ctown.buildings.at(buildingId);
if (!building)
{
remaining.erase(bId);
return nullptr;
}
QString name = QString::fromStdString(building->getNameTranslated());
@ -142,12 +144,6 @@ QStandardItem * TownEventDialog::addBuilding(const CTown& ctown, BuildingID buil
if (!parent)
parent = addBuilding(ctown, building->upgrade.getNum(), remaining);
if (!parent)
{
remaining.erase(bId);
return nullptr;
}
parent->appendRow(checks);
}
@ -157,7 +153,6 @@ QStandardItem * TownEventDialog::addBuilding(const CTown& ctown, BuildingID buil
void TownEventDialog::initCreatures()
{
static const int MAXIUMUM_CREATURES_CHANGE = 999999;
auto creatures = params.value("creatures").toList();
auto * ctown = town.town;
for (int i = 0; i < GameConstants::CREATURES_PER_TOWN; ++i)
@ -185,7 +180,7 @@ void TownEventDialog::initCreatures()
auto creatureNumber = creatures.size() > i ? creatures.at(i).toInt() : 0;
QSpinBox* edit = new QSpinBox(ui->creaturesTable);
edit->setValue(creatureNumber);
edit->setMaximum(MAXIUMUM_CREATURES_CHANGE);
edit->setMaximum(MAXIMUM_CREATURES_CHANGE);
ui->creaturesTable->setCellWidget(i, 1, edit);
}
@ -238,13 +233,7 @@ QVariantMap TownEventDialog::resourcesToVariant()
QVariantList TownEventDialog::buildingsToVariant()
{
auto buildings = getBuildingVariantsFromModel(buildingsModel, 1, Qt::Checked);
#if QT_VERSION >= QT_VERSION_CHECK(5, 15, 0)
QVariantList buildingsList(buildings.begin(), buildings.end());
#else
QVariantList buildingsList = QVariantList::fromStdList(buildings);
#endif
return buildingsList;
return getBuildingVariantsFromModel(buildingsModel, 1, Qt::Checked);
}
QVariantList TownEventDialog::creaturesToVariant()
@ -283,7 +272,8 @@ void TownEventDialog::onItemChanged(QStandardItem * item)
else if (item->checkState() == Qt::Unchecked) {
std::vector<QStandardItem *> stack;
stack.push_back(nextRow);
while (!stack.empty()) {
do
{
nextRow = stack.back();
stack.pop_back();
setRowColumnCheckState(nextRow, item->column(), Qt::Unchecked);
@ -293,7 +283,7 @@ void TownEventDialog::onItemChanged(QStandardItem * item)
}
}
}
} while(!stack.empty());
}
connect(&buildingsModel, &QStandardItemModel::itemChanged, this, &TownEventDialog::onItemChanged);
}

View File

@ -206,6 +206,9 @@
<height>421</height>
</rect>
</property>
<property name="editTriggers">
<set>QAbstractItemView::NoEditTriggers</set>
</property>
<attribute name="headerVisible">
<bool>false</bool>
</attribute>

View File

@ -22,17 +22,8 @@ TownSpellsWidget::TownSpellsWidget(CGTownInstance & town, QWidget * parent) :
{
ui->setupUi(this);
possibleSpellLists[0] = ui->possibleSpellList1;
possibleSpellLists[1] = ui->possibleSpellList2;
possibleSpellLists[2] = ui->possibleSpellList3;
possibleSpellLists[3] = ui->possibleSpellList4;
possibleSpellLists[4] = ui->possibleSpellList5;
requiredSpellLists[0] = ui->requiredSpellList1;
requiredSpellLists[1] = ui->requiredSpellList2;
requiredSpellLists[2] = ui->requiredSpellList3;
requiredSpellLists[3] = ui->requiredSpellList4;
requiredSpellLists[4] = ui->requiredSpellList5;
possibleSpellLists = { ui->possibleSpellList1, ui->possibleSpellList2, ui->possibleSpellList3, ui->possibleSpellList4, ui->possibleSpellList5 };
requiredSpellLists = { ui->requiredSpellList1, ui->requiredSpellList2, ui->requiredSpellList3, ui->requiredSpellList4, ui->requiredSpellList5 };
std::array<BuildingID, 5> mageGuilds = {BuildingID::MAGES_GUILD_1, BuildingID::MAGES_GUILD_2, BuildingID::MAGES_GUILD_3, BuildingID::MAGES_GUILD_4, BuildingID::MAGES_GUILD_5};
for (int i = 0; i < mageGuilds.size(); i++)
@ -172,4 +163,4 @@ void TownSpellsDelegate::setModelData(QWidget * editor, QAbstractItemModel * mod
{
QStyledItemDelegate::setModelData(editor, model, index);
}
}
}

View File

@ -13,8 +13,8 @@
enum MapEditorRoles
{
TownEventRole = Qt::UserRole +1,
PlayerIDRole,
BuildingIDRole,
TownEventRole = Qt::UserRole + 1,
PlayerIDRole,
BuildingIDRole,
SpellIDRole
};